Difference between revisions of "Special Items"
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This is listings for items that are not quite considered [[uniques]] but have unique properties. | This is listings for items that are not quite considered [[uniques]] but have unique properties. | ||
+ | <!--A really difficult way to have sort of a TOC on this page. We want to have section headers without them all showing up in the TOC. That is not simple to do, so this is a temporary solution.--> | ||
+ | {| border="0" cellspacing="10" | ||
+ | |- | ||
+ | | [[Special Items#Axe|Axe]] || [[Special Items#Club|Club]] || [[Special Items#Curved_Blade|Curved Blade]] || [[Special Items#Exotic|Exotic]] | ||
+ | |- | ||
+ | | [[Special Items#Flail|Flail]] || [[Special Items#Knife|Knife]] || [[Special Items#Longsword|Longsword]] || [[Special Items#Marksmanship|Marksmanship]] | ||
+ | |- | ||
+ | | [[Special Items#Polearm|Polearm]] || [[Special Items#Rapier|Rapier]] || [[Special Items#Shortsword|Shortsword]] || [[Special Items#Spear|Spear]] | ||
+ | |- | ||
+ | | [[Special Items#Staff|Staff]] || [[Special Items#Two Handed Sword|Two Handed Sword]] || [[Special Items#Two Handed Axe|Two Handed Axe]] || [[Special Items#Unarmed|Unarmed]] | ||
+ | |- | ||
+ | | [[Special Items#Head Armours|Head Armours]] || [[Special Items#Neck Armours|Neck Armours]] || [[Special Items#Heavy Body|Heavy Body]] || [[Special Items#Light Body|Light Body]] | ||
+ | |- | ||
+ | | [[Special Items#Legs|Legs]] || [[Special Items#Feet|Feet]] || [[Special Items#Arms|Arms]] || [[Special Items#Hands|Hands]] | ||
+ | |- | ||
+ | | [[Special Items#Other Magical|Other Magical]] || || || | ||
+ | |} | ||
+ | == Axe == | ||
+ | =====Hooked axe===== | ||
+ | Grants extra hits for your offhand weapon when wielded in main hand if you are fighting things that have weapons and/or shields. "You hook your opponent's weapon/shield with your axe, pull it aside and land a blow with your off-hand!" From [[Shieldhand Clan]]. | ||
+ | =====Butterfly wing axe===== | ||
+ | Chance of two hits in a round. Doesn't stack when dual, though. Works well as offhand weapon in combination with a hooked axe in main hand if you are fighting things that have weapons and/or shields. From [[Shieldhand Clan]] and [[Quenlar]]. | ||
− | == | + | == Club == |
− | + | =====A branding iron===== | |
+ | Fire damage, more when heated in a fire. | ||
+ | |||
+ | =====An ironwood club===== | ||
+ | Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." | ||
− | + | =====A quadrelle mace===== | |
+ | ID suggests extra damage vs dwarves. | ||
− | == | + | =====A well-balanced battlehammer===== |
− | + | Great for two weapon, more extra hits for Dwarves. | |
== Curved Blade == | == Curved Blade == | ||
+ | =====An assassin's blade===== | ||
+ | Made for dual wielding (extra attacks). From [[Hasashiyyini Compound]]. | ||
+ | :: Message on wielding: "Wielding an assassin's blade in both hands you sense they are balanced for each other and you feel more sure of yourself." | ||
+ | :: Messages during combat: "You slice your blades through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack." | ||
+ | ::: "Your blades slice so easily through the air that you manage an extra attack!" | ||
+ | ::: "Your blades cut so easily through the air that you manage to find an opening for another hit!" | ||
+ | |||
+ | =====A hasashiyyini blade===== | ||
+ | Bonus for dual wielding? no messages on wielding. | ||
+ | =====A steel backsword===== | ||
+ | +1 Parry and riposte per level. | ||
− | == Exotic == | + | == Exotic == |
+ | =====An elemental orbs===== | ||
+ | Fire or frost damage, ignores enemy armour! | ||
+ | =====An oak boomerang===== | ||
+ | Throw at opponent to give them a black eye and -1 dexterity. | ||
+ | =====A pair of steel blade shears===== | ||
+ | made to dual, like savage halfspears but exotic. Halfshears? From [[Rays Sheep Farm]] | ||
− | == Flail == | + | == Flail == |
+ | None? | ||
+ | == Knife == | ||
+ | =====An assassin's dagger===== | ||
+ | Made for dual wielding (extra attacks, for example). From [[Hasashiyyini_Compound|Hasashiyyini Compound]]. | ||
+ | :: Message on wielding: "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." | ||
+ | :: Messages during combat: "Your daggers slice so easily through the air that you manage to get an opening for another hit!" | ||
+ | ::: "The daggers feel so light and comfortable in your hands that you almost effortlessly recover and get another chance to attack!" | ||
+ | ::: "You slice your daggers through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack." | ||
+ | =====A jagged dagger===== | ||
+ | Enchanted to drain mental energies (psionic channelling). From [[Storm Dragons]]; not to be confused with [[Weapon Disambiguation#Knife|A jagged dagger]] from [[Drow Outpost]]. | ||
− | == Knife == | + | =====Spirit knife===== |
+ | Special somehow? | ||
+ | |||
+ | =====Silver Knife===== | ||
+ | Bonus damage to undead | ||
+ | |||
+ | =====Stone dagger===== | ||
+ | Bonus damage to stone golems | ||
== Longsword == | == Longsword == | ||
+ | =====Silver longsword===== | ||
+ | Bonus damage to undead. | ||
+ | =====An outstanding sword===== | ||
+ | A two-handed sword that can be wielded one-handed by characters with a strength of 16 or above. | ||
+ | |||
+ | =====Sword of fire===== | ||
+ | ? | ||
+ | |||
+ | =====Vorpal Blade===== | ||
+ | Has unique damage messages - in particular, it claims "skewers" at a much lower damage level than that normally associated with a skewer. Dislikes changing ownership. | ||
+ | |||
+ | NB The description of this weapon incorrectly implies that you can change your grip to wield it as a two-handed sword. | ||
+ | |||
+ | =====Exquisite Rune Sword===== | ||
+ | ? | ||
== Marksmanship == | == Marksmanship == | ||
== Polearm == | == Polearm == | ||
− | |||
== Rapier == | == Rapier == | ||
+ | =====an elven foil===== | ||
+ | identify shows "You realise that this weapon was forged centuries ago during the elf-human wars. It was magically forged to be more deadly against human opponents and the fact it has survived so well down countless years attests to its power." | ||
+ | == Shortsword == | ||
+ | =====A steel butterfly sword===== | ||
+ | Made for dual wielding (extra attacks, etc). From [[Felgand's training camp]]. | ||
+ | :: Message on wielding: "You feel that these two swords will work well together." | ||
+ | :: Messages in combat: "You swing your butterfly sword with incredible accuracy!" | ||
+ | ::: "You find an extra opening for an attack with your offhand butterfly sword!" | ||
− | == | + | == Spear == |
+ | =====An ironwood spear===== | ||
+ | Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." From [[Storm Dragons]]. | ||
− | == | + | =====A savage halfspear===== |
+ | Made for dual wielding (extra attacks). From [[Shieldhand Clan]] and [[Quenlar]] | ||
+ | :: Message on wielding: "As you wield the second halfspear, something deep inside you tells you that these belong together." | ||
+ | :: Messages during combat: "You harass your opponent with a series of stabs and feints, waiting and hoping to force a defensive error." | ||
+ | ::: "Your opponent is distracted by a particularly furious series of jabs from one spear, giving you an opportunity to slip the other in and land several blows!" | ||
== Staff == | == Staff == | ||
+ | =====Rowan Staff===== | ||
+ | exa staff: This is a solid rowan staff with a small inset diamond. It is well balanced and very hard. It looks somewhat heavy. | ||
+ | |||
+ | eval staff: You carefully examine the polished diamond staff. | ||
+ | Moderate skill would be needed to use this weapon effectively. Compared to other weapons of similar difficulty this one looks like it would do an average amount of damage. This weapon looks quite good for parrying. | ||
+ | |||
+ | Actions: "Energize Staff" to charge it up, "Engulf Opponent" to release gust of wind, Randomly knocks down opponent... and you. | ||
+ | |||
+ | =====Elven Quarterstaff===== | ||
+ | More damage vs orcs. Maybe better for elves/helves/mages? | ||
+ | |||
+ | =====Snake Staff===== | ||
+ | go to drak: 11s17w6ses10e10s3e3s3w9swsws2w2sw | ||
+ | |||
+ | then sw, sw, sw, nw, kill priest | ||
+ | |||
+ | Or if priest is dead, smash trapdoor, go down and kill the cultists. | ||
+ | |||
+ | Poisons things, random extra damage. | ||
+ | |||
+ | =====A staff of protection===== | ||
+ | Your Identify spell tells you: | ||
+ | You see a dwarven cleric pray to his god then touch this staff. | ||
+ | |||
+ | Assumed to provide protection. | ||
+ | |||
+ | =====An ironwood staff===== | ||
+ | Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." From [[Storm Dragons]]. | ||
== Two Handed Sword == | == Two Handed Sword == | ||
== Two Handed Axe == | == Two Handed Axe == | ||
− | |||
== Unarmed == | == Unarmed == | ||
== Head Armours == | == Head Armours == | ||
+ | =====Neutral Mask===== | ||
+ | Look at Mask: | ||
+ | <pre> | ||
+ | This is a strange mask made of leather and dyed to look wooden. It appears to | ||
+ | be a stylised human face, sexless and without expression. | ||
+ | </pre> | ||
+ | Evaluation: | ||
+ | <pre> | ||
+ | "A neutral mask should provide very poor protection for your head. | ||
+ | |||
+ | This armour looks like it would be more effective against slashing attacks, | ||
+ | and less effective against crushing attacks." | ||
+ | </pre> | ||
+ | Message on Equip: | ||
+ | <pre> | ||
+ | You place the mask over your face and discover what it is to be without an | ||
+ | identity. | ||
+ | </pre> | ||
+ | Effect: | ||
+ | : +10 Ambushing (rogue only) | ||
+ | : +10 Seclusion (rogue only) | ||
+ | : +10 Stealth (rogue only) | ||
+ | Location: | ||
+ | : Sometimes equipped by Adventurers in Ravel when Flaw visits. | ||
== Neck Armours == | == Neck Armours == | ||
Line 57: | Line 198: | ||
== Light Body == | == Light Body == | ||
− | Some enchanted robes | + | =====Some enchanted robes===== |
+ | +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping. | ||
+ | |||
+ | =====Fleece-lined cloak===== | ||
+ | +10 Cold resist, Evaluates poor, slashing > crushing. From [[Rays Sheep Farm]] | ||
== Legs == | == Legs == | ||
Line 68: | Line 213: | ||
== Other Magical== | == Other Magical== | ||
+ | =====Garnet ring===== | ||
+ | +45 cold resist, +10 magical resist | ||
+ | |||
+ | =====Gold amulet===== | ||
+ | Negligible protection | ||
+ | |||
+ | =====Whitegolden ring===== | ||
+ | ? | ||
+ | |||
+ | =====Dark hepatizon ring===== | ||
+ | Identify sez, "You see the previous wearer's arm glowing with the same faint purple as the ring. His throwing arm seems to move very smoothly, showing incredible muscle control." | ||
+ | When worn it has the effect: Your throwing arm is moving quite smoothly. | ||
+ | |||
+ | Does not give a straight bonus to Thrown Weapon ability, but may increase damage or something? | ||
+ | |||
+ | =====Gold Pendant===== | ||
+ | Minor protection, from [[Trolls Den]] | ||
+ | |||
+ | =====Silver Pendant===== | ||
+ | +20 magical resistance, from [[Dangerous Flora]] | ||
+ | |||
+ | =====Powder of Sympathy (Red or Blue)===== | ||
+ | "sprinkle powder on [target]" to transfer ~10 HP (Blue) or SP (Red) to your target. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Armours]] | [[Category:Armours]] |
Latest revision as of 08:58, 9 April 2017
This is listings for items that are not quite considered uniques but have unique properties.
Axe
Hooked axe
Grants extra hits for your offhand weapon when wielded in main hand if you are fighting things that have weapons and/or shields. "You hook your opponent's weapon/shield with your axe, pull it aside and land a blow with your off-hand!" From Shieldhand Clan.
Butterfly wing axe
Chance of two hits in a round. Doesn't stack when dual, though. Works well as offhand weapon in combination with a hooked axe in main hand if you are fighting things that have weapons and/or shields. From Shieldhand Clan and Quenlar.
Club
A branding iron
Fire damage, more when heated in a fire.
An ironwood club
Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies."
A quadrelle mace
ID suggests extra damage vs dwarves.
A well-balanced battlehammer
Great for two weapon, more extra hits for Dwarves.
Curved Blade
An assassin's blade
Made for dual wielding (extra attacks). From Hasashiyyini Compound.
- Message on wielding: "Wielding an assassin's blade in both hands you sense they are balanced for each other and you feel more sure of yourself."
- Messages during combat: "You slice your blades through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack."
- "Your blades slice so easily through the air that you manage an extra attack!"
- "Your blades cut so easily through the air that you manage to find an opening for another hit!"
A hasashiyyini blade
Bonus for dual wielding? no messages on wielding.
A steel backsword
+1 Parry and riposte per level.
Exotic
An elemental orbs
Fire or frost damage, ignores enemy armour!
An oak boomerang
Throw at opponent to give them a black eye and -1 dexterity.
A pair of steel blade shears
made to dual, like savage halfspears but exotic. Halfshears? From Rays Sheep Farm
Flail
None?
Knife
An assassin's dagger
Made for dual wielding (extra attacks, for example). From Hasashiyyini Compound.
- Message on wielding: "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself."
- Messages during combat: "Your daggers slice so easily through the air that you manage to get an opening for another hit!"
- "The daggers feel so light and comfortable in your hands that you almost effortlessly recover and get another chance to attack!"
- "You slice your daggers through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack."
A jagged dagger
Enchanted to drain mental energies (psionic channelling). From Storm Dragons; not to be confused with A jagged dagger from Drow Outpost.
Spirit knife
Special somehow?
Silver Knife
Bonus damage to undead
Stone dagger
Bonus damage to stone golems
Longsword
Silver longsword
Bonus damage to undead.
An outstanding sword
A two-handed sword that can be wielded one-handed by characters with a strength of 16 or above.
Sword of fire
?
Vorpal Blade
Has unique damage messages - in particular, it claims "skewers" at a much lower damage level than that normally associated with a skewer. Dislikes changing ownership.
NB The description of this weapon incorrectly implies that you can change your grip to wield it as a two-handed sword.
Exquisite Rune Sword
?
Marksmanship
Polearm
Rapier
an elven foil
identify shows "You realise that this weapon was forged centuries ago during the elf-human wars. It was magically forged to be more deadly against human opponents and the fact it has survived so well down countless years attests to its power."
Shortsword
A steel butterfly sword
Made for dual wielding (extra attacks, etc). From Felgand's training camp.
- Message on wielding: "You feel that these two swords will work well together."
- Messages in combat: "You swing your butterfly sword with incredible accuracy!"
- "You find an extra opening for an attack with your offhand butterfly sword!"
Spear
An ironwood spear
Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." From Storm Dragons.
A savage halfspear
Made for dual wielding (extra attacks). From Shieldhand Clan and Quenlar
- Message on wielding: "As you wield the second halfspear, something deep inside you tells you that these belong together."
- Messages during combat: "You harass your opponent with a series of stabs and feints, waiting and hoping to force a defensive error."
- "Your opponent is distracted by a particularly furious series of jabs from one spear, giving you an opportunity to slip the other in and land several blows!"
Staff
Rowan Staff
exa staff: This is a solid rowan staff with a small inset diamond. It is well balanced and very hard. It looks somewhat heavy.
eval staff: You carefully examine the polished diamond staff.
Moderate skill would be needed to use this weapon effectively. Compared to other weapons of similar difficulty this one looks like it would do an average amount of damage. This weapon looks quite good for parrying.
Actions: "Energize Staff" to charge it up, "Engulf Opponent" to release gust of wind, Randomly knocks down opponent... and you.
Elven Quarterstaff
More damage vs orcs. Maybe better for elves/helves/mages?
Snake Staff
go to drak: 11s17w6ses10e10s3e3s3w9swsws2w2sw
then sw, sw, sw, nw, kill priest
Or if priest is dead, smash trapdoor, go down and kill the cultists.
Poisons things, random extra damage.
A staff of protection
Your Identify spell tells you: You see a dwarven cleric pray to his god then touch this staff.
Assumed to provide protection.
An ironwood staff
Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." From Storm Dragons.
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neutral Mask
Look at Mask:
This is a strange mask made of leather and dyed to look wooden. It appears to be a stylised human face, sexless and without expression.
Evaluation:
"A neutral mask should provide very poor protection for your head. This armour looks like it would be more effective against slashing attacks, and less effective against crushing attacks."
Message on Equip:
You place the mask over your face and discover what it is to be without an identity.
Effect:
- +10 Ambushing (rogue only)
- +10 Seclusion (rogue only)
- +10 Stealth (rogue only)
Location:
- Sometimes equipped by Adventurers in Ravel when Flaw visits.
Neck Armours
Heavy Body
Light Body
Some enchanted robes
+15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
Fleece-lined cloak
+10 Cold resist, Evaluates poor, slashing > crushing. From Rays Sheep Farm
Legs
Feet
Arms
Hands
Other Magical
Garnet ring
+45 cold resist, +10 magical resist
Gold amulet
Negligible protection
Whitegolden ring
?
Dark hepatizon ring
Identify sez, "You see the previous wearer's arm glowing with the same faint purple as the ring. His throwing arm seems to move very smoothly, showing incredible muscle control." When worn it has the effect: Your throwing arm is moving quite smoothly.
Does not give a straight bonus to Thrown Weapon ability, but may increase damage or something?
Gold Pendant
Minor protection, from Trolls Den
Silver Pendant
+20 magical resistance, from Dangerous Flora
Powder of Sympathy (Red or Blue)
"sprinkle powder on [target]" to transfer ~10 HP (Blue) or SP (Red) to your target.