Difference between revisions of "Windmill"
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== Weapons == | == Weapons == | ||
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Latest revision as of 18:53, 14 April 2016
Contents
Fast Facts
Coder: | Asyvan |
Continent: | Anguish |
Directions: | 11w 4n enter windmill |
Loot: | Not rated |
Suitable: | Mid-High Level Area |
Difficulty: | Not rated |
Blurb
It is a perfectly normal windmill. Also, it has something matter-of-factly abnormal. But never you mind about that.
NPCs
NPC | Race | Level | Aim | Smitable | Experience | NPC Count | Alignment |
---|---|---|---|---|---|---|---|
A millman | Human | 13 | head | Yes | 778 | 1 | Evil |
A windmill guard | Human | 15 | head | Yes | 1751 | 1 | Evil |
Meateater | Undead | 17 | None | yes | 3941 | 1 | Evil |
Weapons
Weapon | Type | Skill | Wt. | Str | NPC | Damage | Parry | Handed |
---|---|---|---|---|---|---|---|---|
A butchers knife | Knife | 15-20 | 1 | 3 | Millman | Average | Very Poor | One Handed |
A longsword | Longsword | 35-45 | 3 | 6<10 | Windmill Guard, Temple Guard, Old Smith | Average | Fine | One Handed |