Treasure hunt
From Ancient Anguish Mud Wiki - AAwiki
Cursed
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
i You are carrying: A strange sabre You cast Identify on the sabre... Your Identify spell tells you: You learn that the weapon is cursed and totally worthless. You are carrying: A cursed sabre
Dwarvish
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
You are carrying: A strange long shield You cast Identify on the shield... Your Identify spell tells you: You learn that it is of dwarvish craftsmanship, causing it to be heavier and give superior protection.
Fire resistance
Armour that gives fire resistance. +15 fire res
You are carrying: A glittering brigantine armour You cast Identify on the armour... Your Identify spell tells you: You learn that it has been charmed to protect the wearer against fire.
Flaming
Does fire damage
You are carrying: A weird staff You cast Identify on the staff... Your Identify spell tells you: You learn that it is a flaming staff. ==Frost== Does cold damage <pre> You are carrying: A strange scimitar cast id on scimitar You cast Identify on the scimitar... Your Identify spell tells you: You learn that it is a frost scimitar.
Racial hate
Extra damage against the specified race.
You are carrying: An opalescent cutlass cast id on cutlass You cast Identify on the cutlass... Your Identify spell tells you: You learn that it is charmed to slay giants and all giantkind.
Stealth
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
You are carrying: A mysterious lamellar armour You cast Identify on the armour... Your Identify spell tells you: You learn that it has been charmed to increase the wearer's skill at stealth. i You are carrying: A mysterious lamellar armour