Difference between revisions of "Special Items"
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== Axe == | == Axe == | ||
− | Hooked axe: Grants extra hits for offhand | + | *Hooked axe: Grants extra hits for offhand |
− | Butterfly wing axe: Bonus to dual wielding. | + | *Butterfly wing axe: Bonus to dual wielding. |
== Club == | == Club == | ||
− | Quadrelle mace: ID suggests extra damage vs dwarves. | + | *Quadrelle mace: ID suggests extra damage vs dwarves. |
− | Branding Iron: Fire damage, more when heated in a fire. | + | *Branding Iron: Fire damage, more when heated in a fire. |
− | Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves. | + | *Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves. |
== Curved Blade == | == Curved Blade == | ||
− | an assassins blade: Bonus for dual wielding | + | *an assassins blade: Bonus for dual wielding |
− | a hasashiyyini blade: Bonus for dual wielding | + | *a hasashiyyini blade: Bonus for dual wielding |
− | a steel backsword: +20(?) Parry and riposte? | + | *a steel backsword: +20(?) Parry and riposte? |
== Exotic == | == Exotic == | ||
− | Elemental orbs: Fire or frost damage, ignores enemy armour! | + | *Elemental orbs: Fire or frost damage, ignores enemy armour! |
== Flail == | == Flail == | ||
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== Knife == | == Knife == | ||
− | Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From [[Hasashiyyini_Compound|Hasashiyyini Compound]]. | + | *Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From [[Hasashiyyini_Compound|Hasashiyyini Compound]]. |
− | Spirit knife: Special somehow? | + | *Spirit knife: Special somehow? |
− | Silver Knife: Bonus damage to undead | + | *Silver Knife: Bonus damage to undead |
− | Stone dagger: Bonus damage to stone golems | + | *Stone dagger: Bonus damage to stone golems |
== Longsword == | == Longsword == | ||
− | Silver longsword: Bonus damage to undead | + | *Silver longsword: Bonus damage to undead |
− | An outstanding sword: ? | + | *An outstanding sword: ? |
− | Sword of fire: ? | + | *Sword of fire: ? |
− | Vorpal Blade: ? | + | *Vorpal Blade: ? |
− | Exquisite Rune Sword: ? | + | *Exquisite Rune Sword: ? |
== Marksmanship == | == Marksmanship == | ||
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== Light Body == | == Light Body == | ||
*Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping. | *Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping. | ||
− | *Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. | + | *Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. From [[Rays Sheep Farm]] |
== Legs == | == Legs == | ||
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== Other Magical== | == Other Magical== | ||
− | Garnet ring: +45 cold resist, +10 magical resist | + | *Garnet ring: +45 cold resist, +10 magical resist |
− | Gold amulet: Negligible protection | + | *Gold amulet: Negligible protection |
− | Whitegolden ring: ? | + | *Whitegolden ring: ? |
− | Gold Pendant: Minor protection, from | + | *Gold Pendant: Minor protection, from [[Trolls Den]] |
− | Silver Pendant: +20 magical resistance | + | *Silver Pendant: +20 magical resistance, from [[Dangerous Flora]] |
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Armours]] | [[Category:Armours]] |
Revision as of 00:54, 10 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
- Hooked axe: Grants extra hits for offhand
- Butterfly wing axe: Bonus to dual wielding.
Club
- Quadrelle mace: ID suggests extra damage vs dwarves.
- Branding Iron: Fire damage, more when heated in a fire.
- Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
- an assassins blade: Bonus for dual wielding
- a hasashiyyini blade: Bonus for dual wielding
- a steel backsword: +20(?) Parry and riposte?
Exotic
- Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
None?
Knife
- Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From Hasashiyyini Compound.
- Spirit knife: Special somehow?
- Silver Knife: Bonus damage to undead
- Stone dagger: Bonus damage to stone golems
Longsword
- Silver longsword: Bonus damage to undead
- An outstanding sword: ?
- Sword of fire: ?
- Vorpal Blade: ?
- Exquisite Rune Sword: ?
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
- Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
- Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. From Rays Sheep Farm
Legs
Feet
Arms
Hands
Other Magical
- Garnet ring: +45 cold resist, +10 magical resist
- Gold amulet: Negligible protection
- Whitegolden ring: ?
- Gold Pendant: Minor protection, from Trolls Den
- Silver Pendant: +20 magical resistance, from Dangerous Flora