Special Items
From Ancient Anguish Mud Wiki - AAwiki
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
- Hooked axe: Grants extra hits for your offhand weapon when wielded in main hand if you are fighting things that have weapons and/or shields. "You hook your opponent's weapon/shield with your axe, pull it aside and land a blow with your off-hand!" From Shieldhand Clan.
- Butterfly wing axe: Chance of two hits in a round. Doesn't stack when dual, though. Works well as offhand weapon in combination with a hooked axe in main hand if you are fighting things that have weapons and/or shields. From Shieldhand Clan and Quenlar.
Club
- A branding iron: Fire damage, more when heated in a fire.
- An ironwood club: Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies."
- A quadrelle mace: ID suggests extra damage vs dwarves.
- A well-balanced battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
- An assassin's blade: Made for dual wielding (extra attacks). From Hasashiyyini Compound.
- Message on wielding: "Wielding an assassin's blade in both hands you sense they are balanced for each other and you feel more sure of yourself."
- Messages during combat: "You slice your blades through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack."
- "Your blades slice so easily through the air that you manage an extra attack!"
- "Your blades cut so easily through the air that you manage to find an opening for another hit!"
- a hasashiyyini blade: Bonus for dual wielding? no messages on wielding.
- a steel backsword: +1 Parry and riposte per level (it might cap at +20)
Exotic
- An elemental orbs: Fire or frost damage, ignores enemy armour!
- An oak boomerang: Throw at opponent to give them a black eye and -1 dexterity.
- A pair of steel blade shears: made to dual, like savage halfspears but exotic. Halfshears? From Rays Sheep Farm
Flail
None?
Knife
- An assassin's dagger: Made for dual wielding (extra attacks, for example). From Hasashiyyini Compound.
- Message on wielding: "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself."
- Messages during combat: "Your daggers slice so easily through the air that you manage to get an opening for another hit!"
- "The daggers feel so light and comfortable in your hands that you almost effortlessly recover and get another chance to attack!"
- "You slice your daggers through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack."
- A jagged dagger: Enchanted to drain mental energies (psionic channelling). From Storm Dragons; not to be confused with A jagged dagger from Drow Outpost.
- Spirit knife: Special somehow?
- Silver Knife: Bonus damage to undead
- Stone dagger: Bonus damage to stone golems
Longsword
- Silver longsword: Bonus damage to undead.
- An outstanding sword: A two-handed sword that can be wielded one-handed by characters with a strength of 16 or above.
- Sword of fire: ?
- Vorpal Blade: Has unique damage messages - in particular, it claims "skewers" at a much lower damage level than that normally associated with a skewer. Dislikes changing ownership. NB The description of this weapon incorrectly implies that you can change your grip to wield it as a two-handed sword.
- Exquisite Rune Sword: ?
Pendragon
The quality and eval of this weapon changes depending on race and alignment. Below are some evaluations we have so far.
Race | Alignment | Skill | Damage | Parry | Note |
---|---|---|---|---|---|
human | nice | ex. skill | average | nearly perfect | |
human | good | ex. skill | average | absolutely perfect | |
human | evil | v diff | average | splendid | burned, 2hps |
helf | nasty | v diff | average | splendid | |
helf | good | ex skill | average | nearly perfect | |
orc | nice | diff | average | fine | |
orc | good | mod diff | average | fine | |
dwarf | good | mod diff | average | good | clumsy message |
Marksmanship
Polearm
Rapier
- an elven foil: identify shows "You realise that this weapon was forged centuries ago during the elf-human wars. It was magically forged to be more deadly against human opponents and the fact it has survived so well down countless years attests to its power."
Shortsword
- A steel butterfly sword: Made for dual wielding (extra attacks, etc). From Felgand's training camp.
- Message on wielding: "You feel that these two swords will work well together."
- Messages in combat: "You swing your butterfly sword with incredible accuracy!"
- "You find an extra opening for an attack with your offhand butterfly sword!"
Spear
- An ironwood spear: Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies." From Storm Dragons.
- A savage halfspear: Made for dual wielding (extra attacks). From Shieldhand Clan and Quenlar
- Message on wielding: "As you wield the second halfspear, something deep inside you tells you that these belong together."
- Messages during combat: "You harass your opponent with a series of stabs and feints, waiting and hoping to force a defensive error."
- "Your opponent is distracted by a particularly furious series of jabs from one spear, giving you an opportunity to slip the other in and land several blows!"
Staff
Rowan Staff: "Energize Staff" to charge it up, "Engulf Opponent" to release gust of wind, Randomly knocks down opponent... and you.
Elven Quarterstaff: More damage vs orcs. Maybe better for elves/helves/mages?
Snake Staff: Poisons things, random extra damage.
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
- Neutral Mask:
Look at Mask:
This is a strange mask made of leather and dyed to look wooden. It appears to be a stylised human face, sexless and without expression.
Evaluation:
"A neutral mask should provide very poor protection for your head. This armour looks like it would be more effective against slashing attacks, and less effective against crushing attacks."
Message on Equip:
You place the mask over your face and discover what it is to be without an identity.
Effect:
- +10 Ambushing (rogue only)
- +10 Seclusion (rogue only)
- +10 Stealth (rogue only)
Location:
- Sometimes equipped by Adventurers in Ravel when Flaw visits.
Neck Armours
Heavy Body
Light Body
- Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
- Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. From Rays Sheep Farm
Legs
Feet
Arms
Hands
Other Magical
- Garnet ring: +45 cold resist, +10 magical resist
- Gold amulet: Negligible protection
- Whitegolden ring: ?
- Gold Pendant: Minor protection, from Trolls Den
- Silver Pendant: +20 magical resistance, from Dangerous Flora
- Powder of Sympathy (Red or Blue): "sprinkle powder on [target]" to transfer ~10 HP (Blue) or SP (Red) to your target.