Difference between revisions of "Quenlar"

From Ancient Anguish Mud Wiki - AAwiki

(Created page with "=== Help Quenlar === Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h versio...")
 
Line 3: Line 3:
  
 
What weapons he will accept:
 
What weapons he will accept:
==== Axe ====
 
Choppingweapon, dwarven mining pick
 
  
(see [[Weapons#Axe|Weapons list]] for similar difficulty)
+
'''Axe:''' Choppingweapon, dwarven mining pick (see [[Weapons#Axe|Weapons list]] for similar difficulty)
  
==== Club ====
+
'''Club:''' hjem, mighty maul, huge warhammer (see [[Weapons#Club|Weapons list]] for similar difficulty)
hjem, mighty maul, huge warhammer (see [[Weapons#Club|Weapons list]] for similar difficulty)
 
  
==== Curved Blade ====
+
'''Curved Blade:''' orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see [[Weapons#Curved Blade|Weapons list]] for similar difficulty)
orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see [[Weapons#Curved Blade|Weapons list]] for similar difficulty)
 
  
==== Longsword ====
+
'''Longsword:''' fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see [[Weapons#Longsword|Weapons list]] for similar difficulty)
fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see [[Weapons#Longsword|Weapons list]] for similar difficulty)
 
  
==== Polearm ====
+
'''Polearm:''' huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see [[Weapons#Polearm|Weapons list]] for similar difficulty)
huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see [[Weapons#Polearm|Weapons list]] for similar difficulty)
 
  
==== Rapier ====
+
'''Rapier:''' dwarven jeweled rapier, very fine rapier (see [[Weapons#Rapier|Weapons list]] for similar difficulty)
dwarven jeweled rapier, very fine rapier (see [[Weapons#Rapier|Weapons list]] for similar difficulty)
 
  
==== Two handed axe ====
+
'''Two handed axe:''' huge battle axe, crescent, mighty battleaxe (see [[Weapons#Two handed axe|Weapons list]] for similar difficulty)
huge battle axe, crescent, mighty battleaxe (see [[Weapons#Two handed axe|Weapons list]] for similar difficulty)
 
  
==== Two handed sword ====
+
'''Two handed sword:''' steel greatsword, shadow sword (see [[Weapons#Two handed sword|Weapons list]] for similar difficulty)
steel greatsword, shadow sword (see [[Weapons#Two handed sword|Weapons list]] for similar difficulty)
 
  
 
=== What you get ===
 
=== What you get ===

Revision as of 18:34, 28 July 2013

Help Quenlar

Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.

What weapons he will accept:

Axe: Choppingweapon, dwarven mining pick (see Weapons list for similar difficulty)

Club: hjem, mighty maul, huge warhammer (see Weapons list for similar difficulty)

Curved Blade: orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)

Longsword: fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)

Polearm: huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)

Rapier: dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)

Two handed axe: huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)

Two handed sword: steel greatsword, shadow sword (see Weapons list for similar difficulty)

What you get

Also see table above:

well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much

halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho

butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk

hooked axes: appear to give some kind of defensive bonus

serrated shortswords: never used these dunno

dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!

staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug

steel spear: know nothing about this

steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe

sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.

heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..