Difference between revisions of "Smokes"

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First you have your standard pipe, ranger made. This is the base smoking device for all pipeweed. Seems hookah is about the same as this, I didn't see any bonuses to anything with it.  
 
First you have your standard pipe, ranger made. This is the base smoking device for all pipeweed. Seems hookah is about the same as this, I didn't see any bonuses to anything with it.  
  
Note that the time between puffs and the duration of smoking with pipes is the same for all pipes and pipeweed, set at 1minute 40seconds total, and 10 seconds between each puff.  
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All info found within are subject to variances, just a general guideline.
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Note that the time between puffs and the duration of smoking with pipes is the same for all pipes and pipeweed, '''set at 1minute 40seconds total, and 10 seconds between each puff.'''
  
  
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Note: yellow brimstone decent poison heal
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Note that yellow brimstone is decent poison heal
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Also note that dulce doesn't have a container, so when gone, no need to dispose of trash.
  
 
'''Where to obtain:'''  
 
'''Where to obtain:'''  
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|-
 
|-
 
|Blue Brimstone|| 50/20-70/40|| 5/2-7/4|| 90|| 1/1.3|| 1/1.8 ||+1-2 more hp
 
|Blue Brimstone|| 50/20-70/40|| 5/2-7/4|| 90|| 1/1.3|| 1/1.8 ||+1-2 more hp
|-
 
|White Brimstone || ??? Haven't tested|| much, gives haste,|| costs 5000, ||often sold out|| || Maybe better haste?
 
 
|}
 
|}
  
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'''Where to obtain:'''
 
'''Where to obtain:'''
 
#Buy It
 
#Buy It
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== White Brimstone ==
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White brimstone is a neat thing from romafs place, gives haste after every puff, but does not heal. It costs 5000 coins and only one tin(5 fills) is available per reset, so it is often sold out.
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The haste doesn't start until the first puff, about 10 seconds after light(or 5 rounds of combat) The haste effect continues as long as you are still smoking, but stops immediately after extinguish. This includes if you puffed right before extinguish.
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Obviously, it's a good practice to extinguish at the end of a fight and start up again at next fight, to make sure you're not wasting puffs.
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From my experience, it looks like you get about nine puffs total, however, the pipe is empty at the 9th puff, and doesn't continue the haste when the pipe goes out. So really only about 8 usable puffs, for a total of 1 minute, 20 seconds haste total(roughly 40 rounds of combat) 
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Only difference I saw between normal and gnomish pipe is that occasionally I had an extra puff, 10 total(still 9 usable) with gnomish.
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Something I noted is that one fill only gave two puffs then was empty. Not sure if bug or possible balance. More testing needed.
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Withdrawl. After any amount of white brimstone you'll have a withdrawl if you go too long without having. Not nearly as bad as it was when brimstone came out, but get worse as it goes on
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First stage: 1-5 dmg, puking on shoes, etc
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Second stage: 5-15 dmg
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Third stage: 15-25 dmg, makes you fall over, heart attacks
  
 
== Finely Carved Pipe ==
 
== Finely Carved Pipe ==
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|Neville Blend(Puffy)|| 20/20            ||  2/2 ||35|| 1/1.75 ||1/1.75|| Doubles Heal
 
|Neville Blend(Puffy)|| 20/20            ||  2/2 ||35|| 1/1.75 ||1/1.75|| Doubles Heal
 
|}
 
|}
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A note from Catalog is that it is harder to steal a more expensive pipe. So if you're worried about thieves, I suppose it is useful.
  
 
'''Where to obtain:'''
 
'''Where to obtain:'''
 
#Buy It
 
#Buy It
 
 
  
 
== Cigars ==  
 
== Cigars ==  
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|Willem II Cigars||         40/40|| 5/5|| 2:50|| 20s|| ?|| ?
 
|Willem II Cigars||         40/40|| 5/5|| 2:50|| 20s|| ?|| ?
 
|}
 
|}
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Note that all cigars are weightless, after you take them out of the box.
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Can't take all cigars out of willem II at once, though. Only one at a time.
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[[Category:Healing]]
 
[[Category:Healing]]

Latest revision as of 09:00, 16 September 2013

Standard Pipe + Hookah

There are various pipes, some giving bonuses to relevant pipeweed or brimstone.

First you have your standard pipe, ranger made. This is the base smoking device for all pipeweed. Seems hookah is about the same as this, I didn't see any bonuses to anything with it.

All info found within are subject to variances, just a general guideline.

Note that the time between puffs and the duration of smoking with pipes is the same for all pipes and pipeweed, set at 1minute 40seconds total, and 10 seconds between each puff.


Smoke Name Total Heal Heal Per Smoke Cost/Pipe Fill HP/Coin SPS/Coin
Prime Pipeweed(Dubo) 10/10 1/1 10 1/1 1/1
Ranger Pipeweed 10/10 1/1 10 1/1 1/1
Neville Blend(Puffy) 10/10 1/1 35 1/3.5 1/3.5
Bachzran(Kzoaki) 10/10-20/20 1/1-2/2 20 1/1 1/1
Yellow Brimstone(Romaf) 20/20-30/30 2/2-3/3 300 1/10 1/10
Pipeweed(Uena) 20/20-30/30 2/2-3/3 40 1/1.3 1/1.3
Goobjal(Kzoaki) 20/20-30/30 2/2-3/3 50 1/1.6 1/1.6
Arcadian Red(Puffy) 20/20-30/30 2/2-3/3 60 1/2 1/2
Black Brimstone 30/30 3/3 90 1/3 1/3
Parkraz(Kzoaki) 30/30-40/40 3/3-4/4 90 1/2.25 1/2.25
Red Brimstone(Romaf) 20/40-40/60 2/4-4/6 90 1/2.25 1/1.5
Blue Brimstone(Romaf) 40/20-60/40 4/2-6/4 90 1/1.5 1/2.25
Dulce(Gwot) 40/40-50/50 4/4-5/5 120 1/2.4 1/2.4
Tabaq(Drak Pub) 40/40-50/50 4/4-5/5 120 1/2.4 1/2.4
Hobbitat Gold 40/40-60/60 4/4-6/6 130 1/2.16 1/2.16

Note that yellow brimstone is decent poison heal

Also note that dulce doesn't have a container, so when gone, no need to dispose of trash.

Where to obtain:

  1. kill puffy and smash case, but don't kill puffy, or I'll kill you
  2. Explore the rooms in the palace in Drakhiya
  3. buy one. only costs 300, check deckers, andeli, etc. Or could just walk to puffys. Hookah is also 300, in Drakhiya pub.

Brimstone, Gnomish Pipe

Next you have some fancy Infidian stuff, found at Romafs place. Sometimes a ddoor at west exit of tantallon, otherwise go explore! its in the mountains, about central fiddy.

Note that the Gnomish Pipe only helps brimstone.

Smoke Name Total Heal Heal Per Smoke Cost/Pipe Fill HP/Coin SPS/Coin Change
Yellow Brimstone 20/20-30/30 2/2-3/3 300 1/10 1/10 Maybe increases poison healing?
Black Brimstone 30/30-50/50 3/3-5/5 90 1/1.8 1/1.8 Chance of +2 more hp/sps
Red Brimstone 20/50-40/70 2/5-4/7 90 1/1.8 1/1.3 +1-2 more sps
Blue Brimstone 50/20-70/40 5/2-7/4 90 1/1.3 1/1.8 +1-2 more hp

Someone metioned that brimstone stuff might increase magical tolerance and degrade with high tolerance.

Where to obtain:

  1. Buy It

White Brimstone

White brimstone is a neat thing from romafs place, gives haste after every puff, but does not heal. It costs 5000 coins and only one tin(5 fills) is available per reset, so it is often sold out.

The haste doesn't start until the first puff, about 10 seconds after light(or 5 rounds of combat) The haste effect continues as long as you are still smoking, but stops immediately after extinguish. This includes if you puffed right before extinguish.

Obviously, it's a good practice to extinguish at the end of a fight and start up again at next fight, to make sure you're not wasting puffs.

From my experience, it looks like you get about nine puffs total, however, the pipe is empty at the 9th puff, and doesn't continue the haste when the pipe goes out. So really only about 8 usable puffs, for a total of 1 minute, 20 seconds haste total(roughly 40 rounds of combat)

Only difference I saw between normal and gnomish pipe is that occasionally I had an extra puff, 10 total(still 9 usable) with gnomish.

Something I noted is that one fill only gave two puffs then was empty. Not sure if bug or possible balance. More testing needed.

Withdrawl. After any amount of white brimstone you'll have a withdrawl if you go too long without having. Not nearly as bad as it was when brimstone came out, but get worse as it goes on

First stage: 1-5 dmg, puking on shoes, etc Second stage: 5-15 dmg Third stage: 15-25 dmg, makes you fall over, heart attacks

Finely Carved Pipe

At first you'd think, wow! 1000 coins, must really help my healing!

But not really. Only effects a few types, and nothing really major. Types are below, change listed.

Smoke Name Total Heal Heal Per Smoke Cost/Pipe Fill HP/Coin SPS/Coin Change
Prime Pipeweed(Dubo) 10/10-20/20 1/1-2/2 10 1/.5 1/.5 Potentially Doubles
Ranger Pipeweed 10/10-20/20 1/1-2/2 10 1/.5 1/.5 Potentially Doubles
Neville Blend(Puffy) 20/20 2/2 35 1/1.75 1/1.75 Doubles Heal

A note from Catalog is that it is harder to steal a more expensive pipe. So if you're worried about thieves, I suppose it is useful.

Where to obtain:

  1. Buy It

Cigars

Name Total Heal Heal Per Smoke Smoke Time Time Between Puffs Cost Per Cigar Cost/Heal Ratio
Firedrake Cigarette(dalair) 8/8 1/1 2:50 20s 40 5gold for 1 hp/sps
Homemade Cigar(prime) 10/10 1/1 3:30 20s 10 1 gold for 1hp/sps
Homemade Cigar(ranger) 10/10 1/1 3:30 20s 10 1 gold for 1hp/sps
Neville Choice(puffy) 10/10 1/1 3:30 20s 35 3.5gold for 1hp/sps
Salamander Cigar(dalair) 16/16 2/2 2:50 20s 120 7.5gold for 1hp/sps
Bishop's Seal(puffy) 20/20 2/2 3:30 20s 65 3.25gold for 1hp/sps
Royal Select(puffy) 30/30 3/3 3:30 20s 100 3.33gold for 1hp/sps
Brimstone Cigars(romaf) 30/30 3/3 3:30 20s 100 3.33gold for 1hp/sps
Willem II Cigars 40/40 5/5 2:50 20s ? ?

Note that all cigars are weightless, after you take them out of the box. Can't take all cigars out of willem II at once, though. Only one at a time.