Difference between revisions of "Special Items"
From Ancient Anguish Mud Wiki - AAwiki
Line 88: | Line 88: | ||
== Other Magical== | == Other Magical== | ||
+ | Garnet ring: +45 cold resist, +10 magical resist | ||
+ | |||
+ | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Armours]] | [[Category:Armours]] |
Revision as of 15:17, 2 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
Hooked axe: Grants extra hits for offhand
Butterfly wing axe: Bonus to dual wielding.
Club
Quadrelle mace: ID suggests extra damage vs dwarves.
Branding Iron: Fire damage, more when heated in a fire.
Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
an assassins blade: Bonus for dual wielding
a hasashiyyini blade: Bonus for dual wielding
a steel backsword: +20(?) Parry and riposte?
Exotic
Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
Knife
Spirit knife: Special somehow?
Silver Knife: Bonus damage to undead
Stone dagger: Bonus damage to stone golems
Longsword
Silver longsword: Bonus damage to undead
An outstanding sword: ?
Sword of fire: ?
Vorpal Blade: ?
Exquisite Rune Sword: ?
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
Legs
Feet
Arms
Hands
Other Magical
Garnet ring: +45 cold resist, +10 magical resist