Special Items

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Revision as of 23:54, 9 September 2013 by Triviaa (talk | contribs)

This is listings for items that are not quite considered uniques but have unique properties.



Axe

  • Hooked axe: Grants extra hits for offhand
  • Butterfly wing axe: Bonus to dual wielding.

Club

  • Quadrelle mace: ID suggests extra damage vs dwarves.
  • Branding Iron: Fire damage, more when heated in a fire.
  • Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.

Curved Blade

  • an assassins blade: Bonus for dual wielding
  • a hasashiyyini blade: Bonus for dual wielding
  • a steel backsword: +20(?) Parry and riposte?

Exotic

  • Elemental orbs: Fire or frost damage, ignores enemy armour!

Flail

None?

Knife

  • Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From Hasashiyyini Compound.
  • Spirit knife: Special somehow?
  • Silver Knife: Bonus damage to undead
  • Stone dagger: Bonus damage to stone golems

Longsword

  • Silver longsword: Bonus damage to undead
  • An outstanding sword: ?
  • Sword of fire: ?
  • Vorpal Blade: ?
  • Exquisite Rune Sword: ?

Marksmanship

Polearm

Rapier

Shortsword

Spear

Staff

Two Handed Sword

Two Handed Axe

Unarmed

Head Armours

Neck Armours

Heavy Body

Light Body

  • Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
  • Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. From Rays Sheep Farm

Legs

Feet

Arms

Hands

Other Magical

  • Garnet ring: +45 cold resist, +10 magical resist
  • Gold amulet: Negligible protection
  • Whitegolden ring: ?