Difference between revisions of "Newstuff"

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From the in-game 'help newstuff' file (recent on top):
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From the in-game <code>help newstuff</code> file (recent on top):
  
 
News about new areas and items in Ancient Anguish:
 
News about new areas and items in Ancient Anguish:
 +
 +
* The Courts of Chaos have re-discovered the plague village of Kasiko.
 +
 +
* Patrik the auctioneer is now auctioning items with additional options! If you're lucky, you may even catch him with a map to your very own personal island - happy bidding!
 +
 +
* Gaius urges you to uncover who is responsible for the senseless hooliganism within the Tantallon library and put a stop to it!
 +
 +
* A mathematician named Ada has made an office for herself in the Tantallon library's basement.
 +
 +
* Herndall is desperately waiting for help researching old Infidian lore. Find him in Gemynd!
 +
 +
* Rhyck, a disgruntled Bear ranger, has been seen muttering in the far corners of Anguish. While he doesn't like anybody much, he does like to talk about death! Send him a tell when it comes time to hunt lots of wild creatures...
 +
 +
* The village of Mandrove has finally been located in the Infidian grasslands.
 +
 +
* Willim now sells sprites in his smithy! They're great for helping players discover and understand the realm of Ancient Anguish.
 +
 +
* A new race, known as Sneks, has appeared to the west of Drakhiya.
 +
 +
* A curious sphinx is waiting for her tribute.
 +
 +
* A pair of wandering rangers have decided to settle down and focus on training canines in their newly constructed kennels.
 +
 +
* Islands full of treasure have been found in the vast ocean.
 +
 +
* The Hall of Heroes has revealed some new displays!
 +
 +
* Adventurers report seismic activity within the mountains north of Aalgirzst.
 +
 +
* Knights who are members of the Jaochi class now have titles to reflect their class.
 +
 +
* Mortal Chatline linked to Discord is now live!
 +
 +
* Memorial stones have been added to the Praise board garden.
 +
 +
* A new class: Soulbinders have been added.
 +
 +
* An alliance of guilds has made camp somewhere in the south.
 +
 +
* The Emselen Observatory is now open to adventurers.
 +
 +
* Shipwrecks have been seen along the coast.
 +
 +
* Thom's Tavern is now open!
 +
 +
* An official discord channel has been set up for AA, see 'help discord'.
 +
 +
* Players of all levels can party together, see 'help party'.
 +
 +
* Players may now 'chill' at the Mage of Freezing, see 'help rules' for details.
 +
 +
* Player level lockouts have been removed from newbie areas.
 +
 +
* A donator's lounge has been created in the Adventurers' Hall as a gift to those who have helped to keep Oerthe alive through their generous donations.
 +
 +
* Glod has taken up residency with Decker, and is offering to rent locker space to store items beyond reboots.
 +
 +
* Explorers have reported chimney smoke coming from a cabin near the northern mist.
 +
 +
* The rules of Ancient Anguish have been updated to allow directions to the entrance of an area containing a quest. See 'help rules' and 'help questdirs' for more information.
 +
 +
* Ranger canine family trees can now be seen on the website.
 +
 +
* A formerly-reclusive old painter is now welcoming guests at his home in Gemynd at Wolf and Falcon Avenues.
 +
 +
* Sequential play days will be halted while a character is frozen, and a new setting is added.  See 'help freeze', 'help set'.
 +
 +
* The western mist has fallen! Are you brave enough to see what lies beyond?
 +
   
 +
* Lord Welnor and his Knights haven't been heard from since they ventured west into the Claw Mountains many months ago.
 +
 +
* Snowfolk Guild has gained more ftitles to explore and experiment with.
 +
 +
* Player owned shops can now be purchased from Andy. See 'help playershops' to learn more about running a shop.
 +
 +
* The shipyard northeast of Tantallon is taking orders from those who would like a ship of their own. Many types and sizes are available! Talk to Deidre and see 'help ships' to learn more.
 +
 +
* Ranger shelters now provide more warning before collapsing, and the window of time for repairing before collapse has extended.
 +
 +
* Clerics can now call a painful hunger or taxing thirst on themselves, becoming insatiable for a time, though overuse can have lasting effects.
 +
 +
* Prompt has additional options.
 +
 +
* The honest professional body workers who relieve folk of their burdens will find it a bit easier to finish up with clients and end their pain for good.
 +
 +
* A spiritual path to self enlightment has appeared on a far off mountain.
 +
 +
* Gemynd inhabitants have differing views about the recent accomodations for foreigners.
 +
 +
* Keepink is now showing great interest in gems and minerals.
 +
 +
* A fabled race of creatures called bucca have been discovered on the Infidian continent.
 +
 +
* Players can now set how long they wish to idle before quitting.
 +
 +
* Skill focus is back!
 +
 +
* A family forced out of Gemynd has returned to its creative roots, reopening an old mill on the Dunadan river to revive an ancient tradition.
  
 
* Something has brought a new energy and friskiness to the world's canines, which, with time, will also bring... puppies.
 
* Something has brought a new energy and friskiness to the world's canines, which, with time, will also bring... puppies.

Latest revision as of 15:15, 21 March 2023

From the in-game help newstuff file (recent on top):

News about new areas and items in Ancient Anguish:

  • The Courts of Chaos have re-discovered the plague village of Kasiko.
  • Patrik the auctioneer is now auctioning items with additional options! If you're lucky, you may even catch him with a map to your very own personal island - happy bidding!
  • Gaius urges you to uncover who is responsible for the senseless hooliganism within the Tantallon library and put a stop to it!
  • A mathematician named Ada has made an office for herself in the Tantallon library's basement.
  • Herndall is desperately waiting for help researching old Infidian lore. Find him in Gemynd!
  • Rhyck, a disgruntled Bear ranger, has been seen muttering in the far corners of Anguish. While he doesn't like anybody much, he does like to talk about death! Send him a tell when it comes time to hunt lots of wild creatures...
  • The village of Mandrove has finally been located in the Infidian grasslands.
  • Willim now sells sprites in his smithy! They're great for helping players discover and understand the realm of Ancient Anguish.
  • A new race, known as Sneks, has appeared to the west of Drakhiya.
  • A curious sphinx is waiting for her tribute.
  • A pair of wandering rangers have decided to settle down and focus on training canines in their newly constructed kennels.
  • Islands full of treasure have been found in the vast ocean.
  • The Hall of Heroes has revealed some new displays!
  • Adventurers report seismic activity within the mountains north of Aalgirzst.
  • Knights who are members of the Jaochi class now have titles to reflect their class.
  • Mortal Chatline linked to Discord is now live!
  • Memorial stones have been added to the Praise board garden.
  • A new class: Soulbinders have been added.
  • An alliance of guilds has made camp somewhere in the south.
  • The Emselen Observatory is now open to adventurers.
  • Shipwrecks have been seen along the coast.
  • Thom's Tavern is now open!
  • An official discord channel has been set up for AA, see 'help discord'.
  • Players of all levels can party together, see 'help party'.
  • Players may now 'chill' at the Mage of Freezing, see 'help rules' for details.
  • Player level lockouts have been removed from newbie areas.
  • A donator's lounge has been created in the Adventurers' Hall as a gift to those who have helped to keep Oerthe alive through their generous donations.
  • Glod has taken up residency with Decker, and is offering to rent locker space to store items beyond reboots.
  • Explorers have reported chimney smoke coming from a cabin near the northern mist.
  • The rules of Ancient Anguish have been updated to allow directions to the entrance of an area containing a quest. See 'help rules' and 'help questdirs' for more information.
  • Ranger canine family trees can now be seen on the website.
  • A formerly-reclusive old painter is now welcoming guests at his home in Gemynd at Wolf and Falcon Avenues.
  • Sequential play days will be halted while a character is frozen, and a new setting is added. See 'help freeze', 'help set'.
  • The western mist has fallen! Are you brave enough to see what lies beyond?
  • Lord Welnor and his Knights haven't been heard from since they ventured west into the Claw Mountains many months ago.
  • Snowfolk Guild has gained more ftitles to explore and experiment with.
  • Player owned shops can now be purchased from Andy. See 'help playershops' to learn more about running a shop.
  • The shipyard northeast of Tantallon is taking orders from those who would like a ship of their own. Many types and sizes are available! Talk to Deidre and see 'help ships' to learn more.
  • Ranger shelters now provide more warning before collapsing, and the window of time for repairing before collapse has extended.
  • Clerics can now call a painful hunger or taxing thirst on themselves, becoming insatiable for a time, though overuse can have lasting effects.
  • Prompt has additional options.
  • The honest professional body workers who relieve folk of their burdens will find it a bit easier to finish up with clients and end their pain for good.
  • A spiritual path to self enlightment has appeared on a far off mountain.
  • Gemynd inhabitants have differing views about the recent accomodations for foreigners.
  • Keepink is now showing great interest in gems and minerals.
  • A fabled race of creatures called bucca have been discovered on the Infidian continent.
  • Players can now set how long they wish to idle before quitting.
  • Skill focus is back!
  • A family forced out of Gemynd has returned to its creative roots, reopening an old mill on the Dunadan river to revive an ancient tradition.
  • Something has brought a new energy and friskiness to the world's canines, which, with time, will also bring... puppies.
  • Ancient Anguish turns 25 this year! See 'help events' and join the fun!
  • Several additional options have been added to the inventory command.
  • Uniques now flow into the realm more frequently as Oerthe nears its end.
  • Extra foot traffic through the throneroom in Nepeth and a few extra guards suggest a new part of the castle has opened to the public.
  • Two new player settings are available; see 'help set'.
  • A student of Nocturne's is showing off her collections in a museum.
  • Weli, the head cook of Morin farm, has developed a tasty sfiha recipe.
  • A new book has been published. Find it at the Tantallon branch.
  • Player prompts are now much more versatile.
  • Unique items have become less susceptible to erratic behaviour.
  • The influence of Virgis is growing in the southeast.
  • Strange voices from the plane of Chaos have convinced Maleficio to allow fighters to join the Courts.
  • Maigyn can now enchant gaming slates to track personal goals.
  • Industrious Frosty has been polishing up the igloo.
  • A number of updates have been made to the class that is not spoken of.
  • Gnomes in Dymwood Dell seek help from other explorers.
  • Drunken explorers have noticed that empty bottles spin around quite nicely.
  • Adventurers will now get a special cake on their birthday!
  • At the post office, '.' will no longer advance to the next mail message. Use 'j' or 'n', as help indicates.
  • Rangers have been spotted taming new types of canines.
  • A small cave recently discovered in the southern desert might be a good place to beat the heat. Or not.
  • Those feeling helpless about level calculations have found aid.
  • A new type of tea is available to the Eldar
  • The 'pwho' command no longer lists wizards.
  • Losoth has granted a new spell to the mortals of Oerthe.
  • An increase is reported in overall player tastefulness.
  • Donal ye Guiser now offers a trick or treat bag for sale.
  • The Eldar have (finally) opened up their town to new residents.
  • Boards now have an extra command: 'marker'. To find out more, read your local board today!
  • Additional bonded wolf colours.
  • Nocturne has heard news from overseas of a long lost clan member.
  • Artificers report an increased ability to 'locate' their creations.
  • Constable Picckard requests that bounty hunters be in readiness for when dangerous criminals come out of hiding.
  • Honest Andy announced the opening of the Gemynd housing district.
  • The Healer has graciously contributed vouchers to the donator box.
  • Mages can now ask Pendleton to help them figure out just how many reagents their spellbooks can hold.
  • Frosty the snowman boasts of renovations in the Snowfolk igloo.
  • The desert orc store clerk reports that his best-selling Artificer pack just became even better.
  • An old accident at a mage's workshop by Levin River was long rumoured to have washed magical items into the sea. Curious collectors report amazing findings.
  • A commemorative Bugs and Fowl chess board has been sighted.
  • Several innkeepers are reporting increased business.
  • Fishermen report finding strange things in their nets.
  • New birds have been sighted along the Infidian coastline!
  • Rangers have found footprints leading into the Sadraq mountains.
  • Newbie line has been updated to support newbie death notification.
  • There seems to be increased activity in Dalair's slums.
  • Constable Picckard has reported thieving bandits somewhere in Neville.
  • Members of the Eldar are now able to help keep the realm garbage-free.
  • The residential area of Nepeth has been greatly expanded.
  • Knight's Guild members flaunt their new titles.
  • An ex-cleric has found a place to settle his bones in the wilds of Infidian.
  • The Bears Guild enjoy some new commands and feelings.
  • Ray the sheep farmer and his ubersheep invite you to visit the tundra!
  • Hanza's maps have been updated to support the asciiart player variable and now show ranger-made bridges.
  • The number of Aliases and Nicknames you can use has been increased.
  • The Fiery Quill welcomes adventurers to tell their tales at the new Story Room in the Adventurer's Guild.
  • Encumberance has been added to the 'score' command.
  • Weight on objects is now more descriptive.
  • Romaf-Gnolihub invites you to his inn.
  • Adventurers report that the Shieldhand Clan of the north has relaxed somewhat, although some would beg to differ...
  • An 'asciiart' command has been added, to toggle art on and off
  • An enhanced player activity graph has been spotted in the Ancient Inn in Tantallon. Look at the week list.
  • The Monks find their meditative imaginations invigorated by a new kitchen.
  • A new, challenging game has appeared in the realm.
  • Gaius found a way to remove grease from his mirror.
  • The mage tower has a new item to reflect upon.
  • Fighters have learned a new technique, known as "whirl".
  • An old shrine has been repurposed, and now serves as a sanctuary, as well as a lovely location to be married.
  • Trick or Treat!
  • Nepeth now boasts a brand new office arranged by King Drin. Do you have what it takes to be one of the realm's best dragon slayers?
  • The inaugural Ancient Anguish Games will be held over November and December. See the Announcements Board for details!
  • A gruesome lab has been found under an old manor.
  • A cave crawling with undead has been discovered far to the north.
  • Rumour has it that the Morin lineage has not quite dwindled yet.
  • Housing areas being opened up in various towns and villages.
  • Mining has been enabled in Riognach's tunnels and the Drow Caverns.
  • Infidian officially has a wandering peddler! Seek out Rosemary!
  • The artificer hall has undergone some renovations. The old board has been moved, and a new board has been created.
  • Traits has been installed! Type 'thelp' to get started.
  • New Welcome screens have been added!
  • It is now easier to get information on your finances. ('banks')
  • Dark strangers now sometimes offer something new...
  • In an ancient city near Illakkos Wash on Infidian, three spirits need your help to defeat a great evil.
  • The 'inventory' and 'keep' commands have been slightly updated. See the helpfiles for details.
  • What are traits? What do they do? Will they cure your stutter? Stay tuned and find out.
  • A new inn has opened near Gemynd.
  • We're going to start an advertising campaign. See the announcement board for how you can help out!
  • Clerics have a new prayer at their disposal.
  • Idle players will remain longer as a statue before being logged out
  • The Iceforge Clan in the north has fully opened their mines to all adventurers.
  • A family of storm dragons has been discovered in the southeast of Infidian.
  • You can now 'mine' in some areas of the game. Type 'help mine' for more details.
  • TAG! You're IT! (Grab a gaming slate from Maigyn to join in the fun)
  • A clan of giants with a rich history has been sighted in the hills near Thranarack.
  • A series of dwarf-made tunnels have been uncovered in the far north!
  • A strange fair has been seen on the plains of Infidian.
  • A statue commemorating the top player of Ancient Anguish has been installed at the northern end of Glory Walk in Tantallon.
  • New players to Ancient Anguish now start in a tutorial. Willim also is offering newbie guidebooks to those who cannot remember their way around.
  • Two former Knights have set up a weapons training camp north of Neville for aspiring warriors.
  • Explorers may find certain design documents for new and improved arms lying around the place...
  • Explorers report rumours of an ancient source of power within a settlement of drakons on Infidian.
  • The shops now start with some equipment at reboot.
  • A recluse has been discovered on the shores of Infidian.
  • Anarchy will be run on the 24th of November! Check the announcements board for details!
  • A competition to come up with a new topmudsites entry is being held! See the announcements board for details.
  • A player survey has been set up at the Announcements Board. Go and fill one in if you have not already!
  • A disguise can tell a lot about the person who wears it.
  • A hyf of aggressive, vicious thraxi has been discovered in the southeastern deserts of Infidian. Prudent adventurers should stay away.
  • Arica, the Mayor of Gemynd, has bowed to the pressure from various interest groups within the city. Gemynd is now open to Anguishers.
  • Tales have been spreading about the rewards of helping bored bartenders...
  • An adventuring couple have settled down just north of Neville. They welcome all young adventurers to go learn the basics from them.
  • Isildora has a new quest for those who like to explore the world.
  • A wandering scholar by the name of Caeculus has been spotted in a number of libraries, searching for formulae.
  • To the north, the Shieldhand Clan's numbers have been bolstered. Watch out.
  • Far to the north, the Snowfolk have built a giant igloo and formed a friendly community. Would you like to join them ?
  • Bundles of similar items can now be submitted at the auction.
  • 8 major shopkeepers now respond to 'buy x item' and 'buy max item'. See the Announcement Board for more details.
  • The Artificer class has announced that it is now accepting students. Seek them out in Drakhiya!
  • Varys the numerologist knows more numbers. Ask her about your birthday.
  • Mages may now control access to their Dimension Doors. Check with a representative of the Mages' Guild for a cheaper passage to Infidian.
  • At Chun's suggestion, ginseng can now be distilled into a poison antidote.
  • Mortal Melek produced a new welcome screen. Log in to see!
  • A Clan of long lost dwarves in the northern mountains have revealed themselves to the world.
  • Drudge has nailed up a new board in his pub where players can advertise their skills and services or find someone to do a job for them.
  • A charter service has been created to assist explorers in their quest to reach the fabled continent of Infidian. Speak to Diggan, he's usually keeping Drudge company.
  • A vast new continent, Infidian, has recently been discovered across the ocean to the east of Anguish.
  • The Andeli Castle Shoppe and Gramshiz' Shop have upgraded their storage facilities.
  • Decker, Elmor and Myrtae have signed a secret trade agreement!
  • Sinews can now be combined and separated.
  • Due to overwhelming player support, reboot has been permanently extended to forty-nine hours.
  • Newbie players now have a reference card to refer to, and can get suggestions from their carvings.
  • A group of militant elves has been spotted in the vicinity of Hobbitat.
  • Adventurers bring word of a battlefield in a glen far to the northwest.
  • Longer reboots are being trialled for April. See the Announcement Board for details.
  • A new donator toy is available from the dispenser at the Donator Board.
  • Ever wonder where all those glass bottles come from? You can find out far to the south, amongst the sand dunes.
  • A treasure hunter swears there is treasure to be found on Cyprum Island. Beat him to it!
  • The Tantallon library now hosts literary discussions.
  • Additional levels and changes for levels have been added.
  • The website has been updated.
  • Empty bottles can now be broken to be used as weapons.
  • Ranger pelts and equipment have been updated.
  • His Majesty, King Drin, has seen it fit to reward his faithful knights.
  • On a small island off the north coast live the descendants of refugees.
  • The Knights of Drin may find a few new abilities in 'khelp'!
  • Newbie equipment from Willim will now autoload.
  • Rangers can now make (throwing) hatchets.
  • The flowershop in Nepeth has hired a delivery girl.
  • Bodyshop adjectives have been updated.
  • Meat can now be cut into smaller pieces.
  • In the southern forests, the Elves have preserved something precious.
  • The survey responses can be seen in the Senate Audience Hall.
  • Read all the latest news and scandals in the Dalair Newspaper!
  • Donators now have the ability to have an anguish.org email address.
  • Liander has finished his redesign of Nepeth.
  • A new lottery just opened.
  • A shop selling sweet concoctions has opened in Nepeth.
  • The Nepeth stables have been improved and expanded.
  • Far to the north, where two rivers meet, a village has been found.
  • The party system has been updated for colour and 'paware' added.
  • Doors can now be chopped up with an axe.
  • Score has been updated.
  • Wimpy has been improved.
  • Fighters can now sharpen weapons and see who are most skilled with different weapons.
  • Paladins have been blessed with a new aura.
  • A new opossum has been sighted in the Shifter enclave.
  • Clerics have been granted a new prayer.
  • The Scythe orcs have taken steps to secure a strategic military target.
  • Woolcroft has been busy adding new feelings to his wedding rings.
  • You can now boggle to your heart's content near the Donator board.
  • Mage identifies can now be read out loud.
  • Clerics can now float over water.
  • Brave adventurers tell of fabulous riches discovered in a silent grove in the Elven Forest.
  • Paladins have acquired some new abilities.
  • Mages just got a few new spells.
  • Hanza has acquired a few more maps.
  • An elven adventurer has settled in Hobbitat.
  • The 'crossroads' game has been added in Hobbitat.
  • Alton has been busy collecting books recently.
  • The Gold Cat claims to provide the finest dining north of the Natirar.
  • Puffy has now succeeded in developing (almost) rainproof pipes.
  • You can now add arguments to "thistory" and "tell $" to filter your tell history. Possible arguments are "player", "npc", "guild", and "party". With no argument, you get a summary of all your tells just like before.
  • Is Kanai really the best takanikoo player?
  • There has been some unusual activity among the manspiders.
  • Help tame was updated.
  • A strange caravan has been spotted in the southern desert.
  • A shipbuilding facility has been opened on the eastern coast of Anguish.
  • The quality of the booths of the Ancient Inn of Tantallon has been improved.
  • After a recent storm, adventurers have noticed a glint of metal hidden under thick mud in a dead part of the Elven forest.
  • Some extremely dangerous flora have been discovered in the Elven forest.
  • The guards in Nepeth have all been sent off to a training camp to sharpen their wits.
  • A frost-giant temple has been discovered in the far northern reaches of the realm.
  • The home of a sage has been discovered in the northern reaches of Anguish.
  • A new family has moved into Nepeth and renovated the Nepeth Shop.
  • Thanks to a generous donation from King Drin, the Tantallon library has been rebuilt.
  • Palaver has decided to store some reading material in his room.
  • King Drin has opened his Endowment of the Arts and Sciences to donations from the general populace.
  • The knights now have a library of their own.
  • A powerful mage has opened a portal to a new library for inquisitive mages.
  • A small library has been built under Chatelaine's supervision for paladins wishing to rest from adventuring for a time.
  • Salty John now sells a new item.
  • The peace of a family living in a house east of Duender has suddenly been disturbed.
  • Recent visitors to the haunted manor have reported disturbing dreams.
  • Mages now have a quiet niche where they can read the Mage board.
  • The battle between the monks of the monastery and the chaotic forces just got a bit more complicated.
  • Brawling is now automatic.
  • Shapeshifters have many additional sfeels and updates.
  • Some shadow elves have left their enclave and ventured deeper underground in search of Jainesian's tomb...they have not returned.
  • The Ancient Anguish Tourism Council has negotiated with the powers that be to increase the ability of law-abiding citizens to resist attempts by Rogues (which still do not exist) to deprive them of their posessions. As even the immortals are subject to Balance, citizens may find it advisable to keep a closer eye on valuable items and to carry fewer coins.
  • Rangers can now build bridges over rivers and streams.
  • Animal rights activists are outraged! See Aemon at Seal Point to find out why.
  • Crows have been seen flying out of Drakhiya and heading west.
  • A troupe of wandering entertainers is now performing in their caravan somewhere south of Tantallon.
  • An interpreter of numbers has set up home and shop near Duendar.
  • Explorers have reported finding nuggets of mithril somewhere near the Shantih river.
  • Rangers can now create more equipment for a peaceful afternoon of fishing.
  • After the discovery of gold in the north, the village of Norton was established there.
  • King Drin has declared cultivation, possession or use of whiteleaf illegal, and dispatched special agents to deal with the problem.
  • Want a canoe? Go to Norton and talk to Agalo.
  • Laila's sauna allows you to rest your mind and cleanse your body.
  • Cletus sells seeds for those interested in gardening for fun and profit.
  • A new quest, Cyrano's Lament, has been added.
  • A new smithy has opened up in Nepeth.
  • Rangers can now cut more types of staves and bowstaves than before.
  • The historic Windom battlefield has been opened to visitors.
  • An animal healer has set up a homestead near the Ranger camp.
  • The Tantallon Commerce Committee has set up a station near the town to watch for ships in danger.
  • Tantallon now has a counterpoint to the flame board, and a place to remember those who have left us.
  • Paladins can now 'sense' the existence of evil creatures.
  • Alias and nickname space have been doubled to 150 and 80, respectively.
  • Ironman's nephew, Willim, has come to help out with the family business.
  • An island settlement has been discovered in the southeast.
  • Donators have a new toy to play with.
  • A new inhabitant lives southwest of Tantallon.
  • The newbie park has a new and very disgruntled inhabitant.
  • A group of Manspiders have rebelled against the Drowgar and are hiding in the mountains to the south.
  • A new command, 'view', has been added. Check 'help view'.
  • Some very unusual wolves have been discovered in the Elven Forest.
  • A settlement of reclusive shadow elves has been discovered near Lake Kawai.
  • Mortus will now keep track of all notable deaths and suicides.
  • An old hag decided to spend a few days in Tantallon.
  • A haggler has been spotted wandering around the realm.
  • A small academy has been discovered in the north.
  • The realm between animals and people have grown closer with the addition of the new class Shapeshifters.
  • You can now 'toast' each other with drinks.
  • King Drin has opened up more of his castle to commoners. (That's you.)
  • The 'assist' command has been added.
  • There is now a board to discuss the mythical "Real World".
  • A communication line for newbies (and those wishing to help them) has been added.
  • Puffy the Tobacconist has revamped his inventory to increase sales.
  • Being caught by a pocket worm may now result in the thief being bountied.
  • Fredd has added key rings to her shop's inventory.
  • A new eating establishment has been discovered on the north bank of the Lullingstone.
  • The Council herald now wanders the streets of Tantallon, providing information on the mortal council and the voting process.
  • There are rumours about a besieged human outpost in the northwest.
  • The cute little frog near Tantallon has been heard relating a sad tale.
  • The library now has a new book on Dwarven religion.
  • Explorers in the Elven forests have discovered a small settlement of druids.
  • There is a new stuffed critter out there - watch out, teddybears and elephants.
  • The guide Lorius has now settled down in Tantallon. If you ever get lost, tell him and he will try to guide you home.
  • Intrepid adventurers have found a way into the dungeon beneath Nepeth castle.
  • Merfolk have been discovered along Anguish's north coast.
  • The Hall of the Heroes has been opened on the isle of Cyprum
  • A skilled juggler has been spotted wandering about Anguish. He talks too much, among other things.
  • Drudge has opened his cellar for people to play his favourite game.
  • A new donator toy has been added to the mysterious machine.
  • Dargan the barber has set up shop in Thranarack.
  • The Geographic Society of Oerthe, a private society dedicated to exploration, is now recruiting new members in Hobbitat.
  • The Nepeth Chamber of Commerce has started to install road signs on some of the realm's busiest thoroughfares.
  • Maigyn now sells pocket worms, sure protection from pickpockets!
  • A new player-run game, the Flag Hunt, is now playable! Get a gaming slate at Maigyn's magic shop.
  • A settlement of Yetis has been discovered in the frozen tundra of the far north.
  • Look up Marika, a fletcher who has started a small business selling archery supplies.
  • The Tattoo Shop in the Scythe Camp has reopened under new management.
  • Drakhiya, an immense city populated by Orcs and Serpentari, has been discovered by explorers in the southern desert.
  • A new quest, the Music Man, has been added near Crystal Lake.
  • Woolcroft now sells betrothal rings for those not yet married.
  • Adventurers have discovered a strange castle located on the Southeastern Isle.
  • Two scholars have been reported missing near the Kazari Desert.
  • Queen Alisha has sponsored an orphanage to care for parentless children.
  • Captain Hazelwood reports that more of Southeastern Isle is now accessable to adventurers of all levels.
  • It is rumoured that rogues have learned some new tricks.
  • Gaius has found himself a temporary residence. He requests that you explore to find it. He registered at an Inn.
  • King Drin has sponsored a new escrow service in Nepeth.
  • A silent monolith has been discovered in the southern desert.
  • A new roadside inn, the Wayfarer's Rest, has opened for business just south of the Shantih river.
  • 'help security' can help you protect your characters.
  • The Mortal Council has been formed. Nominate & vote in the Tantallon town hall.
  • Tantallon's Lost and Found office has been opened in the Town Hall. Visit Dhonna if you've misplaced some of your items.
  • There is a new guide in Hobbitat.
  • A new book on the Kequa has been donated to the library.
  • 'help lawfaq' will answer some frequently asked Law questions.
  • An old storyteller has recently been telling many fantastic stories about past history.
  • The Wedding Rings have had some improvments made.
  • Find some clay to play with, make your own models.
  • Near the ranger camp, an old dwarf will pay for scalps.
  • The ladders have had some improvements, including the ability to 'place' them across chasms.
  • Weapon trainer Carcera will help you improve your weapon skills.
  • The weapon seller in Dalair received a shipment of unusual weapons.
  • The body shop in Tantallon can now change your handedness.
  • A band of elves disappeared in the south while searching for the lost elven city of Sylvandor.
  • An inhabited cave of orcs has been discovered in the arctic.
  • A new weaponry trainer, Carcera, has started taking students.
  • The Hobbitat shop has been taken over by new management.
  • A camp of desert nomads has been reported far in the south.
  • Zhou a barbarian from the north is now training people near Hobbitat.
  • Salty John now sells fishing nets.
  • If you die, you may actually be able to spy Lars.
  • Rangers can now "impale" corpses as primitive warnings to enemies.
  • Investigate the legend of Azakath and his people, reputed to be dwelling in a hidden mountain community northwest of Nepeth.
  • Brawn has retired from the equipment shop business. His daughter, Fredd, now runs the shop with an expanded inventory of items.
  • There is now a haven for horses to the south of Dalair
  • The Combat system has changed. "help combat" for details.
  • Hanza now sells Traveller's maps for the newbies
  • Find a fortune or battle sharks in the newly-discovered pearl diving area!
  • A deep mystery has arisen in the plague-struck village of Sadris along the western edge of the realm.
  • Take a ride on Norich's new ferry across the Lullingstone.
  • The Tantallon militiamen have been to a training course to improve their vigilance and other guarding skills.
  • Indulge in the bloodthirsty fun of the new Scythe games.
  • Elves have formed a guerilla camp in the western forest. There have been reports of raids on the Scythe camp.
  • A new command is available, 'charpic'. 'help charpic' for information.
  • A new command is available, 'sayto'. 'help sayto' for information.
  • The gods have smiled upon their clerics and granted a new prayer.
  • A orc slave catcher has been reported to have been seen along the western border.
  • Tslara Ekchant has created a playground as a donation to the children.
  • The Tantallon garbage dump is now accessible.
  • Brigands have desecrated a tomb in the north.
  • Reports of a new village known as "grem village" have surfaced.
  • The monks guild has been renovated.
  • Zarkan has been to Alton's school for eldritch wizardry.
  • Dermott has set up a fishmongering business.
  • The rivers of Ancient Anguish have some new properties.
  • Maigyn now has a friendship necklace for sale.
  • The northern mist has fallen, opening a vast expanse of new terrain.
  • Hanza's map have a new locator.
  • The kids in the park have built a treehouse in which to play games.
  • Tantallon has a new bakery to feed its hungry citizens.
  • A brewmeister moves to Arcadia and will help you brew your own.
  • Wagons can now be purchased in Arcadia to haul large amounts of loot.
  • The rural village of Arcadia has been founded.
  • Webster has found his books! "tell webster 'word'" for a definition.
  • Clerics have access to a couple of new spells.
  • Alton, master mage, has attended a self defense training seminar.
  • The Eldar gain some enhancements to their guild line.
  • Chessboards can now be found in Nepeth and Tantallon.
  • A new guild has opened! The Realm of the Black Bear. Directions to the Black Bear guildhall from the Ancient Inn of Tantallon are: 1s, 6e, 31n, 9w, 2n, 2w, 2s
  • Explore the swamp of giant creatures in the south.
  • Seek out the Tomb of Gralain.
  • Seek out Gaius the sage for adventuring advice.
  • A new quest has been added! Investigate the Scythe camp!
  • ANSI users ("help ansi") will see hp/sp status reports in colour now.
  • Bloodthirsty lizardmen have been ambushing elves in the southern swamps.
  • The Law team has broken up a large den of thieves in Tantallon. Crime has dipped to all time lows.
  • Giants have been plotting to raid human settlements.
  • Brog, the new bounty clerk, has made some changes to his bounty room
  • A list of players who wish to party may now be found upstairs in the adventurer's guild
  • A new issue of the Canticle has been announced!
  • Word has spread that an underground cavern has been discovered somewhere in the north.
  • The quarry which supplied the stone for Nepeth Castle and other structures of Ancient Anguish may now be visited by adventurers!
  • A traveller has spoken of a new race, the Ilderian, far to the west.
  • "shout $" will provide a list of recent shouts.
  • Pike Street in northern Tantallon has opened, providing access to the Adventurer's graveyard.
  • The Orc Shaman has been overthrown by his daughter!
  • The Golden Ducat in Tantallon is now selling wineskins.
  • Maigyn's Magic shop now has a magical signature book for sale.
  • Hanza's map shop has added the Mapkit to its inventory, specially designed for mapping out the village of Tantallon.