Difference between revisions of "Special Items"
From Ancient Anguish Mud Wiki - AAwiki
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Elemental orbs: Fire or frost damage, ignores enemy armour! | Elemental orbs: Fire or frost damage, ignores enemy armour! | ||
− | == Flail == | + | == Flail == |
− | + | None? | |
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== Knife == | == Knife == |
Revision as of 14:30, 2 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
Hooked axe: Grants extra hits for offhand
Butterfly wing axe: Bonus to dual wielding.
Club
Quadrelle mace: ID suggests extra damage vs dwarves.
Branding Iron: Fire damage, more when heated in a fire.
Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
an assassins blade: Bonus for dual wielding
a hasashiyyini blade: Bonus for dual wielding
a steel backsword: +20(?) Parry and riposte?
Exotic
Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
None?
Knife
Spirit knife: Special somehow?
Silver Knife: Bonus damage to undead
Stone dagger: Bonus damage to stone golems
Longsword
Silver longsword: Bonus damage to undead
An outstanding sword: ?
Sword of fire: ?
Vorpal Blade: ?
Exquisite Rune Sword: ?
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
Legs
Feet
Arms
Hands
Other Magical
Garnet ring: +45 cold resist, +10 magical resist
Gold amulet: Negligible protection
Whitegolden ring: ?