Difference between revisions of "Uniques"
From Ancient Anguish Mud Wiki - AAwiki
(→Magical Equipment, Other: onix is listed under weapons) |
|||
Line 131: | Line 131: | ||
Medallion of the Night - lowers align to evil, AC boost, resistances | Medallion of the Night - lowers align to evil, AC boost, resistances | ||
− | |||
− | |||
A petrified oak amulet ('Amulet of the Order'): From [[Drakon Encampment]]. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white. | A petrified oak amulet ('Amulet of the Order'): From [[Drakon Encampment]]. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white. |
Revision as of 08:07, 29 July 2014
This is listings for uniques and semi-unique weapons and armours. For design documents items see the relevant page.
See Special Items for things that aren't quite uniques, but have special properties.
Contents
Axe
Currently no (one handed) axe uniques.
Club
The Big Un: Seems to be a non-unique version and a unique version. Unique version varies to your skill. Unknown beyond that knowledge
the Destructor: +1 Dex for Dwarves, evals better for Dwarves.
Krakadoom: Can "wave warhammer at opponent" for a shock attack, no sps but has recharge time ~ 30 seconds.
Onix, Horn of Power: 15-20 Skill, Average Damage, Poor Parry. Gives strange healing bonuses, seems to have chance of 1hp/1sps(maybe more?) per round when fighting enemies of equal or higher level.
Stone Smasher Maul: +1 Strength
Hammer of Gralain: Some sort of bonus to dwarves, maybe humans?
Curved Blade
Blade of Sethic: Two handed, see page for more information.
Draqisfang: Sabre originally, turns to user's highest skill
The Eagle Talon: Has a bonus for Parry and Block. One handed or Two handed. Weighs 4, but you must also have the talisman (weighs 1) to wield it.
Flamberge, the flame sword: Changes to suit the wielder's skill. Switches between flame attacks and normal. Better vs bigger things, dragons specifically. If it feels you're attacking a worthy opponent, it will advise you which body part to aim at. From Sand Dragon area.
Exotic
Sceptre of Fools: Cures plague, Apparently not wieldable?
Flail
Flail of Ancient Demolition: Causes lovely knockdown effects, based on wielders strength
Morningstar: Extra damage vs humans.
Knife
Gemmed Rondel Dagger: modify's rogue skills, +to ambush alert, - to dis
Shadowspawn: +2(?) strength (rogues only) Have to feed corpses or it'll reduce your strength
Longsword
Andellens Wrath: Bonus hits vs humans.
Bloodred: has a small bonus while using it Evil i think?
Pendragon: Bonus for humans?
Starblade: +30 to all resistances and gives 5 special magic attacks
Sword of Virgis: +20 longsword skill to women, +10 magic and poison resistance See: purple cloak
Marksmanship
Crossbow: Does not require arrows. Mechanically it is a melee weapon that uses Marksmanship skill with combat usage emotes that imply it is shooting bolts. NPCs react to it normally, rather than the way they to do being shot with arrows.
Polearm
Awesome Scythe: Semi, nothing special?
Orcish Poleaxe: Semi, nothing special?
Rapier
Crystal Blade: 17 dex required or something like that, +2 dex
Sword Of Gilian: +2 con
Shortsword
Blade Of Losoth: Bonus damages for mages, elves and half-elves
Ebonblade: ??
Spear
Currently no unique spears.
Staff
Crosier of Pain: +2 wis
Peculiar Black Rod: Semi I think, +1 dex, -1 con, +10 magic resist, +50 cold resist
Staff of Tarran: AC bonus
Tetsubo: ??
Two Handed Sword
Elvenheart: +4 Strength to Elves, +3 strength to half-elves
Two-Handed Powersword: ??
Two Handed Axe
Rakar, Mattock of the Giants: Some special attack akin to kraky, "ravage" I think. Hits harder vs bigger enemies.
Unarmed
Brass knuckles: +2 str, +15 unarmed
Slap glove: +1 str, +1 dex
Armour
- Armour of Gaius: Great eval, hurts attackers?
- Armour of Ichor: Turns corpses into HP/SP
- Black Mithril Platemail: Good mithril Scrap.. not too terrible eval, I guess.
- Black Robe: +20 some resistances
- Dragon Platemail: +some resistances fire/magic? amazing armour.
- Flying Shield: Legal speedwalk, weighs 1
- Gauntlet of tarran - +40 blocking???
- Helm of Hanza: Deflect blows
- Linguafacilis, the great helm: Raises all languages to 100, including Cityspeak and Rodentid. Switch to a language and say something in it to raise it by 1 point each reset. From Sand Dragon area.
- Magic surcoat - +30 to cold/fire/magic/poison
- Nightblue Cloak: +2(or 1?) int
- Purple Cloak: Changes your gender when worn.
- Reflective bracer: +5 resistances 1 con
- Ring of Tongues: +0-100 to all languages (bringing them to 100). From Budi in Academy.
- Shield of Gralain: +10 block for dwarf, +5 block for human
- The Shroud of Gustanado - Weight chances from 0-10 along with its eval from poor-AP
- Spiked gauntlets - occasionally gives substantial damage increase(can also take on bonuses of brass knuckles
- Spiked shield - small damaging random special
- Star Armour: +5 to all resists, awesome AC
- Strangely Patterned Cloak: AP prot, bonus to rogues
- Thinking Cap: +2 int, -2 dex(?)
- Weird looking blue robe - +30 magic resist
- Wigwog Skin: Shield, Resistances??
Magical Equipment, Other
Belt of the Giant: High capacity container
Drutes bauble: Unique? Lets you emote at people from afar
Evil Eye: Can use scry on lower level players, need sps?
Golden Amulet - Semi-unique, varyable AC bonuses
Medallion of the Night - lowers align to evil, AC boost, resistances
A petrified oak amulet ('Amulet of the Order'): From Drakon Encampment. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white.
Spidermedallion: +2 (or 1?) int