The Ophidian Order Mirror
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Original source: www.lwix.com/ophidian (No longer alive and not available on archive.org)
Beware this is from a very old page, and information here might be no longer accurate. Not all the information was mirrored as the source for some could not be ascertained or it was quest related.
Contents
Apothecary's Handbook
Second Edition by the Ophidian Order
Potions
Skillful healers, herbalists, and magic users are known to create highly powerful potions which, when drank, produce a variety of effects. In the table below you will find a list of potions, their effects, and where they are commonly found. Quaffing a large number of Healing or Mental Recharge potions in a short period of time may cause an unpleasant tolerance to their magic. Through cleric purging, consuming gremlin food, or drinking certain potions sold by Charky the Haggler, one may reduce or eliminate this tolerance. Drinking potions while underwater may cause additional damage to the user if not done carefully. To use a potion properly whilst underwater, use "quaff potion" rather than "drink potion".
Color | Effect | Location(s) |
---|---|---|
Murky Blue | Extra Healing | Shanni, Treasure Hunts, Shambling Mound |
Dark Red | Mental Recharge | Shanni, Treasure Hunts, Shambling Mound |
Dark Blue | Healing | Shanni, Treasure Hunts, Shambling Mound |
Magenta | Minor Mental | Recharge Shanni, Treasure Hunts, Shambling Mound |
Cyan | Enhances Swimming | Shanni, Treasure Hunts |
Green | Enhances Climbing | Shanni, Treasure Hunts |
Yellow | Cures Poison | Shanni, Treasure Hunts |
Yellow | Heals HPs & SPs | Ywin's Battlefield |
Light Gray | Enhances Intelligence (+1 Int) | Dubo |
Dark Gray | Rogues Potion (+20 dispossesion and stealth) | Dubo |
Bright Orange | Provides light | Dubo |
Light Red | Potion of Seduction | Dubo |
Red | Raises Strength (+1 Str) | Dubo |
Beige | Assassin's potion (+10 ambushing, poisoning, stalking) | Dubo |
Pink | Causes hallucinations | Dubo |
Violet | Poisons user | Dubo |
Black | Causes confusion (wandering) | Dubo |
Brown | Craftsmanship bonus (+20 pottery, weaving, woodcraft) | Dubo |
Dark Brown | Enhances Wisdom (+1 Wis) | Dubo |
Sky Blue | Sportsman Potion (+20 archery, fishing) | Dubo |
Sea Blue | Enhances Swimming | Dubo |
Clear | Negates effects of all Dubo potions | Dubo |
White | Potion of Tongues (Fluent in all languages) | Dubo |
Golden (1) | Fire Dragon Potion (user can breathe fire) | Dubo |
Golden (2) | Potion of Fortune (+20 trade, prospecting, searching) | Dubo |
Silvery (1) | Ice Dragon Potion (user can breathe ice) | Dubo |
Silvery (2) | Enhances Magic and Fire resistance | Dubo |
Shimmering purple potion | Cures Poison Ivy | Sydryth |
In addition to the aforementioned potions, Sithus in Duender sells the following elixirs:
- Eldar Healing Elixir
- Eldar Neural Elixir
- Eldar Cold Protection Elixir
- Eldar Fire Protection Elixir
- Eldar Magic Protection Elixir
- Eldar Poison Protection Elixir
Powders, Mushrooms, and Mushroom Dust
There are two known types of sympathy powder. Both of these can be found in Ravel after visiting Flaw in Hobbitat and inquiring about the goblins there. They will be carried, at random, on the adventurer's that are troubling the old goblin. Red sympathy powder will transfer spell points from the user to the target, and blue sympathy powder will transfer health from the user to the target. Mushrooms can be found throughout most of the wilderness of the continent of Anguish. Most of these mushrooms are edible with little useful properties, while some of them may be used for powerful potions and dusts.
The bright red mushrooms of Sydryth can be magically fashioned to produce a curative that will heal poison ivy. These mushrooms can be found on the forest floor in Sydryth, and given to the elder sprite Avariel to produce such a potion.
In the dark spidery swawps, just northwest of the Sylvanthic woods, you can find bright yellow mushrooms that are quite effective at curing poison. From the entrance, walk northeast, north, then west and pick the mushrooms.
Outside the trolloc-infested village of Greenhaven, within the walls of their camp, can be found a healer who specializes in herbs and dusts. He has a fine selection of Mushroom Dusts which can be used for a number of - mostly malicious - purposes. Seek out Arquvi the healer to purchase these dusts.
Mushroom Dust | Cost | Usage |
---|---|---|
Sweet Clover Dust | 1500 coins | Neutralize (item) |
Death Angel Dust | 3000 coins | Poison (item) |
Crystal Heaven Dust | 700 coins | Drug (item) |
Old Man Dust | 3000 coins | Spoil (item) |
Grim Reaper Dust | 3000 coins | Taint (item) |
Wicked Fairy Dust | 1500 coins | Lace (item) |
Hand of Fate Dust | 3000 coins | Smother (item) |
Sweet Clover Dust:
The small brown bag contains finely ground green powder. The fresh-smelling powder is made by grinding the curative sweet clover mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to neutralize their own food or drink. Usage: neutralize (item)
Death Angel Dust: The small brown bag contains finely ground red powder. The lethal powder is made by grinding the poisonous death angel mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to poison their victim's food or drink. Usage: poison (item)
Crystal Heaven Dust: The small brown bag contains finely ground white powder. The addictive powder is made by grinding the hallucinatory crystal heaven mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to drug their victim's food or drink. Usage: drug (item)
Old Man Dust: The small brown bag contains finely ground grey powder. The foul-smelling powder is made by grinding the mouldy old man mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to spoil their victim's food or drink. Usage: spoil (item)
Grim Reaper Dust: The small brown bag contains finely ground black powder. The life-stealing powder is made by grinding the deadly grim reaper mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to taint their victim's food or drink. Usage: taint (item)
Wicked Fairy Dust: The small brown bag contains finely ground yellow powder. The strong-smelling powder is made by grinding the odorous wicked fairy mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to lace their victim's food or drink. Usage: lace (item)
Hand of Fate Dust: The small brown bag contains finely ground blue powder. The gross-smelling powder is made by grinding the repulsive hand of fate mushroom after it is thoroughly dried and baked in the sun. Aspiring assassins use it to smother their victim's food or drink. Usage: smother (item)
Magic Seeds
While I have not yet perfected the art of crafting magical seeds, a man by the name of Cletus in the northern city of Norton has established a shop to sell nothing but the finest magical seeds. These seeds, when planted, produce a variety of important plants. For experienced patrons, Cletus will even sell nightshade and mandrake seeds. Every seed has a maturity rate of 17-18 days.
Plant / Herb | Appearance | Cost |
---|---|---|
Garlic Small | black seed | 20 coins |
Carrot Small | striped seed | 40 coins |
Parsnip Light | brown seed | 40 coins |
Clover Small | white seed | 150 coins |
Ginseng Dark | brown seed | 150 coins |
Lotus Shiny | black seed | 600 coins |
Nightshade | Large hairy seed | 800 coins |
Mandrake | Small brown seed | 1000 coins |
Roots, Leaves, and Beetles
The following properties may be observed from the various roots, leaves, and beetles:
Name | Effect | Location(s) |
---|---|---|
Strange Leaf (yellow veins) | Causes poison | Swamps |
Strange Leaf (red veins) | Cures poison | Swamps |
Yellow Beetle | Cures poison | Swamps |
Red Beetle | Causes poison | Swamps |
Sampa root | Cures poison | Southeast Isle |
Yellow root | Cures poison | Manspider caves |