Dae

From Ancient Anguish Mud Wiki - AAwiki

Placeholder page with some info about Dae gear

Item Description
Guardian Extra defense
Nimbleness Weighs 1 less, helps dodge
Accuracy Random accuracy bonuses in combat
Stamina Extra carry, +1 for most, +2 for Non-lockerable
Triumph Heals 5 on kill, super heavy for magic tolerance
Brutality Random damage bonuses in combat
Cleansing Slowly cleanses
Shielding Magic resist
Item Slot Eval Weight Better Worse Lockerable?
Helm Head Fine 3 Crush Pierce No
Breastplate Heavy Body Fine 3 Crush Pierce No
Vambraces Arms Fine 3 Crush Pierce No
Greaves Legs Fine 3 Crush Pierce No
Armet Head/Neck Fine/Adequate 5 Crush Pierce No
Cap Head Adequate 2 Slash Crush Yes
Coif Head/Neck Adequate/Poor 4 Slash Crush Yes
Gorget Neck Adequate 2 Slash Crush Yes
Hauberk Heavy Body/Arms Adequate/Adequate 5 Crush Pierce Yes
Shirt Heavy Body Adequate 2 Slash Crush Yes
Bracers Arms Adequate 2 Slash Crush Yes
Sabbatons Feet Adequate 2 Crush Pierce Yes
Gauntlets Hands Adequate 2 Crush Pierce Yes
Leggings Legs Adequate 2 Slash Crush Yes
Cloak Light Body Poor 1 Slash Crush Yes
Collar Neck Poor 1 Slash Crush Yes
Boots Feet Poor 1 Slash Crush Yes
Gloves Hands Poor 1 Slash Crush Yes


a radiant cloak poor eval, better slash/worse crush weighs 1 900 coins.

Seems to switch protection based on what dmg you're receiving

The radiant cloak hardens itself against crushing attacks.

Eval seemed unchanged


boots of the stag poor eval, better slash/worse crush weighs 1 754 coins.

seem to give some boost at beginning of combat after a moving an unknown number of rooms


a radiant bag - Maybe reduces better if everything in it is small? i.e. good for heals? real testing needed