Player shops
From Ancient Anguish Mud Wiki - AAwiki
Contents
- 1 Introduction
- 2 Current shops
- 2.1 Current shop products
- 2.1.1 Thirsty Dwarf Products (soft drinks)
- 2.1.2 Hobbitat Habit (smokes)
- 2.1.3 The Waving Blade (Alcohol)
- 2.1.4 Rench Made (smokes)
- 2.1.5 Falcons Crest (medicinals)
- 2.1.6 Rustic Fares (food/meat)
- 2.1.7 Peaceful Rest (food/meat)
- 2.1.8 Mercy Medicinals (medicinals)
- 2.1.9 Norton Knick Knacks (medicinals)
- 2.1 Current shop products
- 3 Help documents
Introduction
- Player-owned shops were installed November 25th, 2017 as part of the 25th AAnniversary celebration.
Current shops
Below is taken from the Ddoors page. The various types shops are medicinals, smokes, alcoholic drink, soft drink and food. These are all categories of heals. Smokes can be smoked through a pipe, medicinals can be bound. Food, alcohol drinks and soft drinks all have independent limits so you can make full use of them all.
Some shops are statically set to their type, some you can pick. The below list was current april 16th 2018.
Door | From | To |
---|---|---|
Hobbitat Habit (smokes) Owner: TeDdyBEar | Glory Walk (Tantallon) | Hobbitat Habit (Hobbitat) |
3n | 33n ne 2n e ne s | |
The Waving Blade (Alcohol) Owner: Halawen | Glory Walk (Tantallon) | The Waving Blade (Duender) |
2n | 12w 4s 12w 6s 1e 1s 1sw 1w 1n | |
Rench Made (smokes) Owner: RaFeL | A narrow alley (Tantallon) | Rench Made (Aalgirzst) |
2s enter alley | ||
Thirsty Dwarf (soft drink) Owner: WINter | (currently no door) | Thirsty Dwarf (Thranarack) |
(no door as the Thranarack is so close) | 31n 9w 2n 4w 5n 2w 1s | |
Falcons Crest (medicinals) Owner: SwiftEye | Main Street (Tantallon) | Falcons Crest (Fallan) |
2w | 1w, 15n, 3e, 2n, 5e, 10n, 7e, 1sw (from Infidian dock) or 1se, 6e, 1s, 1e, 19s, 4e, 1sw (from Gwot)
| |
Rustic Fares (food/meat) Owner: Potus | Main Street (Tantallon) | (Arcadia) |
4w | 24n 9w 1nw | |
Peaceful Rest (food/meat) Owner: Eiserne | Main Street (Tantallon) | (Gemynd) |
5w | (from Infidian door) w 15n 3e 3n w sw nw w sw w 2n e | |
Mercy Medicinals (medicinals) Owner: Zwr | (currently no door) | Mercy Medicinals (Neville) |
(no door as Neville is so close) | 10n 3e 5n 3e 1s | |
Norton Knick Knacks (medicinals) Owner: SithbintuN | (currently no door) | Norton Knick Knacks (Norton Village) |
(no door) | 31n 9w 10n 17e 6n 2e 4ne n w |
Current shop products
The ones running the shops design their items to heal a certain amount of hitpoints and spellpoints. Most shops have several versions of their heal, some max hp/sp, some either max hp or max sp allowed. It seems based on the shops that the various heal categories have different maxes.
Soft drinks, hard drinks (alcohol) can be max 45/45 (HP/SP).
Smokes and medicinals can be max 50/50.
Food can be max 40/40.
Thirsty Dwarf Products (soft drinks)
Num Item Stock Price Heals 1 Brilliant murky blue flame tea 30 300 [45/ 1] 2 Weird looking blue tea 30 180 [30/ 1] 3 Ancient dark red dragon tea 30 390 [ 1/45] 4 Ancient dark red dragon tea 30 390 [ 1/45] 5 Small delicious red tea 30 250 [ 1/30] 6 Absolutely perfect luxury tea 30 625 [45/45] 7 Splendid premium tea 30 350 [30/30] 8 Ancient dark red dragon tea 30 390 [ 1/45]
Hobbitat Habit (smokes)
Num Item Stock Price Heals 1 Teddybear's Turquoise Blend 10 300 [25/ 1] 2 Bazhi's Blue Blend 0 750 [50/ 1] 3 Paldin's Purple Blend 4 550 [25/25] 4 Druenarrii's Diamond Blend 0 1100 [50/50] 5 Malire's Maroon Blend 27 750 [ 1/50] 6 Precision's Platinum Blend 8 300 [ 1/25]
The Waving Blade (Alcohol)
Num Item Stock Price Heals 1 A bottle of Bundy Rum 22 152 [45/ 1] 2 A bottle of Eggnog 30 100 [ 1/25] 3 A bottle of Tequilla Shot 30 140 [25/25] 4 A bottle of WoBbly Special Whiskey 30 270 [45/45] 5 A bottle of WoBbly Special Whiskey 30 270 [45/45] 6 A bottle of XXXX 30 200 [ 1/45] 7 A bottle of XXXX 30 200 [ 1/45]
Rench Made (smokes)
Num Item Stock Price Heals 1 A bud of Calvin's Chronic 0 969 [50/50] 2 A ball of Rastaman 0 600 [50/50] 3 A ball of Ganja 0 400 [ 1/50] 4 A bowl of indica 0 376 [50/ 1] 5 A stick of Waterhaze 2 350 [ 1/36]
Falcons Crest (medicinals)
Num Item Stock Price Heals 1 Some invigorating medicinals 0 550 [50/ 1] 2 Some restorative medicinals 0 250 [30/ 1] 3 Some potent medicinals 0 1300 [50/50] 4 Some potent medicinals 0 1300 [50/50] 5 Some potent medicinals 0 1300 [50/50] 6 Some strong medicinals 0 600 [30/30] 7 Some tranquil medicinals 0 750 [ 1/50] 8 Some calming medicinals 0 350 [ 1/30]
Rustic Fares (food/meat)
Num Item Stock Price Heals 1 A gigantic bonbon 20 400 [ 1/40] 2 Red cake 30 200 [ 1/20] 3 A shard of rock candy 28 400 [ 1/40] 4 A pecan pie 30 300 [20/20] 5 A warm pocky 15 600 [40/40] 6 Crunchy taco 29 300 [20/20] 7 Crisped tapir meat 27 300 [40/ 1] 8 Toad meat 30 150 [20/ 1]
Peaceful Rest (food/meat)
Num Item Stock Price Heals 1 Bulette sashimi 10 10 [ 1/ 1] 2 A salmon roll 10 95 [20/ 1] 3 A dragon roll 0 200 [20/20] 4 A fatty tuna roll 8 85 [10/10] 5 An eel roll 0 95 [ 1/20] 6 A wigwog sushi 15 400 [30/30] 7 Some mixed sushi meat 10 100 [20/ 1] 8 Thraxi sashimi 14 15 [ 1/ 1]
Mercy Medicinals (medicinals)
Num Item Stock Price Heals 1 Healing Medicinal 0 200 [30/ 1] 2 The Spellcaster's Special Medicinal 0 775 [10/50] 3 Major Healing Medicinal 0 500 [50/ 1] 4 Major Medicinal of Mental Recharge 0 700 [ 1/50] 5 Medicinal of Mana Recharge 0 300 [ 1/30] 6 Neville's ultimate medicinal 1 1200 [50/50]
Norton Knick Knacks (medicinals)
Num Item Stock Price Heals 1 A large bandage bundle 0 2000 [50/50] 2 A pet bandage bundle 16 800 [50/ 1] 3 A head bandage bundle 13 800 [ 1/50]
Help documents
Player shops were designed to give as much flexibility and creativity to players as possible within the normal game limits. Each shop is targeted at a specific type of heal that can be created. The ingredients for creating are based on either the recipe (found around the game) or based on the general ingredients that can also be found around the game. Ingredients can be specific items, or general ones. A specific item may be a berry, or a pineapple or even a specific banana. Each of these though can be converted to the generic ingredient 'fruit'. Fruit is then used for items designed by a player. The amount of ingredients needed, is then based on the size of the heal being made. Commands are available from the backroom of the shop. Choose <type> ------------- If you are lucky enough to have a shop, which you can choose the option of what you will sell. You can type 'choose <type>' and it will select the type of shop you will be set with. Types are: alcohol, drink, tobacco, medicinal and food. NOTE: ONCE IT IS CHOSEN YOU CAN NOT CHANGE IT! Design <type> ------------- This is how you creates a new item to sell. First it is created, then it must be stocked. When designing an item, a set of questions will be asked. This is for how it looks, feels, smells etc. The amount it heals and its cost will also be asked. Once the questions are done, it will display how much it would recommend to sell it at. It will also display the amount of ingredients needed to make the item. ie. design food (for a food shop) NOTE: Creating items to confuse or mislead players may get you in trouble with Law. Be sensible about how you make things look. Remove <item> ------------- This removes an item from the designed list. Stock <item> <amount> ------------ This will try to stock that many of the item from the ingredients in the shop. So if the item costs a bottle, 5 water and 10 fruit to make, if you wish to stock 20 of them, you need 20 bottles, 100 water and 200 fruit. List [permissions|all|stock|ingredients] ------------------ Inside the shop it shows the number, the id, the item name, stock levels, price and how much it heals. When specifying the item it can be by number, id or name of the item. This can also be used to list the permissions for which helpers can do what. Deposit <amount|ingredient> ---------------- Deposit <amount> puts amount of coins into the shop. This can only be done by the owner. Deposit <ingredient> puts the ingredient into the shop. This can be done by a helper or the owner. Withdraw <amount> ----------------- This allows the owner to withdraw an amount of coins. Price <item> <value> -------------------- Allows setting of the price of an item to value. This is how much it will sell for in the shop. File <recipe> ------------- This is for recipes. Filing a recipe adds it to the list of your shop's stockable items. Review <item> ------------- This allows you to see all the messages and settings and costs of an item. ie. Id : 't1' Name : 'beer' Short : 'coopers draught' Long : 'This looks like a very cloudy beer' Smell : 'It smells like beer.' Taste : 'It tastes like beer!' Touch : 'It feels cool to the touch.' Drinkmess : 'You slam down the beer and feel giddy.' Alcoholhp : '45' Alcoholsp : '45' Price : 350 This will cost to make: alcohol : 170 bottle : 1 water : 43 Authorize <who> for <permission> -------------------------------- This allows the owner to authorize people to do one of the following: convert - convert specific ingredients to basic ingredients deposit_item - deposit items into the specific ingredients in the store design - design a new item file - file a recipe limit - set the limits on what the shop will sell. list - see the list price - set the prices restock - allow restocking review - review a designed item sell - be a front counter assistant and sell items to customers Revoke <who> for <permission> ------------------------------ This removes the permission for that person. Limit <ingredient> <amount> ---------------------------- Limit how much you wish to purchase from players of an ingredient. By default this will be set to the max your shop can hold. Convert <amount> <item> ----------------------- This converts a specific item into the general pool. If you have deposited 50 berries, but want to use them as general 'fruit' then convert 50 berry will remove 50 berries and make them into fruit. You can only convert deposited items. Slog [log] ---------- This shows the recent log activity in the shop. This is for the owner only so they can see what has happened in the shop (like looking over the books to see what's been selling and what hasn't). Rent ---- Shops pay rent and wages. Rent goes to the town or village where the shop resides, and wages are paid, based on the quality of the labour hired. Rent is charged once per real life day, and can be seen in the RENT log. The money is taken directly out of the amount left in the shop. Should a shop default on its rent enough times, it will be automatically repossessed and all the stock sold to pay for the debt. Assistants ---------- Assistants can be hired at Andy, to help with running the shop. Without an assistant, a helper must always be in the front room of the shop to service customers. Assistants wages are paid once per AA week.