Uniques
From Ancient Anguish Mud Wiki - AAwiki
This is listings for uniques and semi-unique weapons and armours. For design documents items see the relevant page.
See Special Items for things that aren't quite uniques, but have special properties.
Contents
Axe
Currently no (one handed) axe uniques.
Club
The Big Un: Seems to be a non-unique version and a unique version. Unique version varies to your skill. Unknown beyond that knowledge
the Destructor: +1 Dex for Dwarves, evals better for Dwarves.
Krakadoom: Can "wave warhammer at opponent" for a shock attack, no sps but has recharge time ~ 30 seconds.
Onix, Horn of Power: 15-20 Skill, Average Damage, Poor Parry. Gives strange healing bonuses, seems to have chance of 1hp/1sps(maybe more?) per round when fighting enemies of equal or higher level.
Stone Smasher Maul: +1 Strength
Hammer of Gralain: Some sort of bonus to dwarves, maybe humans?
Curved Blade
Blade of Sethic: Two handed, see page for more information.
Draqisfang: Sabre originally, turns to user's highest skill
The Eagle Talon: Has a bonus for Parry and Block. One handed or Two handed. Weighs 4, but you must also have the talisman (weighs 1) to wield it.
Flamberge, the flame sword: Changes to suit the wielder's skill. Switches between flame attacks and normal. Better vs bigger things, dragons specifically. If it feels you're attacking a worthy opponent, it will advise you which body part to aim at. From Sand Dragon area.
Exotic
Sceptre of Fools: Cures plague, Apparently not wieldable?
Flail
Flail of Ancient Demolition: Causes lovely knockdown effects, based on wielders strength
Morningstar: Extra damage vs humans.
Knife
Gemmed Rondel Dagger: modify's rogue skills, +to ambush alert, - to dis
Shadowspawn: +2(?) strength (rogues only) Have to feed corpses or it'll reduce your strength
Longsword
Andellens Wrath: Bonus hits vs. humans.
Bloodred: has a small bonus while using it Evil. Will turn against you if your alignment becomes too positive.
Pendragon: Bonus for humans?
Starblade: +30 to all resistances and gives 5 special magic attacks.
Sword of Virgis: Only usable by female characters. +20 longsword skill, +10 magic and poison resistance See: purple cloak
Marksmanship
Crossbow: Does not require arrows. Mechanically it is a melee weapon that uses Marksmanship skill with combat usage emotes that imply it is shooting bolts. NPCs react to it normally, rather than the way they to do being shot with arrows.
Polearm
Awesome Scythe: Semi, nothing special?
Orcish Poleaxe: Semi, nothing special?
Malign Pikestaff: +1 str for orcs, -1 wis for non-orcs.
Rapier
Crystal Blade: 16 str required, +2 dex.
Sword Of Gilian: +2 con.
Shortsword
Blade Of Losoth: Bonus damages for mages, elves and half-elves
Ebonblade: Occasionally performs additional elemental attacks.
Spear
Currently no unique spears.
Staff
Crosier of Pain: +2 wis
A peculiar black rod (identifies to A black staff): Semiunique I think, +1 dex, -1 con, +10 magic resist, +50 cold resist
Staff of Tarran: AC bonus
Tetsubo: ??
Glimmer: Increased study hours gain for mages.
Two Handed Sword
Elvenheart: +4 Strength to Elves, +3 strength to half-elves
Two-Handed Powersword: ??
Two Handed Axe
Rakar, Mattock of the Giants: Some special attack akin to kraky, "ravage" I think. Hits harder vs bigger enemies.
Unarmed
Brass knuckles: +2 str, +15 unarmed.
Reflective Bracers: +5 all resistances, +1 con.
Slap glove: +1 str, +1 dex.
Armour
- Armour of Gaius: Great eval, hurts opponents.
- Armour of Ichor: Turns corpses into HP/SP
- Black Mithril Platemail: Good mithril Scrap.. not too terrible eval, I guess.
- Black Robe: +20 magic, fire and cold resistance.
- Dragon Platemail: +some resistances fire/magic? amazing armour.
- Flying Shield: Legal speedwalk, weighs 1
- Gauntlet of tarran - +40 blocking???
- Helm of Hanza: Deflect blows, has map ability (like sorcerer's map).
- Linguafacilis, the great helm: Raises all languages to 100, including Cityspeak and Rodentid. Switch to a language and say something in it to raise it by 1 point each reset. From Sand Dragon area.
- Magic surcoat - +30 to cold/fire/magic/poison
- Nightblue Cloak: +2 int.
- Purple Cloak: Changes your gender when worn.
- Ring of Tongues: +0-100 to all languages (bringing them to 100). From Budi in Academy.
- Shield of Gralain: +10 block for dwarf, +5 block for human.
- The Shroud of Gustanado - Weight chances from 0-10 along with its eval from poor-AP.
- Spiked gauntlets - occasionally gives substantial damage increase (can also take on bonuses of brass knuckles).
- Spiked shield - small damaging random special.
- Star Armour: +5 to all resists, awesome AC.
- Strangely Patterned Cloak: Absolutely perfect protection, bonus to rogues.
- Thinking Cap: +2 int, -1 dex for mages; +2 wis, -1 dex for clerics. (can any others use?)
- Weird looking blue robe - +30 magic resistance.
- Wigwog Skin: Shield, Resistances??
Magical Equipment, Other
The belt of the giant: High capacity container
Drute's Bauble: Unique? Lets you emote at people from afar
The Evil Eye: Can use scry on lower level players, need sps?
A golden amulet: Semi-unique, varyable AC bonuses
A horseskin pouch: One of the three "newbie uniques" only usable by low level characters. This one is an excellent container. Weighs 1, capacity 20, and 100% compression. Must be worn to use, and only wearable below level 6.
The Medallion of Night: lowers align to evil, AC boost, resistances
A petrified oak amulet ('Amulet of the Order'): From Drakon Encampment. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white. Note that 'bright white' means you are in the final phase, but not necessarily at the goal for time/exp yet.
A spidermedallion: +2 (or 1?) int