Difference between revisions of "Windmill"

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== NPCs ==
 
== NPCs ==
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<!-- Please edit the 'Master List - NPC', not this article-->
 
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== Weapons ==
 
== Weapons ==
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<!-- Please edit the 'Master List - Weapon', not this article-->
! Weapon
 
! Type
 
! Skill
 
! Damage
 
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! Source
 
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| Longsword||[[longsword]]||35 to 45||Average||Fine||Windmill Guard, Temple Guard, Old Smith
 
|}
 
 
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Latest revision as of 18:53, 14 April 2016

Fast Facts

Coder: Asyvan
Continent: Anguish
Directions: 11w 4n enter windmill
Loot: Not rated
Suitable: Mid-High Level Area
Difficulty: Not rated

Blurb

It is a perfectly normal windmill. Also, it has something matter-of-factly abnormal. But never you mind about that.

NPCs

NPC Race Level Aim Smitable Experience NPC Count Alignment
A millman Human 13 head Yes 778 1 1Evil
A windmill guard Human 15 head Yes 1751 1 1Evil
Meateater Undead 17 None yes 3941 1 1Evil


Weapons

Weapon Type Skill Wt. Str NPC Damage Parry Handed
A butchers knife Knife 15-20 1 3 Millman Average Very Poor One Handed
A longsword Longsword 35-45 3 6<10 Windmill Guard, Temple Guard, Old Smith Average Fine One Handed