Difference between revisions of "Quenlar"

From Ancient Anguish Mud Wiki - AAwiki

(added some flails, removed hooked axes because quenlar does not offer these, you have to kill for them. didn't know this page was here haha. i might spruce it up some more later.)
Line 1: Line 1:
 +
Original Source: [http://ancientanguish.proboards.com/thread/872/quenlar-shieldhand-weaponry-intel?page=1 Quenlar (Shieldhand) Weaponry intel post on proboards by Nine]; updates/corrections by AAwiki staff
 +
 
=== Help Quenlar ===
 
=== Help Quenlar ===
 +
 
Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.
 
Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.
  

Revision as of 20:52, 23 July 2014

Original Source: Quenlar (Shieldhand) Weaponry intel post on proboards by Nine; updates/corrections by AAwiki staff

Help Quenlar

Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.

What weapons he will accept:

Axe: Choppingweapon, dwarven mining pick (see Weapons list for similar difficulty)

Club: hjem, mighty maul, huge warhammer (see Weapons list for similar difficulty)

Curved Blade: orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)

Flail: vicious looking flail, metlof's two handed steel/mithril flail, ball and chain from Rylmis Forsaken Manor (see Weapons list for similar difficulty)

Longsword: fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)

Polearm: huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)

Rapier: dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)

Two handed axe: huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)

Two handed sword: steel greatsword, shadow sword (see Weapons list for similar difficulty)

What you get

Also see table above:

well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much

halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho

butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk

serrated shortswords: never used these dunno

dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!

staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug

steel spear: know nothing about this

steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe

sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.

heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..