The Ophidian Order Mirror

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Original source: www.lwix.com/ophidian (No longer alive and not available on archive.org)

Beware this is from a very old page, and information here might be no longer accurate. Not all the information was mirrored as the source for some could not be ascertained or it was quest related.

Apothecary's Handbook

Second Edition by the Ophidian Order

Potions

Skillful healers, herbalists, and magic users are known to create highly powerful potions which, when drank, produce a variety of effects. In the table below you will find a list of potions, their effects, and where they are commonly found. Quaffing a large number of Healing or Mental Recharge potions in a short period of time may cause an unpleasant tolerance to their magic. Through cleric purging, consuming gremlin food, or drinking certain potions sold by Charky the Haggler, one may reduce or eliminate this tolerance. Drinking potions while underwater may cause additional damage to the user if not done carefully. To use a potion properly whilst underwater, use "quaff potion" rather than "drink potion".

Color Effect Location(s)
Murky Blue Extra Healing Shanni, Treasure Hunts, Shambling Mound
Dark Red Mental Recharge Shanni, Treasure Hunts, Shambling Mound
Dark Blue Healing Shanni, Treasure Hunts, Shambling Mound
Magenta Minor Mental Recharge Shanni, Treasure Hunts, Shambling Mound
Cyan Enhances Swimming Shanni, Treasure Hunts
Green Enhances Climbing Shanni, Treasure Hunts
Yellow Cures Poison Shanni, Treasure Hunts
Yellow Heals HPs & SPs Ywin's Battlefield
Light Gray Enhances Intelligence (+1 Int) Dubo
Dark Gray Rogues Potion (+20 dispossesion and stealth) Dubo
Bright Orange Provides light Dubo
Light Red Potion of Seduction Dubo
Red Raises Strength (+1 Str) Dubo
Beige Assassin's potion (+10 ambushing, poisoning, stalking) Dubo
Pink Causes hallucinations Dubo
Violet Poisons user Dubo
Black Causes confusion (wandering) Dubo
Brown Craftsmanship bonus (+20 pottery, weaving, woodcraft) Dubo
Dark Brown Enhances Wisdom (+1 Wis) Dubo
Sky Blue Sportsman Potion (+20 archery, fishing) Dubo
Sea Blue Enhances Swimming Dubo
Clear Negates effects of all Dubo potions Dubo
White Potion of Tongues (Fluent in all languages) Dubo
Golden (1) Fire Dragon Potion (user can breathe fire) Dubo
Golden (2) Potion of Fortune (+20 trade, prospecting, searching) Dubo
Silvery (1) Ice Dragon Potion (user can breathe ice) Dubo
Silvery (2) Enhances Magic and Fire resistance Dubo
Shimmering purple potion Cures Poison Ivy Sydryth

In addition to the aforementioned potions, Sithus in Duender sells the following elixirs:

  • Eldar Healing Elixir
  • Eldar Neural Elixir
  • Eldar Cold Protection Elixir
  • Eldar Fire Protection Elixir
  • Eldar Magic Protection Elixir
  • Eldar Poison Protection Elixir

Powders, Mushrooms, and Mushroom Dust

There are two known types of sympathy powder. Both of these can be found in Ravel after visiting Flaw in Hobbitat and inquiring about the goblins there. They will be carried, at random, on the adventurer's that are troubling the old goblin. Red sympathy powder will transfer spell points from the user to the target, and blue sympathy powder will transfer health from the user to the target. Mushrooms can be found throughout most of the wilderness of the continent of Anguish. Most of these mushrooms are edible with little useful properties, while some of them may be used for powerful potions and dusts.

The bright red mushrooms of Sydryth can be magically fashioned to produce a curative that will heal poison ivy. These mushrooms can be found on the forest floor in Sydryth, and given to the elder sprite Avariel to produce such a potion.

In the dark spidery swawps, just northwest of the Sylvanthic woods, you can find bright yellow mushrooms that are quite effective at curing poison. From the entrance, walk northeast, north, then west and pick the mushrooms.

Outside the trolloc-infested village of Greenhaven, within the walls of their camp, can be found a healer who specializes in herbs and dusts. He has a fine selection of Mushroom Dusts which can be used for a number of - mostly malicious - purposes. Seek out Arquvi the healer to purchase these dusts.

Mushroom Dust Cost Usage
Sweet Clover Dust 1500 coins Neutralize (item)
Death Angel Dust 3000 coins Poison (item)
Crystal Heaven Dust 700 coins Drug (item)
Old Man Dust 3000 coins Spoil (item)
Grim Reaper Dust 3000 coins Taint (item)
Wicked Fairy Dust 1500 coins Lace (item)
Hand of Fate Dust 3000 coins Smother (item)

Sweet Clover Dust:

The small brown bag contains finely ground green powder. The fresh-smelling
powder is made by grinding the curative sweet clover mushroom after it is
thoroughly dried and baked in the sun. Aspiring assassins use it to
neutralize their own food or drink. 
Usage: neutralize (item)
Death Angel Dust:
The small brown bag contains finely ground red powder. The lethal powder is
made by grinding the poisonous death angel mushroom after it is thoroughly
dried and baked in the sun. Aspiring assassins use it to poison their
victim's food or drink. 
Usage: poison (item)
Crystal Heaven Dust:
The small brown bag contains finely ground white powder. The addictive powder
is made by grinding the hallucinatory crystal heaven mushroom after it is
thoroughly dried and baked in the sun. Aspiring assassins use it to drug
their victim's food or drink. 
Usage: drug (item)
Old Man Dust:
The small brown bag contains finely ground grey powder. The foul-smelling
powder is made by grinding the mouldy old man mushroom after it is thoroughly
dried and baked in the sun. Aspiring assassins use it to spoil their victim's
food or drink. 
Usage: spoil (item)
Grim Reaper Dust:
The small brown bag contains finely ground black powder. The life-stealing
powder is made by grinding the deadly grim reaper mushroom after it is
thoroughly dried and baked in the sun. Aspiring assassins use it to taint
their victim's food or drink. 
Usage: taint (item)
Wicked Fairy Dust:
The small brown bag contains finely ground yellow powder. The strong-smelling
powder is made by grinding the odorous wicked fairy mushroom after it is
thoroughly dried and baked in the sun. Aspiring assassins use it to lace
their victim's food or drink. 
Usage: lace (item)
Hand of Fate Dust:
The small brown bag contains finely ground blue powder. The gross-smelling
powder is made by grinding the repulsive hand of fate mushroom after it is
thoroughly dried and baked in the sun. Aspiring assassins use it to smother
their victim's food or drink. 
Usage: smother (item)

Magic Seeds

While I have not yet perfected the art of crafting magical seeds, a man by the name of Cletus in the northern city of Norton has established a shop to sell nothing but the finest magical seeds. These seeds, when planted, produce a variety of important plants. For experienced patrons, Cletus will even sell nightshade and mandrake seeds. Every seed has a maturity rate of 17-18 days.

Plant / Herb Appearance Cost
Garlic Small black seed 20 coins
Carrot Small striped seed 40 coins
Parsnip Light brown seed 40 coins
Clover Small white seed 150 coins
Ginseng Dark brown seed 150 coins
Lotus Shiny black seed 600 coins
Nightshade Large hairy seed 800 coins
Mandrake Small brown seed 1000 coins

Roots, Leaves, and Beetles

The following properties may be observed from the various roots, leaves, and beetles:

Name Effect Location(s)
Strange Leaf (yellow veins) Causes poison Swamps
Strange Leaf (red veins) Cures poison Swamps
Yellow Beetle Cures poison Swamps
Red Beetle Causes poison Swamps
Sampa root Cures poison Southeast Isle
Yellow root Cures poison Manspider caves