Flaw armour

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Revision as of 18:33, 29 August 2013 by Mani (talk | contribs) (Created page with "Special stuff from summoning demons from flaws, some very usable armours here. Includes Vambraces, Greaves, and Breatplates. == Effects == Glowing Blue: Absorbs Fire Glowi...")
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Special stuff from summoning demons from flaws, some very usable armours here. Includes Vambraces, Greaves, and Breatplates.

Effects

Glowing Blue: Absorbs Fire Glowing Red: Absorbs Ice Glowing Yellow: Absorbs Poison Glowing White: Absorbs Magical Note: The glowing pieces can lose their enchantment after a number of absorbs

Arrow Turning: Defense against pierce Blade Turning: Defense against slash Axe Turning: Defense against chop Absorption: Defense against crush Note: As well as the occasional super defense against said damage type, also has better eval.

Mer: Underwater breathing Woods: Better outside War: Damages attackers Health: Occasional healing Ghost: Randomly completely stops damage to bodypart

Evaluations

Splintmail Arrow Turning/etc: Very Good, Possibly Blessable? Splintmail Glowing: Adequate, Possibly Blessable? Splintmail Mer/Woods/etc: Adequate, Possibly Blessable? (level 16 humanoid corpse)

Banded Mail Arrow Turning/etc: Splendid/Nearly Perfect blessed Banded Mail Glowing: Adequate/Good Blessed Banded Mail Mer/Woods/etc: Adequate/Good Blessed (level 17 humanoid corpse)

Platemail Arrow Turning/etc: Nearly Perfect, not blessable Platemail Glowing: Fine, not blessable Platemail Mer/Woods/etc: Fine, not blessable (level 18 humanoid corpse)