Difference between revisions of "Special Items"
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== Knife == | == Knife == | ||
+ | Assassin's dagger: Some sort of two weapon bonus. "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From [[Hasashiyyini_Compound]]. | ||
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Spirit knife: Special somehow? | Spirit knife: Special somehow? | ||
Revision as of 21:18, 2 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
Hooked axe: Grants extra hits for offhand
Butterfly wing axe: Bonus to dual wielding.
Club
Quadrelle mace: ID suggests extra damage vs dwarves.
Branding Iron: Fire damage, more when heated in a fire.
Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
an assassins blade: Bonus for dual wielding
a hasashiyyini blade: Bonus for dual wielding
a steel backsword: +20(?) Parry and riposte?
Exotic
Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
None?
Knife
Assassin's dagger: Some sort of two weapon bonus. "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From Hasashiyyini_Compound.
Spirit knife: Special somehow?
Silver Knife: Bonus damage to undead
Stone dagger: Bonus damage to stone golems
Longsword
Silver longsword: Bonus damage to undead
An outstanding sword: ?
Sword of fire: ?
Vorpal Blade: ?
Exquisite Rune Sword: ?
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
Legs
Feet
Arms
Hands
Other Magical
Garnet ring: +45 cold resist, +10 magical resist
Gold amulet: Negligible protection
Whitegolden ring: ?