Uniques

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Revision as of 20:29, 29 August 2014 by Aawiki (talk | contribs) (→‎Curved Blade: Added blade of sethic and sectionized it)

This is listings for uniques and semi-unique weapons and armours. For design documents items see the relevant page.

See Special Items for things that aren't quite uniques, but have special properties.

Axe Club Curved Blade Exotic
Flail Knife Longsword Marksmanship
Polearm Rapier Shortsword Spear
Staff Two Handed Sword Two Handed Axe Unarmed
Armour Magical Equipment, Other

Axe

Currently no (one handed) axe uniques.

Club

The Big Un

Seems to be a non-unique version and a unique version. Unique version varies to your skill. Unknown beyond that knowledge

The Destructor

+1 Dex for Dwarves, evals better for Dwarves.

Krakadoom

Can "wave warhammer at opponent" for a shock attack, no sps but has recharge time ~ 30 seconds.

Onix, Horn of Power

15-20 Skill, Average Damage, Poor Parry. Gives strange healing bonuses, seems to have chance of 1hp/1sps(maybe more?) per round when fighting enemies of equal or higher level.

Stone Smasher Maul

+1 Strength

Hammer of Gralain

Some sort of bonus to dwarves, maybe humans?

Curved Blade

Blade of Sethic

Two handed curved blade and damage/parry/protection/ etc depends on the runes you activate.

After attaching the green gem dagger to the Blade of Sethic, you can unleash it's power by activating the runes. There are six runes, one inscribed on each emerald. You recognise them as ancient elven runes, and are just able to recognise their names. In order, they are: 'Pararan', 'Gaialcir', 'Elencir', 'Elbelle', 'Ulgaiar' and 'Edelia'.

Each of these runes correspond to the abilities associated below, in order:

Pararan: This rune is in the shape of a three-armed spiral. You understand that it means something vaguely akin to 'power'.

Gaialcir: This rune is a circle pierced by two lines that originate within the circle. You think it has something to do with 'pain'.

Elencir: Two parallel lines crossed by a third line form this rune, which you think means something similar to 'skill'.

Elbelle: This rune is triangle inscribed in a circle and you think it means 'protection'.

Edelia: This rune appears to be two inverted triangles side by side. It means something akin to 'immunity'.

You must "activate" these runes using their Elvish names. They do wear off and recharge over time.

Draqisfang

A scimitar when wielded by Masrur, Draqisfang will transform into the most appropriate weapon type for its current wielder (based on the highest skill of its current wielder, excluding marksmanship and unarmed. and is always called "The Sacred <weapon>, Draqisfang". Evaluates around moderately difficult and is generally unremarkable, although the knife form is a good rogue secondary and, as knives go, is pretty decent to wield as a primary weapon. The staff form is two-handed. If highest skills are equal then it will transform into whichever of the skills comes first alphabetically - so for 1700 characters, it's always an axe.

The Eagle Talon

Has a bonus for Parry and Block. One handed or Two handed. Weighs 4, but you must also have the talisman (weighs 1) to wield it.

Flamberge, the flame sword

Changes to suit the wielder's skill. Switches between flame attacks and normal. Better vs. bigger things, dragons specifically. If it feels you're attacking a worthy opponent, it will advise you which body part to aim at. From Sand Dragon area.

Exotic

Sceptre of Fools

Cures plague, Apparently not wieldable?

Flail

Flail of Ancient Demolition

Causes lovely knockdown effects, based on wielders strength

Morningstar

Extra damage vs humans.

Knife

Gemmed Rondel Dagger

Modifies rogue skills, +to ambush alert, - to dis

Shadowspawn

+2(?) strength (rogues only) Have to feed corpses or it'll reduce your strength

Longsword

Andellens Wrath

Bonus hits vs. humans.

Bloodred

Has a small bonus while using it Evil. Will turn against you if your alignment becomes too positive.

Starblade

+30 to all resistances and gives 5 special magic attacks.

Sword of Virgis

Only usable by female characters. +20 longsword skill, +10 magic and poison resistance See: purple cloak

Evil Blacksword
Pendragon

The quality and eval of this weapon changes depending on race and alignment. Below are some evaluations we have so far.

Race Alignment Skill Damage Parry Note
human nice ex. skill average nearly perfect
human good ex. skill average absolutely perfect
human evil v diff average splendid burned, 2hps
helf nasty v diff average splendid
helf good ex skill average nearly perfect
orc nice diff average fine
orc good mod diff average fine
dwarf good mod diff average good clumsy message

Marksmanship

Crossbow

Does not require arrows. Mechanically it is a melee weapon that uses Marksmanship skill with combat usage emotes that imply it is shooting bolts. NPCs react to it normally, rather than the way they to do being shot with arrows.

Silver Longbow

Evals as staff, as all bows do. +20 archery.

Polearm

Awesome Scythe

Semi, nothing special?

Orcish Poleaxe

Semi, nothing special?

Malign Pikestaff

+1 str for orcs, -1 wis for non-orcs.

Rapier

Crystal Blade

16(ish) str required, +2 dex, can't be unwielded.

Sword Of Gilian

+2 con, can't be unwielded.

Shortsword

Blade Of Losoth

Bonus damage for mages, elves and half-elves.

Ebonblade

Occasionally performs additional elemental attacks.

Spear

Currently no unique spears.

Staff

Crosier of Pain

+2 wis

Black staff (semi-unique)

+1 dex, -1 con, +10 magic resist, +50 cold resist

Staff of Tarran

AC bonus

Tetsubo

??

Glimmer

Increased study hours gain for mages.

Two Handed Sword

Elvenheart

+4 Strength to Elves, +3 strength to half-elves

Two-Handed Powersword

??

Two Handed Axe

Rakar, Mattock of the Giant

Some special attack akin to kraky, "ravage" I think. Hits harder vs bigger enemies.

Unarmed

Brass knuckles

+2 str, +15 unarmed.

Reflective Bracers

+5 all resistances, +1 con.

Slap glove

+1 str, +1 dex.

Armour

Armour of Gaius

Great eval, hurts opponents.

Armour of Ichor

Turns corpses into HP/SP

Black Mithril Platemail

Good mithril Scrap. not too terrible eval, I guess.

Black Robe (semi-unique)

+30 magic resistance, +20 fire and cold resistance.

Dragon Platemail

+15 fire and magic resistance, amazing armour.

Flying Shield

Legal speedwalk, weighs 1

Gauntlet of tarran

+40 blocking???

Helm of Hanza

Deflect blows, has map ability (like sorcerer's map).

Linguafacilis, the great helm

Raises all languages to 100, including Cityspeak and Rodentid. Switch to a language and say something in it to raise it by 1 point each reset. From Sand Dragon area.

Magic surcoat

+30 to cold/fire/magic/poison

Nightblue Cloak

+2 int.

Purple Cloak

Changes your gender when worn.

Ring of Tongues

+0-100 to all languages (bringing them to 100). From Budi in Academy.

Shield of Gralain

+10 block for dwarf, +5 block for human.

The Shroud of Gustanado

Weight chances from 0-10 along with its eval from poor-AP.

Spiked gauntlets

occasionally gives substantial damage increase (can also take on bonuses of brass knuckles).

Spiked shield

small damaging random special.

Star Armour

+5 to all resists, awesome AC.

Strangely Patterned Cloak

Absolutely perfect protection, bonus to seclusion ability (rogues).

Thinking Cap

+2 int, -1 dex for mages; +2 wis, -1 dex for clerics. (can any others use?)

Weird looking blue robe

+20 magic resistance.

Wigwog Skin: Shield

+10 to cold and fire resistance.

Magical Equipment, Other

The belt of the giant

High capacity container.

Drute's Bauble

Lets you emote at people from afar.

The Evil Eye

Can use scry on lower level players, need sps?

Garnet ring

Increased cold and magic resistance.

A golden amulet (semi-unique)

Significant AC bonus.

'A horseskin pouch

One of the three "newbie uniques" only usable by low level characters. This one is an excellent container. Weighs 1, capacity 20, and 100% compression. Must be worn to use, and only wearable below level 6.

The Medallion of Night

lowers align to evil, AC boost, resistances.

A petrified oak amulet

('Amulet of the Order'), from Drakon Encampment. Shapeshifters can wear this regardless of what form they are in. Examine the amulet when worn for a clue about your progress in that form. The sun and moon indicate time, skull and claw are for experience. The colour progression is: glowing barely, dull red, red, orange, dull yellow, bright yellow, green, pulsing blue, blinding violet, bright white. Note that 'bright white' means you are in the final phase, but not necessarily at the goal for time/exp yet.

A spidermedallion

+2 int