Difference between revisions of "Quenlar"
From Ancient Anguish Mud Wiki - AAwiki
(added some flails, removed hooked axes because quenlar does not offer these, you have to kill for them. didn't know this page was here haha. i might spruce it up some more later.) |
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+ | Original Source: [http://ancientanguish.proboards.com/thread/872/quenlar-shieldhand-weaponry-intel?page=1 Quenlar (Shieldhand) Weaponry intel post on proboards by Nine]; updates/corrections by AAwiki staff | ||
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=== Help Quenlar === | === Help Quenlar === | ||
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Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel. | Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel. | ||
Revision as of 20:52, 23 July 2014
Original Source: Quenlar (Shieldhand) Weaponry intel post on proboards by Nine; updates/corrections by AAwiki staff
Help Quenlar
Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.
What weapons he will accept:
Axe: Choppingweapon, dwarven mining pick (see Weapons list for similar difficulty)
Club: hjem, mighty maul, huge warhammer (see Weapons list for similar difficulty)
Curved Blade: orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)
Flail: vicious looking flail, metlof's two handed steel/mithril flail, ball and chain from Rylmis Forsaken Manor (see Weapons list for similar difficulty)
Longsword: fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)
Polearm: huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)
Rapier: dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)
Two handed axe: huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)
Two handed sword: steel greatsword, shadow sword (see Weapons list for similar difficulty)
What you get
Also see table above:
well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much
halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho
butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk
serrated shortswords: never used these dunno
dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!
staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug
steel spear: know nothing about this
steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe
sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.
heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..