Quenlar

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Original Source: Quenlar (Shieldhand) Weaponry intel post on proboards by Nine; updates/corrections by AAwiki staff

Help Quenlar

Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.

What weapons he will accept:

Axe:

Type Weapon Wt. Str Area NPC Damage Parry Handed
Axe A choppingweapon 3 13 Blors Cavern Dwarven Guard Average Serviceable One Handed
Axe A mithril mining pick 2 12 Iceforge Clan Forge Vadsa the foreman Average Serviceable One Handed
Axe An iron bearded axe 3 12 Felgands training camp Khal, the pathfinder Average Adequate One Handed
Type Weapon Wt. Str Area NPC Damage Parry Handed
Axe A dwarven mining pick 2 14 Dwarven Mines Dwarven Miner Average Serviceable One Handed


Club:

Type Weapon Wt. Str Area NPC Damage Parry Handed
Club A heavy hammer 5 12<15 Mt. Kresh guard Average Very Poor One Handed
Club A nasty mace 3 12 Blors Cavern Blor Average Poor One Handed
Club A two-handed hammer 5 12 Iceforge Clan Forge Namori, a harried guard Average Very Poor Two Handed
Club The Big un(Unique version) 2 Cyranos House Festus the drunkard Average Nearly Perfect One Handed
Club A heavy mace 3 12 Mt. Kresh Mt. Kresh Average Fine One Handed
Type Weapon Wt. Str Area NPC Damage Parry Handed
Club A huge hammer 4 >11 Iceforge Clan Forge The master smith Average Very Poor Two Handed
Club Heavy Jeweled Encrusted Mace 4 14 Orc Mountain Kazarov Average Very Poor One Handed
Club Huge Warhammer 5 14 Steading Jarl Average Adequate Two Handed


Curved Blade: orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)

Flail: vicious looking flail, metlof's two handed steel/mithril flail, ball and chain from Rylmis Forsaken Manor (see Weapons list for similar difficulty)

Longsword: fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)

Polearm: huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)

Rapier: dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)

Two handed axe: huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)

Two handed sword: steel greatsword, shadow sword (see Weapons list for similar difficulty)

What you get

Also see table above:

well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much

halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho

butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk

serrated shortswords: never used these dunno

dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!

staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug

steel spear: know nothing about this

steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe

sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.

heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..