Difference between revisions of "Shieldhand Clan"
From Ancient Anguish Mud Wiki - AAwiki
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Some great new weapons and a nice unique for clerics/paladins. Need to be able to speak dwarvish to get a ring, so you can explore the area unmolested. Also read about the [[Small emerald]]. | Some great new weapons and a nice unique for clerics/paladins. Need to be able to speak dwarvish to get a ring, so you can explore the area unmolested. Also read about the [[Small emerald]]. | ||
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== NPCs == | == NPCs == | ||
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| an iron halberd||[[polearm]]||35 to 45||Greater than Average||Adequate||A group of four guards | | an iron halberd||[[polearm]]||35 to 45||Greater than Average||Adequate||A group of four guards | ||
|} | |} | ||
+ | |||
+ | == Stuff to do == | ||
+ | === Help Quenlar === | ||
+ | Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel. | ||
+ | |||
+ | What weapons he will accept: | ||
+ | ==== Axe ==== | ||
+ | Choppingweapon, dwarven mining pick | ||
+ | |||
+ | (see [[Weapons#Axe|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Club ==== | ||
+ | hjem, mighty maul, huge warhammer (see [[Weapons#Club|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Curved Blade ==== | ||
+ | orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see [[Weapons#Curved Blade|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Longsword ==== | ||
+ | fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see [[Weapons#Longsword|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Polearm ==== | ||
+ | huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see [[Weapons#Polearm|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Rapier ==== | ||
+ | dwarven jeweled rapier, very fine rapier (see [[Weapons#Rapier|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Two handed axe ==== | ||
+ | huge battle axe, crescent, mighty battleaxe (see [[Weapons#Two handed axe|Weapons list]] for similar difficulty) | ||
+ | |||
+ | ==== Two handed sword ==== | ||
+ | steel greatsword, shadow sword (see [[Weapons#Two handed sword|Weapons list]] for similar difficulty) | ||
+ | |||
+ | === What you get === | ||
+ | Also see table above: | ||
+ | |||
+ | '''well-balanced battlehammers:''' WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much | ||
+ | |||
+ | '''halfspears:''' Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho | ||
+ | |||
+ | '''butterfly axes:''' utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk | ||
+ | |||
+ | '''hooked axes:''' appear to give some kind of defensive bonus | ||
+ | |||
+ | '''serrated shortswords:''' never used these dunno | ||
+ | |||
+ | '''dire flail:''' awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking! | ||
+ | |||
+ | '''staff-mace:''' apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug | ||
+ | |||
+ | '''steel spear:''' know nothing about this | ||
+ | |||
+ | '''steel poleaxe:''' seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe | ||
+ | |||
+ | '''sharpened keen steel scimitars:''' Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well. | ||
+ | |||
+ | '''heavy staff-sling:''' like a second catty, not sure if it counts as staff or flail when not filled with rocks though.. | ||
[[Category:Anguish]] | [[Category:Anguish]] |
Revision as of 18:31, 28 July 2013
Contents
Fast Facts
Continent: | Anguish |
Directions: | 31n 9w 10n 7w 7n 4e se |
Loot: | Rated 5 out of 6 / $$$$$$ |
Suitable: | High Level Area |
Difficulty: | Rated 5 out of 6 / ☠☠☠☠☠☠ |
Blurb
Some great new weapons and a nice unique for clerics/paladins. Need to be able to speak dwarvish to get a ring, so you can explore the area unmolested. Also read about the Small emerald.
NPCs
NPC | Level | Aim | Race | Smitable | Experience | Alignment | NPC Count |
---|---|---|---|---|---|---|---|
Ioga, the old dwarf | 11 | head | dwarf | no | 313 | Neutral | 1 |
A dwarven girl | 8 | head | dwarf | no | 103 | Neutral | 1 |
A dwarven boy | 6 | body | dwarf | no | 46 | Neutral | 1 |
Quenlar the smith | 16 | body | dwarf | no | 2627 | Neutral | 1 |
Old Ulgar | 18 | head | dwarf | no | 6000 | Neutral | 1 |
A group of four guards | 12 | head | dwarf | no | 519 | Neutral | 4 |
A group of five soldiers | 8 | head | dwarf | no | 103 | Neutral | 5 |
Tayal, the Captain | 16 | head | dwarf | no | 2627 | Neutral | 1 |
A gaunt dwarf | 14 | head | dwarf | no | 1168 | Neutral | 1 |
A huge grey wolf | 16 | body | wolf | no | 2627 | Neutral | 1 |
Farur, advisor to Torran | 16 | head | dwarf | no | 2627 | Neutral | 1 |
Torran, the leader of the Clan | 19 | head | dwarf | no | 9000 | Neutral | 1 |
Weapons
Weapon | Type | Skill | Damage | Parry | Source |
---|---|---|---|---|---|
A blacksmiths hammer | club | 30 to 35 | Greater than Average | Serviceable | Quenlar the smith |
a broad shortsword | shortsword | 20 to 30 | Average | Adequate | A group of five soldiers |
A butterfly wing axe | axe | 45 to 55 | Average | Serviceable | Old Ulgar |
a heavy mallet | club | 35 to 45 | Greater than Average | Poor | A group of four guards |
a heavy morning star | flail | 55 to 65 | Average | Serviceable | Tayal, the Captain |
a hooked axe | axe | 30 to 35 | Greater than Average | Fine | Farur, advisor to Torran |
a metal mace | club | 15 to 20 | Greater than Average | Poor | A group of five soldiers |
a savage halfspear | spear | 35 to 45 | Average | Poor | Farur, advisor to Torran |
A serrated shortsword | shortsword | 45 to 55 | Average | Adequate | Old Ulgar |
A sharpened keen steel scimitar | curved blade | 35 to 45 | Greater than Average | Nearly Perfect | Old Ulgar |
A short dwarvish bow | club | 15 to 20 | Average | Very Poor | A gaunt dwarf |
a steel axe | axe | 20 to 30 | Greater than Average | Poor | A group of five soldiers |
A steel spear | spear | 55 to 65 | Greater than Average | Very Poor | Old Ulgar |
a sturdy staff | staff | 35 to 45 | Greater than Average | Adequate | A group of four guards |
A well-balanced battlehammer | club | 35 to 45 | Average | Very Poor | Torran, the leader of the Clan |
an iron halberd | polearm | 35 to 45 | Greater than Average | Adequate | A group of four guards |
Stuff to do
Help Quenlar
Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.
What weapons he will accept:
Axe
Choppingweapon, dwarven mining pick
(see Weapons list for similar difficulty)
Club
hjem, mighty maul, huge warhammer (see Weapons list for similar difficulty)
Curved Blade
orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)
Longsword
fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)
Polearm
huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)
Rapier
dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)
Two handed axe
huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)
Two handed sword
steel greatsword, shadow sword (see Weapons list for similar difficulty)
What you get
Also see table above:
well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much
halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho
butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk
hooked axes: appear to give some kind of defensive bonus
serrated shortswords: never used these dunno
dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!
staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug
steel spear: know nothing about this
steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe
sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.
heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..