Difference between revisions of "Special Items"
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== Knife == | == Knife == | ||
− | Assassin's dagger: | + | Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From [[Hasashiyyini_Compound|Hasashiyyini Compound]]. |
Spirit knife: Special somehow? | Spirit knife: Special somehow? |
Revision as of 22:25, 2 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
Hooked axe: Grants extra hits for offhand
Butterfly wing axe: Bonus to dual wielding.
Club
Quadrelle mace: ID suggests extra damage vs dwarves.
Branding Iron: Fire damage, more when heated in a fire.
Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
an assassins blade: Bonus for dual wielding
a hasashiyyini blade: Bonus for dual wielding
a steel backsword: +20(?) Parry and riposte?
Exotic
Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
None?
Knife
Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From Hasashiyyini Compound.
Spirit knife: Special somehow?
Silver Knife: Bonus damage to undead
Stone dagger: Bonus damage to stone golems
Longsword
Silver longsword: Bonus damage to undead
An outstanding sword: ?
Sword of fire: ?
Vorpal Blade: ?
Exquisite Rune Sword: ?
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
Legs
Feet
Arms
Hands
Other Magical
Garnet ring: +45 cold resist, +10 magical resist
Gold amulet: Negligible protection
Whitegolden ring: ?