Difference between revisions of "Treasure hunt"
From Ancient Anguish Mud Wiki - AAwiki
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==Cursed== | ==Cursed== | ||
+ | Shows up on armour and weapons. | ||
+ | |||
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops. | Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops. | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
+ | == Magical Equipment == | ||
+ | |||
+ | {| class=wikitable | ||
+ | ! Item|| Slot|| Effect | ||
+ | |- | ||
+ | |Belts || waist|| minor protection for body | ||
+ | |- | ||
+ | |Girdle|| waist|| minor protection for body | ||
+ | |- | ||
+ | |Earring|| earring|| minor protection for head | ||
+ | |- | ||
+ | |Armlet|| arms|| minor armour protection | ||
+ | |- | ||
+ | |Crown|| head|| minor armour protection | ||
+ | |- | ||
+ | |Choker|| neck|| minor armour protection | ||
+ | |- | ||
+ | |Circlet|| head|| minor armour protection | ||
+ | |- | ||
+ | |Chain|| neck|| minor armour protection | ||
+ | |- | ||
+ | |Bangle|| wrist? ||minor protection for arms | ||
+ | |- | ||
+ | |Necklace ||neck|| minor armour protection | ||
+ | |- | ||
+ | |Brooch|| ?|| minor protection for body | ||
+ | |} | ||
+ | |||
+ | == Materials == | ||
+ | |||
+ | The general theory is that more expensive = better quality, better protection. | ||
+ | |||
+ | {| class=wikitable | ||
+ | !Material !! Value | ||
+ | |- | ||
+ | |Crude Brass|| 20 | ||
+ | |- | ||
+ | |Brass ||40 | ||
+ | |- | ||
+ | |Fine Brass ||60 | ||
+ | |- | ||
+ | |Crude Silver ||100 | ||
+ | |- | ||
+ | |Silver ||200 | ||
+ | |- | ||
+ | |Fine Silver ||300 | ||
+ | |- | ||
+ | |Golden ||800 | ||
+ | |- | ||
+ | |Jeweled || 1200 | ||
+ | |- | ||
+ | |Ivory ||1600 | ||
+ | |} | ||
[[Category:Exploration]] | [[Category:Exploration]] | ||
[[Category:Armours]] | [[Category:Armours]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 14:07, 12 September 2013
Contents
Cursed
Shows up on armour and weapons.
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
i You are carrying: A strange sabre You cast Identify on the sabre... Your Identify spell tells you: You learn that the weapon is cursed and totally worthless. You are carrying: A cursed sabre
Defender
Deflects blows. Increases your armour class.
You are carrying: A weird staff You cast Identify on the staff... Your Identify spell tells you: You learn that it is charmed to magically ward off blows. You are carrying: A staff of the defender
Dwarvish
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
You are carrying: A strange long shield You cast Identify on the shield... Your Identify spell tells you: You learn that it is of dwarvish craftsmanship, causing it to be heavier and give superior protection. You are carrying: A dwarvish shield
Fire resistance
Armour that gives fire resistance. +15 fire res
You are carrying: A glittering brigantine armour You cast Identify on the armour... Your Identify spell tells you: You learn that it has been charmed to protect the wearer against fire. You are carrying: An armour of fire resistance.
Flaming
Does fire damage
You are carrying: A weird staff You cast Identify on the staff... Your Identify spell tells you: You learn that it is a flaming staff. You are carrying: A flaming staff.
Frost
Does cold damage
You are carrying: A strange scimitar cast id on scimitar You cast Identify on the scimitar... Your Identify spell tells you: You learn that it is a frost scimitar. You are carrying: A frost scimitar.
Racial hate
Extra damage against the specified race.
You are carrying: An opalescent cutlass cast id on cutlass You cast Identify on the cutlass... Your Identify spell tells you: You learn that it is charmed to slay giants and all giantkind. You are carrying: A cutlass of giant slaying
You are carrying: A peculiar morningstar You cast Identify on the morningstar... Your Identify spell tells you: You learn that it is charmed to slay undead. You are carrying: A morningstar of undead slaying
Stealth
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
You are carrying: A mysterious lamellar armour You cast Identify on the armour... Your Identify spell tells you: You learn that it has been charmed to increase the wearer's skill at stealth. i You are carrying: A mysterious lamellar armour
Magical Equipment
Item | Slot | Effect |
---|---|---|
Belts | waist | minor protection for body |
Girdle | waist | minor protection for body |
Earring | earring | minor protection for head |
Armlet | arms | minor armour protection |
Crown | head | minor armour protection |
Choker | neck | minor armour protection |
Circlet | head | minor armour protection |
Chain | neck | minor armour protection |
Bangle | wrist? | minor protection for arms |
Necklace | neck | minor armour protection |
Brooch | ? | minor protection for body |
Materials
The general theory is that more expensive = better quality, better protection.
Material | Value |
---|---|
Crude Brass | 20 |
Brass | 40 |
Fine Brass | 60 |
Crude Silver | 100 |
Silver | 200 |
Fine Silver | 300 |
Golden | 800 |
Jeweled | 1200 |
Ivory | 1600 |