Uniques
From Ancient Anguish Mud Wiki - AAwiki
This is listings for uniques and semi-unique weapons and armours. For design documents items see the relevant page.
See Special Items for things that aren't quite uniques, but have special properties.
Contents
Axe
Currently no (one handed) axe uniques.
Club
The Big Un: Seems to be a non-unique version and a unique version. Unique version varies to your skill. Unknown beyond that knowledge
the Destructor: +1 Dex for Dwarves, evals better for Dwarves.
Krakadoom: Can "wave warhammer at opponent" for a shock attack, no sps but has recharge time ~ 30 seconds.
Onix, Horn of Power: 15-20 Skill, Average Damage, Poor Parry. Gives strange healing bonuses, seems to have chance of 1hp/1sps(maybe more?) per round when fighting enemies of equal or higher level.
Stone Smasher Maul: +1 Strength
Hammer of Gralain: Some sort of bonus to dwarves, maybe humans?
Curved Blade
Blade of Sethic: Two handed, see page for more information.
Draqisfang: A scimitar when wielded by Masrur, Draqisfang will transform into the most appropriate weapon type for its current wielder (based on the highest skill of its current wielder, excluding marksmanship and unarmed. and is always called "The Sacred <weapon>, Draqisfang". Evaluates around moderately difficult and is generally unremarkable, although the knife form is a good rogue secondary and, as knives go, is pretty decent to wield as a primary weapon. The staff form is two-handed. If highest skills are equal then it will transform into whichever of the skills comes first alphabetically - so for 1700 characters, it's always an axe.
The Eagle Talon: Has a bonus for Parry and Block. One handed or Two handed. Weighs 4, but you must also have the talisman (weighs 1) to wield it.
Flamberge, the flame sword: Changes to suit the wielder's skill. Switches between flame attacks and normal. Better vs. bigger things, dragons specifically. If it feels you're attacking a worthy opponent, it will advise you which body part to aim at. From Sand Dragon area.
Exotic
Sceptre of Fools: Cures plague, Apparently not wieldable?
Flail
Flail of Ancient Demolition: Causes lovely knockdown effects, based on wielders strength
Morningstar: Extra damage vs humans.
Knife
Gemmed Rondel Dagger: modifies rogue skills, +to ambush alert, - to dis
Shadowspawn: +2(?) strength (rogues only) Have to feed corpses or it'll reduce your strength
Longsword
Andellens Wrath: Bonus hits vs. humans.
Bloodred: has a small bonus while using it Evil. Will turn against you if your alignment becomes too positive.
Pendragon: Bonus damage when wielded by positively-aligned human.
Starblade: +30 to all resistances and gives 5 special magic attacks.
Sword of Virgis: Only usable by female characters. +20 longsword skill, +10 magic and poison resistance See: purple cloak
Evil Blacksword
Marksmanship
Crossbow: Does not require arrows. Mechanically it is a melee weapon that uses Marksmanship skill with combat usage emotes that imply it is shooting bolts. NPCs react to it normally, rather than the way they to do being shot with arrows.
Silver Longbow: Evals as staff, as all bows do. +20 archery.
Polearm
Awesome Scythe: Semi, nothing special?
Orcish Poleaxe: Semi, nothing special?
Malign Pikestaff: +1 str for orcs, -1 wis for non-orcs.
Rapier
Crystal Blade: 16(ish) str required, +2 dex, can't be unwielded.
Sword Of Gilian: +2 con, can't be unwielded.
Shortsword
Blade Of Losoth: Bonus damage for mages, elves and half-elves.
Ebonblade: Occasionally performs additional elemental attacks.
Spear
Currently no unique spears.
Staff
Crosier of Pain: +2 wis
Black staff (semi-unique): +1 dex, -1 con, +10 magic resist, +50 cold resist
Staff of Tarran: AC bonus
Tetsubo: ??
Glimmer: Increased study hours gain for mages.
Two Handed Sword
Elvenheart: +4 Strength to Elves, +3 strength to half-elves
Two-Handed Powersword: ??
Two Handed Axe
Rakar, Mattock of the Giants: Some special attack akin to kraky, "ravage" I think. Hits harder vs bigger enemies.
Unarmed
Brass knuckles: +2 str, +15 unarmed.
Reflective Bracers: +5 all resistances, +1 con.
Slap glove: +1 str, +1 dex.
Armour
- Armour of Gaius: Great eval, hurts opponents.
- Armour of Ichor: Turns corpses into HP/SP
- Black Mithril Platemail: Good mithril Scrap. not too terrible eval, I guess.
- Black Robe (semi-unique): +30 magic resistance, +20 fire and cold resistance.
- Dragon Platemail: +15 fire and magic resistance, amazing armour.
- Flying Shield: Legal speedwalk, weighs 1
- Gauntlet of tarran: +40 blocking???
- Helm of Hanza: Deflect blows, has map ability (like sorcerer's map).
- Linguafacilis, the great helm: Raises all languages to 100, including Cityspeak and Rodentid. Switch to a language and say something in it to raise it by 1 point each reset. From Sand Dragon area.
- Magic surcoat - +30 to cold/fire/magic/poison
- Nightblue Cloak: +2 int.
- Purple Cloak: Changes your gender when worn.
- Ring of Tongues: +0-100 to all languages (bringing them to 100). From Budi in Academy.
- Shield of Gralain: +10 block for dwarf, +5 block for human.
- The Shroud of Gustanado - Weight chances from 0-10 along with its eval from poor-AP.
- Spiked gauntlets - occasionally gives substantial damage increase (can also take on bonuses of brass knuckles).
- Spiked shield - small damaging random special.
- Star Armour: +5 to all resists, awesome AC.
- Strangely Patterned Cloak: Absolutely perfect protection, bonus to seclusion ability (rogues).
- Thinking Cap: +2 int, -1 dex for mages; +2 wis, -1 dex for clerics. (can any others use?)
- Weird looking blue robe - +20 magic resistance.
- Wigwog Skin: Shield, +10 to cold and fire resistance.
Magical Equipment, Other
The belt of the giant: High capacity container.
Drute's Bauble: Lets you emote at people from afar.
The Evil Eye: Can use scry on lower level players, need sps?
Garnet ring: Increased cold and magic resistance.
A golden amulet (semi-unique): Significant AC bonus.
A horseskin pouch: One of the three "newbie uniques" only usable by low level characters. This one is an excellent container. Weighs 1, capacity 20, and 100% compression. Must be worn to use, and only wearable below level 6.
The Medallion of Night: lowers align to evil, AC boost, resistances.
A petrified oak amulet ('Amulet of the Order'): From Drakon Encampment. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white. Note that 'bright white' means you are in the final phase, but not necessarily at the goal for time/exp yet.
A spidermedallion: +2 int