Difference between revisions of "Treasure hunt"

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==Cursed==
+
(Credits: Based heavily on [[The Ophidian Order Mirror]] of armour and weapons. Updates and verification by AAwiki editors.)
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
 
<pre>
 
i
 
You are carrying:
 
A strange sabre
 
You cast Identify on the sabre...
 
Your Identify spell tells you:
 
You learn that the weapon is cursed and totally worthless.
 
You are carrying:
 
A cursed sabre
 
</pre>
 
  
==Dwarvish==
+
Treasure hunts are great fun and have recreational value. You get experience, loot and the kick out of not knowing exactly what is lurking in that dark cave. As you can see below the loot varies from worthless items to priceless arms and armour. If you're tired of just droning around killing the same things over and over, try a treasure hunt!
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
+
 
<pre>
+
= The treasure maps =
You are carrying:
+
 
A strange long shield
+
Places to get treasure maps...
You cast Identify on the shield...
+
 
Your Identify spell tells you:
+
# [[Dalair]], 16w7n, buy from dark stranger (may sometimes be a large map)
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
+
# [[Neville]], 9n3e7n3w, buy from dark stranger (may sometimes be a large map)
 +
# in a treasure chest (after doing a map)
 +
# [[Drutes tomb]], secret room connected to Kestran's room
 +
# [[Felgands training camp]], in two pieces, in different places
 +
# Trading with Plekt in [[Iceforge Clan Tunnels]]
 +
# Large map: [[Gemynd]] tavern, buy from dark stranger
 +
# Large map: [[Ex-clerics Hill]], involves a bit of exploration
 +
 
 +
Large maps lead to hunts on Infidian. They are considerably more difficult and you should approach the boss with extreme caution. They are often able to heal themselves and trip you, among other nasty things.
 +
 
 +
= Treasure loot =
 +
 
 +
== Armour ==
 +
 
 +
Adjectives: mysterious, glittering
 +
 
 +
Types: lamellar, brigantine
 +
 
 +
{|class="wikitable sortable"
 +
! Name
 +
! data-sort-type="number"|Head
 +
! data-sort-type="number"|Neck
 +
! data-sort-type="number"|Heavy body
 +
! data-sort-type="number"|Arms
 +
! data-sort-type="number"|Hands
 +
! data-sort-type="number"|Legs
 +
! data-sort-type="number"|Feet
 +
! class="unsortable"|More effect
 +
! class="unsortable"|Less effect
 +
! Weight
 +
|-
 +
| armour ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| boots ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| breastplate ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| buckler ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| cap ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| chainmail ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| coif ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| collar ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| demigreaves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| demivambraces ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gauntlets ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gloves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gorget ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| greaves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| hauberk ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| helm ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| helmet ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| jacket ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| leathers ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| leggings ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| platemail ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| shirt ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| vambraces ||?||?||?||?||?||?||?||?||?||?
 +
|}
 +
 
 +
Cursed: Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
 +
 
 +
'''After identification:'''
 +
{| class=wikitable
 +
! Effect name
 +
! Effect
 +
! ID
 +
|-
 +
| .. fine .. || good quality, AC bonus TBD, lighter? ||
 +
|-
 +
| .. very fine .. || exceptional quality, AC bonus TBD, lighter? || You learn that it is of very fine craftsmanship.
 +
|-
 +
| .. dwarvish .. || highest quality, AC bonus TBD, heavier? || You learn that it is of dwarvish craftsmanship, causing it to be heavier and
 
give superior protection.
 
give superior protection.
</pre>
+
|-
 +
| .. elvish .. || lighter (weightless?) || You learn that it was fashioned by elvish craftsmen to be magically light.
 +
|-
 +
| ...of Fire Resistance || +10-20 fire resistance || You learn that it has been charmed to protect the wearer against fire.
 +
|-
 +
| ...of Warmth || +10-20 cold resistance ||
 +
|-
 +
| ...of Protection || +10-20 magic resistance ||
 +
|-
 +
| ...of Swimming || +10-20 swimming ||
 +
|-
 +
| ...of Climbing || +10-20 climbing ||
 +
|-
 +
| ...of Brilliance || provides light ||
 +
|-
 +
| ...of Stealth || +10-20 stealth || You learn that it has been charmed to increase the wearer's skill at stealth.
 +
|}
 +
 
 +
== Weapons ==
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Weapon
 +
! Type
 +
! Skill Level
 +
! Wt.
 +
! Str
 +
! Damage
 +
! Parry
 +
! Handed
 +
|-
 +
| axe (war axe) || axe || 30-35 || ? || ? || average || serviceable || one
 +
|-
 +
| broadsword || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| club || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| cudgel || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| cutlass || curved blade || 45-55 || 1 || ? || average || fine || one
 +
|-
 +
| dagger || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| javelin || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| knife || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| long stiletto || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| mace || club || 10-15 || 1 || ? || average || serviceable || one
 +
|-
 +
| maul || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| morningstar || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| rapier || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| sabre || curved blade || 45-55 || 2 || ? || average || splendid || one
 +
|-
 +
| staff || staff || 30-35 || ? || ? || average || fine || one
 +
|-
 +
| court sword || shortsword || 10-15 || 1 || ? || average || fine || one
 +
|-
 +
| leaf sword || shortsword || 10-15 || 1 || ? || average || poor || one
 +
|-
 +
| sword || ? || ? || ? || ? || ? || ? || ?
 +
|}
 +
 
 +
Cursed: Identified or not, it will behave as cursed if you attempt to wield it. Makes it worthless in shops. Can be uncursed by clerics.
 +
 
 +
'''After identification:'''
 +
{| class=wikitable
 +
! Effect name
 +
! Effect
 +
! ID
 +
|-
 +
| Defender || deflects blows, AC bonus? || You learn that it is charmed to magically ward off blows.
 +
|-
 +
| Elvish || lighter ||
 +
|-
 +
| Flaming || fire damage || You learn that it is a flaming <weapon>.
 +
|-
 +
| Frost || cold damage || You learn that it is a frost <weapon>.
 +
|-
 +
| Holy || bonus vs. evil ||
 +
|-
 +
| Magic || enhanced skill advancement ||
 +
|-
 +
| Unholy || bonus vs. good ||
 +
|-
 +
| Vorpal ||  || charmed to be preternaturally deadly
 +
|-
 +
| ...of undead Slaying || bonus vs. undead || You learn that it is charmed to slay undead.
 +
|-
 +
| ...of Giant Slaying || bonus vs. giants || You learn that it is charmed to slay giants and all giantkind.
 +
|-
 +
| ...of Dragon slaying || bonus vs. dragons || You learn that it is charmed to slay dragons and all wyrmkind.
 +
|-
 +
| ...of the Defender || bonus defense (parry?) ||
 +
|-
 +
| ...of psionic channelling || leeches sp from opponent to wielder
 +
|}
 +
 
 +
== Shields ==
 +
 
 +
Adjectives: strange,
 +
 
 +
{| class=wikitable
 +
! Name
 +
! Quality
 +
|-
 +
| Buckler || ?
 +
|-
 +
| kite shield || ?
 +
|-
 +
| long shield || ?
 +
|-
 +
| round shield || ?
 +
|}
 +
 
 +
'''After identification:'''
 +
{| class=wikitable
 +
! Effect name
 +
! Effect
 +
! ID
 +
|-
 +
| Cold || fire resistance, not visible in abilities?? ||
 +
|-
 +
| Dwarvish || better quality ||
 +
|-
 +
| Elvish || ligther ||
 +
|-
 +
| Fire || cold resistance, not visible in abilities?? ||
 +
|-
 +
| Magic || magic resistance, not visible in abilities?? ||
 +
|}
 +
 
 +
== Magical Equipment ==
 +
 
 +
{| class=wikitable
 +
! Item|| Slot|| Effect
 +
|-
 +
| anklet || ? || ?
 +
|-
 +
| diadem || ? || ?
 +
|-
 +
|Belts || waist|| minor protection for body
 +
|-
 +
|Girdle|| waist|| minor protection for body
 +
|-
 +
|Earring|| earring|| minor protection for head
 +
|-
 +
|Armlet|| arms|| minor armour protection
 +
|-
 +
|Crown|| head|| minor armour protection
 +
|-
 +
|Choker|| neck|| minor armour protection
 +
|-
 +
|Circlet|| head|| minor armour protection
 +
|-
 +
|Chain|| neck|| minor armour protection
 +
|-
 +
|Bangle|| wrist? ||minor protection for arms
 +
|-
 +
|Necklace ||neck|| minor armour protection
 +
|-
 +
|Brooch|| ?|| minor protection for body     
 +
|-
 +
| mummy wrapping || ? || ?
 +
|-
 +
| medallion || ?|| minor protection for body
 +
|}
 +
 
 +
=== Materials ===
 +
 
 +
The general theory is that more expensive = better quality, better protection.
 +
 
 +
{| class=wikitable
 +
!Material !! Value
 +
|-
 +
| Crude Brass|| 20
 +
|-
 +
| plain brass || 15
 +
|-
 +
| brass       ||40
 +
|-
 +
| Fine Brass || 60
 +
|-
 +
| plain silver || 75
 +
|-
 +
| Crude Silver ||100
 +
|-
 +
| Silver       || 100 (200)
 +
|-
 +
| Fine Silver ||300
 +
|-
 +
| crude golden || ?
 +
|-
 +
| golden || 800
 +
|-
 +
| Jeweled || 600 (1200)
 +
|-
 +
| diamond || 1600 (800)
 +
|-
 +
| Ivory || 800 (1600)
 +
|}
  
==Fire resistance==
+
== Other objects ==
Armour that gives fire resistance. +15 fire res
+
{| class=wikitable
<pre>
+
!Material !! Value
You are carrying:
+
|-
A glittering brigantine armour
+
| an amethyst || 550
You cast Identify on the armour...
+
|-
Your Identify spell tells you:
+
| a bauble || 10
You learn that it has been charmed to protect the wearer against fire.
+
|-
</pre>
+
| a black pearl || 650
 +
|-
 +
| a black silk square || 66
 +
|-
 +
| a bottle of aged wine || worthless
 +
|-
 +
| a bottle of fine brandy || worthless
 +
|-
 +
| a bottle of honey mead ||
 +
|-
 +
| a cyan potion || 55 (110)
 +
|-
 +
| a darkly cloudy mirror || 150
 +
|-
 +
| a dark blue potion || 55
 +
|-
 +
| a dark red potion || 250 (500)
 +
|-
 +
| some exotic dates || 675
 +
|-
 +
| a fair lockpick || 50
 +
|-
 +
| a fine black pearl ||
 +
|-
 +
| a fine blue quartz || 75 (150)
 +
|-
 +
| a fine garnet || 450
 +
|-
 +
| a fine moonstone ||
 +
|-
 +
| a fire opal (light source?) || 800 (1600)
 +
|-
 +
| a good lockpick || 100 (200)
 +
|-
 +
| a green potion || 55
 +
|-
 +
| a greenleaf || 125
 +
|-
 +
| a huge beryl || 400
 +
|-
 +
| a huge jacinth ||
 +
|-
 +
| a huge onyx || 120
 +
|-
 +
| a huge rose quartz || 80
 +
|-
 +
| a leather backpack (armour?) || 200
 +
|-
 +
| a magenta potion || 55
 +
|-
 +
| a murky blue potion ||
 +
|-
 +
| a phial of whiteleaf essence ||
 +
|-
 +
| a pocket map ||
 +
|-
 +
| a polished wooden slab (game) || 50
 +
|-
 +
| a poor lockpick ||
 +
|-
 +
| a rolled greenleaf || 125 (250)
 +
|-
 +
| a parsnip root || 25
 +
|-
 +
| a pearl || 600
 +
|-
 +
| a rose quartz || 40
 +
|-
 +
| a rough agate || 40
 +
|-
 +
| a rough amethyst ||
 +
|-
 +
| a rough bauble ||
 +
|-
 +
| a rough black pearl || 325 (650)
 +
|-
 +
| a rough smoky quartz ||
 +
|-
 +
| a rough tigereye || 50
 +
|-
 +
| a small amethyst || 275
 +
|-
 +
| a small beryl || 100 (200)
 +
|-
 +
| a small rose quartz ||
 +
|-
 +
| a small trinket ||
 +
|-
 +
| a sorcerer's map ||
 +
|-
 +
| a treasure map || 105
 +
|-
 +
| a trinket || 20 (40)
 +
|-
 +
| a vial of unholy water ||
 +
|-
 +
| a wanderer's map ||
 +
|-
 +
| a yellow potion ||
 +
|-
 +
| a yellow sign || 666 (1332)
 +
|-
 +
| some beef jerky || 400 (800)
 +
|-
 +
| some coins
 +
|-
 +
| some dried figs || 361 (722)
 +
|-
 +
| some exotic dates || 475
 +
|-
 +
| some fine caviar || 625 (1250)
 +
|}
  
==Frost==
 
Does cold damage
 
<pre>
 
You are carrying:
 
A strange scimitar
 
cast id on scimitar
 
You cast Identify on the scimitar...
 
Your Identify spell tells you:
 
You learn that it is a frost scimitar.
 
</pre>
 
  
==Racial hate==
+
= X marks the spot =
Extra damage against the specified race.
 
<pre>
 
You are carrying:
 
An opalescent cutlass
 
cast id on cutlass
 
You cast Identify on the cutlass...
 
Your Identify spell tells you:
 
You learn that it is charmed to slay giants and all giantkind.
 
</pre>
 
  
==Stealth==
+
Each treasure hunt is made up of an outer chamber and an inner chamber; the
 +
description of each room varies depending on the type of treasure hunt area.
 +
The alignment of the player reading the treasure map determines the type
 +
of treasure hunt (see table below).  In addition to the base description for
 +
each room, there is a random description added to the inner chamber and
 +
usually the outer chamber.  The random description contains the object that
 +
is searchable for finding the treasure in the inner chamber.
  
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
+
{| class=wikitable
<pre>
+
!Positive Alignment: !! Negative Alignment:
You are carrying:
+
|-
A mysterious lamellar armour
+
| Glade || Mine
You cast Identify on the armour...
+
|-
Your Identify spell tells you:
+
| Grove || Cave
You learn that it has been charmed to increase the wearer's skill at stealth.
+
|-
i
+
| Shrine || Crypt
You are carrying:
+
|-
A mysterious lamellar armour
+
| Temple || Tomb
</pre>
+
|}
  
 +
= Meet the munsters =
 +
{| class="wikitable sortable"
 +
|-
 +
! NPC
 +
! data-sort-type="number" | Level
 +
! Aim
 +
! Race
 +
! Smitable
 +
! data-sort-type="number" | Experience
 +
! Alignment
 +
! Found
 +
!
 +
|-
 +
| A multiheaded chimera/Hydra || ? || head || chimera || yes || ? || evil || mine/cave || poison
 +
|-
 +
| An evil panther-like beast/Forvalaka || ? || head || undead || yes || ? || evil || tomb || poison?
 +
|-
 +
| A ghost-like figure/Banshee || ? || head || undead || yes || ? || evil || tomb/crypt || fear
 +
|-
 +
| A ghost-like figure/Spectre || ? || ? || undead || yes || ? || evil || crypt || ?
 +
|-
 +
| A death knight || ? || head/helmet || undead || yes || ? || demonic || crypt || fear
 +
|-
 +
| A firedrake || ? || wing/arm || wyrm || yes || ? || evil || mine/cave || ?
 +
|-
 +
| An ancient dragon || ? || wing/arm || dragon || yes || ? || evil || mine/cave || fear/spiked tail
 +
|-
 +
| A barrow wight || ? || head || undead || yes || ? || evil || crypt || ?
 +
|-
 +
| A skeleton warrior || ? || skull/head || undead || yes || ? || evil || tomb || ?
 +
|-
 +
| A minotaur || ? || head || minotaur || yes || ? || evil || cave || ?
 +
|-
 +
| A mind flayer || ? || head || mind flayer || yes || ? || evil || mine || mind attack hps (sps?)
 +
|-
 +
| A huge serpent || ? || head || wyrm || yes || ? || evil || cavern/mine || poison
 +
|-
 +
| A hideous statue/Gargoyle || ? || ? || ? || ? || ? || ? || crypt || ?
 +
|-
 +
| A rotting corpse/Zombie || ? || ? || ? || ? || ? || ? || crypt || ?
 +
|-
 +
| A statue of a brute/Stone Golem || ? || ? || ? || ? || ? || ? || tomb || ?
 +
|-
 +
| A twisted ghast || ? || ? || ? || ? || ? || ? || crypt || ?
 +
|-
 +
| A twisted ghoul || ? || ? || ? || ? || ? || ? || crypt || ?
 +
|-
 +
| An animated skeleton || ? || ? || ? || ? || ? || ? || tomb || ?
 +
|-
 +
| A moose || ? || ? || ? || ? || ? || ? || hidden glade || ?
 +
|}
  
 
[[Category:Exploration]]
 
[[Category:Exploration]]
 
[[Category:Armours]]
 
[[Category:Armours]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 +
[[Category:Objects]]

Latest revision as of 21:52, 11 February 2015

(Credits: Based heavily on The Ophidian Order Mirror of armour and weapons. Updates and verification by AAwiki editors.)

Treasure hunts are great fun and have recreational value. You get experience, loot and the kick out of not knowing exactly what is lurking in that dark cave. As you can see below the loot varies from worthless items to priceless arms and armour. If you're tired of just droning around killing the same things over and over, try a treasure hunt!

The treasure maps

Places to get treasure maps...

  1. Dalair, 16w7n, buy from dark stranger (may sometimes be a large map)
  2. Neville, 9n3e7n3w, buy from dark stranger (may sometimes be a large map)
  3. in a treasure chest (after doing a map)
  4. Drutes tomb, secret room connected to Kestran's room
  5. Felgands training camp, in two pieces, in different places
  6. Trading with Plekt in Iceforge Clan Tunnels
  7. Large map: Gemynd tavern, buy from dark stranger
  8. Large map: Ex-clerics Hill, involves a bit of exploration

Large maps lead to hunts on Infidian. They are considerably more difficult and you should approach the boss with extreme caution. They are often able to heal themselves and trip you, among other nasty things.

Treasure loot

Armour

Adjectives: mysterious, glittering

Types: lamellar, brigantine

Name Head Neck Heavy body Arms Hands Legs Feet More effect Less effect Weight
armour ? ? ? ? ? ? ? ? ? ?
boots ? ? ? ? ? ? ? ? ? ?
breastplate ? ? ? ? ? ? ? ? ? ?
buckler ? ? ? ? ? ? ? ? ? ?
cap ? ? ? ? ? ? ? ? ? ?
chainmail ? ? ? ? ? ? ? ? ? ?
coif ? ? ? ? ? ? ? ? ? ?
collar ? ? ? ? ? ? ? ? ? ?
demigreaves ? ? ? ? ? ? ? ? ? ?
demivambraces ? ? ? ? ? ? ? ? ? ?
gauntlets ? ? ? ? ? ? ? ? ? ?
gloves ? ? ? ? ? ? ? ? ? ?
gorget ? ? ? ? ? ? ? ? ? ?
greaves ? ? ? ? ? ? ? ? ? ?
hauberk ? ? ? ? ? ? ? ? ? ?
helm ? ? ? ? ? ? ? ? ? ?
helmet ? ? ? ? ? ? ? ? ? ?
jacket ? ? ? ? ? ? ? ? ? ?
leathers ? ? ? ? ? ? ? ? ? ?
leggings ? ? ? ? ? ? ? ? ? ?
platemail ? ? ? ? ? ? ? ? ? ?
shirt ? ? ? ? ? ? ? ? ? ?
vambraces ? ? ? ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.

After identification:

Effect name Effect ID
.. fine .. good quality, AC bonus TBD, lighter?
.. very fine .. exceptional quality, AC bonus TBD, lighter? You learn that it is of very fine craftsmanship.
.. dwarvish .. highest quality, AC bonus TBD, heavier? You learn that it is of dwarvish craftsmanship, causing it to be heavier and

give superior protection.

.. elvish .. lighter (weightless?) You learn that it was fashioned by elvish craftsmen to be magically light.
...of Fire Resistance +10-20 fire resistance You learn that it has been charmed to protect the wearer against fire.
...of Warmth +10-20 cold resistance
...of Protection +10-20 magic resistance
...of Swimming +10-20 swimming
...of Climbing +10-20 climbing
...of Brilliance provides light
...of Stealth +10-20 stealth You learn that it has been charmed to increase the wearer's skill at stealth.

Weapons

Weapon Type Skill Level Wt. Str Damage Parry Handed
axe (war axe) axe 30-35 ? ? average serviceable one
broadsword ? ? ? ? ? ? ?
club ? ? ? ? ? ? ?
cudgel ? ? ? ? ? ? ?
cutlass curved blade 45-55 1 ? average fine one
dagger ? ? ? ? ? ? ?
javelin ? ? ? ? ? ? ?
knife ? ? ? ? ? ? ?
long stiletto ? ? ? ? ? ? ?
mace club 10-15 1 ? average serviceable one
maul ? ? ? ? ? ? ?
morningstar ? ? ? ? ? ? ?
rapier ? ? ? ? ? ? ?
sabre curved blade 45-55 2 ? average splendid one
staff staff 30-35 ? ? average fine one
court sword shortsword 10-15 1 ? average fine one
leaf sword shortsword 10-15 1 ? average poor one
sword ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wield it. Makes it worthless in shops. Can be uncursed by clerics.

After identification:

Effect name Effect ID
Defender deflects blows, AC bonus? You learn that it is charmed to magically ward off blows.
Elvish lighter
Flaming fire damage You learn that it is a flaming <weapon>.
Frost cold damage You learn that it is a frost <weapon>.
Holy bonus vs. evil
Magic enhanced skill advancement
Unholy bonus vs. good
Vorpal charmed to be preternaturally deadly
...of undead Slaying bonus vs. undead You learn that it is charmed to slay undead.
...of Giant Slaying bonus vs. giants You learn that it is charmed to slay giants and all giantkind.
...of Dragon slaying bonus vs. dragons You learn that it is charmed to slay dragons and all wyrmkind.
...of the Defender bonus defense (parry?)
...of psionic channelling leeches sp from opponent to wielder

Shields

Adjectives: strange,

Name Quality
Buckler ?
kite shield ?
long shield ?
round shield ?

After identification:

Effect name Effect ID
Cold fire resistance, not visible in abilities??
Dwarvish better quality
Elvish ligther
Fire cold resistance, not visible in abilities??
Magic magic resistance, not visible in abilities??

Magical Equipment

Item Slot Effect
anklet ? ?
diadem ? ?
Belts waist minor protection for body
Girdle waist minor protection for body
Earring earring minor protection for head
Armlet arms minor armour protection
Crown head minor armour protection
Choker neck minor armour protection
Circlet head minor armour protection
Chain neck minor armour protection
Bangle wrist? minor protection for arms
Necklace neck minor armour protection
Brooch ? minor protection for body
mummy wrapping ? ?
medallion ? minor protection for body

Materials

The general theory is that more expensive = better quality, better protection.

Material Value
Crude Brass 20
plain brass 15
brass 40
Fine Brass 60
plain silver 75
Crude Silver 100
Silver 100 (200)
Fine Silver 300
crude golden ?
golden 800
Jeweled 600 (1200)
diamond 1600 (800)
Ivory 800 (1600)

Other objects

Material Value
an amethyst 550
a bauble 10
a black pearl 650
a black silk square 66
a bottle of aged wine worthless
a bottle of fine brandy worthless
a bottle of honey mead
a cyan potion 55 (110)
a darkly cloudy mirror 150
a dark blue potion 55
a dark red potion 250 (500)
some exotic dates 675
a fair lockpick 50
a fine black pearl
a fine blue quartz 75 (150)
a fine garnet 450
a fine moonstone
a fire opal (light source?) 800 (1600)
a good lockpick 100 (200)
a green potion 55
a greenleaf 125
a huge beryl 400
a huge jacinth
a huge onyx 120
a huge rose quartz 80
a leather backpack (armour?) 200
a magenta potion 55
a murky blue potion
a phial of whiteleaf essence
a pocket map
a polished wooden slab (game) 50
a poor lockpick
a rolled greenleaf 125 (250)
a parsnip root 25
a pearl 600
a rose quartz 40
a rough agate 40
a rough amethyst
a rough bauble
a rough black pearl 325 (650)
a rough smoky quartz
a rough tigereye 50
a small amethyst 275
a small beryl 100 (200)
a small rose quartz
a small trinket
a sorcerer's map
a treasure map 105
a trinket 20 (40)
a vial of unholy water
a wanderer's map
a yellow potion
a yellow sign 666 (1332)
some beef jerky 400 (800)
some coins
some dried figs 361 (722)
some exotic dates 475
some fine caviar 625 (1250)


X marks the spot

Each treasure hunt is made up of an outer chamber and an inner chamber; the description of each room varies depending on the type of treasure hunt area. The alignment of the player reading the treasure map determines the type of treasure hunt (see table below). In addition to the base description for each room, there is a random description added to the inner chamber and usually the outer chamber. The random description contains the object that is searchable for finding the treasure in the inner chamber.

Positive Alignment: Negative Alignment:
Glade Mine
Grove Cave
Shrine Crypt
Temple Tomb

Meet the munsters

NPC Level Aim Race Smitable Experience Alignment Found
A multiheaded chimera/Hydra ? head chimera yes ? evil mine/cave poison
An evil panther-like beast/Forvalaka ? head undead yes ? evil tomb poison?
A ghost-like figure/Banshee ? head undead yes ? evil tomb/crypt fear
A ghost-like figure/Spectre ? ? undead yes ? evil crypt ?
A death knight ? head/helmet undead yes ? demonic crypt fear
A firedrake ? wing/arm wyrm yes ? evil mine/cave ?
An ancient dragon ? wing/arm dragon yes ? evil mine/cave fear/spiked tail
A barrow wight ? head undead yes ? evil crypt ?
A skeleton warrior ? skull/head undead yes ? evil tomb ?
A minotaur ? head minotaur yes ? evil cave ?
A mind flayer ? head mind flayer yes ? evil mine mind attack hps (sps?)
A huge serpent ? head wyrm yes ? evil cavern/mine poison
A hideous statue/Gargoyle ? ? ? ? ? ? crypt ?
A rotting corpse/Zombie ? ? ? ? ? ? crypt ?
A statue of a brute/Stone Golem ? ? ? ? ? ? tomb ?
A twisted ghast ? ? ? ? ? ? crypt ?
A twisted ghoul ? ? ? ? ? ? crypt ?
An animated skeleton ? ? ? ? ? ? tomb ?
A moose ? ? ? ? ? ? hidden glade ?