Difference between revisions of "Flaw armour"

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(Created page with "Special stuff from summoning demons from flaws, some very usable armours here. Includes Vambraces, Greaves, and Breatplates. == Effects == Glowing Blue: Absorbs Fire Glowi...")
 
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Special stuff from summoning demons from flaws, some very usable armours here.
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Special stuff from summoning demons from [[Flaws House]], some very usable armours here.
Includes Vambraces, Greaves, and Breatplates.  
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Includes Vambraces, Greaves, and Breastplates.  
  
== Effects ==  
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== Effects ==
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{| class=wikitable  style="width: 35%;"
 +
! Desc !! Effect
 +
|-
 +
| Glowing Blue || Absorbs Fire
 +
|-
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| Glowing Red || Absorbs Ice
 +
|-
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| Glowing White || Absorbs Magical
 +
|-
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| Glowing Yellow || Absorbs Poison
 +
|}
 +
Note: The glowing pieces can lose their enchantment after a number of absorbs, as hinted in the id message:
 +
<pre>
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  This is a platemail breastplate (Glowing yellow). It absorbs poison
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  attacks. Such powerful magics take a great toll on this armour however, and
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  it may well be destroyed in the act of protecting its wearer.
 +
</pre>
  
Glowing Blue: Absorbs Fire
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{| class=wikitable  style="width: 35%;"
Glowing Red: Absorbs Ice
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! Desc !! Effect
Glowing Yellow: Absorbs Poison
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|-
Glowing White: Absorbs Magical
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| Arrow Turning || Defense against pierce
Note: The glowing pieces can lose their enchantment after a number of absorbs
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|-
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| Blade Turning || Defense against slash
 +
|-
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| Axe Turning || Defense against chop
 +
|-
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| Absorption || Defense against crush
 +
|}
 +
Note: As well as the occasional super defense against said damage type, also has better eval.
  
Arrow Turning: Defense against pierce
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{| class=wikitable style="width: 35%;"
Blade Turning: Defense against slash
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! Desc !! Effect
Axe Turning: Defense against chop
+
|-
Absorption: Defense against crush
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| Mer || Underwater breathing
Note: As well as the occasional super defense against said damage type, also has better eval.
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|-
 +
| Woods || Better outside
 +
|-
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| War || Damages attackers
 +
|-
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| Health || Occasional healing
 +
|-
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| Ghost || Randomly completely stops damage to bodypart
 +
|}
  
Mer: Underwater breathing
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Note that all pieces seem to weigh 3 from this area regardless of quality.
Woods: Better outside
 
War: Damages attackers
 
Health: Occasional healing
 
Ghost: Randomly completely stops damage to bodypart
 
  
 
== Evaluations ==  
 
== Evaluations ==  
  
Splintmail Arrow Turning/etc: Very Good, Possibly Blessable?  
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{| class=wikitable style="width: 50%;"
Splintmail Glowing: Adequate, Possibly Blessable?
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! Desc !! Eval || Blessed || Corpse
Splintmail Mer/Woods/etc: Adequate, Possibly Blessable?
+
|-
(level 16 humanoid corpse)
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| Splintmail Arrow Turning/etc || Very Good || Possibly Blessable? || level 15 humanoid
 
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|-
Banded Mail Arrow Turning/etc: Splendid/Nearly Perfect blessed
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| Splintmail Glowing/Ghost/etc || Adequate || Possibly Blessable? || level 15 humanoid
Banded Mail Glowing: Adequate/Good Blessed
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|-
Banded Mail Mer/Woods/etc: Adequate/Good Blessed
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| Banded Mail Arrow Turning/etc || Splendid || Nearly Perfect || level 16 humanoid
(level 17 humanoid corpse)
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|-
 +
| Banded Mail Glowing/Ghost/etc || Adequate || Good Blessed || level 16 humanoid
 +
|-
 +
| Platemail Arrow Turning/etc || Nearly Perfect || Not Blessable || level 17 humanoid
 +
|-
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| Platemail Glowing/Ghost/etc || Fine || Not Blessable || level 17 humanoid  
 +
|}
  
Platemail Arrow Turning/etc: Nearly Perfect, not blessable
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[[Category:Armours]]
Platemail Glowing: Fine, not blessable
 
Platemail Mer/Woods/etc: Fine, not blessable
 
(level 18 humanoid corpse)
 

Latest revision as of 15:09, 1 August 2014

Special stuff from summoning demons from Flaws House, some very usable armours here. Includes Vambraces, Greaves, and Breastplates.

Effects

Desc Effect
Glowing Blue Absorbs Fire
Glowing Red Absorbs Ice
Glowing White Absorbs Magical
Glowing Yellow Absorbs Poison

Note: The glowing pieces can lose their enchantment after a number of absorbs, as hinted in the id message:

  This is a platemail breastplate (Glowing yellow). It absorbs poison
  attacks. Such powerful magics take a great toll on this armour however, and
  it may well be destroyed in the act of protecting its wearer.
Desc Effect
Arrow Turning Defense against pierce
Blade Turning Defense against slash
Axe Turning Defense against chop
Absorption Defense against crush

Note: As well as the occasional super defense against said damage type, also has better eval.

Desc Effect
Mer Underwater breathing
Woods Better outside
War Damages attackers
Health Occasional healing
Ghost Randomly completely stops damage to bodypart

Note that all pieces seem to weigh 3 from this area regardless of quality.

Evaluations

Desc Eval Blessed Corpse
Splintmail Arrow Turning/etc Very Good Possibly Blessable? level 15 humanoid
Splintmail Glowing/Ghost/etc Adequate Possibly Blessable? level 15 humanoid
Banded Mail Arrow Turning/etc Splendid Nearly Perfect level 16 humanoid
Banded Mail Glowing/Ghost/etc Adequate Good Blessed level 16 humanoid
Platemail Arrow Turning/etc Nearly Perfect Not Blessable level 17 humanoid
Platemail Glowing/Ghost/etc Fine Not Blessable level 17 humanoid