Carcera Camp

From Ancient Anguish Mud Wiki - AAwiki

Fast Facts

Coder: Piper
Continent: Anguish
Directions: 31n 7w 2s

10s 11w 4s

31n 9w 10n 16e 2n 2w

31n 9w 10n 6e 7n 5w 2n 2w n

Loot: Rated 1 out of 6 $$$$$$
Suitable: Low-High Level Area
Difficulty: Rated 4 out of 6 ☠☠☠☠☠☠

Blurb

The second favourite trainer of all!

Training with Carcera

Carcera functions a bit like Zhou, only with a twist. While alive, he can help you raise your skill, and without Zhou's 15-20 skill point 'cap', by trading skill points from other, related, presumably less useful skills. Also, you can use the two in conjunction, by raising related skills with Zhou to a certain point, then 'trading' them to Carcera. Generally, it's at a 2:1 ratio, though I believe this is not always the case.

The big drawback here is that he won't raise a skill unless you're taking points from a skill of greater value. For example, if your staff skill is at 25, he won't take away from any skill lower to 25. Also, he will not raise Exotic skill--it is too different from any other skill.

It is worth noting that Carcera will go to sleep around 10pm. So at times you won't be able to find him anywhere.

NPCs

NPC Race Level Aim Smitable Experience NPC Count Alignment
Carcera Human 19 None no 8867 1 4Nice

Weapons

Weapon Type Skill Wt. Str NPC Damage Parry Handed
Dark Bow Staff 15-20 Carcera Average Poor Two Handed
A wicked half-moon bladed axe Two handed axe 55-65 6 >10 Carcera Greater than Average Fine Two Handed