Difference between revisions of "GhanimX Mirror"
From Ancient Anguish Mud Wiki - AAwiki
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An elvish dagger | An elvish dagger | ||
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+ | </pre> | ||
+ | |||
+ | =Shapeshifter= | ||
+ | ==Opossum pocket pouch== | ||
+ | <pre> | ||
+ | ------------------------------------------------------------------------------ | ||
+ | |||
+ | note Beer Beeer Beer (weight) | ||
+ | Number of bottles of beer that can be taken from the ground for each strength | ||
+ | in opossum pouches (pget all beer) and in normal form (take all beer) | ||
+ | |||
+ | str Opossum [level] (all classes and races except shapeshifter opossum) | ||
+ | 19 52 35 bottles of beer | ||
+ | 18 51 34 bottles of beer | ||
+ | 17 48 32 bottles of beer | ||
+ | 16 46 31 bottles of beer | ||
+ | 15 43 bob [5] 29 bottles of beer | ||
+ | 14 42 bob [5] 28 bottles of beer | ||
+ | 13 39 bob [5] 26 bottles of beer | ||
+ | 12 37 25 bottles of beer | ||
+ | 11 34 bob [5] 23 bottles of beer | ||
+ | 10 33 bob [4] 22 bottles of beer | ||
+ | 9 30 20 bottles of beer | ||
+ | 8 28 19 bottles of beer | ||
+ | 7 25 17 bottles of beer | ||
+ | 6 24 16 bottles of beer | ||
+ | 5 21 14 bottles of beer | ||
+ | 4 19 bob [1] 13 bottles of beer | ||
+ | 3 16 bob [1,3] 11 bottles of beer | ||
+ | 2 15 bob [1] 10 bottles of beer | ||
+ | 1 12 bob [1] 8 bottles of beer | ||
+ | |||
+ | In normal form the formula is: | ||
+ | weight: (str * 1.5) [rounded down] + 7 = max carry (Vajra 7Sep00) | ||
+ | |||
+ | In shapeshifter opossum form the formula is: | ||
+ | weight: (((str *1.5)[round down] +7)*1.5)[round down again] = max opossum | ||
+ | [Prowler 19Oct00] | ||
+ | |||
+ | Looks like opossum level has no effect. | ||
+ | |||
+ | For comparision look at the 5 best containers in AA being used by a level 19 | ||
+ | orc fighter with str 18: | ||
+ | |||
+ | (str 18: 34 - 39 bottles of beer) | ||
+ | A canvas pack (full 16 bottles of beer) = 11 bottles of beer | ||
+ | A canvas pack (with 0 bottle of beer) = 1 bottle of beer | ||
+ | |||
+ | (str 18: 34 - 40 bottles total) | ||
+ | A provision sack (with 20 bottles of beer) = 14 bottles of beer | ||
+ | A provision sack (with 0 bottle of beer) = 1 bottle of beer | ||
+ | |||
+ | (str 18: 34 - 41 bottles total) | ||
+ | A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer | ||
+ | A fashionable knight's pack (with 0 bottles of beer) = 1 bottle of beer | ||
+ | |||
+ | (str 18: 34 - 43 bottles total) | ||
+ | A chest (full 40 bottles of beer) = 31 bottles of beer | ||
+ | A chest (with 0 bottles of beer) = 5 bottles of beer | ||
+ | |||
+ | (str 18: 34 - 47 bottles total) | ||
+ | A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer | ||
+ | A rugged knapsack - GEO (with 0 bottle of beer) = 1 bottle of beer | ||
+ | |||
+ | (str 18: 34 - 52 bottles total) | ||
+ | The belt of the giant (full 30 bottles of beer) = 12 bottles of beer | ||
+ | The belt of the giant (with 0 bottles of beer) = 2 bottles of beer | ||
+ | |||
+ | |||
+ | Conclusion: Opossums make a great baggie for a party, they may not | ||
+ | bash hard but they can carry a lot of stuff. | ||
+ | |||
+ | GhanimX | ||
+ | with help from Koron and Flyte | ||
+ | |||
+ | P.S. "bob" stands for "bottles of beer", incase U didn't work it out ! | ||
+ | ----------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | |||
+ | ==Cat fight damage== | ||
+ | <pre> | ||
+ | ----------------------------------------------------------------------------- | ||
+ | |||
+ | note cat fight info | ||
+ | Tor and myself had two cat fight's, one toe'2'toe and one with me lying down | ||
+ | and from these I have learned the following: | ||
+ | 1> cat level doesn't affect how hard you hit, just how good your armour is. | ||
+ | 2> lying on the ground reduces the effect of armour and your chance to hit. | ||
+ | |||
+ | cat 5 V cat 3 cat 5 (lie) V cat 4 | ||
+ | |||
+ | Number of blows:- | ||
+ | missed :6 16 missed :14 1 | ||
+ | scratched:3 1 scratched:1 0 | ||
+ | clawed :5 1 clawed :0 1 | ||
+ | raked :11 8 raked :1 0 | ||
+ | gouged :14 9 gouged :0 8 | ||
+ | mauled :1 0 mauled :0 3 | ||
+ | |||
+ | Summary: | ||
+ | missed :6 16 missed :14 1 | ||
+ | hit :34 19 hit :2 12 | ||
+ | |||
+ | Damage in hp's done by blows:- | ||
+ | scratched: 1,1,1,1, | ||
+ | Range: 1 to 1 Average Damage: 1.00 | ||
+ | clawed: 2,2,2,2,2,2,2, | ||
+ | Range: 2 to 2 Average Damage: 2.00 | ||
+ | raked: 3,3,3,4,1,4,3,3,0,3,4,4,4,3,1,4,3,3, | ||
+ | Range: 0 to 4 Average Damage: 2.94 | ||
+ | gouged: 9,5,8,5,7,7,7,6,7,8,9,7,8,5,6,7,6,5,6,6,8,3,8,8,5,7,9,5,5,8,9, | ||
+ | Range: 5 to 9 Average Damage: 6.74 | ||
+ | mauled: 10,18,10,12, | ||
+ | Range: 10 to 18 Average Damage: 12.50 | ||
+ | |||
+ | GhanimX and Tor | ||
+ | |||
+ | P.S. I'll recalculate the "attack post" using the average damage and | ||
+ | we will see which attack is best (for cat 5) then. | ||
+ | ---***--- | ||
+ | Title: 'Tests yield no "best" attack' // Ghanimk <17> Mon Dec 18 12:20:30 2000 | ||
+ | |||
+ | Using the average damage info I got with Tor:- | ||
+ | scratched: Range: 1 to 1 Average Damage: 1.00 | ||
+ | clawed: Range: 2 to 2 Average Damage: 2.00 | ||
+ | raked: Range: 0 to 4 Average Damage: 2.94 | ||
+ | gouged: Range: 5 to 9 Average Damage: 6.74 | ||
+ | mauled: Range: 10 to 18 Average Damage: 12.50 | ||
+ | |||
+ | I worked out the HP's damage done in the 100 battles with bats:- | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |bats dead| 20 | 20 | 20 | 20 | 20 | | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |attack |random|crush |chop |slash |pierce| | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |scratched| 28 | 26 | 19 | 26 | 14 | | ||
+ | |clawed | 48 | 58 | 62 | 34 | 50 | | ||
+ | |raked | 367.5| 341.0| 344.0| 332.2| 308.7| | ||
+ | |gouged |1496.3|1509.8|1496.3|1543.5|1624.3| | ||
+ | |mauled | 287.5| 200.0| 225.0| 225.0| 225.0| | ||
+ | +---------+------+------+------+------+------+ | ||
+ | Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0| | ||
+ | |||
+ | So from this I get the best to worst attack for cat 5 to be: | ||
+ | random (2227), pierce (2222), slash (2160), chop (2146) and crush (2135). | ||
+ | |||
+ | Compared with what I got the last time (without the average damage info): | ||
+ | pierce (260), slash (264), crush (269), chop (281) and random (284). | ||
+ | |||
+ | Since the two ways of working out the best attack differ so much (random is | ||
+ | the best one way and the worst another way) I think you can ignore all this. | ||
+ | And if 20 battles with bats for each attack didn't really show any real | ||
+ | "best" attack then there is no real "best" attack method (for cat 5). | ||
+ | |||
+ | Only thing I did workout is that a bat has approx 106 hp's or has Con 8 | ||
+ | (8x8+42=106hp's) | ||
+ | |||
+ | GhanimX | ||
+ | |||
+ | End of note number 461. | ||
+ | ---***--- | ||
+ | note Avg. damage per attack round | ||
+ | From the 1st note I posted with the number of hits and misses on it: | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |bats dead| 20 | 20 | 20 | 20 | 20 | | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |attack |random|crush |chop |slash |pierce| | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |missed | 75 | 62 | 69 | 64 | 59 | | ||
+ | |scratched| 28 | 26 | 19 | 26 | 14 | | ||
+ | |clawed | 24 | 29 | 31 | 17 | 25 | | ||
+ | |gouged | 222 | 224 | 222 | 229 | 241 | | ||
+ | |raked | 125 | 116 | 117 | 113 | 105 | | ||
+ | |mauled | 23 | 16 | 18 | 18 | 18 | | ||
+ | +---------+------+------+------+------+------+ | ||
+ | And the 2nd one with the damage done by each blow: | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |bats dead| 20 | 20 | 20 | 20 | 20 | | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |attack |random|crush |chop |slash |pierce| | ||
+ | +---------+------+------+------+------+------+ | ||
+ | |scratched| 28 | 26 | 19 | 26 | 14 | | ||
+ | |clawed | 48 | 58 | 62 | 34 | 50 | | ||
+ | |raked | 367.5| 341.0| 344.0| 332.2| 308.7| | ||
+ | |gouged |1496.3|1509.8|1496.3|1543.5|1624.3| | ||
+ | |mauled | 287.5| 200.0| 225.0| 225.0| 225.0| | ||
+ | +---------+------+------+------+------+------+ | ||
+ | Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0| | ||
+ | |||
+ | Here is the average damage per attack round: | ||
+ | Random: 2227.3/(75+28+24+222+125+23)=4.481 hp's/round | ||
+ | Crush: 2134.8/(62+26+29+224+116+16)=4.513 hp's/round | ||
+ | Chop: 2146.3/(69+19+31+222+117+18)=4.509 hp's/round | ||
+ | Slash: 2160.7/(64+26+17+229+113+18)=4.627 hp's/round | ||
+ | Pierce: 2222.0/(59+14+25+241+105+18)=4.810 hp's/round | ||
+ | |||
+ | So the order is: | ||
+ | Pierce, Slash, Crush, Chop and Random | ||
+ | |||
+ | Compared with what I got the first time: | ||
+ | pierce (260), slash (264), crush (269), chop (281) and random (284). | ||
+ | |||
+ | So it does looks like the best attack for cat 5 is PIERCE | ||
+ | |||
+ | GhanimX with help from Zucchini. | ||
+ | ----------------------------------------------------------------------------- | ||
</pre> | </pre> | ||
[[Category:Mirror]] | [[Category:Mirror]] |
Revision as of 12:49, 31 July 2013
Beware this is from a very old page, and information here might be no longer accurate.
Contents
- 1 Newbie
- 2 Adventurer
- 2.1 Brawl info
- 2.2 str + weight
- 2.3 How much can containers hold
- 2.4 abilities
- 2.5 unarmed and knife damage info
- 2.6 exp is twice hp damage
- 2.7 Rogue skills posts
- 2.8 Bomerangs + barbed darts and DEX
- 2.9 Some of the Proud knight words
- 2.10 Sturdy Ring - does it help hit harder or more often
- 2.11 How heavy some things are
- 2.12 Experience chart
- 2.13 how to increase weaving to 29
- 2.14 How much exp from pk/sk
- 2.15 What percentage exp do you lose from a wimpy
- 2.16 What can be made from spider silk
- 3 Cleric
- 4 Fighter
- 5 Mage
- 6 Necromancer
- 7 Paladin
- 8 Ranger
- 9 Rogue
- 10 Shapeshifter
Newbie
When do things stop for a newbie?
------------------------------------------------------------------------------ Level 6 exp (3425 xp) is the last time you can sleep in the bedroom in the haunted manor. Level 5 is the last level that you can shake wasp nest in Ravel. ? Level 5? is the last time Willim will give you free equipment ? At about 3000 xp you stop getting xp from cx deliveries in Tantalon. ? Level 6? is the last time you can get exp from the dartboard in Ravel. ? Level 7 is the last level you have access to get spider silk. At about 7000 xp you stop getting xp from running cx altogether. Pembrook will not let you deliver packages if you are carrying 5000 coins plus. At 17341 xp (the exact exp required for level 10) you lose access to the haunted ship. (At 1,000,000 exp plus you are allowed back into the haunted ship) You can last enter the knights training area at level 8, or if you are in a guild. -----------------------------------------------------------------------------
How much xp do I need to max this class
----------------------------------------------------------------------------- Rogues get all rogue abilities maxed at about 1.4M xp Alteration Mages get all mage spells at about 6.7M xp (without glimmer) Shapeshifter with all forms maxed at about 5.82M xp (from: Dukarbaun Wed Aug 21 2002 shifters board) -----------------------------------------------------------------------------
All 30 of the places that Lou want's you to deliver to!
----------------------------------------------------------------------------- > grep "Delivery " logs/tantallon/lou.txt | nawk -F" to " '{print $2}' | sort -u Fredd's equipment shop in Tantallon! Hanza's Map Shop in Tantallon! Ironman and Willim's Smithy in Tantallon! Oterim the sage in the northeastern village! the Ancient Bliss Inn bar in Nepeth! the Ancient Inn in the northeastern village! the auction hall in Tantallon! the bank in Tantallon! the barber shop in Hobbitat! the brawling arena in Tantallon! the butcher's shop in Nepeth! the Canticle offices west of Tantallon! the clan hut entrance in the Scythe camp! the Clerics' Common Church! the Coachline office in Tantallon! the constabulary in the northeastern village! the Eastroad Inn north of Tantallon! the flower shop in Nepeth! the Goblin Alchemist in Ravel! the library in Tantallon! the magic shop in Tantallon! the paperboy! the pub in Tantallon! the reception desk at the Eastroad Inn north of Tantallon! the Sheriff's office in Nepeth! the shop in Hobbitat! the shop in Nepeth! the shop in Tantallon! the Tower of the Magi in Tantallon! the training academy in Tantallon! -----------------------------------------------------------------------------
All 30 of the places that Pembrook want's you to deliver to!
----------------------------------------------------------------------------- > grep "Delivery " logs/tantallon/pembrook.txt | nawk -F" to " '{print $2}' | sort -u Oterim the sage in the northeastern village. the Ancient Bliss Inn bar in Nepeth. the Ancient Inn in the northeastern village. the bank in Hobbitat. the barber shop in Hobbitat. the bard who sings at the Ancient Bliss Inn in Nepeth. the butcher's shop in Nepeth. the Canticle offices west of Tantallon. the clan hut entrance in the Scythe camp. the Coachline office in Tantallon. the constabulary in the northeastern village. the doctor's office in the dwarven mines. the Eastroad Inn north of Tantallon. the flower shop in Nepeth. the Goblin Alchemist in Ravel. the Grandfather Goblin at the goblin hut in Ravel. the Hall of Audience in Nepeth. the infirmary in the dwarven mines. the Knights of Drin guildhall in Nepeth. the library in Nepeth. the Nurses' station in the dwarven mines. the Ranger camp. the reception desk at the Eastroad Inn north of Tantallon. the Sheriff's office in Nepeth. the shop in Hobbitat. the shop in Nepeth. the shop in the Scythe camp. the store in Hobbitat. the taverna in Dalair. the tobacco seller in the Scythe camp. -----------------------------------------------------------------------------
The random weapons you can get from Willim, the apprentice smith
----------------------------------------------------------------------------- The random weapons you can get from Willim, the apprentice smith ('eq) are: Name Skill ------------------- ------------------------ A rough club Club A thin knife Knife A makeshift flail Flail A crooked spear Spear A scarred hand axe Axe --- A catty (empty:Flail ; fill pouch:Markmanship) -- You carefully examine the catty. It looks like a very easy weapon to use. Compared to other weapons of similar difficulty this one looks like it would do an average amount of damage. This weapon looks useless for parrying. This is an excellent flail for you to use. -- You carefully examine the catty. It looks like a very easy weapon to use. Compared to other weapons of similar difficulty this one looks like it would do an average amount of damage. This weapon looks useless for parrying. This is an excellent marksmanship for you to use. --- A short staff Staff -----------------------------------------------------------------------------
Adventurer
Brawl info
------------------------------------------------------------------------------ note brawl info brawl level cost time until rogue cost rogue time until next training next training 1 300 2 hours 200 1 hour 2 600 4 hours 400 2 hours 3 1000 6 hours 666 3 hours 4 1500 8 hours 1000 4 hours 5 2000 10 hours 1333 5 hours 6 3000 12 hours 2000 6 hours 7 4500 14 hours 3000 7 hours 8 6000 16 hours 4000 8 hours 9 10000 18 hours 5000 9 hours 10 20000 n/a 10000 n/a ------------------------------------------------------- Total 48900 90 hours 24450 45 hours (3 d 18 h) (1 d 21 h) Rogues get a discount and can learn lessons sooner than non-rogues if they highsign infront of Trough before the training session, they have to have the full cost of the training session on them, but they get coins given back to them for being a fellow rogue. Although since addition of skills to AA I would not recommend any rogues to learn brawl unless they are bored. I'm not sure what the changes to brawl have done but at a rouge guess brawl is probably worse than it was before. GhanimX ------------------------------------------------------------------------------
str + weight
------------------------------------------------------------------------------ Title: 'weight' // Vajra <4> Thu Sep 7 04:23:39 2000 Mib's post a while back inspired to do my own modest research. Not in the same league at all but here is what I found out about weight: (str * 1.5) [rounded down] + 7 = max carry. This was based on loading up with beer at strs of 2, 3, and 15. Vajra End of note number 246. --- str 19=35 bottles of beer (19 dwarf paladin) str 18=34 bottles of beer (19 orc fighter,19 dwarf cleric) str 17= str 16=31 bottles of beer (19 orc adventurer) str 15=29 bottles of beer (19 half-elf cleric) str 14(12)=28 bottles of beer (19 elf mage + st spell) str 13=26 bottles of beer (19 elf rogue) str 12=25 bottles of beer (19 elf mage) str 11= str 10=22 bottles of beer (11 dwarf fighter) str 9=20 bottles of beer (10 dwarf fighter) str 8=19 bottles of beer (9 dwarf fighter) str 7=17 bottles of beer (8 dwarf fighter) str 6=16 bottles of beer (10 orc rogue,7 dwarf fighter) str 5=14 bottles of beer (6 dwarf fighter) str 4=13 bottles of beer (5 dwarf fighter) str 3=11 bottles of beer (4 dwarf fighter) str 2=10 bottles of beer (3 dwarf fighter) str 1= 8 bottles of beer (2 dwarf fighter) ------------------------------------------------------------------------------
How much can containers hold
------------------------------------------------------------------------------ |Str|Bottles|Bottles| | | of | of | | | beer |beer | | |without|with | | |s/pack |p/sack | (str 18: 34 - 34 bottles of beer) A hobbit-made backpack (full 6 bottles of beer) = 6 bottles of beer ... A hobbit-made backpack (with 0 bottle of beer) = 2 bottles of beer (str 18: 34 - 35 bottles of beer) A bag (with 6 bottle of beer) = 5 bottles of beer ... A bag (with 0 bottle of beer) = 1 bottles of beer (str 18: 34 - 36 bottles of beer) A ragged fur pack (full 8 bottles of beer) = 6 bottles of beer ... A ragged fur pack (with 0 bottle of beer) = 1 bottles of beer (str 18: 34 - 36 bottles of beer) A fine fur pack (with 9 bottle of beer) = 7 bottle of beer ... A fine fur pack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 37 bottles of beer) A large leather sack (full 10 bottles of beer) = 7 bottles of beer ... A large leather sack (with 0 bottles of beer) = 1 bottle of beer (str 18: 34 - 38 bottles of beer) [((34-11)+15)=38] A large silk pack (full 15 bottles of beer) = 11 bottles of beer ... A large silk pack (with 0 bottles of beer) = 1 bottles of beer (str 18: 34 - 38 bottles of beer) A leather backpack (with 10 bottles of beer) = 6 bottle of beer ... A leather backpack (with 0 bottles of beer) = 1 bottle of beer (str 18: 34 - 39 bottles of beer) A fine fur sack (full 11 bottles of beer) = 6 bottles of beer A fine fur sack (with 10 bottles of beer) = 6 bottles of beer ... A fine fur sack (with 1 bottles of beer) = 1 bottle of beer A fine fur sack (with 0 bottles of beer) = 1 bottle of beer (str 18: 34 - 39 bottles of beer) A canvas pack (full 16 bottles of beer) = 11 bottles of beer ... A canvas pack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 40 bottles total) A provision sack (with 20 bottles of beer) = 14 bottles of beer ... A provision sack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 40 bottles total) A large silk pack (with 20 bottles of beer) = 14 bottles of beer ... A large silk pack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 41 bottles total) A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer ... A fashionable knight's pack (with 0 bottles of beer) = 1 bottle of beer (str 18: 34 - 43 bottles total) A chest (full 40 bottles of beer) = 31 bottles of beer ... A chest (with 0 bottles of beer) = 5 bottles of beer (str 18: 34 - 47 bottles total) A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer ... A rugged knapsack - GEO (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 52 bottles total) The belt of the giant (full 30 bottles of beer) = 12 bottles of beer ... The belt of the giant (with 0 bottles of beer) = 2 bottles of beer ---***--- Title: 'containers' // Deion <19> Tue Jan 14 22:27:21 2003 i went through and tested all the containers i could get my hands on. i filled them up and weighed them. then i quit out (to avoid the weight bug when wearing a full container) and got the container, filled my inventory, wore the container, and finally refilled my inventory and counted the difference. i took this difference from the original weight of the container to get the weight of the container when full and worn. then i divided the # of units the container could hold by the weight of the full worn container. these are the "compression" ratio's that i got. ( and no, i didnt do BOG) knapsack worn--2.44 ranger belt worn--2.00 silk pack worn--1.82 ranger pack worn--1.80 canvas pack worn--1.78 knights pack worn--1.78 knights pack--1.78 ranger sack worn--1.57 canvas pack--1.45 silk pack--1.43 forgot pouches ranger pouch worn and canvas pouch worn--1.67 yeah, know i'm all screwed up with my order knapsack--1.46 provision sack, scythe sack--1.43 ok, there's plenty more lower than this that don't matter. the point i'm trying to get at is, (assuming you don't have bog) is using 2 knapsacks really the best way to carry eq? for example, a dwarf fighter has 19str=35 units of available carrying capacity. with 2 knapsacks (assuming one of them is worn) the result is 55 units. (35-9-15=12) 12+22+22=55. the largest combination (assuming no bog and the fighter is wearing a knapsack) is a knapsack and 12 ranger made belt (yes, you can wear multiple ranger made items) gives a carrying capacity of 72, granted the fighter would have to fill up the containers before picking them up and wearing them. also, he wouldn't be able to wear that 13th belt since it would be too heavy to pick up unworn. but realistically, that would require way too many aliases, and you'd need 240 lengths of sinew for the belts. so what # makes for the best # of containers for alias purposes? 2? knapsack worn and a silk pack worn gives 57. 3? knapsack worn, silk pack worn, and ranger pack worn gives 61 knapsack worn, 2 knight packs gives 62 knapsack worn, silk pack worn, and a knight pack gives 64 4? knapsack worn, silk pack worn, 2 ranger packs worn gives 65 ps, on all of these combos, i didn't include how much space was available for a weapon. End of note number 247. Title: 'last 2' // Deion <19> Wed Jan 15 17:32:10 2003 capet--i was in a hurry so i just put a "ps" then took off. knapsack worn, knapsack unworn leaves 12 units available knapsack worn and a silk pack worn leaves 15 units available knapsack worn, silk pack worn, knight pack leaves 7 units available btw, an unworn full knapsack has the same weight as 3 full ranger packs worn with the 3 ranger packs giving 5 more carrying capacity. baphomet--yeah, you're right. i don't know why i came up with 55. i checked the rest of the #'s on calculator and they're all correct. End of note number 250. ------------------------------------------------------------------------------
abilities
------------------------------------------------------------------------------ note Basic Abilities 101 Here is everything about abilities that you never wanted to know: *languages are dwarvish, elvish and orcish. *defences are block, parry and riposte (I'd assume that none, berserk and dodge would use the same stats) *chance to hit npc goes up as your dex increases. *hitting npc harder would depend on the weapon dificulity of the weapon, your skill at the weapon and your str. Dex, skill in weapon and weapon dificulty decides if you hit or not and the str decides upon how hard you hit with random numbers thrown in. *raising skills seams to depend on your skill level, the monster level you are attacking and int and wis. *carry more, how much you can carry is linearly proportional to your str, the formula is on some board, fighter's or shapeshifters I think, I saw it somewhere, I can't remember where to be honest. *more hp's, max hp's = 42+8*max(int,wis) *more sp's, max sp's = 42+8*con --------------------+---+---+---+---+---+ |str|dex|int|con|wis| --------------------+---+---+---+---+---+ climbing |yes|yes| | | | cold resistance | |yes| |yes|yes| fire resistance | |yes| |yes|yes| *languages | | |yes| |yes| magic resistance | |yes|yes| | | poison resistance |yes| | |yes| | searching | | |yes| |yes| swimming |yes|yes| | | | trade |yes| |yes| |yes| *defences |yes|yes| | | | *chance to hit npc | |yes| | | | *hitting npc harder |yes| | | | | *raising skills | | |yes| |yes| *carry more |yes| | | | | *more hp's | | | |yes| | *more sp's | | |yea| |yea| --------------------+---+---+---+---+---+ Each time you up a stat you up an ability by 1 or 2, each race/class seems to have basic modifiers on what they start of with. ------------------------------------------------------------------------------
unarmed and knife damage info
------------------------------------------------------------------------------ note WoW Wow some amazing posts back there, I just read from 1 to 250 and this board has the highest signal to noise ratio that I have read in ages. To work out the con of a undead you could also use info like the following and use it in reverse if you know what I mean: Fighting Messenger (damage messenger did to me with butchers knife in hp's): impaled : 12,10,12,10,11, slashed : 10, pierced : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6, 5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6, sliced : 6,9,9,12,6,9,9,9,7,9,6,6,6,6, lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3, slit : 3,3,3,4,3,3,3,4,3, notched : 2, stuck : 2,2,2,2,0, nicked : 1,1,1, pricked : 1,1,1,1,1,0,0,1, Fighting Mound (damage mound did to me with it's blows in hp's): bludgeoned 12,11,12,13,14,11,12,8,9,11,13,12,10,10,10,6,10,15,10,10,11,14,12, 12,18,13,15,15,10,10,7,12,7,13,15,6,15,16,6,12,8,14,12,6,11,14,16, 12,11,10,7,11,14,17,14,12,14,12,7,12,11,7,12,14,12,13,13,11,12,11, 11,15,15,13,17,18,13,10,18,18,17 pounded 9,6,2,7,9,6,6,6,9,8,7,2,7,6,9,8,9,7,6,9,5,5,8,5,6,8,8,7,6,6,8,6,8, 4,8,8,6,8,6,5,5,7,7,6,6,8,7,5,1,4,9,9,8,4,7,4,8,5,9,9,6,2,9,7,7,7, 2,6,1,5,6,7,6,6,6,9,5,3,3,9,8,2,6,9,8, clubbed 3,3,3,3,4,4,3,3,3,3,3,4,4,4,3,4,4,3,3,4,3,4,4,4,3,3,3,3,3, pummeled 2,2,2,2,2,2,2,2,2,2, battered 1,1,1,1,1,1,1, bludgeoned Range: 6 to 18 Average Damage: 12.01 pounded Range: 1 to 9 Average Damage: 6.38 clubbed Range: 3 to 4 Average Damage: 3.39 pummeled Range: 2 to 2 Average Damage: 2 battered Range: 1 to 1 Average Damage: 1 But I have to agree that running around with an undead for 20+ kills and then doing the same kills with the undead that you want to compare it to is easier. Then see how much profit/loss you have made this is probably more of a useful figure rather than calculating str, dex and con of an undead. Does anyone know if using a higher int+wis when rasing an undead makes them better. Gx thinks her posts are too long. -----------------------------------------------------------------------------
exp is twice hp damage
----------------------------------------------------------------------------- Title: 'Re:GhanimX' // Nagash <16> Sun May 12 11:39:41 2002 There would be an exact way of testing this, but it depends on whether people get exp for hitting an undead subservient. I'm not a fan of pk, so I wouldn't know. From some figures I drew up in testing, the experience you get every time you hit something is twice the damage (slightly less for when a wolf or horse hits, the amount less depends on how much you are fighting with the creature). So, all you need is to equip the undead with some unholy weapon, and get someone with an evil alignment to hit it until it dies. Then take the total experience you got from fighting (which is total exp after fight - total exp before fight), minus the exp you got for the kill (assuming you get kill exp for killing an undead), and divide by two. And voila. The hp of the monster is revealed. Then, you'd test it for each and every viable choice of subservient. Hehehe. Mad! Mad, they called me! But I shall prove them wrong! Ahahahahaha! Ahem. But I digress. Use this knowledge for good. And not for evil. -Killcrazy. End of note number 246. -----------------------------------------------------------------------------
Rogue skills posts
----------------------------------------------------------------------------- Title: 'RE: Last' // "The One You Never Saw" <19> Thu Feb 7 02:11:43 2002 Gaining skills is not affected much by your level, so if you've got 20 skill in something, you can kill fairly small tsuff and still get it to go up, even if you're level 19. Given this, you should be able to do a good amount of damage (a fair % of its HP per hit, anyways) to whatever you're fighting, regardless of skill. At least, a good amount of damage as far as a rogue is concerned... rogues don't do massive damage in general, but if solo damage isn't enough for you at low skill levels it probably won't ever be, because the damage/HP ratio of equivalent-level monsters only gets worse the higher you go. I think I just confused myself... what I was trying to say is that your skill level and the monsters you need to kill in order to raise your skill at a reasonable rate progress more or less evenly until the upper levels. Now that I think about it, I don't know if this post is relevant at all, but I'll leave it up just so someone can laugh at me. End of note number 1. Title: 'The One You Never Saw' // "Cracker" <19> Sat Feb 9 22:16:30 2002 Your level affects your skills greatly. Lessee, int and wis help raise skills faster. That means, at level 15 with 20 int+wis, you're going to see Your skill has gone up! a lot more than you would at a level 3's 5 int+wis. In addition, you also have the dex factor: you will hit more, thus you will have more of a chance for it to go up. Now, if you're fighting incredibly dexterous npcs such as Hermit, you may not be hitting as often. But, with more mediocre npcs, you'll be raising skills much faster. I'd say the part that sucks is that you can't just sit for 4 minutes hitting a battered frying pan and raising skills because your str will kill one in few whaps. That's my 17.4 cents. End of note number 4. Title: 'RE: Last' // "The One You Never Saw" <19> Sun Feb 10 18:37:26 2002 Level doesn't affect things "greatly", as you yourself are saying essentially what I did; namely, that it is outweighed by other factors (i.e. int, wis, dex, and skill level). Posting with information is fine. Posting for the sake of making yourself look smart usually doesn't work. End of note number 5. Title: 'last' // "The Overseer" <19> Mon Feb 11 17:16:25 2002 The orignal post was to say that staying at low lvls helps skills go up quicker really is a waste of time. This is what Cracker reiterated without really realizing it. And yes, in my experience, the added stats of higher lvls helps skills go faster than staying at low lvl. End of note number 6. -----------------------------------------------------------------------------
Bomerangs + barbed darts and DEX
----------------------------------------------------------------------------- Title: 'darts...' // "Nagel" <16> Fri Feb 22 14:49:50 2002 This should seem like a newbie question, but... Is the amount of dex lowered, equal to the number of barbed darts stuck in a NPC (3 darts = -3 dex)? Or is it just one dex point no matter how many (3 darts = -1 dex)? ~N End of note number 13. ---***--- Title: 'last' // "DR.BenDover" <7> Sat Feb 23 05:08:33 2002 -1 for barbed dart thats it -1 for boomerang thats it End of note number 14. -----------------------------------------------------------------------------
Some of the Proud knight words
------------------------------------------------------------------------------ 'Drin must die. 'Death to the Knights of Drin. 'Halforc is our leader. 'Long live the Scythe. 'Boki sent me. 'I shall take peace from the earth. 'I am a brother of the sword. 'Elves are a tasty treat. 'Hail Mistress Shera. ------------------------------------------------------------------------------
Sturdy Ring - does it help hit harder or more often
------------------------------------------------------------------------------ impaled : 12,10,12,10,11, lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3, nicked : 1,1,1, notched : 2, pierced : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6, 5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6, pricked : 1,1,1,1,1,0,0,1, slashed : 10, sliced : 6,9,9,12,6,9,9,9,7,9,6,6,6,6, slit : 3,3,3,4,3,3,3,4,3, stuck : 2,2,2,2,0, Scythe # Bazhi: from best to worst Scythe # Bazhi: perforate skewer impale pierce lacerate Scythe # Bazhi: impaled/slashed are best Scythe # Bazhi: then sliced/pierced Scythe # Bazhi: lacerated/slit prolly next Scythe # Bazhi: pricked nicked notched prolly worst controls: --------- same weight and number of items in inventory for each fight. sober and with full hit points before each battle. not smoking a pipe or taking any heals during fight. knife skill 62 Right hand: a butchers knife Left hand: a butchers knife Rules: ------ killed 3 messengers once with a "sturdy ring" and once without. WITH ring: --------- me: 83 hits ; 51 misses messenger: 57 hits ; 7 misses You impaled : 11 You slashed : 3 You pierced : 26 You sliced : 4 You lacerated: 24 You slit : 4 You notched : 1 You stuck : 6 You nicked : 1 You pricked : 3 WITHOUT ring: ------------ me: hits 81 ; misses 44 messenger hits 55 ; misses 4 You impaled : 11 You slashed : 1 You pierced : 26 You sliced : 8 You lacerated: 23 You slit : 5 You notched : 0 You stuck : 2 You nicked : 1 You pricked : 4 conclusion: They both look prety much the same damagewise to me, but I missed a lot less with the ring than without it i.e. The fights were shorter with it than without it. extra info: damage done to me by messengers knife: impaled : 12,10,12,10,11, slashed : 10, pierced : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6, 5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6, sliced : 6,9,9,12,6,9,9,9,7,9,6,6,6,6, lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3, slit : 3,3,3,4,3,3,3,4,3, notched : 2, stuck : 2,2,2,2,0, nicked : 1,1,1, pricked : 1,1,1,1,1,0,0,1, Ghanime the thinking orc fighter ------------------------------------------------------------------------------
How heavy some things are
------------------------------------------------------------------------------ Mad prisoner tunnel = 2 torches Ravel tunnel = 1 torch A glowing sphere = 1 bottle of beer, gives light 1 A fire gem = 1 bottle of beer, gives more than light 1 A black gem = 1 bottle of beer, gives more than light 1 A medium deer wineskin [empty] = 1 bottle of beer A medium deer wineskin of beer [full] (3 bottles poured in) = 2 bottles of beer A big rabbit wineskin [empty] = 1 bottle of beer A big rabbit wineskin of beer [full] (5 bottles poured in) = 3 bottle of beer A sorcerer's map = 1 bottle of beer A piece of cake = 1 bottle of beer A finely carved pipe = 1 bottle of beer ------------------------------------------------------------------------------
Experience chart
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+---------------------- | Level | Stats Max 10->19 (Str/Dex/Int/Con/Wis) | Number of stats you can raise | # of Paladin missions Delta| xp | 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| | -----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+---------------------- 1>2 | 676| 191| 179| 170| 162| 156| 151| 147| 144| 141| 138|6 stats raised (@ level 1) ( 6)| 1 good deeds 2>3 | 1014| 364| 320| 288| 263| 244| 229| 217| 207| 198| 191|4 stats raised (@ level 2) (10)| 5 good deeds 3>4 | 1522| 693| 571| 488| 427| 382| 347| 320| 297| 279| 263|4 stats raised (@ level 3) (14)| 7 good deeds 4>5 | 2283| 1322| 1021| 827| 693| 597| 526| 471| 427| 392| 364|4 stats raised (@ level 4) (18)| 9 good deeds 5>6 | 3425| 2521| 1826| 1402| 1125| 934| 796| 693| 614| 552| 502|3 stats raised (@ level 5) (21)|11 good deeds 6>7 | 5138| 4807| 3264| 2377| 1826| 1460| 1206| 1021| 883| 777| 693|4 stats raised (@ level 6) (25)|13 good deeds 7>8 | 7707| 9167| 5835| 4031| 2963| 2283| 1826| 1504| 1270| 1094| 957|4 stats raised (@ level 7) (29)|15 good deeds 8>9 | 11561| 17481| 10430| 6836| 4807| 3569| 2765| 2216| 1826| 1539| 1322|4 stats raised (@ level 8) (33)|17 good deeds 9>10| 17341| 33333| 18646| 11592| 7801| 5580| 4186| 3264| 2625| 2166| 1826|3 stats raised (@ level 9) (36)|19 good deeds 10>11| 26012| | 33333| 19657| 12659| 8723| 6339| 4807| 3774| 3048| 2521|4 stats raised (@ level10) (40)|21 good deeds 11>12| 39018| | | 33333| 20542| 13638| 9600| 7081| 5426| 4290| 3481|4 stats raised (@ level11) (44)|23 good deeds 12>13| 58527| | | | 33333| 21321| 14537| 10430| 7801| 6037| 4807|4 stats raised (@ level12) (48)|25 good deeds 13>14| 87791| | | | | 33333| 22012| 15364| 11216| 8497| 6639|3 stats raised (@ level13) (51)|27 good deeds 14>15| 131687| | | | | | 33333| 22630| 16126| 11958| 9167|4 stats raised (@ level14) (55)|29 good deeds 15>16| 197530| | | | | | | 33333| 23184| 16829| 12659|4 stats raised (@ level15) (59)|31 good deeds 16>17| 296296| | | | | | | | 33333| 23685| 17481|??? |33 good deeds 17>18| 444444| | | | | | | | | 33333| 24139|??? |??? 18>19| 666666| | | | | | | | | | 33333|??? |??? 19>20|1000000| | | | | | | | | | | | -----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+---------------------- Total|1000000| 69879| 75425| 81001| 86601| 92220| 97853|103498|109153|114815|120483| | -----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+---------------------- I think the rule for maxing a stat for any given level is if (exp_for_next_level-exp_for_current_level)*2/3 > cost of stat then you can not advance the stat. I need the above chart to work out the experience and time requirements for shapeshifters. ------------------------------------------------------------------------------
how to increase weaving to 29
------------------------------------------------------------------------------ Title: '"Today's Weaving" page 34' // Zucchini <19> Sun Aug 11 18:06:19 2002 the way it USED to work is: "weave cloth" at Fae in arcadia would give you 10 weaving IF you had 0. mending your seine would gradually bring you up to 6, but no higher. the way it works NOW is: "weave cloth" at Fae increases your weaving by 10 but only if +10 won't be more than 29. if you have 20, it won't work. (although sometimes she only gives 9 the first time, odd) mending seines works same as it used to. and there's spider silk you can weave stuff into that i guess will keep raising weaving beyond that. End of note number 237. ---***--- Title: 'weaving' // Dooku <19> Mon Aug 12 00:06:34 2002 Yup, weaving enough spider silk into rings will get you to 100. But you need a newbie to get you the silk which sucks. End of note number 238. ------------------------------------------------------------------------------
How much exp from pk/sk
------------------------------------------------------------------------------ Title: 'research' // Raptor <19> Thu Aug 29 05:52:26 2002 Ironic and I(fyi raptor = surocco :P) did some minor research into exp gained from player kills and this is what we found out. Master Surocco the Master of the Nine Hells of Chaos (evil) Str: 15 (15) Race : Human (male) Exp : 815,984 Dex: 14 (14) Class: Necromancer (19) Money: 0 coins Int: 16 (16) Guild: The Courts of Chaos Bank : 27,982 coins Con: 14 (14) Age : 2 d 20 h 44 m 8 s Wis: 16 (16) Language: Common language Hits : 154 (154) Defend : None You are: Sober Sps : 165 (170) Aiming at: Random You are: Unpoisoned Wimpy: 46 hits Attack : Random You are: Hungry Hunted by: No one (Me before the kill) Name : test Total XP : 10858 Time : 2 Mins Name Lvl HP SP Line XP Share XP Raptor 19 108 51 ON 50 % 0 Leader Ironic 19 154 139 ON 50 % 10858 (Exp gained from the kill) What we have concluded from this is that you get ~.0133% of the deceased players experience also equivalent to 1/75th. However, the percent may not be exact because it may go up or down depending on how much exp the player was originally worth..ie someone who has 100mil might be worth a less percentage. On another note, i have yet to see an eval for Battle Aromur so i figured i'd post that too, along with fine plate for comparison: BATTLEARMOUR: You carefully examine a Battle Armour. You think it will provide adequate protection for your head, good protection for your neck, adequate protection for your body, adequate protection for your arms, good protection for your hands, adequate protection for your legs and good protection for your feet. This armour looks like it would be more effective against crushing attacks, and less effective against piercing attacks. > FINEPLATE: You carefully examine a fine platemail. You think it will provide adequate protection for your neck, fine protection for your body, fine protection for your arms and fine protection for your legs. This armour looks like it would be more effective against crushing attacks, and less effective against piercing attacks. It would be nice if someone would be willing to do some more expirimintation into the above subject :P, but seeing as how not many people 'like' to die, i will do this again one i build up some exp or somethin (though i may just use a lower amount of exp and compare to see if the amount of exp makes any differenct on the percentage of exp gained). *I apologize for the length of this post and thanks for takin the time to read it, Hope it helps in you quest for knowledge ;)* End of note number 450. ---***--- Title: 'Pre Test' // Galant <18> Thu Aug 29 06:02:54 2002 Galant the successful idol figure of the Scythe (nice) Str: 17 (17) Race : Orc (male) Exp : 1,013,916 Dex: 15 (15) Class: Cleric (19) Money: 0 coins Int: 13 (13) Guild: The Scythe Bank : 291,349 coins Con: 15 (15) Age : 3 d 19 h 12 m 46 s Wis: 15 (15) Language: Common language Hits : 162 (162) Defend : Dodge You are: Sober Sps : 162 (162) Aiming at: Random You are: Unpoisoned Wimpy: 64 hits Attack : Random You are: Hungry Hunted by: No one End of note number 451. Title: 'further research' // Raptor <19> Thu Aug 29 06:17:37 2002 Well i beat the crap out of Galant!..ok maby he let me kill him but anyways this is what i found out from HIS death. Galant the successful idol figure of the Scythe (nice) Str: 17 (17) Race : Orc (male) Exp : 1,013,916 Dex: 15 (15) Class: Cleric (19) Money: 0 coins Int: 13 (13) Guild: The Scythe Bank : 291,349 coins Con: 15 (15) Age : 3 d 19 h 12 m 46 s Wis: 15 (15) Language: Common language Hits : 162 (162) Defend : Dodge You are: Sober Sps : 162 (162) Aiming at: Random You are: Unpoisoned Wimpy: 64 hits Attack : Random You are: Hungry Hunted by: No one >> >> Name : Total XP : 0 Time : 1 Mins Name Lvl HP SP Line XP Share XP Leader Raptor 19 170 154 ON 100% 0 > > You damage your victim severely while you hit hard with your stick. #You bludgeoned Galant's head heavily. Galant missed you. The militiaman eyes you carefully. Galant looks blank and says 'oh'. You damage your victim severely while you hit hard with your stick. You bludgeoned Galant's body heavily. Galant grins. Galant missed you. i You are carrying: A white iron stick (wielded in right hand) A fire gem A silver goblin shield (worn) A pipe A golden amulet (worn) A sorcerer's robe (worn) A Battle Armour (worn) A rugged knapsack (worn) An empty trophy belt A charter from the Geographic Society A small oak carving The mark of the Scythe > Galant died. <> Your party just killed Galant. Name : Total XP : 13519 Time : 8 Mins Name Lvl HP SP Line XP Share XP Leader Raptor 19 170 154 ON 100% 13519 CONCLUSION: Unlike my last statement in my last poste, it is not true that the deceased player's experience affects the percentage of the death. ******THANKS TO GALANT FOR OFFERING HIS LIFE :P*HE TOOK ONE FOR THE TEAM, >CHEER GALANT<*** > A New post will be comming soon to help verify this numver (1/75). BTW, i concluded that 1/75 is a better number to use simply because..well...1/75 IS .0133333 ;) ******THANKS FOR READIN MY POST!!!!!!!!************** End of note number 452. ---***--- Title: 'Pre Test' // Wolyh <7> Thu Aug 29 06:32:44 2002 Wolyh the hit and run troll insulter of the Scythe (evil) Str: 9 ( 9) Race : Orc (male) Exp : 7,722 Dex: 8 ( 8) Class: Cleric (8) Money: 2,166 coins Int: 1 ( 1) Guild: The Scythe Bank : 35,000 coins Con: 8 ( 8) Age : 0 d 3 h 8 m 44 s Wis: 8 ( 8) Language: Common language Hits : 106 (106) Defend : None You are: Sober Sps : 106 (106) Aiming at: Random You are: Unpoisoned Wimpy: 10 hits Attack : Random You are: Hungry Hunted by: No one End of note number 453. ---***--- Title: 'Last note on Subject!' // Raptor <19> Thu Aug 29 06:40:42 2002 OK, this should be the last post on the subject[noone else must die!]. **GALANT OFFERED ANOTHER ONE OF HIS ALTS, (lower lev[lev 8] so that should be more than enough to determine if in fact that is the right number), either he's stupid or he has a great thirst for knowledge. Ill let you be the judge :O > Wolyh says: you are too inexperience to hope to succedd in that attack. snicker You snicker. > say darn You say: darn > Ironic chuckles politely. Wolyh says: all is well, just kill me l You stand at the western gates of the sprawling village of Tantallon. A large wooden wall encircles the village, but there is a gate providing access to the east. Snag Creek flows in from the west, and disappears into a grating that is built into the base of the wall. The road leads westward into the plains. There is a large sign here. Obvious directions are: east, west. Ironic the master transmuter (nasty). Wolyh the hit and run troll insulter of the Scythe (evil), who is lying down. A cairn of stones with a bloody scythe banner. A town militiaman. > say k, let paldin know :P You say: k, let paldin know :P > kill wolyh You hammered Wolyh's head brutally. > You bludgeoned Wolyh's head heavily. Wolyh missed you. You damage your victim severely while you hit hard with your stick. You pounded Wolyh's head heartlessly. Wolyh missed you. Wolyh nods solemnly. sc Raptor the successful idol figure of the Scythe (nice) Str: 18 (18) Race : Human (male) Exp : 3,012,720 Dex: 15 (15) Class: Fighter (19) Money: 22,716 coins Int: 14 (14) Guild: The Scythe Bank : 250,000 coins Con: 16 (16) Age : 8 d 10 h 27 m 28 s Wis: 13 (13) Language: Common language Hits : 170 (170) Defend : Block You are: Sober Sps : 153 (154) Aiming at: Head You are: Unpoisoned Wimpy: 34 hits Attack : Slash You are: Hungry Hunted by: Troll > You damage your victim severely while you hit hard with your stick. You bludgeoned Wolyh's head heavily. Wolyh missed you. ll There is no opponent here. > You bludgeoned Wolyh's head heavily. Wolyh missed you. Wolyh says: hes idle btw ps Name : Total XP : 0 Time : 1 Mins Name Lvl HP SP Line XP Share XP Leader Raptor 19 170 153 ON 100% 0 > You damage your victim severely while you hit hard with your stick. You missed. Wolyh missed you. nod You nod solemnly. > You missed. Wolyh missed you. You bludgeoned Wolyh's leg heavily. Wolyh missed you. ps Name : Total XP : 0 Time : 1 Mins Name Lvl HP SP Line XP Share XP Leader Raptor 19 170 153 ON 100% 0 > You damage your victim severely while you hit hard with your stick. Wolyh died. <> Your party just killed Wolyh. You see a dark shape gathering some mist... or maybe you're just imagining that. > > Wolyh the hit and run troll insulter of the Scythe (evil) Str: 9 ( 9) Race : Orc (male) Exp : 7,722 Dex: 8 ( 8) Class: Cleric (8) Money: 2,166 coins Int: 1 ( 1) Guild: The Scythe Bank : 35,000 coins Con: 8 ( 8) Age : 0 d 3 h 8 m 44 s Wis: 8 ( 8) Language: Common language Hits : 106 (106) Defend : None You are: Sober Sps : 106 (106) Aiming at: Random You are: Unpoisoned Wimpy: 10 hits Attack : Random You are: Hungry Hunted by: No one > Name : Total XP : 102 Time : 4 Mins Name Lvl HP SP Line XP Share XP Leader Raptor 19 170 154 ON 100% 102 CONCLUSION: Well, in the end..Galant died for nothin! hehe, sorry. Turns out my original post was correct and that the exp earned from a plater kill is 1/75th of that players total experience before his death. {I keep sayin player because i dont know nor do i care what the exp ratio for npc mobs are :)} ****Hope you enjoyed reading all my posts and a special thanks to Sucorro[me ;)], Galant^2, and Ironic for they're controbutions***********THANKS. End of note number 454. ---***--- Title: 're last few' // Hektor <19> Fri Aug 30 05:22:48 2002 Interesting notes there. I wonder if any of these factors affect the exp worth of a player. (1) if a player gains exp value the longer they go without dying, much the same way an NPC does, (2) if players can only go up to a max of 26k like npc's, or if they even have a limit. Perhaps some players who have killed a bountied or SK player with high amounts of experience can post the gains that they get from the kill. The victim could also do the same so that we can calculate a percentage. Bazhi? Clemeth? Thothamon? Capet? Shinrikyo? Calvin? Lunger? Undeadguy? Nanji? Care to help out the cause? *winks* Hektor <--- not volunteering for the victim job. End of note number 450. ------------------------------------------------------------------------------
What percentage exp do you lose from a wimpy
------------------------------------------------------------------------------ Exp : 5,209,137 - before : Exp : 5,203,935 - After : diff 5202 : 0.1% ------------------------------------------------------------------------------
What can be made from spider silk
------------------------------------------------------------------------------ number of silk item that can be made Special features of Item -------------- ----------------------- ------------------------ 3 A spider silk ring slight armour + a bit more evil ? 7 A spider silk bracelet slight armour + a bit more evil ? 20 An empty money pouch holds money 24 Some spider silk gloves +10 climbing 30 Some spider silk boots +10 climbing 50 A spider silk cloak You would probably notice if someone tried to steal from you >187 ????? ????? ------------------------------------------------------------------------------
Cleric
Cleric Ramblings
------------------------------------------------------------------------------ Title: 'Skills and Experience' // Hektor <19> Sun Nov 12 19:33:50 2000 If you ask any cleric how much exp it took to reach an 80 club you are bound to get a huge range of figures. Why? Several reasons. A cleric who gains all experience using only club will take less exp to hit a skill of 80 than a cleric who gets their exp from doing damage with other weapons. Also factor in damage done with attack prayers: if you make heavy use of wrath and/or hammer during combat it will also take more exp for skills to go up. This is also a large part of why a mage takes so long to gain staff skills. Other things which may factor into exp required for a set skill level may include the level of npc you are killing, how much that npc is worth, how much exp is done in parties, and the appropriateness of the weapon you are using for your ability. I'm not sure how or even if this list of items affects anything, but at least it will hopefully spark some discussion. Hektor, Breaker of Horses End of note number 199. ---***--- Title: 'Re: last' // Sermhint <19> Mon Nov 13 01:24:20 2000 Well, in my uneducated opinion (I don't say I know for sure)... All that matters is number of hits (damage has no play in it) done on a monster, and monster's level in some relevance with your skill. From experience, using spells does slow down the process, but I don't think it's directly related, I'd rather think that since with spells monsters die faster you score fewer hits on'em, that's why skill goes slower. Also, I think your level vs monster's level has no say in it... meaning that in skill range 1-10 you can kill monsters of the lowest level (forest critters) no matter what level *you* are, say after 20 you can't get a single skillpoint on them, you have to go on to monsters a couple of levels higher... and 90-100 you can get only killing 9k monsters. Again, it's just my (although strong) impression after advancing skills with over a dozen characters. End of note number 200. ---***--- Title: 'Re: Last' // Blackened <19> Wed Dec 13 22:38:31 2000 3 person parties are the decent ones. 1 basher is kinda rough to do both heals and eq because of the weight issue. 2 bashers ideal, one for each assignment. The third basher imo slows the party xp wise down. Everything does die faster, but the tank has to be flying with paths to do a decent xp/hr ratio. decent = +100k/hr 60k/hr min for a good basher to party usually. Blackened End of note number 228. ---***--- Title: 'last couple' // Booya <19> Thu Dec 14 01:00:11 2000 Umm if you both have your own sets of eq, first of all that sounds like there'd be a weight issue there and that wouldnt work out very well. And about the parties, It seems like I can pull the most xp/person with a 2 man party, and you shouldnt have a weight problem if the tank carries the heals in his sack/pack/whatever, if you dont buy in bulk its not a problem. 3 people parties are probably the best in all aspects, but the 4 man parties are just plain ol' fun ;), that why I do em, and if you play right (you dont really need paths) you can pull decent xp (80k each.) Also if you ever have a chance, round up three trunkin dwarves and trunk yourself and just go nutz, thats fun and you can pull 500k in an hour if you try ;). End of note number 229. ---***--- Title: '2 ago' // Brassmonkey <19> Mon Jan 1 21:04:41 2001 First off, dwarf cleric with 2 orc fighters is better than anything... for ME. You do whatever yall else want. Some freaks, like Hek or Booya, can do things which would make me drop a lung, but it works for them, so be it. You do whatever you want. The more experienced players are suggesting above-type combo as better, and they are probably right. Maybe not. Whatever. As for shields, polished silver goblin is the best eval-wise... but it's also the heaviest, not to mention if your aliases are setup to 'drink potion' instead of 'drink dark red potion', you can be seriously f*cked. Next is wiggy/gralain. Gralain adds to blocking ability, more so if you're a dwarf. Wiggy is light as hell. The rest are crap. People like flying shield. I dunno why :P Sorry I can't give exact evals. Maybe if my fighters ever get ahold of all those shields, I can post em. The funky Monkey. End of note number 240. ---***--- Title: 'Fastest party number' // Hektor <19> Tue Jan 2 20:26:08 2001 With all things being equal, I find that the fastest of the 2 combinations mentioned above depends on the weapons wielded by each. With trunks, I would take the 2 cleric party simply because the damage done by 2 trunks plus 1 cleric's wrath is incredible, and I find that a 3rd person only cuts into the exp/hr per person. Without trunks (and especially when no uniques weapons are available) I believe the 2 basher party to be fastest. As for 2 clerics in a party: I normally carry 1 set of armour which is passed back and forth between clerics. It frees up extra space for one person to extra heals plus obtained "loot". Passing eq has never been a problem, since the heals are usually dumped on the ground before the attack starts. During trunk boots NAKED is the only way to fly, although sometimes we'll have a theme night and grab some toga's. Hektor, Breaker of Horses. End of note number 244. ---***--- Title: 'best shield' // Steerpike <18> Fri Jan 5 20:17:36 2001 is a dwarvish shield, from treasure hunt, which evals as absolutely perfect. before being id'ed it appears as a long shield of some kind. and it is very heavy. End of note number 248. ---***--- Title: 'last' // Bogan <17> Sat Jan 6 00:12:47 2001 pity is i've seen one like that once End of note number 249. ---***--- Title: 're: Steerpike' // Tattva <19> Sun Jan 7 09:50:08 2001 Same goes for any other dwarvish type armour.. they rock End of note number 250. ------------------------------------------------------------------------------
How much damage does hammer do
------------------------------------------------------------------------------ Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) Str: 15 (15) Race : Half-elf (female) Exp : 979,872 Dex: 14 (14) Class: Cleric (19) Money: 3,959 coins Int: 14 (16) Guild: The Courts of Chaos Bank : 239,000 coins Con: 12 (12) Age : 7 d 12 h 32 m 24 s Wis: 19 (18) Language: Common language Hits : 138 (138) Defend : Block You are: Sober Sps : 76 (194) Aiming at: Random You are: Unpoisoned Wimpy: 41 hits Attack : Random You are: Hungry Godstopper tells you: 39 Godstopper tells you: that one did 26 Godstopper tells you: 38 Godstopper tells you: 38 Godstopper tells you: 19 Godstopper says: 20 Godstopper tells you: 25 Godstopper says: 26 Godstopper tells you: 21 Godstopper tells you: 33 Average 28.50 Min 19 max 39 Princess Ghanimi the Grand Knight and Protector of the Heart (good) Str: 18 (18) Race : Dwarf (female) Exp : 7,978,689 Dex: 13 (13) Class: Cleric (19) Money: 11,555 coins Int: 12 (12) Guild: The Knights of Drin Bank : 0 coins Con: 15 (15) Age : Wis: 17 (17) Language: Common language Hits : 162 (162) Defend : Block You are: Sober Sps : 23 (178) Aiming at: Random You are: Unpoisoned Wimpy: 48 hits Attack : Random You are: Hungry Godstopper tells you: 19 Godstopper tells you: 35 Godstopper tells you: 26 .. Godstopper tells you: 21 Godstopper tells you: 16 Godstopper tells you: 29 Godstopper tells you: 31 godstopper tells you: hm..34 Godstopper tells you: 38 Godstopper tells you: 31 Average 28.0 min 16 max 38 Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) Str: 15 (15) Race : Half-elf (female) Exp : 979,872 Dex: 14 (14) Class: Cleric (19) Money: 3,959 coins Int: 14 (16) Guild: The Courts of Chaos Bank : 239,000 coins Con: 12 (12) Age : Wis: 19 (18) Language: Common language Hits : 138 (138) Defend : Block You are: Sober Sps : 76 (194) Aiming at: Random You are: Unpoisoned Wimpy: 41 hits Attack : Random You are: Hungry --- Me smoking greenleaf --- Godstopper tells you: 28 Godstopper tells you: 17 Godstopper tells you: 27 Godstopper tells you: 21 Godstopper tells you: 37 Godstopper says: 24 Godstopper tells you: 35 Godstopper says: 17 Godstopper tells you: 32 Godstopper tells you: 35 Average 27.30 min 17 max 37 So basically approx 28 damage for hammer at level 19 for 17,18 and 19 wis. ------------------------------------------------------------------------------
So what does new bless do
------------------------------------------------------------------------------ Title: 'new bless versus old bless' // Ghanimo <19> Tue May 20 12:45:48 2003 "new bless" gives +1 or +2 to evals, so "very poor" goes up to "serviceable", and lasts 40 mins (+2) "poor" goes up to "adequate", and lasts 30 mins (+2) "serviceable" goes up to "adequate", and lasts 30 mins (+1) "adequate" goes up to "fine", and lasts 40 mins (+1) "fine" can't be blessed anymore "old bless" gave +2 evals, and lasted 60 secs, and then dropped down to only +1 eval until reboot "new bless" the highest you eval you can bless is "adequate" "old bless" the highest you eval you could bless was "fine" When "new bless" runs out the armour return to it's old state e.g. "very poor" -(bless)-> "serviceable" -(after 30 mins)-> "very poor" When "old bless" ran out the armour was permentaly better, as you would expect when the gods blessed something and made it holy. e.g. "fine" -(bless)-> "very good" -(after 60 secs)-> "good" GhanimX grumbles. 10 absolutely perfect 09 nearly perfect P.S. The bottom line to me is that bless is now a waste 08 splendid of spellpoints, when the most it can do is make 07 very good something fine for 40 mins, and I can pick up fine 06 good equipment in loads of places. 05 fine 04 adequate P.P.S. I have only tested 4 pieces of armour so maybe, 03 serviceable just maybe the +1,+2 is random and there is a +3 and 02 poor +4 but I'd say that I'm just dreaming. 01 very poor End of note number 250. ------------------------------------------------------------------------------
Fighter
Strength required to wield weapons
------------------------------------------------------------------------------ A heavy jewel encrusted mace (1400) > str 13 A mighty mace (700) > str 13 A huge warhammer (2000) > str 13 A dwarven hammer (950) <= str 13 A very fine rapier = str 13 A hunga-munga (1700) = str 9 A bronze axe = str 2 ------------------------------------------------------------------------------
Two weapon
------------------------------------------------------------------------------ Title: 'Longswords' // Shinrikyo <19> Tue Jun 12 20:54:28 2001 The way Calvin did it... sword of virgis+dark ls... the +15 to your ls skill (if you're a female... and if you're not, there's a way..*peer*) should be enough to make it useful... Flails - dual shackles to some skill like 50 or so, then use mstar+ranger whip Club - 2 canes from woolcrofts, then use hjem+cane Curved blade - dual snickersnees all the way, if you can get a katana, dual that with a snickersnee. I've heard that cos's long katana+snickersnee isn't bad for damage either rapier - dual darts (or sticks *pat annihilator*), then at about 50 or 60ish skill, dual cblade+stick or gilian+stick Poleaxe, 2hs, 2ha - don't bother dualing, its just not worth it. plus the skills raise fast enough anyway MMS - yah, xbow+knife or if you really want, you could grab bow/arrow and raise staff/mms that way. exotic - dual shurikens, then dual boomers, or just grab a padded grapple (they're 2h) axe - dual pickaxes from scythe tunnels. Ahh damnit. I'm missing more, I"ll post later. End of note number 210. ---***--- Title: 'oh yah' // Shinrikyo <19> Tue Jun 12 20:56:19 2001 Shortsword - dual wooden swords or whatever they are from knigget training arena.. spear - dual arrows all the way staff - dual strong branches knife - dual spirit knives at first, then dual sais or stone daggers at about 50ish skill. Heard sais were better for damage cuz they're lighter... Unarmed - ...Right. End of note number 211. ---***--- Title: 're: unarmed' // Undeadguy <19> Tue Jun 12 21:05:36 2001 One trick that I did for reaising unarmed at the same time as something else(at the time, the only ones left were Exotic and mms)was just wielding something in my left hand. So, nothing in right hand, something in left hand. Worked really well with say empty hand/boomerang or empty hand/crossbow. Crossbow had an interesting bug that I reported at the time, that made your hits with the unarmed look like crossbow hits. Anyways, it worked pretty well, check it out. End of note number 212. ---***--- Title: 'Dual wields for weaps' // Shinrikyo <19> Sat Jun 23 23:23:58 2001 Axe - dual picks Club - dual canes Cblade - one snickersnee from 0 to like 20, then dual snickersnees, or snickersnee/katana Exotic - Dual shurikens till 50ish, then dual boomers Flail - Dual shackles from 0 to 40(?) then light flail/whip, then at say 60ish, dual mstar+rangermade whip Knife - dual spirit knives to 50, then dual stonies or sais longswords - don't bother (If you really want, use dark ls and sword of virgis at a HIGH ls level) MMS - no real dual for this, i suggest bow/arrow polearm - again, no real dual for this, since ascythe is 2 handed. but for lower levels I hear dual hoes from arcadia (the polearm kind) are good rapier - dual sticks 'till 20, then at high lvl dual cblade+stick or gilian+stick (if you have the dex) shortsword - dual wooden swords till 40ish, then use plain sword/wooden sword to bout 60ish, then use wolfblade/wooden sword. or just wooden swords all the way spear - dual arrows from 0 to 100 staff - dual strong branches from ravel 2ha - can't dual 2hs - can't dual unarmed - if you find out, tell me. *peer* End of note number 244. ---***--- My thinking on getting skills fastest (if a tank would let you bash like this) SKILL WEAPON(s) SKILL RANGE DIFFICULITY DAMAGE PARRY SOURCE Axe 2 x Small, Worthless Pick 0-5 Grandma Avg. Very Poor Scythe camp Axe 2 x Wood Axe 10-20 V. Easy GTA Very Poor Hobbitat Club 2 x Flask of Oil 0-5 Grandma Avg. Very Poor Weapon Seller Club 2 x Hammer 0-10 Ex. Easy GTA Useless Hobbitat Curved Blade 2 x Snickersnee 10-20 V. Easy Avg. Poor Orcling Minion Exotic 2 x Shuriken 0-10 Ex. Easy Avg. Useless Weapon Seller Exotic 2 x Boomerang 10-20 V. Easy Avg. Serviceable Sanal Flail 2 x Some Iron Shackles 10-20 V. Easy Avg. Very Poor Drow Caverns Flail 2 x Light Flail 15-30 Easy GTA Poor Orkish Punk Knife 2 x Scalping Knife 0-10 Ex. Easy Avg. Very Poor Brog Knife 2 x Gigantic Nailfile 25-30 Some Skill GTA Very Poor Silver Green Dragon Longsword 1 x Dark Longsword 25-30 Some Skill Avg. Adequate Drow Caverns Longsword 1 x Stone Cutter Sword 45-60 Mod. Difficult GTA Fine Giant Pit Marksmanship 1 X Crossbow 40-60 Mod. Difficult Avg. Useless Hermit Polearm 2 x Hoe 0-10 Ex. Easy Avg. Very Poor Old Farmer Polearm 1 x Halberd 25-35 Mod Skill GTA Servicable Guard/Sergeant Rapier 2 x Dart 0-5 Grandma Avg. Very Poor Weapon Seller Shortsword 2 x Wooden Sword 0-10 Ex. Easy Avg. Very Poor Knight Training Area Shortsword 2 x Fancy Sword 15-30 Easy GTA Serviceable Murris Spear 2 x Spear 0-10 Ex. Easy GTA Poor Farmer's Daughter Staff 2 x Long Stick 0-5 Grandma Avg. Very Poor Sappy the Gremlin Staff 2 x Antique Staff 15-30 Easy GTA Poor Oterim the Sage Two Handed Axe 1 x Bronze Axe 15-60 Easy GTA Very Poor Ilderia Two Handed Sword 1 x Stone-cutter Sword 40-50 Mod. Difficult GTA Servicable Giant's Conferance Unarmed ---***--- Title: 'last' // Sharn <18> Sat Jun 15 01:38:49 2002 Like all classes, the maximum spellpoints and the rate you regain them is determined by your intelligence or wisdom (whichever is highest). For dwarves, it is wisdom. For half-elves and orcs, both are equal. For elves and humans, intelligence is higher. (when maxxed) The stat which effects skillraising changes according to who you ask, but I had heard that it was whichever of int or wis that wasn't used to calculate your spellpoints. Hope this helps :) Sharn. End of note number 226. ---***--- Title: 'dual wielding' // Machine <19> Wed Jul 31 01:07:57 2002 It works depending on your skills and your dex. You'd need at least a 14 dex, imo, to dual well enough to make it worth while. And I'd say start dualing around 20 skill, 30 skill if you're one of those off balanced dwarves. Club : dual canes 20-80. large wooden club/cane or moc/cane 80+ Axe : dual worthless picks 20-80. pick/tomahawk, pick/choppingweapon, pick/big bladed axe 80+ Curved Blade : dual snickersnees 20-80. katana/snickersnee, falchion/snickersnee, long katana/snickersnee, or curved black scimitar/snickersnee 80+ Exotic (it sucks, why would you raise this, moron?) : dual shurikens 20-40. dual boomerangs, dual carpenter's saws, dual weeding hooks or any combo of the three 40+ Flail : 20-80 dual shackles. mstar/shackles, visious looking flail/shackles, ranger whip/shackles 80+ Knife : 20-40 dusl rusty daggers, 40-80 dual spirit knives, 80+ sai/spirit knife, sai/nailfile, dual nailfiles. (I don't recommend stone daggers, unless it used against the stone golems) Longsword : Only dual combo that's decent enough for longsword is Sword of Virgis/dark longsword. Pretty cool. Marksmanship : MMS is easy enough to get by throwing boomerangs while wielding other shit. And use bows to get whatever eq you want after reboots. Should get a huge chunk of your desired 100 MMS this way. Polearm : Don't dual until 80, imo. Then razor sharp halberd/orlyn's hoe, or huge halberd/arcadian hoe works. Rapier : dual sticks 20-80. jdr/stick 80+. I wouldn't use cblade/stick unless you're a freakish elf. *shrug* Shortsword : dual wooden swords 20-80. wooden sword/wolfblade or wooden sword/diamond pommel sword 80+ Spear : (thanks to Paldin's UNbalancing, dual arrows blows, but still works) dual -flint- arrows 20-40, steel arrow/flint arrow 40-80. anasazi spear/steel arrow or steel arrow/steel arrow 80+ Staff : 20-80 dual strong branches. 80+ strong branch/carved staff, strong branch/white iron stick, or strong branch/short staff. I also like blackstaff/strong branch for 80+ *shrug* 2HA : none 2HS : none Unarmed : some ppl like to dual mms/unarmed. Seems lame, but guess it works. Wield crossbow in left hand, while brawling with right hand. Yeah, okay. I'm done. *shrug* And no, I haven't had a character ever with 1600, but I've had and thrown away about 10 fighters with a combined whoever knows how much skills. Never played one all the way thru, but I know fighters pretty well. *shrug* End of note number 291. ---***--- Title: 'last few' // Urnch <19> Wed Jul 31 01:59:37 2002 for axe i've liked dwarven mining pick/small worthless pick. for cblade the orcish sabre/snickersnee combo is great. perhaps my fav dual and the only one i've ever massacred with a few times. club i've usually used power weapons but the duals mentioned should work okay exotic boomers hooks shurikens whatever flail shackles or at higher skill vflail/shackle mstar/shackle for knife i agree with duskblade i liked the filthy blades and at lower skill gigantic nailfile was nice for longsword i just used a ps weapon, no dual marksmanship i used boomers bow/arrow and xbow, sometimes with an exotic in weak hand polearm i used a ps weapon mostly and at higher skill i used razor sharp halberd/hoe for faster skills or ascythe/opa for more damage for shortsword dual wooden swords or at higher plain sword/wooden and even higher wolfblade/wooden sword, although dual woodens are okay all the way for fast skills for spear dual arrows or if you want more damage or are going to party with bleys golden trident for staff dual branches carved staff/branch dual snakes staffs i've heard a bunch of others, but i've always liked tetsubo for good damage can't dual 2ha or 2hs, just use a good ps 2ha/2hs for ua i've liked to wield an exotic in left hand, so you can work ua at normal speed i think plus work exotic a bit at the same time, or you can just grab a brawl unique and brawl. Urnch End of note number 292. ------------------------------------------------------------------------------
How long does 'will' last
------------------------------------------------------------------------------ Title: 'How long Will lasts' // Guinness <19> Sun Jul 28 17:48:56 2002 Maybe this is a better question for Ghanim(X) but I was trying to figure out how long will would last and here what results I got for me (maxed Orc Fighter, hungry/sober). I also kicked will in at around 45-50HP... 1st try- 1min 10secs 2nd try- 1min 12secs 3rd try- 1min 7secs 4th try- 1min 11secs So from what I can see, I can use will fairly safely for 1min before getting to a safe zone. Anyone try similar tests? Hopefully when i get more time during the week I'll try it a few more times and see if results vary much. Guinness. End of note number 271. ---***--- Title: 'guinness' // Backstreet <19> Mon Jul 29 00:11:58 2002 i did a test that gave me a relatively good guess as to how long will lasted. i made an alias for do say 1, say 2, say 3...........until about 33 or so (whatever the cutoff length of aliases are) and hit that alias immediately after hitting will.this just gave me a rough idea of how many rounds will lasted, however, i didnt care enough about it to come up with a function in terms of stats, level, how many sps i used, how many hps i had left when i used it, if i was in battle, or what ever other variable might affect it. End of note number 273. ---***--- Title: 'Will' // Thurin <19> Mon Jul 29 06:33:48 2002 maybe it runs off con? or max sp? End of note number 274. Race Level Str Dex Int Con Wis will Times (seconds) Min Average Time Max ----- ----- --- --- --- --- --- --------------------- --- --------------- --- Human 1 2 3 1 1 1 9, 15, 13, 20, 7 13.75 20 19, 14, 8, 7, 13, 19, 13, 15 Human 1 2 4 1 1 2 17, 16, 14, 9, 7 15.81 25 16, 16, 17, 16, 16, 8, 22, 21, 19, 7, 25, 14 Human 2 3 3 1 3 1 15, 25, 13, 25, 10 18.42 25 24, 24, 10, 12, 20, 19, 21, 13 Human 2 2 2 2 4 1 15, 19, 21, 28, 19, Human 2 3 3 1 5 1 15, 13, 18, 31, 12 20.75 31 21, 19, 12, 24, 23, 24, 24, 25 Human 4 6 5 1 5 1 18, 19, 21, 33, 18 23.08 33 19, 21, 25, 19, 31, 27, 26, 18 Orc 19 18 16 12 17 12 67, 71, 67, 67, 59 66.5 71 68, 59, 62, 63, 71, 64, 71, 68 ----------------------------------------------------------------------------- I haven't been able to spot a formula yet and I think I'll just give up on trying to work one out! ------------------------------------------------------------------------------
Block, Parry and Riposte
------------------------------------------------------------------------------ Title: 'fighter block, parry and riposte' // Ghanimk <19> Thu Sep 5 18:35:02 2002 Something posted by Shinrikyo got me thinking about this, Ghanime is an orc fighter and so is Shinrikyo and we have the same block, parry and riposte! So I decided that there must be no random numbers involved and there wasn't! +1 level = +2 block, +2 parry, +2 riposte +1 str = +2 block, +1 parry, +0 riposte +1 dex = +1 block, +2 parry, +3 riposte Race str dex int con wis block parry riposte -------- --- --- --- --- --- ----- ----- ------- orc 18 16 12 17 12 90 88 86 half-elf 16 15 15 14 15 85 74 83 dwarf 19 14 11 17 14 90 85 80 human 18 15 14 16 13 89 86 83 elf 15 17 16 14 13 85 87 89 fighter block = 2 x level + 2 x str + 1 x dex fighter and rogue parry = 2 x level + 1 x str + 2 x dex fighter and rogue riposte = 2 x level + 0 x str + 3 x dex Strange thing is that clerics, rangers and paladins have lower block than fighters (i.e. my formulas don't work). But when I think about it it does make sense. End of note number 271. ---***--- What I expected for all classes if they COULD block, parry and riposte: |--- Calculated --| |---- Actual -----| Race Class str dex int con wis block parry riposte block parry riposte -------- ----- --- --- --- --- --- ----- ----- ------- ----- ----- ------- human f 18 15 14 16 13 89 86 83 89 86 83 human n 15 15 16 14 16 83 83 83 n/a n/a n/a human m 15 16 17 14 14 84 85 86 n/a n/a n/a human p 18 14 13 15 16 88 84 80 80 n/a n/a human ra 16 15 15 16 14 85 84 83 83 n/a n/a human c 17 14 15 14 16 86 83 80 80 n/a n/a human ro 16 17 16 14 13 87 88 89 n/a 88 89 human ss 16 15 15 16 14 85 84 83 n/a n/a n/a human a 16 15 15 15 14 85 84 83 n/a n/a n/a elf f 15 17 16 14 13 85 87 89 85 87 89 elf n 12 17 18 12 16 79 84 89 n/a n/a n/a elf m 12 18 19 12 14 80 86 92 n/a n/a n/a elf p 15 16 15 13 16 84 85 86 86 n/a n/a elf ra 13 17 17 14 14 81 85 89 89 n/a n/a elf c 14 16 17 12 16 82 84 86 86 n/a n/a elf ro 13 19 18 12 13 83 89 95 n/a 89 95 elf ss 13 17 17 14 14 81 85 89 n/a n/a n/a elf a 13 17 17 13 14 81 85 89 n/a n/a n/a half-elf f 16 15 15 14 15 85 84 83 85 84 83 half-elf n 13 15 17 12 18 79 81 83 n/a n/a n/a half-elf m 13 16 18 12 16 80 83 86 n/a n/a n/a half-elf p 16 14 14 13 18 84 82 80 80 n/a n/a half-elf ra 14 15 16 14 16 81 82 83 83 n/a n/a half-elf c 15 14 16 12 18 82 81 80 80 n/a n/a half-elf ro 14 17 17 12 15 83 86 89 n/a 86 89 half-elf ss 14 15 16 14 16 81 82 83 n/a n/a n/a half-elf a 14 15 16 13 16 81 82 83 n/a n/a n/a orc f 18 16 12 17 12 90 88 86 90 88 86 orc n 15 16 14 15 15 84 85 86 n/a n/a n/a orc m 15 17 15 15 13 85 87 89 n/a n/a n/a orc p 18 15 11 16 15 89 86 83 83 n/a n/a orc ra 16 16 13 17 13 86 86 86 86 n/a n/a orc c 17 15 13 15 15 87 85 83 83 n/a n/a orc ro 16 18 14 15 12 88 90 92 n/a 90 92 orc ss 16 16 13 17 13 86 86 86 n/a n/a n/a orc a 16 16 13 16 13 86 86 86 n/a n/a n/a dwarf f 19 14 11 17 14 90 85 80 90 85 80 dwarf n 16 14 13 15 17 84 82 80 n/a n/a n/a dwarf m 16 15 14 15 15 85 84 83 n/a n/a n/a dwarf p 19 13 10 16 17 89 83 77 77 n/a n/a dwarf ra 17 14 12 17 15 86 83 80 80 n/a n/a dwarf c 18 13 12 15 17 87 82 77 77 n/a n/a dwarf ro 17 16 13 15 14 88 87 86 n/a 87 86 dwarf ss 17 14 12 17 15 86 83 80 n/a n/a n/a dwarf a 17 14 12 16 15 86 83 80 n/a n/a n/a ---***--- Title: 're last (extra bit)' // Ghanimk <19> Thu Sep 5 19:03:27 2002 Cleric, Paladin and Ranger's block formula is the same one that was used for rogues and fighters riposte! cleric, paladin and ranger's block = 2 x level + 0 x str + 3 x dex GhanimX End of note number 272. ---***--- Best blocking best to worst: |--- Calculated --| |---- Actual -----| Race Class str dex int con wis block parry riposte block parry riposte -------- ----- --- --- --- --- --- ----- ----- ------- ----- ----- ------- dwarf f 19 14 11 17 14 90 85 80 90 85 80 orc f 18 16 12 17 12 90 88 86 90 88 86 human f 18 15 14 16 13 89 86 83 89 86 83 elf ra 13 17 17 14 14 81 85 89 89 n/a n/a orc ra 16 16 13 17 13 86 86 86 86 n/a n/a elf p 15 16 15 13 16 84 85 86 86 n/a n/a elf c 14 16 17 12 16 82 84 86 86 n/a n/a half-elf f 16 15 15 14 15 85 84 83 85 84 83 elf f 15 17 16 14 13 85 87 89 85 87 89 half-elf ra 14 15 16 14 16 81 82 83 83 n/a n/a human ra 16 15 15 16 14 85 84 83 83 n/a n/a orc p 18 15 11 16 15 89 86 83 83 n/a n/a orc c 17 15 13 15 15 87 85 83 83 n/a n/a half-elf p 16 14 14 13 18 84 82 80 80 n/a n/a half-elf c 15 14 16 12 18 82 81 80 80 n/a n/a human p 18 14 13 15 16 88 84 80 80 n/a n/a human c 17 14 15 14 16 86 83 80 80 n/a n/a dwarf ra 17 14 12 17 15 86 83 80 80 n/a n/a dwarf p 19 13 10 16 17 89 83 77 77 n/a n/a dwarf c 18 13 12 15 17 87 82 77 77 n/a n/a ---***--- Best parry best to worst: |--- Calculated --| |---- Actual -----| Race Class str dex int con wis block parry riposte block parry riposte -------- ----- --- --- --- --- --- ----- ----- ------- ----- ----- ------- orc ro 16 18 14 15 12 88 90 92 n/a 90 92 elf ro 13 19 18 12 13 83 89 95 n/a 89 95 human ro 16 17 16 14 13 87 88 89 n/a 88 89 orc f 18 16 12 17 12 90 88 86 90 88 86 dwarf ro 17 16 13 15 14 88 87 86 n/a 87 86 elf f 15 17 16 14 13 85 87 89 85 87 89 half-elf ro 14 17 17 12 15 83 86 89 n/a 86 89 human f 18 15 14 16 13 89 86 83 89 86 83 dwarf f 19 14 11 17 14 90 85 80 90 85 80 half-elf f 16 15 15 14 15 85 84 83 85 84 83 ---***--- Best riposte best to worst: |--- Calculated --| |---- Actual -----| Race Class str dex int con wis block parry riposte block parry riposte -------- ----- --- --- --- --- --- ----- ----- ------- ----- ----- ------- elf ro 13 19 18 12 13 83 89 95 n/a 89 95 orc ro 16 18 14 15 12 88 90 92 n/a 90 92 half-elf ro 14 17 17 12 15 83 86 89 n/a 86 89 human ro 16 17 16 14 13 87 88 89 n/a 88 89 elf f 15 17 16 14 13 85 87 89 85 87 89 dwarf ro 17 16 13 15 14 88 87 86 n/a 87 86 orc f 18 16 12 17 12 90 88 86 90 88 86 half-elf f 16 15 15 14 15 85 84 83 85 84 83 human f 18 15 14 16 13 89 86 83 89 86 83 dwarf f 19 14 11 17 14 90 85 80 90 85 80 ------------------------------------------------------------------------------
Mage
Deep pocket (strength + int)
------------------------------------------------------------------------------ Title: 'dp, str, int and weight' // Ghanima <19> Wed Oct 18 16:10:59 2000 Narnak and myself did some experiments with the dp spell, here are the results if anyone is cares to see. How many bottles of beer will fit in Deeppockets: 17 bottles of beer sp low - int 19 ; str 12 20 bottles of beer sp med - int 19 ; str 12 27 bottles of beer sp high - int 19 ; str 12 27 bottles of beer sp high - int 21 ; str 12 (spidy) 27 bottles of beer sp high - int 23 ; str 12 (spidy & NBC) 29 bottles of beer sp high - int 19 ; str 14 (cast st) 29 bottles of beer sp high - int 19 ; str 12 (was 14 before, cast dm st) 34 bottles of beer sp high - int 21 ; str 19 (human mage, brass knuckles & NBC & Tcap ) Stome tells you: st+brass knuckles for the 19 str.. nbc and tcap for 21 int.. tried to ask thothamon if I could see spidey too.. but he was idle Stome tells you: all together (with dp, bog, knapsack, and inventory) I could hold 97 bob.. but without brass knuckles.. Last one looks like it is a bug, so I'm cross posting this on the bug board Narnak and GhanimX and Stome ------------------------------------------------------------------------------
int's effect on spell's
------------------------------------------------------------------------------ note FYI: int effect on spells Level 19 Elf alteration mage (spellpower high) no int uniques spidermedallion spidy+NBC Int: 19 (19) Int: 21 (19) Int: 23 (19) ================== Magic fd Flame Dart 19 21 21 mm Magic Missile 32 37 37 ================== Conjuration ar Armour 102 108 114 fa Flame Arrow 42 45 48 we Wizard Eye 102 108 114 sc Secret Chest 108 117 126 aa Acid Arrow 55 60 64 ================== Invocation fb Fireball 45 48 48 hl Power Word: Heal 36 37 39 ln Lightning (variable) 108 120 120 ================== Alteration ss StoneSkin 64 66 68 bh Burning Hands 28 30 32 hm Power Word: Harm 31 33 35 I don't have es so I don't know if int increases the cost to cast, anyone know ? Basically the above list of spells are the ones that have a higher cost when you are using an int boster. GhanimX -----------------------------------------------------------------------------
Bow + Arrow mage
----------------------------------------------------------------------------- Title: 'Aristotel / archery' // Sianan <19> Mon Jul 16 00:26:43 2001 I've been playing around with archery a little and these are the conclusions I've come to. Now that we have more aliases ;) I've found that using archery + charm spell as a sole means of killing something is good for smaller cash kills but on larger npcs, aggressives or on npcs that aren't charmed as easily (some guards etc) you just get your arse kicked in between unwielding your bow to cast charms. Using archery is an ok way to get some initial damage in on a non-aggressive larger npc if you don't mind the extra weight.. those who use dodge as a defense may not enjoy archery and figure that the initial damage trade off with larger npcs isn't worth it. Overall, it has its place. I think its definately worthwhile in certain circumstances (i've had instance of npcs that never got a hit in on me.. but they were too smart either) and adds another fun aspect to fighting as a mage. Sianan p.s. advice: raise your mms with a boomerang or if you have the strength to wield xbow get that and visit zhou till your mms hits 16 then continue using a boomerang. You want those arrows to actually hit. p.p.s. I'd like to hear about other archery mage findings :) End of note number 245. -----------------------------------------------------------------------------
Cletus's seeds
----------------------------------------------------------------------------- note seeds and new mage school Here is all I have worked out about the seeds: All seeds when id'ed give Your Identify spell tells you: This is a viable seed of the mandrake plant. It will grow to maturity in 17- 18 days from sowing. Which works out between 2 days 20 hours and 3 days from the time of planting. garlic : small black seed : 20 : 2D 20H to 3D carrot : small striped seed : 40 : 2D 20H to 3D parsnip : light brown seed : 40 : 2D 20H to 3D clover : small white seed : 150 : 2D 20H to 3D ginseng : dark brown seed : 150 : 2D 20H to 3D lotus : shiny black seed : 600 : 2D 20H to 3D whiteleaf : large black seed : 200 : 2D 20H to 3D mandrake : small brown seed : 1000 : 2D 20H to 3D nightshade : large hairy seed : 600 : 2D 20H to 3D 2 mandrake and 1 nightshade per reboot per level 19 maxed mage. I wish I could talk about the times on new areas being moved out of testing and onto the live mud, but I don't know and if I did, which I don't, I know that I am not allowed to say. Basically whatever I learn on the test mud I can't say here. Hence all the info above was worked out here. Oh yes, where do you get these seeds ? From Ranger Camp it is e, 7n, 2e, ne, 3n, w GhanimX P.S. If anything is wrong above let me know. ---***--- note time for seed(s) to mature Here are 2 lots of seeds that I planted and the times planted at and picked at 3 days later. Mon Jan 14 16:21:33 GMT 2002 picked Thu Jan 17 13:56:42 GMT 2002 (approx) Mon Jan 14 18:01:01 GMT 2002 picked Thu Jan 17 15:29:55 GMT 2002 (+/- 1 mins) So it looks like it is approx 2 days 21 hours 30 mins from planting the seeds to picking them. So it is at a time 2 hours 30 mins (3 days later) before the time that you planted them you pick them, if you get what I mean. I hope this information stops you from having as many mature mandrake plants stolen from you as I have had stolen from me. I don't beleive that people are killing them I just think 'nasty' mages are robbing them. GhanimX P.S. I'm prety sure it is the same time for all seeds. -----------------------------------------------------------------------------
Mages Know Alignmnet spell
----------------------------------------------------------------------------- note FYI paladin alignment info Mages Paladin alignment chaos alignment (ka spell) (detect) horribly red pair of horns miasma demonic demonic demonic red pair of horns inky blackness evil unholy glowing red pair of horns inky blackness evil psychotic glowing red pair of horns black aura evil chaotic evil dark red pair of horns ?black aura? evil chaotic neutral bright red pair of horns shadowy aura nasty chaotic neutral dim red pair of horns ? ? ? very faint red pair of horns shadowy aura nasty chaotic neutral hazy mist grayish aura neutral chaotic neutral very faint yellow halo ? nice chaotic neutral dim yellow halo - nice ? white halo - nice ? yellow halo - good ? bright yellow halo - good good bright white halo - good chaotic good pure white halo - good chaotic good blindingly pure halo - saintly beatific Anything with a question mark is something I couldn't test fully because noone had the alignment needed. (see Necromancer board for opposite) P.S. If you think any of the lines are the wrong way around let me know. ---***--- note FYI necro alignment info Mages Necromancer alignment chaos alignment (ka spell) (detect good) horribly red pair of horns - demonic demonic demonic red pair of horns - evil unholy glowing red pair of horns - evil psychotic glowing red pair of horns - evil chaotic evil dark red pair of horns - evil chaotic neutral bright red pair of horns - nasty chaotic neutral dim red pair of horns - ? ? very faint red pair of horns - nasty chaotic neutral hazy mist - neutral chaotic neutral very faint yellow halo ?faintly? nice chaotic neutral dim yellow halo faintly nice ? white halo ?faintly? nice ? yellow halo ?brightly? good ? bright yellow halo ?brightly? good good bright white halo ?brightly? good chaotic good pure white halo brilliantly good chaotic good blindingly pure halo brilliantly saintly beatific Anything with a question mark is something I couldn't test fully because noone had the alignment needed. (see Paladin board for opposite) P.S. If you think any of the lines are the wrong way around let me know. -----------------------------------------------------------------------------
Mages es spell
----------------------------------------------------------------------------- Scythe # Dooku: at what skill level does es not work Scythe # Capet: 85 ---***--- Title: 'back to es spell' // Aristotel <19> Sun Jun 30 17:18:50 2002 es probably does help you advance skills faster, I had ss 1, casted es, got +31 bonus, zhou wouldn't train me, because he sees skill of 32 (so should have first trained and then casted es) but after not much time, I got next skill, and I don't believe it would have taken that litle to get from 32 to 33 skill, so for advancing skill the skill that counts is the base skill, and for hits the base+bonus, so es does help raise skills faster. End of note number 250. ---***--- Title: 're: last' // Malefactor <14> Mon Jul 1 16:56:14 2002 Actually, that suggests to me that maybe it hurts your skill gains. My reasoning is that at least some parts of the game (zhou, in this case) are factoring in es before making decisions based on your skills. If skill gains do that, then your rate of skill gain will be hurt. End of note number 248. ---***--- Title: 'Enhance skill' // Shanks <18> Sat Mar 8 15:37:56 2003 What's the current verdict on enhance skill? Does it help or harm learning skills? Eg, I'm learning polearm. Say I was at 56. Weapon of choice: huge halberd or orcish poleaxe. If a mage zaps me up to, say, 62, I could be using ascythe or malign pikestaff. What's going to be better for learning skills? -Shanks End of note number 235. ---***--- Title: 'Shanks' // Seppuku <7> Sun Mar 9 05:01:55 2003 Once you have an e.s applied to your skill raising still uses the "base skill" as opossed to the "modified skill". So for skills it is like saying, hey i'm at 56, but i'm hitting like a 62, so in retrospect. Yes it is going to help you raise skills faster, but at the same time - its gonna make non-es skill raising seem like worms crawlin.... Seppuku, Honour Only In Death End of note number 236. -----------------------------------------------------------------------------
Mages hs spell
----------------------------------------------------------------------------- Title: 'haste question' // Ghanima <19> Thu Jan 16 21:50:25 2003 I'm just wondering what people feel about haste, do you think (or know) that it helps us/others to learn skills faster ? GhanimX End of note number 233. ---***--- Title: 'Re: Last' // Radditz <18> Thu Jan 16 22:15:24 2003 In theory, it could. Haste means more attacks. More attacks *could* mean more hits. More hits means more skills. End of note number 234. ---***--- Title: 'last' // Ghanimk <19> Fri Jan 17 11:06:31 2003 I know that it *could* help, I'm just wondering if people feel that it does ? End of note number 235. ---***--- Title: 'haste' // Emilia <19> Fri Jan 17 16:22:49 2003 My experience is that it does, a bit. A combination of haste and strength is a good one for bashing, you can actually do some damage and get skills a little more quickly. I haven't got the figures though... *pokes GhanimX* End of note number 236. ---***--- Title: 'last few' // Gremer <19> Fri Jan 17 17:47:18 2003 i just feel that it's done more dmg -> shorter fight... i don't get the feelin that it help skillin that much End of note number 237. ---***--- Title: 'haste' // Greystar <19> Fri Jan 17 19:58:09 2003 I always think of haste in parties as increasing the ratio of hits that you score versus the hits that your comrades score. say you normally score 1/4 of the hits thatit takes to kill something. . . if you haste yourself, maybe that ratio goes up to 1/3 of the hits in the party (since you're hitting more, your party members are hitting less). so even though you're still killing as many things as before, the hasted person is scoring a larger percentage of hits per hour. if we agree that skills are based on # of hits, then haste increases the # of hits per hour ratio and thus the skill rate. if we agree that skills are based on amount of damage, then your amount of damage per hour in that same party is also increased, so you're still skillin' faster than regular. if you solo though, I'd recommend not using haste, as you're not competing with anybody for all the hits in a kill. hope you could follow that convoluted logic, ugh -Greystar End of note number 239. ---***--- Title: 'Haste' // Ivanhood <19> Fri Jan 17 20:12:54 2003 If you wanna be partying as a mage, you shouldn't be hasting yourself. You should be hasting the big highly damaging fighter, or maybe the semi damaging tank, not the pretty much useless yourself. End of note number 240. ---***--- Title: 'Re: Ivanhood' // Greystar <19> Fri Jan 17 20:42:45 2003 what if you have 80+ staff and are wielding tetsubo with 17 str? End of note number 241. ---***--- Title: 'last' // Greystar <19> Fri Jan 17 20:43:07 2003 or if your name is Dooku and you're wielding Azakath with 100? End of note number 242. ---***--- Title: 'solo hasting' // Arfbarky <19> Sat Jan 18 02:06:52 2003 Well, hasting solo makes sense if you're using a staff, as it gets you more hits than your foe (depending of course on various things like skill with weapon, weapon suitability, your foe's difficulty, armour, and dex, and so on), gets you skills faster (if of course you're hitting successfully), and if you're doing damage faster that without haste, you're using up fewer heals. Of course, I wouldn't use it in a hit and run situation, but then, I might not even carry a weapon in that case. Er, make that "if you're using a weapon", it's not staff specific, of course. Er, also, I might not carry a weapon in a pure hit-and-run situation. Not that I won't revert to hit and run if I'm taking it on the chin, or running low on heals. I'm as craven as the next guy. End of note number 245. ---***--- Title: 'Greystar' // Dooku <19> Sat Jan 18 09:11:11 2003 I think you should haste yourself if you solo. More hits, more damage, less time to kill something, less heals, more exp in a shorter time. End of note number 246. ---***--- Title: 'Re: Dooku' // Greystar <19> Sat Jan 18 10:23:21 2003 I've never been in a terrible hurry. . .but you're probably right. of course hasting self when soloing is gonna be much faster, yes. previously I've been comparing spending sps towards hasting self versus spending them towards pw: heal to last longer in combat. cashwise, the pw: heal method saves a lot more but takes more time, and the opposite is true for the haste method. both are effective, but with the almost unbearable amount of time it takes to get higher skills these days, I just might try blitzing coins for solo haste from now on. -Greystar End of note number 247. ---***--- Title: 'last few' // Aristotel <19> Sat Jan 18 11:42:49 2003 I don't really understand what is the argument around haste is about. If you use haste you will still get same exp from a kill (if solo) but you will kill in half the time, so you could do twice as much hits (exp) in same period of time, hence you advance skills faster. As for who to haste in party - if its skilling party - then haste yourself or tank or whoever you agreed to, when in exp run - haste the biggest basher in party End of note number 248. -----------------------------------------------------------------------------
Mages staff progression
----------------------------------------------------------------------------- Title: 'Typical' // Drifter <5> Thu Mar 6 06:54:32 2003 Just a repeat of what I'm sure is the most asked question from newbies. What is the current skill-staff progression in everbodys humble? End of note number 238. ---***--- Title: 'Last' // Fluke <17> Thu Mar 6 09:41:12 2003 toughie 1-15 strong branch 15-25 "crooked staff" if you like 2 hands "quarterstaff" for 1 25-40 snake,long,stout 40-55 white iron stick 55-65 bo, white iron stick 65+ tetsubo, azakath 1-100 glimmer if you get the chance also works nicely End of note number 239. ---***--- Title: 'Glimmer' // Fluke <17> Thu Mar 6 09:42:39 2003 also some shit I noticed about glimmer As an elf, its crappy damage, elf with str casted, decent now as an orc with str casted, I think it does more damage than either azzy or tetsubo its something like str+2 weapon class...orc with str permed is 17+2 or 19wc 19wc is like ascythe/mba type damage...too bad mages can't berserk End of note number 240. ---***--- Title: 'last' // Greystar <19> Thu Mar 6 20:16:09 2003 but they sure can hit twice per round like the best of them End of note number 241. ---***--- Title: 're: White Iron stick' // Dragonburp <19> Fri Mar 7 02:52:06 2003 I've also found that for those of an evil persuasion, the staff from the Appy mage over near Alton "Vicious staff", is excellent for damage. If evil, it does more than a standard staff. End of note number 242. ---***--- Title: 'string' // Drifter <7> Sat Mar 8 05:45:22 2003 So, the progression is not neccesarily in line with difficulty of use? ( ie evals and the ever present staff listing w-sites) End of note number 243. ---***--- Title: 'last' // Aristotel <19> Sat Mar 8 07:53:29 2003 for most part its exactly as the list say just fighters get ps eval at larger range, and sometimes due to high dex or some other reason (like some weapon specific) you will get weapon ps earlier and some high diff weapons, are good for you only from like 80 skill, because we don't have higher eval than es. But for most part, its just some ppl believe that if they use slightly easier weapon than the one that is ps for them they will skill faster. For as much as I could see, that believe is ungrounded, just use the ps weapon from list, unless you can get a fighter to eval some specific weapon for you. End of note number 244. ---***--- Title: 'Staff 5X5' // Lexi <10> Tue Mar 11 17:07:32 2003 It seems that the clerics are using the staff more and more, and the mages just have no friggin' clue about staff/skill progressions. Let alone damages and dex joc factors. Would a competent fighter -PLEASE- lay it down rock solid as to wtf is up? End of note number 246. ---***--- Title: 'Staff 5x3' // Duergar <19> Tue Mar 11 18:24:59 2003 Well I'm no competent fighter, but I'm a necro who raises staff. The following has worked well for me. strong branch 0-9 long staff 10-19 quarterstaff 20-25 long stick 26-30 (from SE isle) rosewood/vicious staff 31-36 Zarkan's sceptre 37-42 White Iron stick 43-50 Carved Staff/Bo 51-65 Tetsubo 65+ Err Tetsubo is in theory. End of note number 247. ---***--- Title: 'lasts' // Shyloh <19> Tue Mar 11 23:42:35 2003 "and the mages just have no friggin' clue about staff/skill progressions." ? Who have you been talking to? Ask any decent mage and they can tell you what the staff progression is. Here's what I normally use. branch - 0-10 light staff - 10-20 long staff (from sage in Nepeth) - 20-40 white iron stick - 40-50 carved/Glimmer - 50+ Azy - 60+ Tetty - 70+ Some of those might be off by a couple of skills, but that's pretty much how it goes. End of note number 248. ---***--- Title: 'last' // Shyloh <19> Tue Mar 11 23:49:04 2003 You can switch them around of course, and there are other staves that would fit into those slots as well. Also there are some staves that you could use for a different skill range. IE: black/rosewood for 30-40, elvish bow for 10- 20, pine for 40-50, quarterstaff 20-30...etc. Shyloh thanks Machine for his help. End of note number 249. -----------------------------------------------------------------------------
Necromancer
int+wis cost for RITUALS and RACIAL biases
------------------------------------------------------------------------------ Title: 'When you get rituals (revisited)' // Blain <19> Tue Sep 17 19:20:34 2002 When you get rituals (and who can't!) ===================================== I+W Spell name Unavailable for (without uniques) --- ---------- --------------- 2 Detect Good 2 Skeleton 2 Nettle 3 Summon 3 Wisp 4 Lifedrain 5 Renewal 6 Zombie 6 Preserve 7 Chill 8 Hold Undead 9 Warts 10 Shade 11 Feign 12 Lifesteal 14 Pox 15 Weakness 16 Mummy 17 Darkness 18 Disease 20 Fetch 21 Empower 22 Rot 24 Insectplague 26 Killer 28 Revenant 30 Pestilence Orc 32 Lich Dwarf, Orc 32 Doom Dwarf, Orc Further Information =================== Race S D I C W | I+W HP SP -------- -- -- -- -- -- | --- --- --- Human 15 15 16 14 16 | 32 154 170 Half-elf 13 15 17 12 18 | 35 138 186 Elf 12 17 18 12 16 | 34 138 186 Dwarf 16 14 13 15 17 | 30 162 178 Orc 15 16 14 15 15 | 29 162 162 Hope this helps! (And I hope this is all correct. *yawn* Post if not.) *bow* Blain End of note number 250. ------------------------------------------------------------------------------
kills + alignment
------------------------------------------------------------------------------ Title: 'last' // Berek <19> Sun Jul 1 07:41:41 2001 Alignment is a bit screwy. If you are demonic and kill something good or nice, your alignment moves closer to nuetral, but if you are evil and kill something saintly, you become more evil. Killing anything evil/demonic really hits the alignment pretty hard. From what I have found, the exp of the NPC doesnt effect the alignment. Its how evil the NPC is that determines just how much your alignment is effected. End of note number 73. Title: 'last' // Aristotel <19> Sun Jul 1 08:28:27 2001 I didn't mean that if you get 3k or 6k from a monster affects the allignment change, I meant that if you get half of the exp for killing the monster then the allignment will move only half way, of course if you kill demonic it will bring you closer to good side more than if you had killed something nasty. End of note number 74. ------------------------------------------------------------------------------
Ritual alignment change
------------------------------------------------------------------------------ Title: 'Rituals and alignments' // Blain <18> Sat May 25 23:51:53 2002 Below is my findings on the relative alignment change from casting rituals. Each only works to a certain point as well. 1: hold undead+ will o' wisp+ summon+ skeleton+ zombie+ shade+ mummy+ fetch+ revenant+ lich+ detect good* nettle* darkness* preserve* feign* warts* renewal* 2: empower weakness 3: lifedrain 4: chill touch pox 5: lifesteal insect plague 6: disease mindkiller 7: doom rot 8: pestilence + No change in alignment. * No apparent change in alignment. If you know different, please post. *bow* -Blain End of note number 250. ------------------------------------------------------------------------------
my undead command
------------------------------------------------------------------------------ Title: 'my undead' // Urlech <4> Sat Jun 29 09:59:22 2002 Remember the 'my undead' command was added a while back, but i cant work out how to use it. Was just wondering if its still around or not. Ta End of note number 249. ---***--- Title: 'last' // Njarl <14> Sat Jun 29 11:07:08 2002 exa my undead give to my undead just stuff like that End of note number 250. ------------------------------------------------------------------------------
Info about undeads
------------------------------------------------------------------------------ Title: 'resty vs iannis' // Peblo <19> Wed Oct 23 13:18:23 2002 Just to make sure how much they could carry i took some time and tested... Resty do have 20 str and Iannis 19 str 4 Sturdy platemails VS 3 Sturdy platemails and a few bottles End of note number 249. ---***--- Title: 'last' // Aristotel <19> Tue Jul 17 08:38:44 2001 Rangers have the list of all wolves because its just like 20-30 wolves or so, necro can animate corpse of almost any npc. usually follow simple rule - the higher the ritual the better the undead, the harder was the npc when he was alive, the better undead he will make. only for the last 3 undeads this rule is not entirelly correct - fetch has more hps than lich and rev, revs are stronger and lich is between them on hps and str End of note number 250. ---***--- Title: 'and' // Utb <19> Mon Mar 4 06:00:10 2002 i think that having 2 rev fight each other is a poor way to determine their str. the best way to do it, and this is just me talking, is to run around for about an hour or so killing shit. switch revs and do the same kills. then compare exp+cash at the end. End of note number 122. ---***--- Title: 'Revenant str' // Berek <19> Tue Mar 5 00:10:27 2002 FYI, Blor, Iannis, Glock, Sleepy guard, and Phil all have the same carrying capacity as undead. End of note number 62. ---***--- Title: 'last' // Utb <19> Tue Mar 5 00:36:09 2002 add to that cythrol, masrur, mettertrop, zorgon, effaw, arenson, the other guy, mal, salome, i think zarkan and gilbert. hawkeye, msg (assuming we're talking all undeads), alton. i could be wrong on a couple of these, off the top of my head, but i'm pretty sure i'm right. End of note number 124. ---***--- Title: 'all same exept' // Gore <19> Tue Mar 5 18:24:17 2002 Most high lvl undeads have a 19 str...with the exeption of restul looking guard which has 20. Not that he's my fav rev (prefer illarin or iannis), but he does lay undesputed claim to strongman of the undead world. End of note number 125. ---***--- Title: 'last' // Berek <19> Tue Mar 5 23:37:46 2002 19 str? try retesting and seeing how much they can carry, it might surprise you. As far as restful guard being the strongest, he could carry the exact amount that blor and iannis could carry. End of note number 126. ---***--- Title: 'Str Battle' // Cory <10> Wed Mar 6 09:26:49 2002 Restful is the strongest. Illarin has lots of hps. The rest suck. End of note number 127. ---***--- Title: 'str again' // Gore <19> Wed Mar 6 14:03:00 2002 Last time I did the tests ( perhaps six months ago, but who keeps track), the results were thus: Sage 18 str, Philip 19 str, Proud knight 19 str, Illarin 18 str, Tall guard 16 str, Blor 19 str, Restful-looking guard 20 str, Masrur 19 str, Silversmith 14 str, (weakest I've ever managed to rev) Tmap Paladin 19 str, Dwarvin Paladin 18 str, Glock 19 str, Mummy of giant squid 19 str, (smirk) Hermit 19 str, Carcera 19 str, Iannis 19 str, Zarkan 19 str, Bort 17 str... ...After that I got bored and changed to mage;) Those were all Revenants exept of course for the Giant Squid, but I've made mummy and lich test cases and they have identical str to their Revenant counterparts, that may work all the way down to the skeleton lvl, never tested it. Method used is rather simple, just find out how many bottles (of beer, for simplicity and economy sake) you can carry in AA per str(without using packs/sacks of course). Turns out, after about 10 mins of newbie research, that the answer is rather simple, at one str you can carry 8.5 bottles, and each successive str point gives you the ability to carry 1.5 bottles more, such that 2 str=10 bottles (woohoo arithmatic!) and 10 str can carry 22 bottles and 19 str can carry 35.5 bottles...one very interesting and important point: I've YET to find an item that is 0.5 bottle in weight, thus, the carrying capacity of a 19 str char or undead is effectively limited to 35 bottles. For high str chars/undead, testing with so many bottles is hard on the eyes, you might want to try using larger items instead, sturdy platemails for example, are 9 bottles each, and easily procurred in relatively high quantity. A very visable way to see that restful guard is indeed stronman of the undead is to give him 4 sturdy plates to hold at one time (36 bottles), this feat is impossible for any other undead that I have ever tested. If this info has changed in the last half-year or so since I've been in the mage world, I apologize for the false data. End of note number 128. ---***--- Title: 'hmm' // Sirlomax <19> Fri Mar 8 00:20:41 2002 Now when we have seen this great STR list.... do anyone have a HP list of some sort and i would love to see a Lich list... thinking of trying Lich with my Necro and want to know what to use End of note number 131. ---***--- Title: 'last' // Utb <19> Fri Mar 8 01:47:33 2002 finding con would probably be pretty time consuming, since we'd have to get the undead ad, then see how many salves it took. this would be inconsistant too because ad ranges from 1 hp to 1 less than sw. plus, are we even sure that preserves are a constant number?we can always guess which npc's have the highest hps, and i bet our guess would be pretty accurate. for me though, hp's don't really make a difference with the undead i choose to use. my choice for best liches are iannis, illarin, restful, pknight, glock and phil. although, glock/phil are a step down when it comes to using a rev, they tend to be right up there with the best of them when liching. right behind that group are mal, salome, archpriest, zarkan, arenson, effaw, etc. End of note number 132. ---***--- Title: 'last' // Berek <19> Fri Mar 8 07:01:08 2002 Nods, I dont really care about how much con the lich or revenant has since the ones I use have sufficient amounts. As long as you heal from bad to slightly hurt or hurt to bad, or however you do it, it doesnt matter how much con it has. However many htps, you gotta heal the damage with salves. What I look for in an good npc: Revenant-->Dex, Str, Int, Wis, Con(not really sure if int or wis really do anything but i dont really care about con for L19 NPC's) Lich-->Dex, Int, Wis, Str, Con Berek End of note number 133. ---***--- Title: 'last' // Berek <19> Fri Mar 8 07:02:14 2002 Did I mention I look for lots of Dex...ok, just making sure. Berek End of note number 134. ---***--- Title: 'hell yea' // Gore <19> Fri Mar 8 16:41:39 2002 Dex is definitely the most important. Thats why I dig Illarin, It's my "impression" that she has a badass dex. I say impression since I'm not sure how one would go about testing that, Str is easy to test, Con is quite do- able, but hell, dex u just have to rely on good ol' non-scientific observation. Also, Illarin being an elf, high dex and low con would be appropriate attributes, and both jive with my observations of her. Alabama Thunder Pussy rawks. peace out. End of note number 135. ---***--- Title: 'last' // Utb <19> Fri Mar 8 17:10:57 2002 illarin, iannis, and restful all have 17 dex. which is the highest i've seen. End of note number 136. ---***--- Title: 'last' // Sirlomax <19> Fri Mar 8 18:50:53 2002 how do u know what dex the npc's got? *scratch* now we get in things that i want to learn =P End of note number 137. ---***--- Title: 'undead hps' // Shrapnel <19> Fri Mar 8 19:56:54 2002 There is actually a way to test this. I have noted recently that every time an npc you get the same amount of hit xp (ie not party xp but the xp from damage from hits/spells/backstabs/etc). Although I haven't researched it yet, I don't think the amount of hit expererience corresponds directly to hps of the npc. If it does, then I'll be damned. Anyway, point is, you and a friend go make your favorite undead, have him log his paladin and smite it to death, keeping track of xp that's gained. This way you can at least have a list of hps of undeads that is accurate relative to itself in which undeads have more hps than others. Shrapnel. End of note number 138. ---***--- Title: 'dex' // Utb <19> Fri Mar 8 23:01:09 2002 it takes 17 dex to wield gilian. restful, illarin, and iannis can wield gilian. blor (the npc) breaks the undead's finger, giving it -1 to dex. at that point, it can't wield gilian. give berek credit for this one, he found illarin and iannis to have 17 dex and i used the same method to determine that restful does aswell. End of note number 139. ---***--- Title: 'last' // Sunnydaye <4> Sat Mar 9 02:46:54 2002 So restful is the best rev, with the highest str, and tied for highest dex. Right? End of note number 140. ---***--- Title: 'sunnydaye' // Utb <19> Sat Mar 9 21:59:39 2002 no. iannis, illarin, restful all have 19 str, 17 dex. End of note number 142. ---***--- Title: 'Utb's last' // Snoopyjr <15> Sun Mar 10 14:52:12 2002 Illarin - 17 dex, 19 str, high hps Iannis 17 dex, 19 str, middle-high hps Restful 17 dex, 20 str, middle hps just get restful or illarin with permed armour and cblade.. *shrug* kill shit hard.. kill shit fast. End of note number 143. ---***--- Title: 'last' // Utb <19> Sun Mar 10 20:47:07 2002 restful has 19 str. i don't know why people say he's got 20, but it's 19. he can carry 35 bottles. that makes 19. End of note number 144. ---***--- Title: 'dunno' // Gore <19> Sun Mar 10 23:24:12 2002 When I did it awhile back he could do 37, I wonder why they changed it. End of note number 145. ---***--- Title: 'Rev's' // Hooligan <18> Mon Mar 11 05:38:45 2002 The relative damage/carry of any npc worth of 6k exp really doesn't change that much. Personally if you can kill something easily, use the damn thing and don't waste all your time trying to get a "better" rev. Just throw is some weapons...Like ghost sword right/fancy sword left, or vfr/wooden pick, maybe even a diammoned pommel sword/hobbit wood axe...those are all pretty cool combos. End of note number 147. ---***--- Title: 're utb' // Keysersoze <19> Mon Mar 11 14:59:55 2002 Sorry to break it to ya, but restful has 20 str. How someone can be so ignorant and so confident at the same time is impressive. Perhaps You should try actually testing stuff before you tell everybody your false opinions? Hooligan has a point, but hell, it's kinda cool to know the exact stats of undead, even if the effect on performance is small. End of note number 148. ---***--- Title: 'Strength of resful' // Keysersoze <19> Mon Mar 11 15:01:36 2002 It looks like a heavily armoured The restful-looking guard, shrouded in a dark aura. Spidery runes enscribed in blood-red script cover the revenant's black armour. Twin points of cold fire stare back at you from within its helmet. It is in good shape. My undead is carrying: A sturdy platemail. A sturdy platemail. A sturdy platemail. A sturdy platemail. You intone: I command thee to get beer. The revenant of The restful-looking guard takes a bottle of beer. You intone: I command thee to get beer. The revenant of The restful-looking guard attempts to lift a bottle of beer, but fails. The revenant of The restful-looking guard says in a cold monotone: MASTER, I CANNOT. It looks like a heavily armoured The restful-looking guard, shrouded in a dark aura. Spidery runes enscribed in blood-red script cover the revenant's black armour. Twin points of cold fire stare back at you from within its helmet. It is in good shape. My undead is carrying: A bottle of beer. A sturdy platemail. A sturdy platemail. A sturdy platemail. A sturdy platemail. End of note number 149. ---***--- Title: 'Strength of Illarin' // Keysersoze <19> Mon Mar 11 15:03:30 2002 It looks like a heavily armoured Illarin, shrouded in a dark aura. Spidery runes enscribed in blood-red script cover the revenant's black armour. Twin points of cold fire stare back at you from within its helmet. It is in good shape. My undead is carrying: A sturdy platemail. A sturdy platemail. A sturdy platemail. You intone: I command thee to get platemail. The revenant of Illarin attempts to lift a sturdy platemail, but fails. The revenant of Illarin says in a cold monotone: MASTER, I CANNOT. cg beer You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin takes a bottle of beer. You intone: I command thee to get beer. The revenant of Illarin attempts to lift a bottle of beer, but fails. The revenant of Illarin says in a cold monotone: MASTER, I CANNOT. It looks like a heavily armoured Illarin, shrouded in a dark aura. Spidery runes enscribed in blood-red script cover the revenant's black armour. Twin points of cold fire stare back at you from within its helmet. It is in good shape. My undead is carrying: A bottle of beer. A bottle of beer. A bottle of beer. A bottle of beer. A bottle of beer. A bottle of beer. A bottle of beer. A sturdy platemail. A sturdy platemail. A sturdy platemail. End of note number 150. ---***--- Title: 'restful' // Utb <19> Mon Mar 11 18:56:30 2002 sorry i was wrong. when i tried out the str on alot of things, i used a fetch, assuming it'd make no difference. possibly fetch's str maxes keyserfag, don't even talk. you are too much of a loser, and, for fuck's sake, what is with your stupid fucking name? go kill yourself. End of note number 151. ---***--- Title: 'Wrong again, utb.' // Keysersoze <19> Wed Mar 13 10:33:06 2002 You also said that Illarin has 19 str, but as you can see from my above post (245), she has an 18 str. Since everything you post is wrong, why don't you just stop posting here, and go post on the I-Love-Ignorance board? Or better yet just go crawl back under whatever rock u came from, and never utter another word, since everything you say is inaccurate. Btw, the humour of having someone make fun of my name, who willingly chose the acronym of Up-the- butt as his name, does NOT escape me :) Thanks for the laffs, fool. End of note number 156. ---***--- Title: 're:last' // Therapy <19> Wed Mar 13 22:33:48 2002 At long last there is some interesting stuff posted here on this board. (DEX and STR stuff). It always amuses me to find plonkers picking pointless fights...(Keysersoze springs 2 mind)... Anyways, Utb has a different meaning....mumble Chili's? Btw, anyone try out Johan/Arenson for STR/DEX/CON etc...? I must get back to playin necros, pointless having me alt sitting around doing nothing with 10mil exp at 4 1/2 days old:) I wish no-one bothered with Restful, I remember when I use to go and kill him and get 20k+ exp from him everytime :) (when left for a bit) Btw, anyone tried using 1 wpn on a rev?...i know *forgets name* tried using MBA and it worked OK. Anyone else try other combos? I tried using starblade or some other ls and did fairly well....100k in the hour and made prolly 15k cash or so. Therapy/Sirpsycho. End of note number 158. ---***--- Title: 'therapy' // Kurtwarner <19> Fri Mar 15 04:59:21 2002 i know i've tested arenson and the other guy to both have 19 strength. i have no idea about the con/dex End of note number 163. ---***--- Title: 'Undead Stats' // Keysersoze <19> Mon Apr 21 06:59:18 2003 Testing reveals that Iannis,Illarin and Restful guard all have 17 dex (and 19,18 and 20 str respectively). I think it would be cool and appropriate if there stats were more along the lines we would expect from a dwarf mage, an elf mage, and a human fighter, I know they are npcs and all but it seems, as I said reasonable and appropriate. Peace out. ps. Testing includes boomer/barbed dart and Gilian for dex, and just plain pickin' up heavy stuff for str. End of note number 294. ------------------------------------------------------------------------------
Why pick human or half-elf?
------------------------------------------------------------------------------ Title: 'races' // Nals <17> Thu Jan 9 22:50:16 2003 Sorry if this has been covered before, but why are helfs seen as one of the best races for necros and elfs as one of the worst - elfs get 2 more dex, same number of sps and only 1 less str, and 1 less int/wis combo. I woulda thought that the 2 extra dex would outweigh the 1 less str. End of note number 243. ---***--- Title: 'last' // Moriyokiri <19> Thu Jan 9 22:59:09 2003 -1 str is very crucial alot of the times. carry an extra looted item, extra heal in a sticky situation, etc etc. 1 less int/wis results in weaker revenants, rots, which are always crucial. only thing +2 dex will do, is let you hit slightly more often. if you're gonna tell me it helps you dodge, you're an idiot for using dodge defense, esp if you tank... all the weight from looted eq and heals will bog you down making dodge a handicap. *shrug* End of note number 244. ---***--- Title: 'nals' // Lunger <19> Fri Jan 10 09:42:29 2003 moriyokiri said most of what i'd say. another thing to consider is that a long time ago in a mud far far away, aa necro's choice undead were primarily fetchs and liches. since they were often bogged down with heavy equipment, the necromancer him/herself needed to be able to carry more. thus the need for the extra strength. End of note number 245. ---***--- Title: 'lasts' // Baphomet <18> Fri Jan 10 11:38:04 2003 Dwarves and Orcs make decent enough necros, though I'd take dwarf over orc personally. The high str and con make up a little for not being able to get doom/lich. But yeah, I'd stay away from elf if at all possible. Not saying that can't kick ass...Lunger...wait...what are you Lunger? Baph could have sworn Lunger was/is an elf. End of note number 247. ------------------------------------------------------------------------------
Paladin
list of paladin powers
------------------------------------------------------------------------------ note 8 things for paladins to do while saintly Spell Level alignment Sp's Description ----------------------------------------------------------------------------- detect 1 nice+ 3 You may use this command to detect evil. A visible aura will briefly surround any evil beings present. ----------------------------------------------------------------------------- turtle 2 any 2/round Paladins are taught the expert use of shields in combat. You may use 'turtle' mode to increase your blocking ability considerably. However, as this defensive state is tiring, this is a constant drain on your SPs in combat. The command 'turtle' will put you into or take you out of turtle mode, as appropriate. ----------------------------------------------------------------------------- call 5 nice+ all You can call your paladin's warhorse by using this command. You may call a warhorse only while outdoors and while at full SPs; calling a warhorse costs all your SPs. The power of your warhorse depends on your level and your alignment. A warhorse may be mounted and used to travel around in outdoors areas. It can be given saddlebags and/or barding to wear ("give saddlebags to horse" to put them on, "remove saddlebags" to remove them). A warhorse will help you in combat, but if it is killed, you will be unable to call another warhorse until the next reboot. You may send your horse away with the command "dismiss horse". See also: mount, dismount ----------------------------------------------------------------------------- cure 8 nice+ 30 You may use this command to lay hands upon another person for healing. The effectiveness of this healing is higher if your heart is pure. You cannot cure yourself; you may only cure others. ----------------------------------------------------------------------------- aura 11 nice+ 75 You may use this command to give yourself an aura of protection. This holy aura both reduces the effect of physical blows against your person, as well as shedding light sufficient to see by. The strength of this aura depends upon your alignment. The aura protects only yourself, and if you already have an aura up, you cannot raise another. ----------------------------------------------------------------------------- harm 14 nice+? 1/4 all You may use this command to harm undead. It has no effect on non-undead. The effectiveness of the attack depends on your alignment. ----------------------------------------------------------------------------- smite 17 nice+? 1/3 all You may use this command to smite evil creatures. It has no effect on creatures of neutral or good alignments. An exception is undead, which you may smite regardless of their alignment. The effectiveness of the attack depends on how good you are and how evil the target is. ----------------------------------------------------------------------------- sense 19 nice+? 30 You can sense the existence of evil beings with this command. It will give you the name of one evil creature and the approximate direction and distance to it. -----------------------------------------------------------------------------
Paladin shield turtle bonuses and Fighter evals
----------------------------------------------------------------------------- Paladin alt used for turtles:- Lala the noble champion of justice (saintly) Str: 18 (18) Race : Orc (female) Exp : 518,307 Dex: 15 (15) Class: Paladin (18) Money: 3,940 coins Int: 11 (11) Guild: none Bank : 60,000 coins Con: 16 (16) Age : I'm sensative about my age. Wis: 15 (15) Language: Common language Hits : 170 (170) Defend : Block You are: Very drunk Sps : 88 (162) Aiming at: Head You are: Unpoisoned Wimpy: 34 hits Attack : Slash You are: Hungry Hunted by: No one Paladin turtle blocking Myrtae Weight Fighter Name of Shield Bonus cost (BoB) Evaluation Location ------------------------------------------- -------- ------ ------ ----------------- --------------------------- The Shroud of Gustanado (worn)<*> (+42->76)??? 10 (0) very poor same place as big 'un A mysterious buckler (+42) 50 2 very poor ? Treasure Map ? A piece of squash shell (+46) 100 1 poor ????????????????? A lizard buckler (worn) (+46) 100 2 poor lizard swamp place A brown goblin shield (worn) (+48) 160 2 poor Ravel An unusual buckler (worn) (+48) 150 1 poor ? Treasure Map ? An antique buckler (worn) (+48) 150 1 poor ? Treasure Map ? A weird buckler (worn) (+48) 150 1 poor ? Treasure Map ? A small wooden shield (worn) (+50) 100 2 serviceable orcs outside tantalon A fire buckler (worn) (+50) 500 1 serviceable ? Treasure Map ? A wooden shield (worn) (+50) 250 1 serviceable Fredd's Equipment Shop A cold buckler (worn) (+50) 400 1 serviceable ? Treasure Map ? A mysterious buckler (worn) (+50) 200 1 serviceable ? Treasure Map ? A scraggly hide shield (worn) (+52) 250 2 serviceable rangers make these A metal shield for knights (worn) (+54) 500 2 adequate Knights shop (knights only) A small hide shield (worn) (+54) 300 2 adequate ? rangers make these ? A red goblin shield (worn) (+56) 160 3 adequate Ravel A round hide shield (worn) (+56) 400 2 adequate ? rangers make these ? An opalescent round shield (worn) (+56) 400 2 adequate ? Treasure Map ? A peculiar round shield (worn) (+56) 400 2 adequate ? Treasure Map ? A mysterious round shield (worn) (+56) 400 2 adequate ? Treasure Map ? A weird round shield (+56) 400 2 adequate ? Treasure Map ? A fire shield (worn) (+58) 1330 2 fine ? Treasure Map ? A brown goblin shield (worn) + (polished) (+58) 160 2 fine Ravel A sturdy hide shield (worn) (+58) 500 1 fine ? rangers make these ? A fine hide shield (worn) (+60) 600 1 fine rangers make these A warrior's shield (worn) (+60) 40 3 fine Anasazi A cold shield (worn) <***> (+60) 900 3 fine ? Treasure Map ? A striped shield (worn) (+62) 700 1 good Southeastern Isle The 'Andeli' shield (worn) (+64) 1000 3 good Andeli The 'Scorpion' shield (worn) (+64) 3000 3 good Chaos Tower A silver goblin shield (worn) (+64) 1400 3 good Ravel A fine hoplon shield (worn) (+64) 800 2 good BoG area A mysterious kite shield (worn) (+64) 800 3 good ? Treasure Map ? A strange kite shield (worn) (+64) 800 ? good ? Treasure Map ? A red goblin shield (worn) + (polished) (+66) 160 3 very good Ravel A green shield (worn) (+66) 800 3 very good A patrol sergeant A dwarven shield (worn) (+66) 900 3 very good Gralain's tomb An opalescent long shield (worn) (+66) 450 6 very good ? Treasure Map ? The Shield of Gralain (worn)<**> (+68) 1400 4 very good Gralain's tomb A spiked shield (worn) (+68) 1400 4 very good MoN area A black shield (worn) (+68) 1050 3 very good Archpriest (mt. kresh) A cold shield (worn) <***> (+68) 900 3 very good ? Treasure Map ? A wigwog skin (worn) (+68) 1400 2 very good Wigwog A strange long shield (worn) (+72) 1350 5 splendid ? Treasure Map ? A flying shield (worn) (+72) 3000 1 splendid Andeli An antique long shield (worn) (+72) 1350 5 splendid Treasure Map An unusual long shield (worn) (+72) 1350 ? splendid ? Treasure Map ? A silver goblin shield (worn) + (polished) (+74) 1400 4 nearly perfect Ravel A magic shield (worn) (+75) (5400) 5 nearly perfect Treasure Map An unusual long shield (worn) (+76) 2024 ? absolutely perfect ? Treasure Map ? A cold shield (worn) <***> (+180) 900 1 more than perfect ? Treasure Map ? Still to be done: A mysterious long shield (worn) A peculiar long shield (worn) A small hide shield (worn) An antique round shield (worn) An elvish shield (worn) An iridescent round shield (worn) An unusual round shield (worn) A peculiar kite shield (worn) striped shield ??? se isle, sometimes theres a random native who has it. semiunique. <*> The shroud changes evals from very poor to absolutly perfect as the wind builds up with it (+42 to +76). Funkyflea tells you: u should mention that The Shroud of Gustanado weights 10 but it lets u carry an extra 10 and when u wear the shield it goes through phases starting at AP, then NP....so on and then starts over again. Funkyflea tells you: not sure about extra 10 capacity but it goes something like that I tested it and the shroud does weigh 10, but when worn it allows you to carry 10 more so overall it weighs 0 (as long as it is worn). After the "WHOOOOoooooooooooooooooooooooooooooOOSH!" "A swirling force of wind swells up around your body!" It's eval changes from very poor to absolutely perfect at the start of a fight, changes down after a bit of time or amount of damage to nearly perfect, splendid, very good, good, fine, adequate, serviceable ... very poor, ap, np, ... and when the NPC dies it drops back to very poor. <**> Funkyflea tells you: gralain give +5 to non-dwarves and +10 to dwarves You tell Funkyflea: how come the +5 didn't show up to my paladin when I wasn't using turtle *scratch* maybe paladins don't get the bonus. Funkyflea tells you: the last time i used as a pally they did for sure You tell Funkyflea: or is "The Shield of Gralain" one of them new uniques with the same name for it's non unique replacement. Funkyflea tells you: u get a dwarven shield when gralain out +0 blocking bonus to orc paladin +5 blocking bonus to h-elf cleric <***> There appears to be 3(+) cold shields one of which had so much blocking I suspect it was a bug (or possibly once per reboot there is one more than perfect item in some treasure map). P.S. this is a work in progress I'm adding to it as I get my hands on diffrent shields. Mudmail Ghanimk if you have additions to add. P.P.S. The above bonuses are stat/race variable but I have done all my testing with the one alt. So if you find out the bonus of one shield for your paladin and compare to my list and work out the diffrence it will be the same diffrence for all the shields above. -----------------------------------------------------------------------------
Some info about smite
----------------------------------------------------------------------------- Title: 're: Groth' // Methos <19> Thu Jun 27 11:56:29 2002 Just a small point. Smite costs 1/3 of your max sps. So, despite what race a paladin is, they can all smite 3 times if at full sps. Methos couldn't even finish reading that note after that part. End of note number 240. ---***--- Title: 're: last' // Ibid <1> Thu Jun 27 18:03:07 2002 Going by that, orcs (with the smallest max sps) would actually be able to smite the most in a session with a given number of heals because each heal would be worth a greater p/c of your total than for an elf/dwarf etc. Strange, no? End of note number 241. ---***--- Title: 're: Methos' // Groth <15> Fri Jun 28 18:00:08 2002 Yeah but the more sps used to smite, the more damaging it is right? (assuming alignment doesn't matter) End of note number 246. ---***--- Title: 're: Ibid and Groth' // Methos <19> Fri Jun 28 21:14:28 2002 That's exactly right. All Paladins can smite 3 times from full sps, but the one who has a higher wis and a better alignment will do more damage per smite (depending on the alignment of the target of the smite). Methos is fairly certain he remembers it as wis, and not just higher sps, in the case of those silly races that have more int than wis. End of note number 247. ---***--- Title: 'Stuffs.' // Druenarrii <19> Mon Jul 1 05:18:50 2002 Smite is more powerful with more sps. a very long ago post stated that each additional wisdom adds 1/3 power to the blast, and that every *think* 4 points of int (maybe? it's been a long time) counted as one point of wis, in terms of damagepower. Dru End of note number 249. ---***--- Title: 'Smite Damage' // Tof <17> Sun Nov 3 11:03:31 2002 Looking for some stats as far as max damage per alingment kind of thing.. ie if i'm good.. npc is evil.. i'm saintly they are demonic.. and i'm looking for this info based on an orc i don't know if anyone has researched this, and I may have to talk to ghanim(x) and see if we can test.. just wanted to save some time also - druenarrii if you are reading this - ls or pa? End of note number 246. ---***--- Title: 'tof--' // Druenarrii <19> Mon Nov 4 19:34:20 2002 I've never really payed attention to specifics of alignment damage, or made a graph based on alignment and wisdom but in my experience, it does 40hp at the low end damage range (nice to nasty) and up to about 125 at saintly--demonic. And as you asked, depends if you feel like tanking or bashing: Paladin with awesome scythe does some nice damage and is useful for curing the tank. On the other hand, unless you can find an orcish poleaxe, there goes yer practicality for tanking with a shield. Longswords tend to be a little easier to find, and we skill faster with 'em. Plus they're one handed. Yeah, I know I'm not saying which is better.. personally, I use both, depending on what I'm doing. End of note number 247. -----------------------------------------------------------------------------
Class change to paladin
----------------------------------------------------------------------------- Title: '2hs skil' // Tyrael <19> Wed Jul 24 00:28:07 2002 hmmm just switched, 100 2hs to 67...now you know......and 100 club to 48! *faint* End of note number 250. -----------------------------------------------------------------------------
Ranger
Chance of finding a Mandrake root
------------------------------------------------------------------------------ note Mandrake must be very very rare I was just seeing if I could get a mandrake root and decided to keep track of how many I found of each herb: number percentage Herb gathered 95 67.86 A clump of forest herbs. 17 12.14 A clump of pipeweed. 12 8.57 A whiteleaf. 3 2.14 A bulb of garlic. 1 0.71 A root of parsnip. 4 2.86 A leaf of clover. 3 2.14 A ginseng root. 1 0.71 A lotus petal. 4 2.86 A nightshade. 0 0.00 A mandrake root. 140 100.00 Total herbs gathered GhanimX knows these numbers are going to be off by loads, but they give some idea the ratios of one herb to another. note Herbs II (Revenge of a Mandrake root) Myself and a friendly fellow ranger kept on gathering a bit longer and here is what we got, we were gathering all around AA at diffrent times. And after the measuring was over the other ranger found 2 more mandrake roots! Ghanimr | fellow ranger | number percentage|number percentage| Herb gathered Sell value 310 67.10 |594 65.06 | A clump of forest herbs. 50 60 12.99 |175 19.17 | A clump of pipeweed. 50 44 9.52 | 63 6.90 | A whiteleaf. 100 6 1.30 | 12 1.31 | A bulb of garlic. 10 6 1.30 | 11 1.20 | A root of parsnip. 25 11 2.38 | 16 1.75 | A leaf of clover. 50 8 1.73 | 7 0.76 | A ginseng root. 100 6 1.30 | 19 2.08 | A lotus petal. 200 10 2.16 | 15 1.64 | A nightshade. 400 0 0 | 1 0.11 | A mandrake root. 500 462 100 |913 100 | Total herbs gathered SUMMARY: (percentages look close enough) -------- You have a approximatly a 1 in 3 chance of gathering a clump of forest herbs, 1/6 chance of pipeweed, 1/12 chance of whiteleaf, 1/11 chance of garlic or parsnip or clover or ginseng or lotus or nightshade (1/66 chance of garlic, 1/66 change of parsnip,... 1/66 chance of nightshade) 1/1400 chance of a mandrake root (1/500 if you include the two found after). GhanimX and a masked friendly fellow ranger. ---***--- Some people asked how I got the above numbers so here goes I gathered herbs and dumped them all in my scythe room then I cut and paste all the herbs I see when I type look into a file called herbs.txt. And then I used the following UNIX script on my SUN workstation: > cat herbs.sh #!/bin/sh -- for herb in "A clump of forest herbs" "A clump of pipeweed" \ "A whiteleaf" "A bulb of garlic" \ "A root of parsnip" "A leaf of clover" \ "A ginseng root" "A lotus petal" \ "A nightshade" do num=`grep "$herb" herbs.txt | wc | awk '{print $1}'` /bin/printf "%s\t%s\n" $num "$herb" done total=`cat herbs.txt | wc | awk '{print $1}'` /bin/printf "%s\tTotal\n" $total > ./herbs.sh 310 A clump of forest herbs 60 A clump of pipeweed 44 A whiteleaf 6 A bulb of garlic 6 A root of parsnip 11 A leaf of clover 8 A ginseng root 6 A lotus petal 10 A nightshade 462 Total > It was as easy as that. ---***--- Baphomet tells you: I just gave a mandrake to Dooku not more then 10 minutes ago. Where was ya? *grins* Baphomet tells you: You know, I've found that I find them up by Hobbitat the most, in the forest around there. You might add that to all the info you have. ;) You tell Baphomet: any exact room ? Baphomet tells you: Nope. They're as randomized as nightshades. Just that one area that I've noticed them though. And I've gathered from all over. But that is the only place I've found on. You tell Baphomet: I remember as a level 1 ranger there was this one room about 4 or 5, 2w I had a 50% chance of getting a nightshade Baphomet tells you: I've found 3 in the last two days, and all of them have been from around Hobbitat. You tell Baphomet: I remember as a level 1 ranger there was this one room about 4 or 5, 2w I had a 50% chance of getting a nightshade -----------------------------------------------------------------------------
wis boosters
----------------------------------------------------------------------------- ^M Title: 'Re: Rookie Concerns...' // Iolo <19> Sun Aug 4 18:46:21 2002 I've found that using a bow with a ranger makes killing larger NPCs much easier, and makes advancing a pretty quick process. Using dark bow or unique silver longbow in combination with your wolf and sometimes elude makes most 9k kills very killable. Using melee weapons can be more painful, but make use of medicine and Graddam to heal your wolf between fights and you should get by just fine. Also with strike, you can be quite an accomplished basher in a party to get XP quickly. Also, when taming wolves, remember that you can raise your wis with various items quite easily. Crosier of Pain: +2 wis Dark Brown potion from Dubo: +1 wis Greenleaf: +1 wis Academy class: +1 wis All are cumulative, so you could potentially gain +5 wis to get the wolf you desire. Chaos> Valdemar sends a tiny pulse of energy towards LySa. - Iolo - End of note number 231. Title: 'Graddam, etc' // Iolo <19> Sun Aug 4 19:29:40 2002 Graddam is north of ranger camp, across the bridge. I'd recommend getting a sorcerer's map and exploring north of ranger camp, his area is very small. You could also track him. Crosier of Pain can be found in the gnollish temple, west of ranger camp, I'd suggest exploring it extensively and bring lots of heals - it can be painful, and one of the NPC's follows. :) Dark Brown potion can be traded for pelts at the village Norton north of ranger camp. Again, a sorcerer's map will help you find it, and I recommend exploring it - it's a fun area. Greenleaf can be purchased in Scythe camp, found in treasure hunts, or at various shops. The Academy is west of ranger camp, northeast of Thrannakkak or however you spell it. Find a clock there to see when the next class session is, and attend! ...exploration is essential to any successful adventurer. ;) - Iolo End of note number 233. -----------------------------------------------------------------------------
Wolf List
----------------------------------------------------------------------------- Title: 'Wolf list (credit to Methos)' // Quita <19> Sat Aug 31 02:10:37 2002 Just reposting that nice list done by Methos in February this year..: Wis Name Location ============================================== 1 Small puppy Greenhaven 2 Dog named Bud Music cottage 2 Royal dogs Andeli 2 Wild dog Forest 2 Whimpering dog Nepeth 3 A dog Balan 3 Large wolf Forest 4 Maned wolf Forest 5 Arctic wolf Yeti cave 5 Timber wolf Greenhaven 6 Dire wolf Anasazi 6 Diseased wolf Village dump 6 Grey wolf Forest 7 Camp dog EDF camp 8 Harkke wolf Harkke portal 9 Arctic wolf Northern tundra 9 Guard dog Orc slaver camp 10 Timber wolf Nothern forest 11 Dire wolf Southern swamp 12 Ferryman's dog Following Norich 12 Timber wolf Star caverns 13 Shadowy protector Ilderia 13 Winter wolf Steading 14 Huge dog Arcadia 14 Snow wolf Nothern tundra 14 Winter wolf Ebon Manor 14 Zubin Following Marika 14 White wolf Academy 14 Sylvanthic wolf (f) Elven forest 15 Sylvanthic wolf (m) Elven forest 15 Arctic wolf Star caverns 16 Grey wolf Star caverns 17 Dread wolf Star caverns 17 Red wolf Star caverns Quita @)`,--- End of note number 238. -----------------------------------------------------------------------------
Killcrazy's woodcraft formula
Title: 'Testing results.' // Killcrazy <5> Mon Sep 2 09:51:35 2002 Dwarf level 1 Str 1 Dex 1 Int 1 Con 1 Wis 1 Woodcraft 27 Dwarf level 1 Str 1 Dex 1 Int 2 Con 1 Wis 1 Woodcraft 28 Dwarf level 2 Str 1 Dex 1 Int 2 Con 1 Wis 1 Woodcraft 28 Dwarf level 2 Str 1 Dex 2 Int 2 Con 1 Wis 1 Woodcraft 29 Dwarf level 5 Str 7 Dex 6 Int 5 Con 1 Wis 7 Woodcraft 40 Half-Elf level 9 Str 8 Dex 9 Int 9 Con 3 Wis 10 Woodcraft 48 Half-Elf level 9 Str 8 Dex 9 Int 10 Con 3 Wis 10 Woodcraft 49 Dwarf level 12 Str 8 Dex 9 Int 5 Con 1 Wis 12 Woodcraft 48 Dwarf level 16 Str 16 Dex 14 Int 10 Con 6 Wis 15 Woodcraft 68 Dwarf max (Str 17 Dex 14 Int 12 Con 17 Wis 15) Woodcraft 70 Orc Max (Str 16 Dex 16 Int 13 Con 17 Wis 13) Woodcraft 71 Human max (Str 16 Dex 15 Int 15 Con 16 Wis 14) Woodcraft 74 Half-elf max (Str 14 Dex 15 Int 16 Con 14 Wis 16) Woodcraft 78 Elf max (Str 13 Dex 17 Int 17 Con 14 Wis 14) Woodcraft 82 Stat raisers/changers have no effect on woodcraft. The formula, at max stats at least, is 2xDex + 2x Higher Int/Wis + Lower Int/Wis. Of course, the initial bonus you get to woodcraft affects the formula when you have lower stats. As the stats increase, they begin to follow this formula more. Hope this helps. End of note number 247. ---***--- Title: 'conclusion from Killcrazy's formula' // Ghanimk <19> Tue Sep 3 10:28:34 2002 Using Killcrazy's formula: woodcraft = 2 x Dex + 2x max(Int,Wis) + min(Int,Wis) for maxed out level 19 rangers stats gives: Race Stats Woodcraft -------- ---------------- ------------- Elf : 13 17 17 14 14 34+34+14 ~ 82 Half-Elf: 14 15 16 14 16 30+32+16 ~ 78 Human : 16 15 15 16 14 30+30+14 ~ 74 Orc : 16 16 13 17 13 32+26+13 ~ 71 Dwarf : 17 14 12 17 15 28+30+12 ~ 70 GhanimX is happy that Killcrazy worked out the formula! *dance Killcrazy* End of note number 250. -----------------------------------------------------------------------------
Pelts, pelts everywhere, but where did I leave my wolf
----------------------------------------------------------------------------- Title: 'Oh dear.' // Killcrazy <10> Mon Nov 4 20:08:43 2002 I leave you people for a second and you get stupid. *sigh* GhanimX and Lyric: You forgot 'A Wolf', from treasure hunts. It's large docile, but I'm not sure on wisdom, I've lost most of my notes. Apart from that, nice list. Last three: Here is the thing. Those four pelt clothings, collars boots and gloves, give you 26exp per pelt - at the highest quality. Unless you have 80 or so woodcraft, you're not going to be succesful enough to make it worth it. Pouches, packs, and sacks all give 25exp per pelt. The only difference is the weight and the amount of pelts needed. At low levels, stick with pouches. With 16 pelts, there is an unforgivably high chance of messing up two sacks, while you'd have to be pretty unlucky to mess up all 8 pouches. Pouches weigh .5 bottles of beer per pelt, and need 2 pelts to make. Packs weigh .167 bottles of beer per pelt, and need 6 pelts to make. Sacks weigh .125 bottles of beer per pelt, and need 8 pelts to make. By the way, stoles give 224 exp altogether (is that right? I'm doing this from memory). That's just under 25 exp per pelt. If a stole weighs 1 bottle of beer, it would be the best for weight. So in conclusion: Pouches when you care about the exp, sacks when you care about the weight, packs (or stoles) if you hate the mechanics of putting lots of sacks into one big sack. -KC used to play this game. End of note number 245. ---***--- Title: 're: last' // Sarc <19> Wed Nov 6 07:35:00 2002 Its been a while since I last had a ranger alt but I seem to remember that finished products weigh ~less~ than the number of pelts required to make them.. Sarc End of note number 247. ---***--- Title: 're: last' // Morpheus <18> Wed Nov 6 15:40:12 2002 Well, if you're killing fuzzy bunnies all the time, that would be true. But if you're killing L7 or L8 animals, you should be getting close to large pelts every time. 1 large pelt = 7-8 scraps = 1 bottle of beer 1 fine pouch = 2 scraps = 1 bottle of beer 4 fine pouches = 8 scraps = 4 bottles of beer No, I'm not saying that you can turn pelts into beer. Bottles of beer is a good way of measuring weight.;) Morpheus End of note number 248. ---***--- Title: 'Corpse-Frisking Fun!' // Theworm <19> Fri May 9 21:54:08 2003 Feathers: No exp. Pelts: (Number of pelts * 15) + 5. For example: You skillfully take a fox pelt. - 6 pelts, 95 exp: 6 * 15 + 5 = 95 You skillfully take a large bear pelt. - 8 pelts, 125 exp: 8 * 15 + 5 = 125 Meat: Hunks/big hunks - (hp healed * 6) - 10, eg: 'You skillfully carve out a big hunk of raw bird meat.' - 68exp, 13hp/sp (13 * 6 - 10 = 68) Huge hunks - (hp healed * 8) - 40, eg: 'You skillfully carve out a huge hunk of raw moose meat.' - 112exp, 19hp/sp (19 * 8 - 40 = 112exp) Gutting: No exp. I don't know if similar info has been posted before, apologies if so. Add in the making of sacks, and it seems that rangers get around twice as much exp for killing fuzzies than other classes. Kinda neat, I thought. And! While I'm here! Allow me to plug my wonderful AA page! Containing this refuse AND MORE! http://nova.no-ip.biz/zarquon/uberlist.html Hope this helps, KC End of note number 249. -----------------------------------------------------------------------------
what is needed for a great bowstave or a great staff
----------------------------------------------------------------------------- Title: 'woodcraft' // Karlson <15> Fri Nov 15 11:08:55 2002 what woodcraft do you need (or are there some other requirements) to cut great bowstave and what are the requirements for great staff? End of note number 235. ---***--- Title: 're.last/rant' // Thorn <19> Sat Nov 16 03:34:49 2002 Ok.. bowstaves.. str and wis seem to be the factors there. Str determines the size of the bowstave you can cut..and wis seems to effect your chances of cutting it. Woodcraft ability seems to play no role in this at all. So a elf/helf ranger will never be able to cut a great bowstave no matter how many attempts they make. *curses violently* And as for staffs.. I'd be guessing.. but I'd say woodcraft ability/wisdom/have an axe in your inventory/and have a lightsource if it's dark. Thorn End of note number 236. ---***--- Title: 'last' // Karlson <15> Sat Nov 16 09:12:33 2002 so, should str 15 and wis 13 be sufficient for cutting great bowstave or do I need higher stats, and which axes raise the probability of cutting what you want? , End of note number 237. ---***--- Title: 'bowstaves' // Ebot <19> Sat Nov 16 11:37:45 2002 All i know is that dwarves are better than all other races. *tongue Thorn* Told yah so. -Ebot ain't not no elvish fool. End of note number 238. ---***--- Title: 'staffs/bowstave' // Thorn <19> Sat Nov 16 12:48:36 2002 Seeing as how I'm a helf and I can't cut a great bowstave like our much smarter and better bowmakers..such as the dwarves and orcs.. it's hard for me to say what would help. But I can tell you that having an axe does help with cutting staffs, the better the axe the more it seems to help. Also when cutting a great staff, it will cost you 150 sps. Thorn End of note number 239. ---***--- Title: 'last' // Ghanimk <19> Mon Nov 18 13:18:50 2002 Just out of intrest have you tried "Brass knuckles" from Jorge in the Brawl arena (+2 str) do they help you in getting a great bowstave and/or a great staff ? GhanimX End of note number 240. ---***--- Title: 'last' // Ebot <19> Tue Nov 19 01:09:42 2002 The str would help and its a good idea but as i understand an axe is mandatory to cut a great staff/bowstave. -Ebot cuts em everyday. End of note number 241. ---***--- Title: 're: last' // Sarc <19> Tue Nov 19 13:13:31 2002 How about dualling with ssm/malign pikestaff(orcs)/sspawn? Or what about getting a perm str of an alteration mage? (not sure if it's castable on another) Sarc. End of note number 242. ---***--- Title: 'last' // Aristotel <19> Tue Nov 19 18:20:42 2002 strength cannot be focused on others and as I remember the items that give str bonus from brawling arena would stop working once you wield knife or axe to cut something End of note number 243. ---***--- Title: '+1 str' // Ghanimk <19> Tue Nov 19 20:32:38 2002 What about a strength potion (random) from that gold panning place (out,out,e,8n,all e). It only lasts about 60 secs, but that should be enough time ? GhanimX End of note number 244. ---***--- Title: 'last' // Ebot <19> Tue Nov 19 20:50:57 2002 Even with enough strength it costs 150 sps to cut a great bowstave and you don't always cut it on your first whack. Sometimes it takes 4 5 or even 6. Sarc's on the right track but ssm is two handed. -Ebot End of note number 245. ---***--- Title: 'last' // Geico <11> Tue Nov 19 20:56:53 2002 Wield a nice axe in left hand, wearing unique from brawling on right.. gives you str you need that way. End of note number 246. ---***--- Title: 'last' // Thorn <19> Wed Nov 20 00:11:12 2002 Or you could go down to drak and kill the guard for his great bow. But none of that is the point. The point is that cutting a bowstave should be based on woodcraft and not str. However, I shall let the subject go and stop my crying about it. Thorn End of note number 247. ---***--- Title: 're: last' // Sarc <19> Wed Nov 20 00:49:14 2002 Good idea, if you were to make it more 'realistic' you might get to make a great bow but end up totally unable to string and draw it :p Sarc. ps. further to my last post, I think the malign pikestaff is also 2-handed but hey, 1 out of 3 aint bad *shrugs* End of note number 248. ---***--- Title: 'Silly little elven people.' // Ebot <19> Wed Nov 20 01:30:59 2002 Geico : You can't wear a brawling unique and wield a weapon. Sarc : Yah its 2h too. Thorn : Although you would be an excellent craftsman Erg... premature enter. So yah.. better craftsman but not strong enough to use the bow for anything and i believe someone had a good explination about how much strength is needed to cut the bowstave. So your best chances are the potion or sspawn but each has clear drawbacks. The potion might not last long enough to cut the bowstave unless you're lucky and well prepared. And sspawn has to stay corpses up and that could get annoying. Not to mention the rarity and difficulty of acquiring thses items. Oh and although the great bow in drakhiya is pretty good i still get the impression that the ranger made type is a little bit better. -(Ebot = Dwarf) > Elf OR Half-Elf. End of note number 249. ---***--- Title: 'Re The whole glove thing.' // Blaze <19> Wed Nov 20 04:36:13 2002 cut great bowstave You cant wield this weapon while wearing the glove. Dont forget Scout knife is a weapon Dont forget Scout knife is a weapon End of note number 250. -----------------------------------------------------------------------------
what is needed to build a bridge
----------------------------------------------------------------------------- ^ Title: 'Bridges' // Aurac <12> Sun Dec 15 10:29:33 2002 I dunno if anyone's posted anything on this before, but I built a bridge. -= Build a bridge =- Side 1: bridge support direction - 6 beams / 20 sinew bridge structure - 10 beams / 35 sinew Side 2: bridge support opposite direction - 6 beams / 20 sinew bridge structure - 10 beams / 35 sinew Whole bridge: plank structure - 16 planks / 40 sinew Total so far: 32 beams, 16 planks, 130 sinew Center of bridge: balustrade - 8 planks / 20 sinew I haven't had the chance to repair the bridge or nail the planks, as Naz, Greencleric, Kuji, and I broke it quite early on... If anyone has any info on it (or remembers where an old post about this is) please post on it. -Blain End of note number 250. ---***--- Title: 'Re: bridges' // Ruvio <16> Tue Dec 17 00:25:35 2002 Repairing seems to vary: 2 - 6 beams 2 -6 planks 10 - 20 sinew -Ruvio the hippy freak. End of note number 247. ---***--- Title: 're: re: bridges' // Ruvio <16> Tue Dec 17 00:26:42 2002 and to nail planks requires one box of nails. you will need some pelts or feathers to acquire the nails as dubo doesnt take cash. End of note number 248. -----------------------------------------------------------------------------
Rogue
Backstab/secondary
------------------------------------------------------------------------------ Title: '*ponder*' // Ascendance <17> Mon Nov 6 03:32:55 2000 stone dagger, weight 3, parry 100 Draquisfang, weight 1, parry 100 (in knife form) sai, weight 1, parry 96 shadowspawn, weight 1, parry 96 what are you arguing about again? End of note number 138. ---***--- Title: 'last' // "Dementia" <19> Sat Apr 6 01:22:38 2002 Oh, no skill... But you'd still have to have 100 ambush... And backstab damage is a constant 60 hp damage -- that's twice the amount of a massacre. Which is awesome. But I was asking about the damage done by secondary ATTACKS, not backstab damage.... *shrug* End of note number 65. ---***--- Title: 'ironic' // Sunkist <19> Thu Jun 6 21:13:16 2002 rogues can already poison stabbing weapons, ie a secondary. tried it out with cherry last nite, and poison last for 3 backstabs. ;) -M- End of note number 378. ---***--- Title: 'black knife' // "NightTripper" <14> Fri Mar 8 23:45:40 2002 The black knife on Rustle the bard, one of the new wandering npcs, is a pretty nice secondary. It's cheaper than a hunga-munga and has the same parry bonus (+17) but 1 less riposte bonus (+6 vs hunga's +7) and I think it weighs about the same. An easy secondary to get, with Rustle being a little under a 1k kill. NightTripper [thought he'd post something] End of note number 22. ---***--- Title: 'BACKSTABBING CLEARANCE' // "***TheLightfingered***" <12> Thu Jan 9 02:41:20 2003 Sorry for the caps, but me and Zoas tested bstabbing today. It should be 60 damage, at 100 skill. Str doesnt matter, as I still did 35 at 60 skill Dex does matter, as somehow he managed to dodge me... *while he was lieing down even!* Hrmm, if there are any more variables that you can think of that might affect it, such as race, dont be afraid to post em LF End of note number 248. ------------------------------------------------------------------------------
Best Rogue Armour
------------------------------------------------------------------------------ Title: 'last' // Bunbun <19> Sat Jun 30 20:51:42 2001 Armour of Gaius. Helm of Hanza. Robe of Turkey Feathers. High leather boots. Black Leather Gloves. Yep End of note number 244. ---***--- Title: 'last' // Heathenidol <18> Sat Jun 30 21:09:32 2001 on a rogue: Sword of gilian shadowspawn the stiletto Armour of Gaius Helm of Hanza Strangely paterned cloak Reflective bracers Medallion of Night High leather boots. Black leather Gloves Silver amulet. zarkan's ring of regeneration/full protection End of note number 245. ---***--- Title: 'Armour' // Shinrikyo <19> Sun Jul 1 04:18:14 2001 on a rogue: Sword of Gilian shadowspawn the Stiletto Armour of Gaius Helm of Hanza Strangely Patterned Cloak Reflective Bracers Golden Amulet Silver bracelet Mithril ring with violet glow (from Zarkan) And a cleric. End of note number 246. ---***--- Title: 'Best tank' // Galant <19> Wed Aug 21 06:22:50 2002 Elf rogue spawn-16 str, gilian, 14 con, 19 dex...aog/hoh/gammy/msurcoat/regen ring/expedition boots/steel mesh gloves, all but surcoat blessed.. End of note number 245. Title: 'Last' // Chaim <15> Wed Aug 21 18:11:28 2002 You'd Hit Alot, And Avoid Getting Hit Alot... But Lunger Would Still Rock You. End of note number 246. Title: 'galant' // Lunger <19> Wed Aug 21 21:15:41 2002 drop surcoat for spc or a turkey robe. imo, at least. End of note number 247. Title: 'Galant' // Ghanimk <19> Wed Aug 21 21:39:29 2002 or instead of what Lunger suggested use MoN with msurcoat and drop gammy. But I'm probably wrong Lunger knows more than me. End of note number 248. Title: 'Re: Galant' // Poke <16> Thu Aug 22 01:59:26 2002 Ummm.... orc rogue??? sspawn gilian same shit..... 20 str, 18 dex, 17 con.... *think* You can have your 17 (btw) str, 19 dex and 14 con elfie all you want... me personally, I don't think the +1 dex overrules the -3 str and -3 con... *shrug* but what do I know. End of note number 249. Title: 'Last few' // Galant <19> Thu Aug 22 09:48:49 2002 surcoat/gammy, this gives both a higher total ac, and higher resistances than spc/mon..spc/gammy is highest ac, white surcoat/mon is highest resistances...surcoat/gamy, or spc/mon nearly same, but get better res's with surcoat/gammy..that dex the added int/wis the elf has, gives a greater bonus to parry, with the insane parry/bonus/dex/decent str..con dont matter cause lose it at backstab...the elf will get hit less, making it a better tank. On another note, the elf has free money, at 2400 a pop..orc more chance to get caught stealing, elf has better arguably better trip... with spawn, than orc with spawn, because of dex.. Really though...best tank is human necro, 100 staff, aog/hoh,mcoat,gammy,regen/prot ring, azakath...with revenant of restful bashing with kraky...and 3 more bashers, with 100 skill, and nice weapons...5 man party, 4 split the exp... End of note number 250. ------------------------------------------------------------------------------
Getting on the bank roof
------------------------------------------------------------------------------ Title: 'on top of bank!' // Chibitrunks <17> Wed Jun 19 09:03:24 2002 Streb leaves east. Raguel leaves north. s Dominique leaves north. s You are standing along the village shore just south of Main street. To the west is the side of the Adventurer's Guild. The road overlooks the village harbour to the east, and you can see the run-down shacks which make up the harbour businesses. At the southern end of the harbour you can see the open sea. The road continues to the south. Obvious directions are: north, south. > > You are standing on the village shore just north of the marketplace. The ocean extends off far to the east, although a slight haze on the horizon suggests that there may be land somewhere out there. A small, deteriorated hut lies to the west, but there's no way into it from here. There is a narrow alley which runs alongside the hut. The back of a warehouse of some kind is to the east. The land rises to the south as it approaches the marketplace. Obvious directions are: north, south. > > enter alley You enter the dark, narrow alley. You are in a dark, narrow alley, which dead-ends here. You can see the back wall of the adventurer's guild to the north. A deteriorated hut is collapsing to the south, but you can see no way of entering it from here. The strong stone wall that comprises the back of the Tantallon bank is to the west. For a dead-end alley, you see a surprising number of footprints in the dirt. The only obvious exit is east. > > drink potion You quaff a green potion [Arachnoid Elixir]. > > drop bottle You drop an empty bottle. > > remove gripclaws You remove the gripclaws. > > climb wall You are not skilled enough in climbing to climb this rather smooth wall. > > abilities Your abilities: alert combat 100 parrying 85 ambushing 100 poison resistance 59 archery 100 poisoning 60 charm resistance 100 pottery 90 cityspeak 100 prospecting 4 climbing 75 (+65) riposte 91 cold resistance 67 searching 75 common language 100 seclusion 100 dispossession 100 seduction 100 dwarvish 100 stalking 72 elvish 100 stealth 100 fire resistance 65 swimming 81 first aid 49 thrown weapon 60 fishing 68 tossing 100 lock manipulation 60 trade 69 magic resistance 77 traps 70 orcish 100 weaving 66 > > wear gripclaws You wear the gripclaws. > > climb wall You are atop the roof of a stout stone building near the centre of Tantallon. From here you can view a large part of the village spread out before you. This seems like a relatively quiet place to sit and relax above the hustle and bustle of the street below. The only obvious exit is down. > > abilities Your abilities: alert combat 100 parrying 85 ambushing 100 poison resistance 59 archery 100 poisoning 60 charm resistance 100 pottery 90 cityspeak 100 prospecting 4 climbing 75 (+80) riposte 91 cold resistance 67 searching 75 common language 100 seclusion 100 dispossession 100 seduction 100 dwarvish 100 stalking 72 elvish 100 stealth 100 (-30) fire resistance 65 swimming 81 first aid 49 thrown weapon 60 fishing 68 tossing 100 lock manipulation 60 trade 69 magic resistance 77 traps 70 orcish 100 weaving 66 > shout (cheer) This is Chibitrunks, shouting from the Top of the Bank. Have a nice day. You shout: (cheer) This is Chibitrunks, shouting from the Top of the Bank. Have a nice day. Right hand: none Worn armour: Head: none Neck: a torc of climbing Heavy body: none Light body: none Legs: some demigreaves of climbing Feet: none Arms: some demivambraces of climbing Hands: a set of gripclaws Other: Drute's Bauble Secondary weapon: none > sc You have 130 hps, 151 sps, and 26,952 gold coins. > Mange is carried in by tropical women and placed at your feet. Dragonfart shouts: Hah only took you almost a full boot :P shout by the way, it took 155 climbing You shout: by the way, it took 155 climbing God damn him, took me 3 boots to get up there, and the damn wizzes take 3 seconds (spit). End of note number 440. ---***--- Title: 'On top of Bank continued' // Chibitrunks <17> Wed Jun 19 09:03:50 2002 exa village The view from atop this building is amazing, most of Tantallon is visible from here. To the north, you can see Main Street and the row of businesses along it, and further north you see Pike Street and the northern village wall. Directly below you to the west you can peer down on Scholar's Way, but the Tower of the Magi blocks your view of the western side of town. To the south you can see the Tantallon marketplace and a section of high density housing just within the wall further south. Your view of the eastern side of Tantallon is blocked by the Adventurer's guild. > > exa roof The roof of this building is quiet and peaceful. You notice a small dusty window which peeks in on the Adventurer's guild. > > exa building This building, the Bank of Tantallon, may not be the tallest building in the village, but it certainly is the richest. > > You suck in some smoke and blow some very nice circles. exa street Looking down on the centre of the village where Scholar's Way crosses Main Street, you see a young paper boy hawking his wares to the passersby. You idly wonder if a new edition of the Canticle is out yet. > > Frostbite shouts: MEG IS THE GODDAMNED FREAKING QUEEN OF THE GODDAMNED FREAKING UNIVERSE exa window You look through the window and see: Here travellers come to rest their tired bones and talk more privately about the latest news and gossip. A long oak table dominates the room, and you see a small fireplace in the northern wall. The only light in here comes from a high, dusty window to the west. A narrow flight of stairs leads down to the Adventurer's guild. The only obvious exit is down. Samah the honorary attack and destroy unit of the Scythe (neutral) {SK}, who is sitting. A board filled with notes. > > Chaos> Ezekiel: Philip better then Sage? MeG shouts: ACK You puff on your pipe contentedly. exa tower The Tower of the Magi rises above you to the west like some strange living creature. Its two round windows seem to peer directly at you. Instinctively you look away, unable to meet the tower's gaze. > > exa windows The Tower of the Magi rises above you to the west like some strange living creature. Its two round windows seem to peer directly at you. Instinctively you look away, unable to meet the tower's gaze. > > Chaos> Sorrowful voices laugh evilly. You enjoy a puff from your pipe. The pipe is empty and goes out. Frostbite shouts: where's Greyson when you need him The auctioneer shouts: The auction has begun! Very close to the northeast, Maninblack shouts: well meg is exa marketplace The Tantallon marketplace, with its own row of businesses, is south of here. > > exa housing The residential area of Tantalon lies to the south beyond the marketplace and just before the southern village wall. > > Chaos> Drat nods solemnly. exa wall The village wall surrounds the village on all sides. It is constructed of large wooden posts and planks and rises about twice the height of a human. > > exa posts There is no posts here. > > Chaos> Ezekiel: Thank you =) exa paper boy The paper boy has a bag of newspapers slung over his shoulder. > > The eastern sky glows with early dawn. exa elmor There is no elmor here. > > snap You snap your fingers. > > exa village The view from atop this building is amazing, most of Tantallon is visible from here. To the north, you can see Main Street and the row of businesses along it, and further north you see Pike Street and the northern village wall. Directly below you to the west you can peer down on Scholar's Way, but the Tower of the Magi blocks your view of the western side of town. To the south you can see the Tantallon marketplace and a section of high density housing just within the wall further south. Your view of the eastern side of Tantallon is blocked by the Adventurer's guild. > > exa main street Main Street runs east and west through the centre of Tantallon. From this angle you can see that a number of businesses line the street but it is impossible to make out their names from here. > > exa pike street Pike street runs west and east just inside the northern village wall. You cannot see any details from here, but you know the village cemetery is up that way. > > exa cemetary There is no cemetary here. > > exa cemetery There is no cemetery here. > > exa scholar's way Scholar's Way runs north and south through the centre of the village. Just across Scholar's Way from here the Tower of the Magi rises above you. > > exa guild The Adventurer's guild is immediately to your east. You notice a small dusty window which looks out over the roof. Perhaps you could look in the window? > > exa roof The roof of this building is quiet and peaceful. You notice a small dusty window which peeks in on the Adventurer's guild. > > look in window You look through the window and see: Here travellers come to rest their tired bones and talk more privately about the latest news and gossip. A long oak table dominates the room, and you see a small fireplace in the northern wall. The only light in here comes from a high, dusty window to the west. A narrow flight of stairs leads down to the Adventurer's guild. The only obvious exit is down. Samah the honorary attack and destroy unit of the Scythe (neutral) {SK}, who is sitting. A board filled with notes. > > open window Open what? > > i You are carrying: A golden amulet A pipe A closed diary An empty tobacco packet A packet of parkraz A small oak carving A chaos symbol (worn) A little black scroll A beautiful wedding ring (worn) A gaming slate A signature book A charter from the Geographic Society Kept: A torc of climbing (worn) Some weird mailed gauntlets Some demigreaves of climbing (worn) Some demivambraces of climbing (worn) Drute's Bauble (worn) A set of gripclaws (worn) > > Chaos> Salome: WhizBang donated 3 items to the Vaults. look You are atop the roof of a stout stone building near the centre of Tantallon. From here you can view a large part of the village spread out before you. This seems like a relatively quiet place to sit and relax above the hustle and bustle of the street below. The only obvious exit is down. > > peer d You stand at the southern end of Scholar's Way. There is a bizarre building of black basalt towering over you to the west, and you instinctively know that it must be the Tower of the Magi. To the south is the village post office, and there is a bank to the east. Scholar's Way continues to the north. Obvious directions are: east, south, north, west. > End of note number 441. ------------------------------------------------------------------------------
Stealable uniques
------------------------------------------------------------------------------ Title: 'stealable uniques' // "DreamFiRe" <17> Sun Jun 16 08:26:37 2002 Been making a list, but not many people trust me with their uniques, and I don't have alot of money, so if anyone would like to this list, I'd be very grateful. Twohanded Powersword - NO Vorpal Blade - NO Golden Amulet - YES Slap Glove- YES Wigwog Skin - YES nightblue cloak - YES Weird Looking Blue Robe - YES Medallion Of Night - YES strangely patterned cloak - YES Zarkan Rings - YES Shield of Gralain - YES Hammer of Gralain - YES Star Armour - NO Bracers of SKill - YES Sword of Gilian - NO Magic Surcoat - YES Belt of Giant - YES Awesome Scythe - YES Silver Long bow - YES Yes, I know there are some semi's in there.. End of note number 235. Title: 'Crystal Blade' // "DreamFiRe" <17> Sun Jun 16 17:36:23 2002 Crystal Blade is stealable, but it causes it to disappear, very evil... (apologise Blaze) End of note number 237. Title: 're stealable uniques' // "Son of Styphon" <19> Wed Jun 26 04:06:16 2002 Bloodred = NO End of note number 249. ------------------------------------------------------------------------------
XP from stealing
------------------------------------------------------------------------------ Title: 'New Steal' // "The Hun" <18> Sat Jul 6 10:13:14 2002 I have been trying to figure out the exp received for steal. Just playing around it seems to be Exp = ( Cost of Item Stolen / 100 ) * Level of Player stole from Anyone else been trying to figure it out? Tequilla End of note number 247. ---***--- Title: 'steal exp' // "DreamFiRe" <18> Sun Jul 7 06:02:48 2002 Stole from Gunk, Pipe, Cost 300, got 42 exp. 42 = (300/100) * 19 that equation equals 57 stole from lyra, Same pipe, level 19, got 80 exp. I'm thinking stealing from a rogue is a factor in the equation. End of note number 249. ---***--- Title: 'Re: Steal exp' // "The Shadow-Kitty" <9> Mon Jul 8 03:47:06 2002 Perhaps the amount of exp is equal to the final difficulty of the theft in question? I'm guessing this based on the last post. -Shadow-Kitty think he may take up stealing again. End of note number 250. ------------------------------------------------------------------------------
Judge weight <item>
------------------------------------------------------------------------------ Title: 'meh' // "IN:EXTREMIS" <18> Mon Jul 22 19:01:51 2002 someone might find this handy, it's been posted bfr but not for a while and i lost the file so i had to remake it but it's pretty straitforward It does not seem to weigh much at all = 1 It seems solid but not heavy = 2 It seems fairly heavey = 3 It seems heavey = 4 It seems very heavy = 5 It seems quite cumbersome = 6 It seems very cumbersome = 7 It seems massive = 8+ End of note number 249. ------------------------------------------------------------------------------
Alert bonuses for secondary weapons
------------------------------------------------------------------------------ N.B. The below figures were got by my maxed Orc rogue with no wielded weapon, just a secondary and alert on. Thanks to Puma for some knifes. Parry Riposte Knife/dagger/stiletto/dirk/shiv/blade/kris name bonus bonus ----------------------------------------------- ------- ------ unarmed (no secondary nor primary) ( +72) ( +20) A flame dagger ( +78) ( +21) A rusty knife ( +78) ( +21) A ceremonial knife ( +78) ( +21) A scalping knife ( +78) ( +22) A jeweled dagger ( +78) ( +22) A dagger ( +78) ( +22) A rusty dagger ( +80) ( +22) A small dagger ( +80) ( +22) A small knife ( +80) ( +22) A rose-thorn dagger ( +80) ( +22) A butcher knife ( +80) ( +22) A butcher's apron ( +80) ( +22) A knife ( +80) ( +22) A dark dagger ( +80) ( +22) A kitchen knife ( +80) ( +22) A sharp knife ( +80) ( +22) A very sharp knife ( +80) ( +22) A curved knife (knife) ( +80) ( +22) A short dagger ( +80) ( +22) A skean ( +80) ( +22) A curved knife (curved blade) ( +80) ( +23) A throwing knife ( +80) ( +23) A poisoned throwing knife ( +80) ( +23) A spirit knife ( +80) ( +23) A slender knife ( +80) ( +23) A hunting knife ( +80) ( +23) A razor ( +80) ( +23) A butchers knife ( +80) ( +23) A lizard knife ( +80) ( +23) A peculiar dagger ( +83) ( +23) A silver dagger ( +83) ( +23) A weird dagger ( +83) ( +23) A snickersnee ( +83) ( +23) An orcish knife ( +83) ( +23) A mysterious dagger ( +83) ( +23) An unholy dagger ( +83) ( +23) An antique dagger ( +83) ( +23) An opalescent dagger ( +83) ( +23) A strange dagger ( +83) ( +23) An unusual dagger ( +83) ( +23) A long dagger [A long, evil looking dagger.] ( +83) ( +23) A steel knife ( +83) ( +23) An iridescent dagger ( +83) ( +23) A dangerous shiv ( +85) ( +23) A sailor's knife ( +85) ( +23) A slim dagger ( +85) ( +23) A black knife (from Malik in chaos church) ( +85) ( +23) A ritualistic stiletto ( +85) ( +24) A large knife ( +87) ( +24) A vicious looking carving knife ( +87) ( +24) A silver knife ( +87) ( +24) A heavy dirk ( +87) ( +24) A vicious dagger ( +87) ( +24) A blackened stiletto ( +87) ( +24) A long dagger [... double edged blade ...] ( +87) ( +25) A sacrificial dagger ( +87) ( +25) A jagged dagger ( +87) ( +25) A merfolk dagger ( +87) ( +25) A thin poniard ( +87) ( +25) A small whittling knife ( +89) ( +24) A long stiletto ( +89) ( +24) A silver bladed dagger ( +89) ( +24) A slender kris ( +89) ( +24) An elven dagger ( +89) ( +24) A well-balanced dagger ( +89) ( +24) A deadly creese ( +89) ( +24) A supernatural dagger ( +89) ( +24) A razor-sharp dagger ( +90) ( +25) A big, mean looking knife ( +90) ( +25) An antique long knife ( +90) ( +25) An iridescent long knife ( +90) ( +25) A mysterious long knife ( +90) ( +25) An opalescent long knife ( +90) ( +25) A deadly crescent knife ( +90) ( +25) An unusual long knife ( +90) ( +25) A peculiar long knife ( +90) ( +25) A strange long knife ( +90) ( +25) A sharpened kris ( +90) ( +25) A big knife ( +90) ( +25) A vorpal knife ( +90) ( +25) A black knife (from Rustle the bard) ( +90) ( +25) A magic knife ( +90) ( +25) A holy knife ( +90) ( +25) A weird long knife ( +90) ( +25) A flaming knife ( +90) ( +25) A jeweled dagger (from Drakhiya) ( +90) ( +25) A frost knife ( +90) ( +25) A knife of dragon slaying ( +90) ( +25) An elvish knife ( +90) ( +25) A knife of giant slaying ( +90) ( +25) A rondel dagger ( +92) ( +25) A gleaming dagger ( +92) ( +25) A wicked knife ( +92) ( +25) [elf: (+92) (+26)] A hunga-munga ( +92) ( +26) A vicious knife ( +92) ( +26) A knife of the defender ( +94) ( +26) A sai ( +96) ( +26) [elf: (+94) (+26)] Shadowspawn, the stiletto ( +96) ( +26) A stone dagger (+100) ( +27) The sacred knife, Draquisfang (+101) ( +27) A gemmed rondel dagger (+103) ( +29) BAD secondaries (knifes/blades that don't work as secondaries): --------------------------------------------------------------- A pair of scissors (daughter of the house) A pair of scissors (Dargan) A barbed dart A bee sting A gigantic nailfile A filthy blade A gardening spade A spade A drow blade STILL to be checked yet!!! -------------------------- A knife of elf slaying A knife of undead slaying A dagger of dragon slaying A dagger of giant slaying A dagger of orc slaying A frost dagger A kris-bladed dagger A peculiar dagger A polished dagger A vorpal dagger An elvish dagger ------------------------------------------------------------------------------
Shapeshifter
Opossum pocket pouch
------------------------------------------------------------------------------ note Beer Beeer Beer (weight) Number of bottles of beer that can be taken from the ground for each strength in opossum pouches (pget all beer) and in normal form (take all beer) str Opossum [level] (all classes and races except shapeshifter opossum) 19 52 35 bottles of beer 18 51 34 bottles of beer 17 48 32 bottles of beer 16 46 31 bottles of beer 15 43 bob [5] 29 bottles of beer 14 42 bob [5] 28 bottles of beer 13 39 bob [5] 26 bottles of beer 12 37 25 bottles of beer 11 34 bob [5] 23 bottles of beer 10 33 bob [4] 22 bottles of beer 9 30 20 bottles of beer 8 28 19 bottles of beer 7 25 17 bottles of beer 6 24 16 bottles of beer 5 21 14 bottles of beer 4 19 bob [1] 13 bottles of beer 3 16 bob [1,3] 11 bottles of beer 2 15 bob [1] 10 bottles of beer 1 12 bob [1] 8 bottles of beer In normal form the formula is: weight: (str * 1.5) [rounded down] + 7 = max carry (Vajra 7Sep00) In shapeshifter opossum form the formula is: weight: (((str *1.5)[round down] +7)*1.5)[round down again] = max opossum [Prowler 19Oct00] Looks like opossum level has no effect. For comparision look at the 5 best containers in AA being used by a level 19 orc fighter with str 18: (str 18: 34 - 39 bottles of beer) A canvas pack (full 16 bottles of beer) = 11 bottles of beer A canvas pack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 40 bottles total) A provision sack (with 20 bottles of beer) = 14 bottles of beer A provision sack (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 41 bottles total) A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer A fashionable knight's pack (with 0 bottles of beer) = 1 bottle of beer (str 18: 34 - 43 bottles total) A chest (full 40 bottles of beer) = 31 bottles of beer A chest (with 0 bottles of beer) = 5 bottles of beer (str 18: 34 - 47 bottles total) A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer A rugged knapsack - GEO (with 0 bottle of beer) = 1 bottle of beer (str 18: 34 - 52 bottles total) The belt of the giant (full 30 bottles of beer) = 12 bottles of beer The belt of the giant (with 0 bottles of beer) = 2 bottles of beer Conclusion: Opossums make a great baggie for a party, they may not bash hard but they can carry a lot of stuff. GhanimX with help from Koron and Flyte P.S. "bob" stands for "bottles of beer", incase U didn't work it out ! -----------------------------------------------------------------------------
Cat fight damage
----------------------------------------------------------------------------- note cat fight info Tor and myself had two cat fight's, one toe'2'toe and one with me lying down and from these I have learned the following: 1> cat level doesn't affect how hard you hit, just how good your armour is. 2> lying on the ground reduces the effect of armour and your chance to hit. cat 5 V cat 3 cat 5 (lie) V cat 4 Number of blows:- missed :6 16 missed :14 1 scratched:3 1 scratched:1 0 clawed :5 1 clawed :0 1 raked :11 8 raked :1 0 gouged :14 9 gouged :0 8 mauled :1 0 mauled :0 3 Summary: missed :6 16 missed :14 1 hit :34 19 hit :2 12 Damage in hp's done by blows:- scratched: 1,1,1,1, Range: 1 to 1 Average Damage: 1.00 clawed: 2,2,2,2,2,2,2, Range: 2 to 2 Average Damage: 2.00 raked: 3,3,3,4,1,4,3,3,0,3,4,4,4,3,1,4,3,3, Range: 0 to 4 Average Damage: 2.94 gouged: 9,5,8,5,7,7,7,6,7,8,9,7,8,5,6,7,6,5,6,6,8,3,8,8,5,7,9,5,5,8,9, Range: 5 to 9 Average Damage: 6.74 mauled: 10,18,10,12, Range: 10 to 18 Average Damage: 12.50 GhanimX and Tor P.S. I'll recalculate the "attack post" using the average damage and we will see which attack is best (for cat 5) then. ---***--- Title: 'Tests yield no "best" attack' // Ghanimk <17> Mon Dec 18 12:20:30 2000 Using the average damage info I got with Tor:- scratched: Range: 1 to 1 Average Damage: 1.00 clawed: Range: 2 to 2 Average Damage: 2.00 raked: Range: 0 to 4 Average Damage: 2.94 gouged: Range: 5 to 9 Average Damage: 6.74 mauled: Range: 10 to 18 Average Damage: 12.50 I worked out the HP's damage done in the 100 battles with bats:- +---------+------+------+------+------+------+ |bats dead| 20 | 20 | 20 | 20 | 20 | +---------+------+------+------+------+------+ |attack |random|crush |chop |slash |pierce| +---------+------+------+------+------+------+ |scratched| 28 | 26 | 19 | 26 | 14 | |clawed | 48 | 58 | 62 | 34 | 50 | |raked | 367.5| 341.0| 344.0| 332.2| 308.7| |gouged |1496.3|1509.8|1496.3|1543.5|1624.3| |mauled | 287.5| 200.0| 225.0| 225.0| 225.0| +---------+------+------+------+------+------+ Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0| So from this I get the best to worst attack for cat 5 to be: random (2227), pierce (2222), slash (2160), chop (2146) and crush (2135). Compared with what I got the last time (without the average damage info): pierce (260), slash (264), crush (269), chop (281) and random (284). Since the two ways of working out the best attack differ so much (random is the best one way and the worst another way) I think you can ignore all this. And if 20 battles with bats for each attack didn't really show any real "best" attack then there is no real "best" attack method (for cat 5). Only thing I did workout is that a bat has approx 106 hp's or has Con 8 (8x8+42=106hp's) GhanimX End of note number 461. ---***--- note Avg. damage per attack round From the 1st note I posted with the number of hits and misses on it: +---------+------+------+------+------+------+ |bats dead| 20 | 20 | 20 | 20 | 20 | +---------+------+------+------+------+------+ |attack |random|crush |chop |slash |pierce| +---------+------+------+------+------+------+ |missed | 75 | 62 | 69 | 64 | 59 | |scratched| 28 | 26 | 19 | 26 | 14 | |clawed | 24 | 29 | 31 | 17 | 25 | |gouged | 222 | 224 | 222 | 229 | 241 | |raked | 125 | 116 | 117 | 113 | 105 | |mauled | 23 | 16 | 18 | 18 | 18 | +---------+------+------+------+------+------+ And the 2nd one with the damage done by each blow: +---------+------+------+------+------+------+ |bats dead| 20 | 20 | 20 | 20 | 20 | +---------+------+------+------+------+------+ |attack |random|crush |chop |slash |pierce| +---------+------+------+------+------+------+ |scratched| 28 | 26 | 19 | 26 | 14 | |clawed | 48 | 58 | 62 | 34 | 50 | |raked | 367.5| 341.0| 344.0| 332.2| 308.7| |gouged |1496.3|1509.8|1496.3|1543.5|1624.3| |mauled | 287.5| 200.0| 225.0| 225.0| 225.0| +---------+------+------+------+------+------+ Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0| Here is the average damage per attack round: Random: 2227.3/(75+28+24+222+125+23)=4.481 hp's/round Crush: 2134.8/(62+26+29+224+116+16)=4.513 hp's/round Chop: 2146.3/(69+19+31+222+117+18)=4.509 hp's/round Slash: 2160.7/(64+26+17+229+113+18)=4.627 hp's/round Pierce: 2222.0/(59+14+25+241+105+18)=4.810 hp's/round So the order is: Pierce, Slash, Crush, Chop and Random Compared with what I got the first time: pierce (260), slash (264), crush (269), chop (281) and random (284). So it does looks like the best attack for cat 5 is PIERCE GhanimX with help from Zucchini. -----------------------------------------------------------------------------