Difference between revisions of "Uniques"

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This is listings for uniques and semi-unique weapons and armours. For document items see the relevant page.  
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This is listings for uniques and semi-unique weapons and armours. For [[design documents]] items see the relevant page.  
  
  

Revision as of 18:00, 29 August 2013

This is listings for uniques and semi-unique weapons and armours. For design documents items see the relevant page.



Axe

Currently no (one handed) axe uniques.

Club

Onix, Horn of Power: 15-20 Skill, Average Damage, Poor Parry. Gives strange healing bonuses, seems to have chance of 1hp/1sps(maybe more?) per round when fighting enemies of equal or higher level.

The Big Un: Seems to be a non-unique version and a unique version. Unique version varies to your skill. Unknown beyond that knowledge

Stone Smasher Maul: +1 Strength

the Destructor: +1 Dex for Dwarves, nothing besides that.

Krakadoom: Can "wave warhammer at opponent" for a shock attack

Curved Blade

The Eagle Talon: Has a bonus for Parry and Block. One handed or Two handed.

Flamberge, the flame sword: Changes to users skill, but only upwards. Switches between flame attacks and normal. Better vs bigger things, dragons specifically.

Draqisfang: Sabre originally, turns to user's highest skill

Exotic

Sceptre of Fools: ?? Apparently not wieldable?

Flail

Morningstar: Extra damage vs humans.

Flail of Ancient Demolition: Causes lovely knockdown effects, based on wielders strength

Dire flail: Semi unique, causes enemies to freeze up for a few rounds. Level restricted and skill restricted. 70 skill?

Knife

Gemmed Rondel Dagger: modify's rogue skills, +to ambush alert, - to dis

Shadowspawn: +2(?) strength (rogues only) Have to feed corpses or it'll reduce your strength

Longsword

Bloodred: has a small bonus while using it Evil i think?

Andellens Wrath: ??

Pendragon: Bonus for humans?

Starblade: +30 to all resistances and gives 5 special magic attacks

Marksmanship

Crossbow: Yep. Its a magical crossbow.

Polearm

Orcish Poleaxe: Semi, nothing special?

Awesome Scythe: Semi, nothing special?

Rapier

Crystal Blade: 17 dex required or something like that??

Sword Of Gilian: +2 con

Shortsword

Blade Of Losoth: ??

Ebonblade: ??

Spear

Currently no unique spears.

Staff

Staff of Tarran: AC bonus

Tetsubo: ??

Peculiar Black Rod: Semi I think, +1 dex

Crosier of Pain: +2 wis

Two Handed Sword

Two-Handed Powersword: ??

Elvenheart: +3 Strength to Elves, +2 strength to half-elves

Two Handed Axe

Rakar, Mattock of the Giants: Some special attack akin to kraky, "ravage" I think. Hits harder vs bigger enemies.

Unarmed

Brass knuckles: +2 str, +15 unarmed

Slap glove: +1 str, +1 dex

Armour, Magical Equipment

Star Armour: +5 to all resists, awesome AC

Armour of Gaius: ??

Armour of Ichor: Turns corpses into HP/SP

Black Mithril Platemail: Scrap..

Dragon Platemail: +some resistances fire/magic? amazing armour.

Black Robe: +20 some resistances

Flying Shield: Legal speedwalk, weighs 1

Gauntlet of tarran - +40 blocking???

Golden Amulet - Semi-unique, varyable AC bonuses

Helm of Gaius: Deflect blows

Holy Gem - Semi, weightless light.

Magic surcoat - +30 to cold/fire/magic

Medallion of the Night - lowers align to evil, AC boost, resistances

Reflective bracer: +5 resistances 1 con

Spiked gauntlets - occasionally gives substantial damage increase(can also take on bonuses of brass knuckles

Stone helmet - unique?

Strangely Patterned Cloak: AP prot, bonus to rogues

The Shroud of Gustanado - Weight chances from 0-10 along with its eval from poor-AP

Weird looking blue robe - +30 magic resist

Spiked shield - small damaging random special

Wigwog Sking: Shield, Resistances??