Artificers - Library List

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Revision as of 15:07, 9 October 2014 by Triviaa (talk | contribs) (→‎North of Tantallon: 2nd chaos library room)

Original source: Artificer Guide by Smithers & Sirpsycho

If you want to succeed as a 'ficer, you'll need to know where to find all the cool formulae. In particular for constructs, you'll need to know the formula for all the parts as well as the construct itself. So a hefty chunk of time per boot is spent running around libraries. You could even make money running around and selling formulae to people who don't have time to check all the libraries and just want to get killing. Knowing where to look is important. So, here is a list of libraries.

* = may require fighting to reach
# = may be a way past without fighting

Tantallon

Cleric Church - 3w n e

  • se from cleric's outer board

Mage Hall - 3w s w

  • via the dimension door

Tantallon library - 3w n w

  • 4 rooms

North of Tantallon

A mutated garden (Hopkins) - 16n 5e nw

  • sw 2w (open s) s

Academy - 31n 9w 8n nw

  • 4w
  • 3w
  • 3w s
  • 3w n
  • 2w n e
  • 2w n e n (need a pass)
  • 2w n e n d
  • 2w n e n d e *
  • 2w n e n d e n *

Altons Caverns - 17w 2s 3w 7n 1w *

  • 2 rooms

Balan - 12w 3n 2w

  • w s
  • 4w 2n w (smash w) w

Burnham Castle - Quest Area

Cyranos House - Quest Area

Dalair - 16w 2n

  • Courts of Chaos
    • 2n 2w all n e * (Chaos guild members can access without combat)
    • 2 rooms, 2nd is the loft

Ebonbane Manor - 31n 9w 10n 13e 5s enter yard

  • e all n open n n all w

Fairy Ring 20n w all n enter

  • ne all e se all s 2e (open s) s

Felgand's training camp - 22n 2e

  • 1 room

Gaius House - 31n 9w 13n 2e 2n

  • (open n) n (open n) n e

Gnoll Temple - 31n 9w 10n 6e 1ne *

  • Ghost's room - n w s
  • Also a library just north of there

Haunted Manor - 8n e ne

  • n e
  • 2n u e s

Hobbitat - 32n

Home of Leau and Drais (Retirees) - 18n 2w ne

  • (open ne) ne

Mt. Kresh - 20n 8w 1s 1w 1s 2w 1n 4w 7n 1e 1n *

  • 2 rooms

Music Man - Quest Area

  • 2 rooms

Nepeth - 13n 6w 3n

  • Nepeth library - 4 rooms
  • Zarkan's room - 7n (open n) n (open w) w *
  • Wealthy man's study - 3n 3e n (open n) n u
  • Gilbert's room - 7n (open n) 2n e u 2w (open w) w *

Neville - 10n 3e 5n

  • Oterim's room - 2e n

Orc Mountain - 17w 3n 1w alln alld w *

Paladin Hall 16n 2e enter hall

Rylmis Forsaken Manor (Abandoned lab) - 31n 9w 10n 6w 2n ne *

  • 2e, d, hidden entrance varies but isn't too hard to find

Sadris - 12w 4s 12w 11n 3e

Shieldhand Clan - 31n 9w 10n 7w 7n 4e se

  • Ioga's room #

Silent Glen (Battlefield) - 31n 9w 10n 5w 4n ne *

  • Lyr's room *

Snowfolk Igloo - 31n 9w 10n 8w 25n 11e 4s 5e 4s 4e 3n enter igloo

Tingi Village - Quest Area

Underground Forest - 30n 12w 1s 2w 1d *

  • Cassandra's room
  • one west of Cassandra's room

Zhamarr - Quest Area *

South of Tantallon

A Kaifouin caravan - Wanders southern desert

Alataciria - Quest Qrea *

Convent - Quest Area

Drakhiya - 12w 4s 12w 6s 1e 1s 12e 11s 1e 11s 4w 1s 1w 2s 4w 1s 1e

  • Artificer Class Hall
    • Library of Artifice (same formulae every reboot)
    • Lower level (formulae vary like other libraries)

Drow Outpost (Achrya) - 11s 17w 6s 2e s 7e 7s 4w 5s sw *

  • (get seed from cup) (plant seed) w n (get stone) s (place stone in pattern) alld n (move bed) (open trapdoor) d *

Duender (Eldar) - 10w 4s allw 6s e s sw (say pass)

  • n w

Hasashiyyini Compound - 12w 4s 12w 6s 1e 1s 12e 11s 1e 11s 4w 1s 1w 2s 5w 1s 1w follow tracks *#

Knights Retreat - 16w 4s 8w 6s 2e s 7e 4s 5e 17s 5w sw *

  • Jush's study! Youch! * (can also get in with diplomatic papers)

Listhalia (Village of Listan) - 12w 4s 12w 6s 1e 1s 1e 5s 3e 2s 1w 1sw

  • Quest Area

Manspiders - 12w 4s 12w 6s 1e 1s 8e 14s 1w 1se *#

Monastery - Quest Area

Numerologist (Varys) - 10w 4s allw 6s 2e enter

Paladin Estates - 16w 9s ne

  • 2w s

Rodentid Temple - nw ne 2se e 2n 2e 3n d

  • 2 rooms *

Scythe Camp - 9w 5s enter camp OR walk

  • 2 rooms, Quest Area

Sydryth - 12w 4s 12w 6s 1e 1s 8e 10s 1nw

  • Quest Area

Infidian

Gemynd

  • Mayor's study
  • Gemynd Library

Ex-cleric's Hill - from Gwots Camp se 5e 20n 9e n 2e nw

  • (say enter) enter
* = may require fighting to reach
# = may be a way past without fighting