Two weapon

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shin00bi's thoughts on Two Weapon

I think I'm a seasonal AA-player. Come summer, I might give it up again.

Anywho, I noticed some things about two weapon, as it relates to my character 
with 15 strength. I'm not sure if this applies to all characters, is strength 
dependant, or more skill-dependant. Character in question has more than 65 Two Weapon.

Seems like if the weapon weighs more than 2 bottles (I.E. it has a weight 
description of any sort), then I can't hit things quite as well, regardless 
of my skill. This applies to both hands, too. For instance, if I'm wielding 
an Orcish Poleaxe in my main hand, and a main gauche in the left hand, I will 
have a lot of misses with the orcish poleaxe, and end up out-hitting things with 
the light main gauche.

It stands to reason that all of the built-in Two Weapon weapons are light 
weight for both hands.

I tried wielding both colichemarde (3 bottles) and main gauche (1 bottle) in 
hopes that they'd work exceptionally well together, but they weren't really 
meant to be dual-wielded, I think. The gauche is obviously a nice secondary 
for a rogue, and I think it's a pretty decent offhand weapon, but the colichemarde 
doesn't really work in conjunction with it that well. I think even a thin rapier 
is better in this instance. So with that said, I've concluded that the net-weight 
of your two weapons doesn't matter, it's still the weight allotted to each hand.

Elemental orbs are the exception, because although they weigh 3 bottles each, 
they ignore A/C. 3 bottles is also only where the weight-penalty begins to 
be noticeable so it's not that bad.

I should also note, that with a decent amount of Two Weapon, skilling a new skill
 in the offhand works out pretty well. When you Zhou, it's best to dual-wield, 
and after that, if you still want to be able to kill decent NPCs, I say go ahead 
and wield a good weapon in your main hand, and skill with a weaker weapon in your offhand.

Feel free to correct me if I'm wrong.

By the way, here's a decent list of weapons for each skill to use with Two Weapons, 
just off the top of my head (and which I've personally used and know for sure they 
work well). Also, keep in mind, I don't have any ficer friends anymore, but if 
you do I'm sure they can give you superior options in most cases, especially 
knife. In my world though, ficer eq simply doesn't exist. With how rich they 
are, there is simply no incentive for them to make anything for anyone, and 
for that matter, once they have scorps, there is also no incentive for them 
to tank for anyone but I digress.

Axe: Butterfly wing-axe, (dwarven mining pick works, but a pair of 
butterfly-wing-axes is so effective, I wouldn't even bother with axe unless you 
get a pair of those and can wield them)
Club: Stylish canes, well-balanced battlehammer, Onix, Horn of Power
Curved Blade: snickersnee, sharpened keen steel scimitar, orcish sabre
Exotic: Elemental Orb
Flail: Iron Shackles, Nasty looking leather whip
Knife: main gauche (Too many to list. All pretty bad. Get a ficer for a trillian 
knife if possible).
Longsword: silver longsword (for right after boot), elven sword (Not to be confused 
with elven longsword, found in the same area. It is 45+ skill and has a special 
message/supposed bonus against orcs)
Polearm: wooden hoe from orlyn
Rapier: thin rapier, vfr, jdr, crystal blade (not sure of offhand str/dex requirements for this unique)
Shortsword: butterfly sword, blackened gladius, Mithril Shortsword, wakizashi
Spear: savage halfspear
Staff: black staff (semi-unique, +1 dex, -1 con; easy to get, the only hard part 
is finding someone to id), sceptre with a dead bat... (while you're waiting for 
ID, really)

Edit: Updated shortsword and club. Added a few weapons like Shackles and 
Snickersnees for when you're zhou'ing and pre-30 skill.