Difference between revisions of "Treasure hunt"

From Ancient Anguish Mud Wiki - AAwiki

Line 1: Line 1:
==Stealth==
+
==Cursed==
 +
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
 +
<pre>
 +
i
 +
You are carrying:
 +
A strange sabre
 +
You cast Identify on the sabre...
 +
Your Identify spell tells you:
 +
You learn that the weapon is cursed and totally worthless.
 +
You are carrying:
 +
A cursed sabre
 +
</pre>
 +
 
  
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
+
==Dwarvish==
 +
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
 
<pre>
 
<pre>
 
You are carrying:
 
You are carrying:
  A mysterious lamellar armour
+
  A strange long shield
You cast Identify on the armour...
+
You cast Identify on the shield...
 
Your Identify spell tells you:
 
Your Identify spell tells you:
You learn that it has been charmed to increase the wearer's skill at stealth.
+
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
i
+
give superior protection.
You are carrying:
 
A mysterious lamellar armour
 
 
</pre>
 
</pre>
  
Line 24: Line 35:
 
</pre>
 
</pre>
  
==Dwarvish==
+
==Stealth==
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
+
 
 +
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
 
<pre>
 
<pre>
 
You are carrying:
 
You are carrying:
  A strange long shield
+
  A mysterious lamellar armour
You cast Identify on the shield...
+
You cast Identify on the armour...
 
Your Identify spell tells you:
 
Your Identify spell tells you:
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
+
You learn that it has been charmed to increase the wearer's skill at stealth.
give superior protection.
+
i
 +
You are carrying:
 +
A mysterious lamellar armour
 
</pre>
 
</pre>
 
  
  

Revision as of 06:17, 13 August 2013

Cursed

Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.

i
You are carrying:
 A strange sabre
You cast Identify on the sabre...
Your Identify spell tells you:
You learn that the weapon is cursed and totally worthless.
You are carrying:
 A cursed sabre


Dwarvish

Armours, and shields, that are dwarvish got more protection/armour class, but heavier.

You are carrying:
 A strange long shield
You cast Identify on the shield...
Your Identify spell tells you:
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
give superior protection.

Racial hate

Extra damage against the specified race.

You are carrying:
 An opalescent cutlass
cast id on cutlass
You cast Identify on the cutlass...
Your Identify spell tells you:
You learn that it is charmed to slay giants and all giantkind.

Stealth

For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth

You are carrying:
 A mysterious lamellar armour
You cast Identify on the armour...
Your Identify spell tells you:
You learn that it has been charmed to increase the wearer's skill at stealth.
i
You are carrying:
 A mysterious lamellar armour