GhanimX Mirror

From Ancient Anguish Mud Wiki - AAwiki

Beware this is from a very old page, and information here might be no longer accurate.

Newbie

When do things stop for a newbie?

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Level 6 exp (3425 xp) is the last time you can sleep in the bedroom in the haunted manor.
Level 5 is the last level that you can shake wasp nest in Ravel.   
? Level 5? is the last time Willim will give you free equipment ? 
At about  3000 xp you stop getting xp from cx deliveries in Tantalon. 
? Level 6? is the last time you can get exp from the dartboard in Ravel. ?
Level 7 is the last level you have access to get spider silk.
At about  7000 xp you stop getting xp from running cx altogether.
Pembrook will not let you deliver packages if you are carrying 5000 coins plus.
At 17341 xp (the exact exp required for level 10) you lose access to the haunted ship.
 (At 1,000,000 exp plus you are allowed back into the haunted ship)
You can last enter the knights training area at level 8, or if you are in a guild.
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How much xp do I need to max this class

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Rogues get all rogue abilities maxed at about 1.4M xp
Alteration Mages get all mage spells at about 6.7M xp (without glimmer)
Shapeshifter with all forms maxed at about 5.82M xp (from: Dukarbaun Wed Aug
 21 2002 shifters board)
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All 30 of the places that Lou want's you to deliver to!

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> grep "Delivery " logs/tantallon/lou.txt | nawk -F" to " '{print $2}' | sort -u
Fredd's equipment shop in Tantallon!
Hanza's Map Shop in Tantallon!
Ironman and Willim's Smithy in Tantallon!
Oterim the sage in the northeastern village!
the Ancient Bliss Inn bar in Nepeth!
the Ancient Inn in the northeastern village!
the auction hall in Tantallon!
the bank in Tantallon!
the barber shop in Hobbitat!
the brawling arena in Tantallon!
the butcher's shop in Nepeth!
the Canticle offices west of Tantallon!
the clan hut entrance in the Scythe camp!
the Clerics' Common Church!
the Coachline office in Tantallon!
the constabulary in the northeastern village!
the Eastroad Inn north of Tantallon!
the flower shop in Nepeth!
the Goblin Alchemist in Ravel!
the library in Tantallon!
the magic shop in Tantallon!
the paperboy!
the pub in Tantallon!
the reception desk at the Eastroad Inn north of Tantallon!
the Sheriff's office in Nepeth!
the shop in Hobbitat!
the shop in Nepeth!
the shop in Tantallon!
the Tower of the Magi in Tantallon!
the training academy in Tantallon!
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All 30 of the places that Pembrook want's you to deliver to!

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> grep "Delivery " logs/tantallon/pembrook.txt | nawk -F" to " '{print $2}' | sort -u
Oterim the sage in the northeastern village.
the Ancient Bliss Inn bar in Nepeth.
the Ancient Inn in the northeastern village.
the bank in Hobbitat.
the barber shop in Hobbitat.
the bard who sings at the Ancient Bliss Inn in Nepeth.
the butcher's shop in Nepeth.
the Canticle offices west of Tantallon.
the clan hut entrance in the Scythe camp.
the Coachline office in Tantallon.
the constabulary in the northeastern village.
the doctor's office in the dwarven mines.
the Eastroad Inn north of Tantallon.
the flower shop in Nepeth.
the Goblin Alchemist in Ravel.
the Grandfather Goblin at the goblin hut in Ravel.
the Hall of Audience in Nepeth.
the infirmary in the dwarven mines.
the Knights of Drin guildhall in Nepeth.
the library in Nepeth.
the Nurses' station in the dwarven mines.
the Ranger camp.
the reception desk at the Eastroad Inn north of Tantallon.
the Sheriff's office in Nepeth.
the shop in Hobbitat.
the shop in Nepeth.
the shop in the Scythe camp.
the store in Hobbitat.
the taverna in Dalair.
the tobacco seller in the Scythe camp.
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The random weapons you can get from Willim, the apprentice smith

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The random weapons you can get from Willim, the apprentice smith ('eq) are:
 Name                Skill
 ------------------- ------------------------
 A rough club        Club
 A thin knife        Knife
 A makeshift flail   Flail
 A crooked spear     Spear
 A scarred hand axe  Axe    
---
 A catty             (empty:Flail ; fill pouch:Markmanship)
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent flail for you to use.
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent marksmanship for you to use.
---
 A short staff       Staff
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Adventurer

Brawl info

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note brawl info
brawl level  cost   time until     rogue cost  rogue time until
                    next training              next training
1            300     2 hours       200         1 hour
2            600     4 hours       400         2 hours
3            1000    6 hours       666         3 hours
4            1500    8 hours      1000         4 hours
5            2000   10 hours      1333         5 hours
6            3000   12 hours      2000	       6 hours
7            4500   14 hours      3000         7 hours
8            6000   16 hours      4000         8 hours
9           10000   18 hours      5000         9 hours
10          20000     n/a        10000          n/a
-------------------------------------------------------
Total       48900   90 hours     24450        45 hours
                   (3 d 18 h)                (1 d 21 h)

Rogues get a discount and can learn lessons sooner than non-rogues if they 
highsign infront of Trough before the training session, they have to have the
full cost of the training session on them, but they get coins given back to 
them for being a fellow rogue. Although since addition of skills to AA I 
would not recommend any rogues to learn brawl unless they are bored. I'm not
sure what the changes to brawl have done but at a rouge guess brawl is 
probably worse than it was before.

GhanimX
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str + weight

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Title: 'weight' // Vajra <4> Thu Sep  7 04:23:39 2000

Mib's post a while back inspired to do my own modest research.
Not in the same league at all but here is what I found out
about weight: (str * 1.5) [rounded down] + 7 = max carry.

This was based on loading up with beer at strs of 2, 3, and 15.

Vajra

End of note number 246.
---
 str 19=35 bottles of beer (19 dwarf paladin)
 str 18=34 bottles of beer (19 orc fighter,19 dwarf cleric)
 str 17=
 str 16=31 bottles of beer (19 orc adventurer)
 str 15=29 bottles of beer (19 half-elf cleric)
 str 14(12)=28 bottles of beer (19 elf mage + st spell)
 str 13=26 bottles of beer (19 elf rogue)
 str 12=25 bottles of beer (19 elf mage)
 str 11=
 str 10=22 bottles of beer (11 dwarf fighter)
 str  9=20 bottles of beer (10 dwarf fighter)
 str  8=19 bottles of beer (9 dwarf fighter)
 str  7=17 bottles of beer (8 dwarf fighter)
 str  6=16 bottles of beer (10 orc rogue,7 dwarf fighter)
 str  5=14 bottles of beer (6 dwarf fighter)
 str  4=13 bottles of beer (5 dwarf fighter)
 str  3=11 bottles of beer (4 dwarf fighter)
 str  2=10 bottles of beer (3 dwarf fighter)
 str  1= 8 bottles of beer (2 dwarf fighter)
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How much can containers hold

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  |Str|Bottles|Bottles| 
  |   |  of   | of    |
  |   | beer  |beer   |
  |   |without|with   |
  |   |s/pack |p/sack |
(str 18: 34 - 34 bottles of beer)
A hobbit-made backpack (full 6 bottles of beer) = 6 bottles of beer
...
A hobbit-made backpack (with  0 bottle of beer) = 2 bottles of beer

(str 18: 34 - 35 bottles of beer)
A bag (with  6 bottle of beer) = 5 bottles of beer 
...
A bag (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A ragged fur pack (full 8 bottles of beer) = 6 bottles of beer 
... 
A ragged fur pack (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A fine fur pack (with  9 bottle of beer) = 7 bottle of beer 
...
A fine fur pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 37 bottles of beer)
A large leather sack (full 10 bottles of beer) = 7 bottles of beer 
... 
A large leather sack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 38 bottles of beer) [((34-11)+15)=38]
A large silk pack (full 15 bottles of beer) = 11 bottles of beer 
... 
A large silk pack (with 0 bottles of beer) = 1 bottles of beer 
 
(str 18: 34 - 38 bottles of beer)
A leather backpack (with 10 bottles of beer) = 6 bottle of beer 
... 
A leather backpack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 39 bottles of beer)
A fine fur sack (full 11 bottles of beer) = 6 bottles of beer
A fine fur sack (with 10 bottles of beer) = 6 bottles of beer
...
A fine fur sack (with  1 bottles of beer) = 1 bottle of beer
A fine fur sack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 39 bottles of beer)
A canvas pack (full 16 bottles of beer) = 11 bottles of beer
... 
A canvas pack (with  0 bottle of beer) = 1 bottle of beer 

(str 18: 34 - 40 bottles total)
A provision sack (with 20 bottles of beer) = 14 bottles of beer
...
A provision sack (with  0 bottle of beer) = 1 bottle of beer   

(str 18: 34 - 40 bottles total)
A large silk pack (with 20 bottles of beer) = 14 bottles of beer
...
A large silk pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 41 bottles total)
A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer
...
A fashionable knight's pack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 43 bottles total)
A chest (full 40 bottles of beer) = 31 bottles of beer  
... 
A chest (with 0 bottles of beer) = 5 bottles of beer

(str 18: 34 - 47 bottles total)
A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer 
...
A rugged knapsack - GEO (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 52 bottles total)
The belt of the giant (full 30 bottles of beer) = 12 bottles of beer
...
The belt of the giant (with  0 bottles of beer) =  2 bottles of beer

---***---
Title: 'containers' // Deion <19> Tue Jan 14 22:27:21 2003

i went through and tested all the containers i could get my hands on.  i
filled them up and weighed them.  then i quit out (to avoid the weight bug
when wearing a full container) and got the container, filled my inventory, 
wore the container, and finally refilled my inventory and counted the
difference.  i took this difference from the original weight of the container
to get the weight of the container when full and worn.  then i divided the #
of units the container could hold by the weight of the full worn container. 
these are the "compression" ratio's that i got.  ( and no, i didnt do BOG)

knapsack worn--2.44
ranger belt worn--2.00
silk pack worn--1.82
ranger pack worn--1.80
canvas pack worn--1.78
knights pack worn--1.78
knights pack--1.78
ranger sack worn--1.57
canvas pack--1.45
silk pack--1.43
forgot pouches

ranger pouch worn and canvas pouch worn--1.67

yeah, know i'm all screwed up with my order

knapsack--1.46
provision sack, scythe sack--1.43

ok, there's plenty more lower than this that don't matter.  the point i'm
trying to get at is, (assuming you don't have bog) is using 2 knapsacks
really the best way to carry eq?  for example, a dwarf fighter has 19str=35
units of available carrying capacity.  with 2 knapsacks (assuming one of them
is worn) the result is 55 units.  (35-9-15=12)  12+22+22=55.  the largest
combination (assuming no bog and the fighter is wearing a knapsack) is a
knapsack and 12 ranger made belt (yes, you can wear multiple ranger made
items) gives a carrying capacity of 72, granted the fighter would have to
fill up the containers before picking them up and wearing them.  also, he
wouldn't be able to wear that 13th belt since it would be too heavy to pick
up unworn.  but realistically, that would require way too many aliases, and
you'd need 240 lengths of sinew for the belts.  so what # makes for the best
# of containers for alias purposes? 
2?  
knapsack worn and a silk pack worn gives 57.
3? 
knapsack worn, silk pack worn, and ranger pack worn gives 61 
knapsack worn, 2 knight packs gives 62
knapsack worn, silk pack worn, and a knight pack gives 64
4?
knapsack worn, silk pack worn, 2 ranger packs worn gives 65

ps, on all of these combos, i didn't include how much space was available for
a weapon.

End of note number 247.
Title: 'last 2' // Deion <19> Wed Jan 15 17:32:10 2003

capet--i was in a hurry so i just put a "ps" then took off.
 knapsack worn, knapsack unworn leaves 12 units available
knapsack worn and a silk pack worn leaves 15 units available
knapsack worn, silk pack worn, knight pack leaves 7 units available

btw, an unworn full knapsack has the same weight as  3 full ranger packs worn
with the 3 ranger packs giving 5 more carrying capacity.

baphomet--yeah, you're right.  i don't know why i came up with 55.  i checked
the rest of the #'s on calculator and they're all correct.

End of note number 250.
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abilities

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note Basic Abilities 101
Here is everything about abilities that you never wanted to know:
*languages are dwarvish, elvish and orcish.
*defences are block, parry and riposte (I'd assume that none, berserk and 
 dodge would use the same stats)
*chance to hit npc goes up as your dex increases.
*hitting npc harder would depend on the weapon dificulity of the weapon, your 
 skill at the weapon and your str. Dex, skill in weapon and weapon dificulty 
 decides if you hit or not and the str decides upon how hard you hit with 
 random numbers thrown in.
*raising skills seams to depend on your skill level, the monster level you are
 attacking and int and wis.
*carry more, how much you can carry is linearly proportional to your str, the 
 formula is on some board, fighter's or shapeshifters I think, I saw it 
 somewhere, I can't remember where to be honest.
*more hp's, max hp's = 42+8*max(int,wis)
*more sp's, max sp's = 42+8*con
--------------------+---+---+---+---+---+
                    |str|dex|int|con|wis|
--------------------+---+---+---+---+---+
climbing            |yes|yes|   |   |   |
cold resistance     |   |yes|   |yes|yes|
fire resistance     |   |yes|   |yes|yes|
*languages          |   |   |yes|   |yes|
magic resistance    |   |yes|yes|   |   |
poison resistance   |yes|   |   |yes|   |
searching           |   |   |yes|   |yes|
swimming            |yes|yes|   |   |   |
trade               |yes|   |yes|   |yes|
*defences           |yes|yes|   |   |   |
*chance to hit npc  |   |yes|   |   |   |
*hitting npc harder |yes|   |   |   |   |
*raising skills     |   |   |yes|   |yes|
*carry more         |yes|   |   |   |   |
*more hp's          |   |   |   |yes|   |
*more sp's          |   |   |yea|   |yea|
--------------------+---+---+---+---+---+

Each time you up a stat you up an ability by 1 or 2, each race/class seems to
have basic modifiers on what they start of with.
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unarmed and knife damage info

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note WoW
Wow some amazing posts back there, I just read from 1 to 250 and this board
has the highest signal to noise ratio that I have read in ages.

To work out the con of a undead you could also use info like the following
and use it in reverse if you know what I mean:

Fighting Messenger (damage messenger did to me with butchers knife in hp's):
impaled   : 12,10,12,10,11,
slashed   : 10,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
slit      : 3,3,3,4,3,3,3,4,3,
notched   : 2,
stuck     : 2,2,2,2,0,
nicked    : 1,1,1,
pricked   : 1,1,1,1,1,0,0,1,

Fighting Mound (damage mound did to me with it's blows in hp's):
bludgeoned 12,11,12,13,14,11,12,8,9,11,13,12,10,10,10,6,10,15,10,10,11,14,12,
           12,18,13,15,15,10,10,7,12,7,13,15,6,15,16,6,12,8,14,12,6,11,14,16,
           12,11,10,7,11,14,17,14,12,14,12,7,12,11,7,12,14,12,13,13,11,12,11,
           11,15,15,13,17,18,13,10,18,18,17
pounded    9,6,2,7,9,6,6,6,9,8,7,2,7,6,9,8,9,7,6,9,5,5,8,5,6,8,8,7,6,6,8,6,8,
           4,8,8,6,8,6,5,5,7,7,6,6,8,7,5,1,4,9,9,8,4,7,4,8,5,9,9,6,2,9,7,7,7,
           2,6,1,5,6,7,6,6,6,9,5,3,3,9,8,2,6,9,8,
clubbed    3,3,3,3,4,4,3,3,3,3,3,4,4,4,3,4,4,3,3,4,3,4,4,4,3,3,3,3,3,
pummeled   2,2,2,2,2,2,2,2,2,2,
battered   1,1,1,1,1,1,1,

bludgeoned Range:  6 to 18 Average Damage: 12.01
pounded    Range:  1 to  9 Average Damage:  6.38
clubbed    Range:  3 to  4 Average Damage:  3.39
pummeled   Range:  2 to  2 Average Damage:  2
battered   Range:  1 to  1 Average Damage:  1


But I have to agree that running around with an undead for 20+ kills and then
doing the same kills with the undead that you want to compare it to is easier.
Then see how much profit/loss you have made this is probably more of a useful 
figure rather than calculating str, dex and con of an undead.

Does anyone know if using a higher int+wis when rasing an undead makes them
better. 

Gx thinks her posts are too long.
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exp is twice hp damage

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Title: 'Re:GhanimX' // Nagash <16> Sun May 12 11:39:41 2002
 
There would be an exact way of testing this, but it depends on whether people
get exp for hitting an undead subservient. I'm not a fan of pk, so I wouldn't
know.
 
From some figures I drew up in testing, the experience you get every time you
hit something is twice the damage (slightly less for when a wolf or horse
hits, the amount less depends on how much you are fighting with the
creature).
 
 
So, all you need is to equip the undead with some unholy weapon, and get
someone with an evil alignment to hit it until it dies. Then take the total
experience you got from fighting (which is total exp after fight - total exp
before fight), minus the exp you got for the kill (assuming you get kill exp
for killing an undead), and divide by two. And voila. The hp of the monster
is revealed.
Then, you'd test it for each and every viable choice of subservient. Hehehe.
Mad! Mad, they called me! But I shall prove them wrong! Ahahahahaha!
 
 
Ahem. But I digress. Use this knowledge for good. And not for evil.
-Killcrazy.
 
End of note number 246.  
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Rogue skills posts

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Title: 'RE: Last' // "The One You Never Saw" <19> Thu Feb  7 02:11:43 2002

Gaining skills is not affected much by your level, so if you've got 20 skill
in something, you can kill fairly small tsuff and still get it to go up, even
if you're level 19. Given this, you should be able to do a good amount of
damage (a fair % of its HP per hit, anyways) to whatever you're fighting,
regardless of skill. At least, a good amount of damage as far as a rogue is
concerned... rogues don't do massive damage in general, but if solo damage
isn't enough for you at low skill levels it probably won't ever be, because
the damage/HP ratio of equivalent-level monsters only gets worse the higher
you go.

I think I just confused myself... what I was trying to say is that your skill
level and the monsters you need to kill in order to raise your skill at a
reasonable rate progress more or less evenly until the upper levels. Now that
I think about it, I don't know if this post is relevant at all, but I'll
leave it up just so someone can laugh at me.

End of note number 1.
Title: 'The One You Never Saw' // "Cracker" <19> Sat Feb  9 22:16:30 2002

Your level affects your skills greatly. Lessee, int and wis help raise skills
faster. That means, at level 15 with 20 int+wis, you're going to see Your
skill has gone up! a lot more than you would at a level 3's 5 int+wis. 
In addition, you also have the dex factor: you will hit more, thus you will
have more of a chance for it to go up. Now, if you're fighting incredibly
dexterous npcs such as Hermit, you may not be hitting as often. But, with
more mediocre npcs, you'll be raising skills much faster.

I'd say the part that sucks is that you can't just sit for 4 minutes hitting
a battered frying pan and raising skills because your str will kill one in
few whaps.

That's my 17.4 cents.

End of note number 4.
Title: 'RE: Last' // "The One You Never Saw" <19> Sun Feb 10 18:37:26 2002

Level doesn't affect things "greatly", as you yourself are saying essentially
what I did; namely, that it is outweighed by other factors (i.e. int, wis,
dex, and skill level).

Posting with information is fine. Posting for the sake of making yourself
look smart usually doesn't work.

End of note number 5.
Title: 'last' // "The Overseer" <19> Mon Feb 11 17:16:25 2002

The orignal post was to say that staying at low lvls helps skills go up
quicker really is a waste of time.  This is what Cracker reiterated without
really realizing it.  And yes, in my experience, the added stats of higher
lvls helps skills go faster than staying at low lvl.

End of note number 6.
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Bomerangs + barbed darts and DEX

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Title: 'darts...' // "Nagel" <16> Fri Feb 22 14:49:50 2002

This should seem like a newbie question, but...

Is the amount of dex lowered, equal to the number of barbed darts stuck in a
NPC (3 darts = -3 dex)? Or is it just one dex point no matter how many (3
darts = -1 dex)?

 ~N

End of note number 13.
---***---
Title: 'last' // "DR.BenDover" <7> Sat Feb 23 05:08:33 2002

-1 for barbed dart thats it
-1 for boomerang thats it

End of note number 14.
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Some of the Proud knight words

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'Drin must die.
'Death to the Knights of Drin.
'Halforc is our leader.
'Long live the Scythe.
'Boki sent me.
'I shall take peace from the earth.
'I am a brother of the sword.
'Elves are a tasty treat.
'Hail Mistress Shera.
------------------------------------------------------------------------------

Sturdy Ring - does it help hit harder or more often

------------------------------------------------------------------------------
impaled   : 12,10,12,10,11,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
nicked    : 1,1,1,
notched   : 2,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
pricked   : 1,1,1,1,1,0,0,1,
slashed   : 10,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
slit      : 3,3,3,4,3,3,3,4,3,
stuck     : 2,2,2,2,0,

Scythe # Bazhi: from best to worst
Scythe # Bazhi: perforate skewer impale pierce lacerate

Scythe # Bazhi: impaled/slashed are best
Scythe # Bazhi: then sliced/pierced
Scythe # Bazhi: lacerated/slit prolly next
Scythe # Bazhi: pricked nicked notched prolly worst

controls:
---------
same weight and number of items in inventory for each fight.
sober and with full hit points before each battle.
not smoking a pipe or taking any heals during fight.

knife skill 62
Right hand: a butchers knife
Left hand: a butchers knife

Rules:
------
killed 3 messengers once with a "sturdy ring"
and once without.

WITH ring:
---------
me:        83 hits ; 51 misses
messenger: 57 hits ;  7 misses

You impaled  : 11 You slashed  :  3
You pierced  : 26 You sliced   :  4
You lacerated: 24 You slit     :  4
You notched  :  1 You stuck    :  6
You nicked   :  1 You pricked  :  3

WITHOUT ring:
------------
me:       hits 81 ; misses 44
messenger hits 55 ; misses  4

You impaled  : 11 You slashed  :  1
You pierced  : 26 You sliced   :  8
You lacerated: 23 You slit     :  5
You notched  :  0 You stuck    :  2
You nicked   :  1 You pricked  :  4

conclusion:
They both look prety much the same damagewise to me, but
I missed a lot less with the ring than without it
i.e. The fights were shorter with it than without it.

extra info:
damage done to me by messengers knife:
 
impaled   : 12,10,12,10,11,
slashed   : 10,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
slit      : 3,3,3,4,3,3,3,4,3,
notched   : 2,
stuck     : 2,2,2,2,0,
nicked    : 1,1,1,
pricked   : 1,1,1,1,1,0,0,1,
 
Ghanime the thinking orc fighter
------------------------------------------------------------------------------

How heavy some things are

------------------------------------------------------------------------------
Mad prisoner tunnel = 2 torches
Ravel tunnel = 1 torch
A glowing sphere = 1 bottle of beer, gives light 1
A fire gem = 1 bottle of beer, gives more than light 1
A black gem = 1 bottle of beer, gives more than light 1

A medium deer wineskin [empty] = 1 bottle of beer
A medium deer wineskin of beer [full] (3 bottles poured in) = 2 bottles of beer
A big rabbit wineskin [empty] = 1 bottle of beer
A big rabbit wineskin of beer [full] (5 bottles poured in) = 3 bottle of beer

A sorcerer's map = 1 bottle of beer
A piece of cake = 1 bottle of beer
A finely carved pipe = 1 bottle of beer
------------------------------------------------------------------------------

Experience chart

-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
     | Level |            Stats Max 10->19 (Str/Dex/Int/Con/Wis)                   | Number of stats you can raise | # of Paladin missions
Delta|   xp  |    10|    11|    12|    13|    14|    15|    16|    17|    18|    19|                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
 1>2 |    676|   191|   179|   170|   162|   156|   151|   147|   144|   141|   138|6 stats raised (@ level 1) ( 6)| 1 good deeds
 2>3 |   1014|   364|   320|   288|   263|   244|   229|   217|   207|   198|   191|4 stats raised (@ level 2) (10)| 5 good deeds
 3>4 |   1522|   693|   571|   488|   427|   382|   347|   320|   297|   279|   263|4 stats raised (@ level 3) (14)| 7 good deeds
 4>5 |   2283|  1322|  1021|   827|   693|   597|   526|   471|   427|   392|   364|4 stats raised (@ level 4) (18)| 9 good deeds
 5>6 |   3425|  2521|  1826|  1402|  1125|   934|   796|   693|   614|   552|   502|3 stats raised (@ level 5) (21)|11 good deeds
 6>7 |   5138|  4807|  3264|  2377|  1826|  1460|  1206|  1021|   883|   777|   693|4 stats raised (@ level 6) (25)|13 good deeds
 7>8 |   7707|  9167|  5835|  4031|  2963|  2283|  1826|  1504|  1270|  1094|   957|4 stats raised (@ level 7) (29)|15 good deeds
 8>9 |  11561| 17481| 10430|  6836|  4807|  3569|  2765|  2216|  1826|  1539|  1322|4 stats raised (@ level 8) (33)|17 good deeds
 9>10|  17341| 33333| 18646| 11592|  7801|  5580|  4186|  3264|  2625|  2166|  1826|3 stats raised (@ level 9) (36)|19 good deeds
10>11|  26012|      | 33333| 19657| 12659|  8723|  6339|  4807|  3774|  3048|  2521|4 stats raised (@ level10) (40)|21 good deeds
11>12|  39018|      |      | 33333| 20542| 13638|  9600|  7081|  5426|  4290|  3481|4 stats raised (@ level11) (44)|23 good deeds
12>13|  58527|      |      |      | 33333| 21321| 14537| 10430|  7801|  6037|  4807|4 stats raised (@ level12) (48)|25 good deeds
13>14|  87791|      |      |      |      | 33333| 22012| 15364| 11216|  8497|  6639|3 stats raised (@ level13) (51)|27 good deeds
14>15| 131687|      |      |      |      |      | 33333| 22630| 16126| 11958|  9167|4 stats raised (@ level14) (55)|29 good deeds
15>16| 197530|      |      |      |      |      |      | 33333| 23184| 16829| 12659|4 stats raised (@ level15) (59)|31 good deeds
16>17| 296296|      |      |      |      |      |      |      | 33333| 23685| 17481|???                            |33 good deeds
17>18| 444444|      |      |      |      |      |      |      |      | 33333| 24139|???                            |???
18>19| 666666|      |      |      |      |      |      |      |      |      | 33333|???                            |???
19>20|1000000|      |      |      |      |      |      |      |      |      |      |                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
Total|1000000| 69879| 75425| 81001| 86601| 92220| 97853|103498|109153|114815|120483|                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------

I think the rule for maxing a stat for any given level is if
(exp_for_next_level-exp_for_current_level)*2/3 > cost of stat then you can not
advance the stat.

I need the above chart to work out the experience and time requirements for
shapeshifters.
------------------------------------------------------------------------------

how to increase weaving to 29

------------------------------------------------------------------------------
Title: '"Today's Weaving" page 34' // Zucchini <19> Sun Aug 11 18:06:19 2002

the way it USED to work is:

"weave cloth" at Fae in arcadia would give you 10 weaving
IF you had 0.
mending your seine would gradually bring you up to 6, but
no higher.

the way it works NOW is:

"weave cloth" at Fae increases your weaving by 10 but only if
+10 won't be more than 29.  if you have 20, it won't work.
(although sometimes she only gives 9 the first time, odd)
mending seines works same as it used to.
and there's spider silk you can weave stuff into that i guess
will keep raising weaving beyond that.

End of note number 237.
---***---
Title: 'weaving' // Dooku <19> Mon Aug 12 00:06:34 2002

Yup, weaving enough spider silk into rings will get you to 100.
But you need a newbie to get you the silk which sucks.

End of note number 238.
------------------------------------------------------------------------------

How much exp from pk/sk

------------------------------------------------------------------------------

Title: 'research' // Raptor <19> Thu Aug 29 05:52:26 2002

Ironic and I(fyi raptor = surocco :P) did some minor research into exp gained
from player kills and this is what we found out.

Master Surocco the Master of the Nine Hells of Chaos (evil)
Str: 15 (15)    Race : Human (male)           Exp  : 815,984
Dex: 14 (14)    Class: Necromancer (19)       Money: 0 coins
Int: 16 (16)    Guild: The Courts of Chaos    Bank : 27,982 coins
Con: 14 (14)    Age  : 2 d  20 h  44 m  8 s
Wis: 16 (16)    Language: Common language  
Hits : 154 (154)   Defend   : None           You are: Sober
Sps  : 165 (170)   Aiming at: Random         You are: Unpoisoned
Wimpy:  46 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                               
(Me before the kill)
Name : test                 Total XP : 10858  Time : 2 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
       Raptor         19   108 51  ON    50 %      0
Leader Ironic         19   154 139 ON    50 %      10858
(Exp gained from the kill)

 What we have concluded from this is that you get ~.0133% of the deceased
players experience also equivalent to 1/75th.  However, the percent may not be
exact because it may go up or down depending on how much exp the player was
originally worth..ie someone who has 100mil might be worth a less percentage.
On another note, i have yet to see an eval for Battle Aromur so i figured i'd
post that too, along with fine plate for comparison:

BATTLEARMOUR:
You carefully examine a Battle Armour. You think it will provide adequate
protection for your head, good protection for your neck, adequate protection
for your body, adequate protection for your arms, good protection for your
hands, adequate protection for your legs and good protection for your feet.
 
This armour looks like it would be more effective against crushing attacks,
and less effective against piercing attacks.
> 
FINEPLATE:
You carefully examine a fine platemail. You think it will provide adequate
protection for your neck, fine protection for your body, fine protection for
your arms and fine protection for your legs.
 
This armour looks like it would be more effective against crushing attacks,
and less effective against piercing attacks.

   It would be nice if someone would be willing to do some more
expirimintation into the above subject :P, but seeing as how not many people
'like' to die, i will do this again one i build up some exp or somethin
(though i may just use a lower amount of exp and compare to see if the amount
of exp makes any differenct on the percentage of exp gained). *I apologize for
the length of this post and thanks for takin the time to read it,
                      Hope it helps in you quest for knowledge ;)*

End of note number 450.
---***---
Title: 'Pre Test' // Galant <18> Thu Aug 29 06:02:54 2002

Galant the successful idol figure of the Scythe (nice) 

Str: 17 (17)    Race : Orc (male)             Exp  : 1,013,916
Dex: 15 (15)    Class: Cleric (19)            Money: 0 coins
Int: 13 (13)    Guild: The Scythe             Bank : 291,349 coins
Con: 15 (15)    Age  : 3 d  19 h  12 m  46 s
Wis: 15 (15)    Language: Common language  

Hits : 162 (162)   Defend   : Dodge          You are: Sober
Sps  : 162 (162)   Aiming at: Random         You are: Unpoisoned
Wimpy:  64 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                          

End of note number 451.
Title: 'further research' // Raptor <19> Thu Aug 29 06:17:37 2002

Well i beat the crap out of Galant!..ok maby he let me kill him but anyways
 this is what i found out from HIS death. 
Galant the successful idol figure of the Scythe (nice) 
Str: 17 (17)    Race : Orc (male)             Exp  : 1,013,916
Dex: 15 (15)    Class: Cleric (19)            Money: 0 coins
Int: 13 (13)    Guild: The Scythe             Bank : 291,349 coins
Con: 15 (15)    Age  : 3 d  19 h  12 m  46 s
Wis: 15 (15)    Language: Common language  
Hits : 162 (162)   Defend   : Dodge          You are: Sober
Sps  : 162 (162)   Aiming at: Random         You are: Unpoisoned
Wimpy:  64 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                          
>>
>>
Name :     Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      0
>
> You damage your victim severely while you hit hard with your stick.
#You bludgeoned Galant's head heavily.
Galant missed you.
The militiaman eyes you carefully.
Galant looks blank and says 'oh'.
You damage your victim severely while you hit hard with your stick.
You bludgeoned Galant's body heavily.
Galant grins.
Galant missed you.
i
You are carrying:
 A white iron stick (wielded in right hand)
 A fire gem
 A silver goblin shield (worn)
 A pipe
 A golden amulet (worn)
 A sorcerer's robe (worn)
 A Battle Armour (worn)
 A rugged knapsack (worn)
 An empty trophy belt
 A charter from the Geographic Society
 A small oak carving

 The mark of the Scythe
> Galant died.
<> Your party just killed Galant.
Name :     Total XP : 13519  Time : 8 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      13519
CONCLUSION:  Unlike my last statement in my last poste, it is not true that
the deceased
player's experience affects the percentage of the death.
******THANKS TO GALANT FOR OFFERING HIS LIFE :P*HE TOOK ONE FOR THE TEAM,
>CHEER GALANT<***
>
A New post will be comming soon to help verify this numver (1/75). BTW, i
concluded that
1/75 is a better number to use simply because..well...1/75 IS .0133333 ;)
                 ******THANKS FOR READIN MY POST!!!!!!!!**************


End of note number 452.
---***---
Title: 'Pre Test' // Wolyh <7> Thu Aug 29 06:32:44 2002

Wolyh the hit and run troll insulter of the Scythe (evil) 

Str:  9 ( 9)    Race : Orc (male)             Exp  : 7,722
Dex:  8 ( 8)    Class: Cleric (8)             Money: 2,166 coins
Int:  1 ( 1)    Guild: The Scythe             Bank : 35,000 coins
Con:  8 ( 8)    Age  : 0 d  3 h  8 m  44 s
Wis:  8 ( 8)    Language: Common language  

Hits : 106 (106)   Defend   : None           You are: Sober
Sps  : 106 (106)   Aiming at: Random         You are: Unpoisoned
Wimpy:  10 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one 

End of note number 453.
---***---
Title: 'Last note on Subject!' // Raptor <19> Thu Aug 29 06:40:42 2002

 OK, this should be the last post on the subject[noone else must die!].
**GALANT OFFERED 
ANOTHER ONE OF HIS ALTS, (lower lev[lev 8] so that should be more than enough
to 
determine if in fact that is the right number), either he's stupid or he has
a great thirst for knowledge. Ill let you be the judge :O
> Wolyh says: you are too inexperience to hope to succedd in that attack.
snicker
You snicker.
> say darn
You say: darn
> Ironic chuckles politely.
Wolyh says: all is well, just kill me
l
You stand at the western gates of the sprawling village of Tantallon.  A
large wooden wall encircles the village, but there is a gate providing access
to the east. Snag Creek flows in from the west, and disappears into a grating
that is built into the base of the wall. The road leads westward into the
plains.  There is a large sign here. 
 Obvious directions are:
  east, west.
Ironic the master transmuter (nasty).
Wolyh the hit and run troll insulter of the Scythe (evil), who is lying down.
A cairn of stones with a bloody scythe banner.
A town militiaman.
> say k, let paldin know :P
You say: k, let paldin know :P
> kill wolyh
You hammered Wolyh's head brutally.
> You bludgeoned Wolyh's head heavily.
Wolyh missed you.
You damage your victim severely while you hit hard with your stick.
You pounded Wolyh's head heartlessly.
Wolyh missed you.
Wolyh nods solemnly.
sc
Raptor the successful idol figure of the Scythe (nice) 
Str: 18 (18)    Race : Human (male)           Exp  : 3,012,720
Dex: 15 (15)    Class: Fighter (19)           Money: 22,716 coins
Int: 14 (14)    Guild: The Scythe             Bank : 250,000 coins
Con: 16 (16)    Age  : 8 d  10 h  27 m  28 s
Wis: 13 (13)    Language: Common language  
Hits : 170 (170)   Defend   : Block          You are: Sober
Sps  : 153 (154)   Aiming at: Head           You are: Unpoisoned
Wimpy:  34 hits    Attack   : Slash          You are: Hungry
                   Hunted by: Troll                                   
> You damage your victim severely while you hit hard with your stick.
You bludgeoned Wolyh's head heavily.
Wolyh missed you.
ll
There is no opponent here.
> You bludgeoned Wolyh's head heavily.
Wolyh missed you.
Wolyh says: hes idle btw
ps
Name :        Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 153 ON    100%      0
> You damage your victim severely while you hit hard with your stick.
You missed.
Wolyh missed you.
nod
You nod solemnly.
> You missed.
Wolyh missed you.
You bludgeoned Wolyh's leg heavily.
Wolyh missed you.
ps
Name :        Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 153 ON    100%      0
> You damage your victim severely while you hit hard with your stick.
Wolyh died.
<> Your party just killed Wolyh.
You see a dark shape gathering some mist... or maybe you're just imagining
that.
>
>
Wolyh the hit and run troll insulter of the Scythe (evil) 
Str:  9 ( 9)    Race : Orc (male)             Exp  : 7,722
Dex:  8 ( 8)    Class: Cleric (8)             Money: 2,166 coins
Int:  1 ( 1)    Guild: The Scythe             Bank : 35,000 coins
Con:  8 ( 8)    Age  : 0 d  3 h  8 m  44 s
Wis:  8 ( 8)    Language: Common language  
Hits : 106 (106)   Defend   : None           You are: Sober
Sps  : 106 (106)   Aiming at: Random         You are: Unpoisoned
Wimpy:  10 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one 
>
Name :        Total XP : 102    Time : 4 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      102
 
CONCLUSION: Well, in the end..Galant died for nothin! hehe, sorry. Turns out
my original 
post was correct and that the exp earned from a plater kill is 1/75th of that
players total 
experience before his death. {I keep sayin player because i dont know nor do
i care what
the exp ratio for npc mobs are :)}
****Hope you enjoyed reading all my posts and a special thanks to Sucorro[me
;)], Galant^2,
and Ironic for they're controbutions***********THANKS.


End of note number 454.
---***---
Title: 're last few' // Hektor <19> Fri Aug 30 05:22:48 2002

Interesting notes there.  I wonder if any of these factors affect the exp
worth of a player. (1) if a player gains exp value the longer they go without
dying, much the same way an NPC does, (2) if players can only go up to a max
of 26k like npc's, or if they even have a limit.  Perhaps some players who
have killed a bountied or SK player with high amounts of experience can post
the gains that they get from the kill.  The victim could also do the same so
that we can calculate a percentage. 

Bazhi?  Clemeth?  Thothamon?  Capet?  Shinrikyo?  Calvin?  Lunger? Undeadguy?
 Nanji?  Care to help out the cause?  *winks*

Hektor <--- not volunteering for the victim job.

End of note number 450.
------------------------------------------------------------------------------

What percentage exp do you lose from a wimpy

------------------------------------------------------------------------------
Exp  : 5,209,137 - before : Exp  : 5,203,935 - After : diff 5202 : 0.1%
------------------------------------------------------------------------------

What can be made from spider silk

------------------------------------------------------------------------------
number of silk item that can be made   Special features of Item
-------------- ----------------------- ------------------------
3              A spider silk ring      slight armour + a bit more evil ?
7              A spider silk bracelet  slight armour + a bit more evil ?
20             An empty money pouch    holds money
24             Some spider silk gloves +10 climbing
30             Some spider silk boots  +10 climbing
50             A spider silk cloak     You would probably notice if someone tried to steal from you
>187           ?????                   ?????
------------------------------------------------------------------------------

Cleric

Cleric Ramblings

------------------------------------------------------------------------------

Title: 'Skills and Experience' // Hektor <19> Sun Nov 12 19:33:50 2000

If you ask any cleric how much exp it took to reach an 80 club you are bound
to get a huge range of figures.  Why?  Several reasons. A cleric who gains
all experience using only club will take less exp to hit a skill of 80 than a
cleric who gets their exp from doing damage with other weapons.  Also factor
in damage done with attack prayers: if you make heavy use of wrath and/or
hammer during combat it will also take more exp for skills to go up.  This is
also a large part of why a mage takes so long to gain staff skills.

     Other things which may factor into exp required for a set skill level
may include the level of npc you are killing, how much that npc is worth, how
much exp is done in parties, and the appropriateness of the weapon you are
using for your ability.  I'm not sure how or even if this list of items
affects anything, but at least it will hopefully spark some discussion.

Hektor, Breaker of Horses

End of note number 199.
---***---
Title: 'Re: last' // Sermhint <19> Mon Nov 13 01:24:20 2000

Well, in my uneducated opinion (I don't say I know for sure)...
All that matters is number of hits (damage has no play in it) done on a
monster, and monster's level in some relevance with your skill. From
experience, using spells does slow down the process, but I don't think it's
directly related, I'd rather think that since with spells monsters die faster
you score fewer hits on'em, that's why skill goes slower.

Also, I think your level vs monster's level has no say in it... meaning that
in skill range 1-10 you can kill monsters of the lowest level (forest
critters) no matter what level *you* are, say after 20 you can't get a single
skillpoint on them, you have to go on to monsters a couple of levels
higher... and 90-100 you can get only killing 9k monsters.

Again, it's just my (although strong) impression after advancing skills with
over a dozen characters.

End of note number 200.
---***---
Title: 'Re: Last' // Blackened <19> Wed Dec 13 22:38:31 2000

3 person parties are the decent ones. 1 basher is kinda rough to do both
heals and eq because of the weight issue. 2 bashers ideal, one for each
assignment. The third basher imo slows the party xp wise down. Everything
does die faster, but the tank has to be flying with paths to do a decent
xp/hr ratio.

decent = +100k/hr
60k/hr min for a good basher to party usually.

Blackened

End of note number 228.
---***---
Title: 'last couple' // Booya <19> Thu Dec 14 01:00:11 2000

Umm if you both have your own sets of eq, first of all that sounds like
there'd be a weight issue there and that wouldnt work out very well.

And about the parties, It seems like I can pull the most xp/person with a 2
man party, and you shouldnt have a weight problem if the tank carries the
heals in his sack/pack/whatever, if you dont buy in bulk its not a problem. 3
people parties are probably the best in all aspects, but the 4 man parties
are just plain ol' fun ;), that why I do em, and if you play right (you dont
really need paths) you can pull decent xp (80k each.)

Also if you ever have a chance, round up three trunkin dwarves and trunk
yourself and just go nutz, thats fun and you can pull 500k in an hour if you
try ;).

End of note number 229.
---***---
Title: '2 ago' // Brassmonkey <19> Mon Jan  1 21:04:41 2001

First off, dwarf cleric with 2 orc fighters is better than anything... for
ME.  You do whatever yall else want.  Some freaks, like Hek or Booya, can do
things which would make me drop a lung, but it works for them, so be it.  You
do whatever you want.  The more experienced players are suggesting above-type
combo as better, and they are probably right.  Maybe not.  Whatever.

As for shields, polished silver goblin is the best eval-wise... but it's also
the heaviest, not to mention if your aliases are setup to 'drink potion'
instead of 'drink dark red potion', you can be seriously f*cked.

Next is wiggy/gralain.  Gralain adds to blocking ability, more so if you're a
dwarf.  Wiggy is light as hell.  

The rest are crap.  People like flying shield.  I dunno why :P 

Sorry I can't give exact evals.  Maybe if my fighters ever get ahold of all
those shields, I can post em.

The funky Monkey.

End of note number 240.
---***---
Title: 'Fastest party number' // Hektor <19> Tue Jan  2 20:26:08 2001

     With all things being equal, I find that the fastest of the 2
combinations mentioned above depends on the weapons wielded by each.  With
trunks, I would take the 2 cleric party simply because the damage done by 2
trunks plus 1 cleric's wrath is incredible, and I find that a 3rd person only
cuts into the exp/hr per person.  Without trunks (and especially when no
uniques weapons are available) I believe the 2 basher party to be fastest.

     As for 2 clerics in a party:  I normally carry 1 set of armour which is
passed back and forth between clerics.  It frees up extra space for one
person to extra heals plus obtained "loot".  Passing  eq has never been a
problem, since the heals are usually dumped on the ground before the attack
starts.  During trunk boots NAKED is the only way to fly, although sometimes
we'll have a theme night and grab some toga's.

Hektor, Breaker of Horses.

End of note number 244.
---***---
Title: 'best shield' // Steerpike <18> Fri Jan  5 20:17:36 2001

is a dwarvish shield, from treasure hunt, which evals as absolutely perfect.
before being id'ed it appears as a long shield of some kind.
and it is very heavy.

End of note number 248.
---***---
Title: 'last' // Bogan <17> Sat Jan  6 00:12:47 2001

pity is i've seen one like that once

End of note number 249.
---***---
Title: 're: Steerpike' // Tattva <19> Sun Jan  7 09:50:08 2001

Same goes for any other dwarvish type armour.. they rock

End of note number 250.
------------------------------------------------------------------------------

How much damage does hammer do

------------------------------------------------------------------------------
Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) 
 
Str: 15 (15)    Race : Half-elf (female)      Exp  : 979,872
Dex: 14 (14)    Class: Cleric (19)            Money: 3,959 coins
Int: 14 (16)    Guild: The Courts of Chaos    Bank : 239,000 coins
Con: 12 (12)    Age  : 7 d  12 h  32 m  24 s
Wis: 19 (18)    Language: Common language
 
Hits : 138 (138)   Defend   : Block          You are: Sober
Sps  :  76 (194)   Aiming at: Random         You are: Unpoisoned
Wimpy:  41 hits    Attack   : Random         You are: Hungry
Godstopper tells you: 39
Godstopper tells you: that one did 26
Godstopper tells you: 38
Godstopper tells you: 38
Godstopper tells you: 19
Godstopper says: 20
Godstopper tells you: 25
Godstopper says: 26
Godstopper tells you: 21
Godstopper tells you: 33
Average 28.50 Min 19 max 39

Princess Ghanimi the Grand Knight and Protector of the Heart (good) 

Str: 18 (18)    Race : Dwarf (female)         Exp  : 7,978,689
Dex: 13 (13)    Class: Cleric (19)            Money: 11,555 coins
Int: 12 (12)    Guild: The Knights of Drin    Bank : 0 coins
Con: 15 (15)    Age  : 
Wis: 17 (17)    Language: Common language  

Hits : 162 (162)   Defend   : Block          You are: Sober
Sps  :  23 (178)   Aiming at: Random         You are: Unpoisoned
Wimpy:  48 hits    Attack   : Random         You are: Hungry
Godstopper tells you: 19
Godstopper tells you: 35
Godstopper tells you: 26 ..
Godstopper tells you: 21
Godstopper tells you: 16
Godstopper tells you: 29
Godstopper tells you: 31
godstopper tells you: hm..34
Godstopper tells you: 38
Godstopper tells you: 31
Average 28.0 min 16 max 38

Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) 

Str: 15 (15)    Race : Half-elf (female)      Exp  : 979,872
Dex: 14 (14)    Class: Cleric (19)            Money: 3,959 coins
Int: 14 (16)    Guild: The Courts of Chaos    Bank : 239,000 coins
Con: 12 (12)    Age  : 
Wis: 19 (18)    Language: Common language  

Hits : 138 (138)   Defend   : Block          You are: Sober
Sps  :  76 (194)   Aiming at: Random         You are: Unpoisoned
Wimpy:  41 hits    Attack   : Random         You are: Hungry
--- Me smoking greenleaf ---
Godstopper tells you: 28
Godstopper tells you: 17
Godstopper tells you: 27
Godstopper tells you: 21
Godstopper tells you: 37
Godstopper says: 24
Godstopper tells you: 35
Godstopper says: 17
Godstopper tells you: 32
Godstopper tells you: 35
Average 27.30 min 17 max 37

So basically approx 28 damage for hammer at level 19 for 17,18 and 19 wis.
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So what does new bless do

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Title: 'new bless versus old bless' // Ghanimo <19> Tue May 20 12:45:48 2003

"new bless"  gives +1 or +2 to evals, so
"very poor"   goes up to "serviceable", and lasts 40 mins (+2)
"poor"        goes up to "adequate",    and lasts 30 mins (+2)
"serviceable" goes up to "adequate",    and lasts 30 mins (+1)
"adequate"    goes up to "fine",        and lasts 40 mins (+1)
"fine"        can't be blessed anymore
 
"old bless" gave  +2 evals,            and lasted 60 secs, and then dropped
                                       down to only +1 eval until reboot
 
"new bless" the highest you eval you can   bless is  "adequate"
"old bless" the highest you eval you could bless was "fine"
 
When "new bless" runs out the armour return to it's old state
e.g. "very poor" -(bless)-> "serviceable" -(after 30 mins)-> "very poor"
 
When "old bless" ran out the armour was permentaly better, as you would
expect when the gods blessed something and made it holy.
e.g. "fine" -(bless)-> "very good" -(after 60 secs)-> "good"
 
GhanimX grumbles.                                       10 absolutely perfect
                                                        09 nearly perfect   
P.S. The bottom line to me is that bless is now a waste 08 splendid
of spellpoints, when the most it can do is make         07 very good 
something fine for 40 mins, and I can pick up fine      06 good     
equipment in loads of places.                           05 fine  
                                                        04 adequate 
P.P.S. I have only tested 4 pieces of armour so maybe,  03 serviceable   
just maybe the +1,+2 is random and there is a +3 and    02 poor  
+4 but I'd say that I'm just dreaming.                  01 very poor   

End of note number 250.
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